DW Warrior (Momentum + Berserk + Perfect Striking)
- No lockpicking, no trap detection/disarming.
- No stealth for scouting ahead and detecting/disarming traps, no ability to cut and run via combat by going into stealth to run away or let enemy's hate refocus on your tank.
- Weaker stealing ability (esp from yellows/oranges and during combat)
- Better AOE versus whites (which is 90% of your total fighting). As person above pointed out, in the time a rogue might kill one or two whites, you've killed 5+ whites.
- No micromanagement required to do maximum damage/usefulness during fights.
- No time/damage "wasted" getting into position for flanking bonuses--if you charge immediately into the fray and attract many foes face-to-face your total DPS goes UP. If a rogue tries this, their DPS goes DOWN (and they're much squisher in this situation unless they are a high DEX rogue).
- You can lockpick chests and disarm traps.
- You can scout with stealth (helps with finding/disarming traps, planning your battle tactics, positioning yourself to take out the mage or archer in the back very quick and early in the fight, saving grief for your teammates), and you can get out of trouble (iffy; not 100%) by dropping into stealth mid combat if needed.
- You have a stronger stealing ability, enabling you to steal from yellows and oranges even in combat.
- Although you can easily grab the same AOE skills as a warrior (you both go for Momentum + Whirlwind), you can't put yourself in the position to maximize AOE damage as often or as safely. Your role is single-target DPS.
- Tons of micromanagement. You are actively lockpicking, scouting with stealth, stealing, even during combat, disarming traps, and...
- Most importantly, you are constantly manually moving around to get into a good flanking position, so you're losing out on a lot of DPS potential because of all the moving around. I don't care how well your tank is set to taunt via tactics, etc.--you are still going to waste a LOT of time getting into flanking position. If you are controlling another character, your tactics AI is NOT smart enough to make you flank most of the time (even with the excellent mod called "Advanced Tactics"). So the end result is that in any fight where you need to occasionally micromanage another character, your total theoretically DPS goes way way down because your rogue AI is just frontal attacking most of the time.
A lot of the same comments as for the CUN dagger/dagger above with two important differences:
- First, you don't care about positioning/flanking nearly as much, so your overall DPS across most fights is higher, similar to a DW warrior (and you can do a lot more AOE more safely). This also means much less micromanagement because AI-controlled frontal attacks are just fine. Your single target DPS is actually not that far behind a CUN rogue in most fights unless the CUN rogue has a party setup that is stacking as much +ATK on him as possible.
- You will need more skill points invested in Lockpicking, Stealing, Traps, and Coercion to make up for having far less CUN.
Modifié par shaktiboy, 21 décembre 2009 - 01:17 .





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