Council Races - all have the added protection of combined council fleets and the relative safety of the citadel hub, assuming we don't get another Sovererign repeat.
Humans (5)- Have a very good chance at surviving because of fast reproduction rates and adaptability. Hell, the reason primates became the dominant species on earth is because of our ability to conceive year round. We are still relatively contained within our solar system but it's shown that the majority of life supporting worlds are levo-chirality, so even if Earth is wiped out, Humans will be able to recover (most likely.)
Turians (4)- Have a good chance at surviving because their military prowess will probably allow their worlds greater defensability. Dextro-DNA puts them in the minority at discovering new worlds if others are lost.
Asari (5)- Large community but seem to rely too much on the military might of the other council races. I think they have greater survivability because of a long life span and the ability to reproduce with other races. They do seem to have a large population spread over many worlds, so chances are, if the galactic community survives the war, the asari will be there among the survivors. They gain a point because they control many worlds both in and outside of council space.
Salarians (4)- They may not have the strongest military presence, but their quick turnover rate produces quick responses to threats. They probably will deal and adapt to new information faster than any other race (except maybe humans, since we are the newcomers anyway). Their short life span probably implies that they breed and reproduce quickly, which will make recovery from losses easier.
Non-Council Races - they may still have some council protection, but many do not. As a whole, Non-Council races seem to be getting the short end of the stick.
Krogan (2)- would have their superior adaptability to hostile environments if not for the genophage utterly destroying their chance at reproduction; Reaper invasion or no. This depends on Krogan specific events in ME3 (genophage cure?). Krogans are tough and have shown that they can survive almost anything, so a Reaper war probably wouldn't result in instant genocide. However, the genophage preventing reproduction would make any significant losses to the krogan population very difficult to recover from.
Quarians (1)- They are already on the endangered species list, and having the largest fleet in the galaxy will more than likely make them a priority target for the Reapers. Not to mention that the loss of one Quarian vessel will result in the loss of several generations of Quarians. Their immune system problems combined with Dextro-DNA will make recovery from severe losses in the war difficult, and maybe even impossible, especially considering they have met nothing but disdain from other known races. They have yet to colonize any worlds, even as an outpost. Retaking the homeworld is probably the only chance they have, and even then, they are probably screwed as a species, simply because the war will most likely begin before they have a chance to recolonize. I would like to give them a point for resourcefulness but... I'm talking long term here. They haven't done much but decline in 300 years.
Volus (3)- Not sure what to think here. Probably should lump them in with the Turians. They have some pretty specific environment requirements, but could probably survive in modified controlled environments like the quarians have.
Battarians (3)- They were a council race (right?) but were recently removed. I'm sure the war wasn't easy on them economically, but they still control a large amount of worlds and a significant military presence. However, the fact that they no longer have the protection or information network of the council puts them at higher risk than council species. If they do form an alliance with the council races (unlikely given recent events), this will drastically increase their chances.
Hanar - Not sure what to say here.
Drell - Pretty sure they are almost extinct already, so no comment here either.
Elcor - "With deep regret; I am too slow to run from the husks."
Geth (4)- Because they are machines and can probably recover from anything short of complete annihilation or genocide, they have a very high survivability. They lose a point simply because they've shown themselves to be susceptible to reaper control.
Vorcha (5) - They can adapt to almost any environment or atmosphere, and reproduce quickly. They have very low intelligence and short life spans, but could probably survive in small pockets even if the Reapers wipe out the whole galaxy. I doubt theyd take the time to closely scan every single planet after the major species are wiped out, making the vorchas very likely to make it out of the war regardless of the outcome. This is assuming that Reapers can get bored.
Rachni (3) - Considering they may already be extinct based on player actions, they lose a point automatically. Even though they breed quickly and are both powerful and stealthy, if they make their presence known during the war and survive, there is a good chance at a second Rachni war aimed at wiping them out once again. Plus, they lose another point for previously being indoctrinated. Any species that has already been screwed with loses a point in my book.
Modifié par Bearcut, 06 juin 2011 - 05:52 .





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