Is there any point in making a dw warrior over rogue?
#1
Posté 20 novembre 2009 - 02:04
#2
Posté 20 novembre 2009 - 02:16
#3
Posté 20 novembre 2009 - 02:20
#4
Posté 20 novembre 2009 - 02:23
#5
Posté 20 novembre 2009 - 02:23
#6
Posté 20 novembre 2009 - 02:26
Smoli wrote...
how can a dw warrior tank any better than a rogue? especialy since rogues get evasion
Mainly the fact that rogues do more damage based on their position, and taunts. But other than that...
Modifié par Theranon, 20 novembre 2009 - 02:27 .
#7
Posté 20 novembre 2009 - 02:29
Smoli wrote...
how can a dw warrior tank any better than a rogue? especialy since rogues get evasion
They get Aggro management abilities.
#8
Posté 20 novembre 2009 - 02:30
#9
Posté 20 novembre 2009 - 02:35
Smoli wrote...
but theranon are u saying a dw warrior will do more dmg in frontal combat than a rogue? I just dont see why.
Because a rogue has a lot of different demands on his stats. In order to be a good rogue, they have to pump cunning. Lethaility allows them to use CNG * instead * of STR for max damage, but not on top of. It would be rare to have a rogue with as High of a Cunning score as you can pump STR as a warrior, so a warrior is going to have a higher *average* DPS, though a rogue might be higher situationally. Not to mention, higher STR allows for better armor.
#10
Posté 20 novembre 2009 - 02:38
Smoli wrote...
but theranon are u saying a dw warrior will do more dmg in frontal combat than a rogue? I just dont see why.
More damage from specs for one thing. Berserk and Blood Frenzy add damage to frontal attacks, Exploit Weakness doesn't. Warriors also get more bonus damage per levelup (works out to a +7.2 damage advantage at lvl 18). [EDIT: I fail at math, actually it's only 3.6. Still.] That all adds up.
Modifié par Discobird, 20 novembre 2009 - 02:48 .
#11
Posté 20 novembre 2009 - 03:21
For pure dps go rogue. for almost the same dps whilst at the same time being an unkillable tank go warrior.
Dual Wield warriors dont hit slow at all. They have access to exactly the same dual wield talents as rogue. They use exactly the same weapons as rogue.
Modifié par Kozuka78, 20 novembre 2009 - 03:24 .
#12
Posté 20 novembre 2009 - 03:33
Starting Race Stats
Starting class Stats
class Specializations & Stats
Blood Magic talents (differ from class to class)
I haven't seen the Blood Magic Talents for the Rogue class... so... unless I find out what those are
then
Warrior is best
*activates imho protection and a magical barrier shimmers into view*
Modifié par Sword For Hire, 20 novembre 2009 - 03:35 .
#13
Posté 20 novembre 2009 - 05:22
#14
Posté 20 novembre 2009 - 05:41
Discobird wrote...
DW warriors can tank without hurting their DPS. Rogues can't do this all the time since they need their targets to face the other way (Coup de Grace only goes so far...)
Eh? Duelist > Pinpoint strikes. Also combine with paralyze runes in each dagger and you'll be able to crit/backstab nearly everyhit against a boss even when going toe to toe. Also a warrior can't really touch a rogues damage because of the backstab/crit damage. They also get evasion which helps them avoid a great deal of damage and throw in the fact most rogues use massive armor to.
Here's the situation as a DW dagger rogue...
Mark of death > pinpoint strikes > daggers critting for 90+. Daggers hit considerably faster than longswords/axes/maces. Anything that lives long enough for your pinpoint strikes to wear off will get screwed by paralyze runes in your weapons.
First is faster speed in stealth and better evasion the other is +damage to weapons... which could easily put dagger backstabs over 100 but it drains health to and already hitting 90's is completely overkill.I haven't seen the Blood Magic Talents for the Rogue class... so... unless I find out what those are
then
Modifié par DrekorSilverfang, 20 novembre 2009 - 05:45 .
#15
Posté 20 novembre 2009 - 05:57
but obviously the merit for a rogue is for his other goodies like stealth and lockpicking.
#16
Posté 20 novembre 2009 - 06:22
DrekorSilverfang wrote...
Eh? Duelist > Pinpoint strikes. Also combine with paralyze runes in each dagger and you'll be able to crit/backstab nearly everyhit against a boss even when going toe to toe. Also a warrior can't really touch a rogues damage because of the backstab/crit damage. They also get evasion which helps them avoid a great deal of damage and throw in the fact most rogues use massive armor to.
Pinpoint Strikes only gives you 15s of crits every three minutes. Most fights you only get to use it once. Same with Mark of Death which also only affects one target. Plus Pinpoint Strikes causes autocrits, not backstabs, which means it doesn't trigger bonus damage from Exploit Weakness.
It works out that a lvl 18 dagger/dagger build with DPS-maximizing gear and stat allocation gains about 23 points of damage/hit when he activates Pinpoint Strike while attacking from the front. A Berserker/Reaver gets +11-21 damage/hit from his specs and class, depending on his health. The rogue will outdamage the warrior while Pinpoint Strikes is active but the warrior will catch up and surpass the rogue pretty quickly after it expires.
As for paralyze runes, I've tried them and haven't found much use for them tbh, even with Momentum'd dual daggers behind them. They just don't proc very often
Modifié par Discobird, 20 novembre 2009 - 06:25 .
#17
Posté 20 novembre 2009 - 06:32
Far better to double stack damage runes, IMO.
#18
Posté 20 novembre 2009 - 06:57
#19
Posté 20 novembre 2009 - 07:01
DragoonKain3 wrote...
Hmm... just wondering, how come pinpoint striking only increases damage by 23 points per hit? Doesn't pinpoint striking activate a crit, which means 2x damage with maximized crit damage equips?
Crits/backstabs only multiply your weapon's base damage and the bonus damage from attributes. Every other source of bonus damage--Tainted Blood, Exploit Weakness, everything else--does not get multiplied. =/
Both the dagger/dagger dex and dagger/dagger cunning builds only do about 23 damage via the weapon's base damage and attribute bonus. So doubling that only adds another 23.
Modifié par Discobird, 20 novembre 2009 - 07:12 .
#20
Posté 20 novembre 2009 - 07:08
They also dish out good AoE damage when using 2 longswords with dual swipe and whirlwind, neither of which are hurt by the slower attack speed. My only warning would be trying to tank nightmare archer packs after the dex hotfix - I haven't tried this, as my DW warrior was prior to the hotfix.
Long story short, they are a balance between rogue dps and warrior tanking and they make better use of combat talents that aren't weapon speed based.
Modifié par Love-Buzz, 20 novembre 2009 - 07:12 .
#21
Posté 20 novembre 2009 - 07:16
#22
Posté 20 novembre 2009 - 07:45
I'm going to write the same thing here that I wrote in the rogue vs. warrior archer thread, if you want to be sturdy take a warrior, if you want the other benefits of a rogue character outside combat (e.g. if you want to steal from yellow or orange people), pick a rogue, otherwise it's pretty much a tie. One build is probably better in terms of dps, but damage doesn't really matter anyway, as long as you're not entirely gimped any build will work as soon as you figure out how combat works in this game...
#23
Posté 20 novembre 2009 - 09:33
So what do you enjoy more? Who will be on the character's team? Do you "need" a lockpicker, or don't you care about missing out what's in locked chests, or do you not mind the hassle of going over an already cleared area again with Leliana to unlock what your "true party" had to skip for the time being?
#24
Posté 20 novembre 2009 - 11:48
#25
Posté 20 novembre 2009 - 12:47
Modifié par Nooneyouknow13, 20 novembre 2009 - 12:48 .





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