Aller au contenu

Photo

Advanced training (bonous powers)


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Arrow70

Arrow70
  • Members
  • 478 messages
I was wondering what people's thoughts on some of the bonous powers are.

I usually choose either a defensive power (i.e. fortification or barirer) when on insanity

I really like Inferno grenade, but I want to know what people have to say about some of the other powers.

Slam looks cool I'll admit  
and seems to have a short cooldown

I really don't see the point of the extra ammo powers if I all ready have inferno ammo, are there advantages of picking them?

Can someone explain why they pick stasis? I really don't like having an enemy being stuck in one place and suddely coming out of statsis to attack me from behind. I would like to see someone give me reason to use it (some people really like it but)

I would really like to hear some opinions on hese powers please (I know I'm sure there are other threads about this)

Modifié par Arrow70, 04 juin 2011 - 08:18 .


#2
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
Warp Ammo and Tungsten can give a situational edge over other ammo powers if you're focusing on pure damage.

Stasis is an amazing power. Whether it's a bug or just way over-tuned, when an enemy de-freezes from Stasis he has a massive multiplier to damage taken when falling to the ground which allows you to do this.
It's also very friendly when that Pyro or Geth Hunter comes around the corner, and can be very very effective even with only one point spent.

Slam is great for classes that can't set up Warp bombs, and allows them to only take one squaddy with Warp.

Defensive abilities aren't that great because shields just go down so fast have an extremely long cooldown, and because you don't replenish your health when you take fire and shields' normal regeneration is fast enough as is; which, I think, makes other powers more preferable to blow your cooldowns on.

Reave is nice too as it gives you a quasi-Warp power and it also heals your health, incapacitates undefended enemies, and has an area version.
Unless it's your focus however I don't think it's worth it, because apart from Vanguard all other classes have a better ability to use on armored targets, it has a long cooldown an Slam and Neural Shock do a better job at red-bar-enemies.
I've seen for example an Adept use it but it was more gimmicky than effectual.

Anything else we can enkindle enlighten you on ?

Modifié par Waltzingbear, 04 juin 2011 - 09:14 .


#3
Arrow70

Arrow70
  • Members
  • 478 messages
What does stasis not affect (i.e. sheilds, barriers)?

#4
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Just a note about Fortification---it is the WORST of all the defensive powers, and taking Barrier or Geth Shield Boost are both better than it. None of which are great on insanity because of the speed in which shields are removed in combat.

Each of the alternate powers all have a place depending on which class you are playing. Soldier does well with Slam, neural shock and Stasis, due to the first having small cooldowns and Stasis being just a really good power.
Adept does well with Energy Drain, Stasis, Warp ammo, Barrier, and Neural shock.
Engineer does well with Geth SB, Neural shock, dominate, flash bang, and energy drain.
Vanguards do well with Stasis, Slam, Reave, and neural shock.
Infiltrators do well with Warp ammo, AP ammo, energy drain, neural shock, Dominate, stasis, and slam.
Sentinels do well with Stasis, Energy Drain, warp/AP ammo, slam, and Reave.


Stasis works no matter what against the majority of enemies, Harby and a few others NOT included. You can in some instances cause enemies to fall to their death because Stasis holds them in position and if they are on a moving platform and it continues on they fall and die. The extreme damage is a bug, but no everyone cares and I still use the heck out of it. Stasis allows you to take an enemy out of the fight, and since they block view also provides temporary cover for you if they are between you and an enemy. Stasis also works through all defenses if it is going to work, and the cooldown isn't huge as with the defensive powers.

#5
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Enemies that I know that aren't effected are--Harbinger, Praetorians, flying Gunships, Thresher Maw and the Geth Colossus.

Enemies that I know are effected are Final boss Reaper(major glitchy when done though), Ymirs, and just about any standard merc and bot.

I don't remember about the Klixen, Geth Primes, Varren.

#6
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
Look here. It doesn't affect Harbinger, Praetorians, Thresher Maw, A-61 Mantis Gunship, Geth Colossus, Shadow Broker and Oculus. Stasis does affect the Human-Reaper in the final battle of the Suicide Mission.

Also wanted to show you this and this.

#7
Clonedzero

Clonedzero
  • Members
  • 3 153 messages
it completely depends on the class for me.

Vanguards i generally take Slam, as a ranged biotic power that combos together with pull pretty good. gives good utility to the vanguard giving a nice ranged ability. i prefer it slightly over reave simply due to it working with pull and the super short cooldown.

Adepts i take warp ammo because they already have enough active abilities to use and the lack of ammo power. so having a passive ammo power that increase gun damage is great.

infiltrator i take the fire grenade, why? i dunno its fun to use and its a tech ability so it make sense.

im weird, i only take biotic abilitys on biotic classes and tech abilities on tech classes.

#8
Arrow70

Arrow70
  • Members
  • 478 messages
I tried stasis but I don't think its my thing, I don't like having enimies "unfreezing" and attacking me from behind,

slam seems to be a favorite for vangaurds i think I'll try that.

Clonedzero wrote....

infiltrator i take the fire grenade, why? i dunno its fun to use and its a tech ability so it make sense


Its a combat ability ;) but hey it still makes sense....

Modifié par Arrow70, 05 juin 2011 - 02:17 .


#9
Siansonea

Siansonea
  • Members
  • 7 282 messages

Arrow70 wrote...

I tried stasis but I don't think its my thing, I don't like having enimies "unfreezing" and attacking me from behind,

slam seems to be a favorite for vangaurds i think I'll try that.

Clonedzero wrote....

infiltrator i take the fire grenade, why? i dunno its fun to use and its a tech ability so it make sense


Its a combat ability ;) but hey it still makes sense....


Stasis has to be used tactically. You can't put an enemy in Stasis and then forget about them. You use Stasis to take an elite combatant out of a fight while you whittle down the popcorn mooks, and when the elite drops out of Stasis you hit them with a heavy shot power like Warp and a fusillade of gunshots. Stasis is a tactical power more than anything. If battlefield awareness isn't your thing, you're better off with something like Slam.

#10
Aimi

Aimi
  • Members
  • 4 616 messages
Doesn't Stasis give knockback (no actual stasis though) on the Shadow Broker, or was that just Singularity?

#11
Raiil

Raiil
  • Members
  • 4 011 messages
I play around with mine a bit; I just finished an adept playthrough where I had energy drain for everything except the final mission- I took warp bullets instead.

On my Vanguard, I take reave. Since I drag Thane everywhere with me, I just give him heavy warp and then reave the hell out of any yellow bar I come across.

My opinion is that bonus abilities should give you access to other classes. I took energy drain because it gives me leverage against shields, so if I completely forget or am rping a situation where I don't want to take an engineer, I still have some viability.

#12
xassantex

xassantex
  • Members
  • 1 057 messages
so far i've only played sentinel but tungsten is my favourite bonus on insanity since my weapons or so so.
power wise i use heavy warp, field throw, assault armor and guardian defender , overload at level 1 so i'm not stuck with that inane left over point.

#13
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
What does Stasis do on the human reaper? I've never actually used it in that part.

#14
Waltzingbear

Waltzingbear
  • Members
  • 577 messages

Modifié par Waltzingbear, 07 juin 2011 - 03:20 .


#15
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
LOL, yeah you can Stasis Arnie too. I've tried to one-shot him using the Cain plus the 'fall of death' - but I failed miserably :( Would be pretty cool if it worked though.

#16
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Omg, Stasis bugs that fight sooo baddd... wth's with Arnie twisting like that?? Like a contortion of irregular pain, locked forever in a single point of space-time, lol.

#17
Alamar2078

Alamar2078
  • Members
  • 2 618 messages
I'm a little surprised you haven't popped baby arnie with Stasis yet. Granted I haven't either because I didn't like how Statsis makes certain fights boring.

#18
kstarler

kstarler
  • Members
  • 532 messages
I've tried to use the stasis bug to kill Arnie several times, but when he drops out of stasis, he almost always vanishes down below, so I can't exploit the extra damage. One time, I completely borked the fight, and Arnie vanished for something like 5 minutes before showing back up after I hit him with Stasis. I don't recommend using it on Arnie, except for comic purposes.

#19
Golden Owl

Golden Owl
  • Members
  • 4 064 messages

Waltzingbear wrote...


Wow! Who would have thunk it...I'm stunned...:blink:....Does anyone know if Stasis can be used on the Thresher Maw too then?

#20
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
Thresher is immune.