Aller au contenu

Photo

very disgusted by the follwing comments!


255 réponses à ce sujet

#1
BrunoB1971

BrunoB1971
  • Members
  • 442 messages

Luke Barrett wrote...

Due to the
cross-platform nature of our games expensive UIs (those that have lots
of doodads and whatcha-hoozits) are very taxing on consoles and often
limit how much other content we can put in to a scene at any one time
without suffering a hefty framerate loss. Now, you could try to suggest
that PC games should have a more advanced UI to support their superior
(/flex) systems but I'm not sure how much weight that would carry, to be
blunt.

on another thread this is waht a bioware employee posted!

so in essence you are telling people that the UI was dumbed down because the game demanded too much out of the consoles...

if i understand this correctly that would be the most lamest thing i have
ever heard as an excuse for the game...why should i pay for consoles
players and their hardware?

are you telling people that dragon
age was designed across the board to be multiplatform all along and that
you did not care how it would impact the pc users?

are you telling people that Bioware as to offer an inferrior roduct to pc gamers
to accomodate the console people and that the company is too lazy or
does not want to use resources to properly design a proper UI for pc
players?

if the lead team intentions was to make DA2 more of a
console game than a pc game then they should have went exclusive to the
consoles!

i respect the console players but by the same token i should receive the service level of my rig...

those who choose to get a console should live with their limitations and i as
a pc player who upgrades his machine should not pay for the physical
and software barriers that console impose. i chose to invest in a pc to
get a better gaming experience but i should not pay for an xbox player
machine in terms of quality!!!!!!!!!!

Modifié par BrunoB1971, 04 juin 2011 - 06:04 .


#2
marshalleck

marshalleck
  • Members
  • 15 645 messages
I like how you've structured your post as stanzas; it kind of looks like poetry

#3
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages
*Pc Elitist Babble*

#4
BrunoB1971

BrunoB1971
  • Members
  • 442 messages

Lord_Valandil wrote...

*Pc Elitist Babble*


pleeease lets not start a console vs pc debate..you should have gotten your  high version port of DA2 and i should have gotten the same...

the pc vs console debate is pointless...

the debate is that bioware is telling us that the game was designed to accomodate everyone  across the board and because of that quality suffered, shortcuts were taken and design choices were made in that effect...

even as a pc user i am punished at this moment because the hgih qaulity textures are supported by a dx 11 cards for some features, so i am paying for that...


how come the witcher 2 can be designed on older direct x codes and look so fantastic while da2 barely manages to not look dated.

i love the big boobs though , ill give them credits for that part!  :P

Modifié par BrunoB1971, 04 juin 2011 - 06:11 .


#5
daemon1129

daemon1129
  • Members
  • 412 messages
First of all, no developers develope games for YOUR RIG. What about those that don't have a powerful PC? They got video settings to play with, but that's it. What if their CPU is just above requirement, Are they not entitled to play the game?

However I do believe, IF a UI can cause framerate problems, then I seriously thinks something is wrong with the engine and optimizations. And Bioware should have do something about. This goes the same to how Kirkwall is relatively empty because it causes framerate drops. There are tons of games with much better environment and higher amount of NPCs loaded at the same time. It is okay to be technically inferior when it is not the game focus, but if its a AAA title, there are standards to follow.

#6
MonkeyLungs

MonkeyLungs
  • Members
  • 1 912 messages
I play on 360. I 100% agree with the sentiment. The UI should be very robust, very different, and add to the fun for an RPG on PC.

#7
Fallstar

Fallstar
  • Members
  • 1 519 messages

Lord_Valandil wrote...

*Pc Elitist Babble*


*General, pointless babble.



Actually this isn't PC elitism, this is where there is a genuine case of an important feature being made less resource intensive as a result of catering to consoles. And I didn't even bother getting DA:2 for the PC, unlike Origins, just the 360, so you can hardly call me an elitist.

#8
Lord_Valandil

Lord_Valandil
  • Members
  • 2 837 messages

BrunoB1971 wrote...

Lord_Valandil wrote...

*Pc Elitist Babble*


pleeease lets not start a console vs pc debate..you should have gotten your  high version port of DA2 and i should have gotten the same...

the pc vs console debate is pointless...

the debate is that bioware is telling us that the game was designed to accomodate everyone and because of that quality suffered, shortcuts were taken and design choices were made in that effect...

All right.

Modifié par Lord_Valandil, 04 juin 2011 - 06:13 .


#9
Firefeng

Firefeng
  • Members
  • 95 messages
In this thread, someone who has no experience developing for multiple platforms complains.

#10
BrunoB1971

BrunoB1971
  • Members
  • 442 messages

daemon1129 wrote...

First of all, no developers develope games for YOUR RIG. What about those that don't have a powerful PC? They got video settings to play with, but that's it. What if their CPU is just above requirement, Are they not entitled to play the game?

However I do believe, IF a UI can cause framerate problems, then I seriously thinks something is wrong with the engine and optimizations. And Bioware should have do something about. This goes the same to how Kirkwall is relatively empty because it causes framerate drops. There are tons of games with much better environment and higher amount of NPCs loaded at the same time. It is okay to be technically inferior when it is not the game focus, but if its a AAA title, there are standards to follow.


i understand your comments but if i put money in my rig i should not have to suffer for lack of software programming and such...the consoles also dont have real minimum requirements to be met while pc does...so if the game box says this and your pc does not meet them then there is not much i can do about it. but if my pc is really above and beyond those requirements then i should not have to play a dumbed down version just because the game was designed to run on lower hardware and software rigs such as consoles unless the port is reversed then i have nothing to complain about.

that is not going forward in gaming that is going backwards... same thing happened with crysis 2 as far as i know..it did not really innovate according to what i have read...

2 dumbed down EA games...made to make a quick buck

you cant take shortcuts forever because it will catch up to you...

Modifié par BrunoB1971, 04 juin 2011 - 06:25 .


#11
Aaleel

Aaleel
  • Members
  • 4 427 messages
Well if you're developing for multiple platforms you have to go by the lowest common denominator, which I believe is the 360.

But I've seen much more on a screen in other games on console, a lot more. So I don't know if I buy the excuse as a whole.

Modifié par Aaleel, 04 juin 2011 - 06:33 .


#12
Chromie

Chromie
  • Members
  • 9 881 messages
Instead of making a new thread you could discuss it in the thread I created where the dev replied in.

http://social.biowar...index/7512784/7

Modifié par Ringo12, 04 juin 2011 - 06:35 .


#13
bEVEsthda

bEVEsthda
  • Members
  • 3 612 messages
OP, Luke speaks the truth. And are you seriously going to blame developers for wanting to support multiple platforms? You know they are trying to make a living from this. They are not your servants.
Praise and support those courageous enough to develop for the PC only, but you can't really blame others or become "disgusted".

#14
Melca36

Melca36
  • Members
  • 5 810 messages
That new Nintendo Console coming out will be able to handle games better than the 360 or PS3

#15
In Exile

In Exile
  • Members
  • 28 738 messages
Does anyone develop for the PC anymore, aside from indie devs? I don't see why adding UI improvements for the PC is so difficult. But then, software development is basically magic for me.

#16
Melca36

Melca36
  • Members
  • 5 810 messages
Actually I don't blame the developers for wanting to branch out.

I do think there is a HUGE segment of console gamers who are extremely lazy when it comes to gaming and want everything handed to them.

#17
neppakyo

neppakyo
  • Members
  • 3 074 messages

bEVEsthda wrote...

OP, Luke speaks the truth. And are you seriously going to blame developers for wanting to support multiple platforms? You know they are trying to make a living from this. They are not your servants.
Praise and support those courageous enough to develop for the PC only, but you can't really blame others or become "disgusted".


I don't think he's against multi-platform, just asking for features for the PC version since it can handle 2-5x more than the 360.

Personally I think its better to design for the PC first, then streamline heavy resource features out for the console version.

Isnt this how Battlefield 3 is being developed? PC first, then trickle down to the consoles? This way imho, everyone gets a better game.

#18
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

neppakyo wrote...

bEVEsthda wrote...

OP, Luke speaks the truth. And are you seriously going to blame developers for wanting to support multiple platforms? You know they are trying to make a living from this. They are not your servants.
Praise and support those courageous enough to develop for the PC only, but you can't really blame others or become "disgusted".


I don't think he's against multi-platform, just asking for features for the PC version since it can handle 2-5x more than the 360.

Personally I think its better to design for the PC first, then streamline heavy resource features out for the console version.

Isnt this how Battlefield 3 is being developed? PC first, then trickle down to the consoles? This way imho, everyone gets a better game.


Correct Neppa. Porting down is far easier than porting up. Makes a hell of a lot more sense as well.

#19
Atakuma

Atakuma
  • Members
  • 5 609 messages

CoS Sarah Jinstar wrote...

Correct Neppa. Porting down is far easier than porting up. Makes a hell of a lot more sense as well.

If that were true, then everyone would do it.

Modifié par Atakuma, 04 juin 2011 - 06:54 .


#20
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages
Lets be completely honest here. If forced to develop only for a single platform, most developers would pick consoles. That's a simple truth. So be thankful rather than disgusted.

But on the PC we get the game much better despite the UI. Like full use of our keyboard, a ton more hotbar spots and higher resolution textures (if you download them). We can already run games at settings the consoles cant.

And we also get mods. The toolset they put out for Origins is pure non-lazy PC goodness, and works for DA2 as well. And there is talk of updating that further.

So not really seeing the 'disgust' aspect. Disappointment, sure.

#21
Aaleel

Aaleel
  • Members
  • 4 427 messages
The question is should we keep conceding this excuse when there are games on console that do much more with the capabilities of the console?

#22
Dubya75

Dubya75
  • Members
  • 4 598 messages
I've read that comment somewhere as well. To me it seems like they are making excuses for a crappy game engine.
This is why Kirkwall looks like a ghost town. Because the engine can't handle multiple rendered objects i.e. more people walking around and doing stuff.
As long as they use this very flawed engine I'm afraid that is what we're gonna get.
I wonder what Dragon Age would have been like if they were able to use the Witcher 2 engine...

#23
Druss99

Druss99
  • Members
  • 6 390 messages
DA2 doesn't seem to be optimized on any platform. It really doesn't feel like a AAA title thats pushing the console to anywhere near its limits.

#24
Dubya75

Dubya75
  • Members
  • 4 598 messages

Aaleel wrote...

The question is should we keep conceding this excuse when there are games on console that do much more with the capabilities of the console?


Indeed, Assassins Creed 2 comes to mind. They don't seem to have that problem.

#25
Atakuma

Atakuma
  • Members
  • 5 609 messages

Dubya75 wrote...

I've read that comment somewhere as well. To me it seems like they are making excuses for a crappy game engine.
This is why Kirkwall looks like a ghost town. Because the engine can't handle multiple rendered objects i.e. more people walking around and doing stuff.
As long as they use this very flawed engine I'm afraid that is what we're gonna get.
I wonder what Dragon Age would have been like if they were able to use the Witcher 2 engine...

Exactly, the engine is just so poorly optimized that it can't even use the technology of consoles to their full extent, let alone the PC.