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Cool stuff I found in a recent playthrough


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#1
HappyHappyJoyJoy

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If you go to the Lower Markets (where Morlan's Famous Shop is) as soon as you get to the Citadel - assuming you are talking to Harkin - the market is pretty busy with a lot of people. 

If you screw over Opold, the Hanar merchant on Noveria, by keeping the mods he's asked you to smuggle, he'll ask you to leave and be terrified to talk with you (but will still sell because he "needs the credits.")  If you kill the Krogan who asked for the mods and then go back to Opold, he'll comment about how he heard the Krogan "had an unfortunate end" and won't mention the smuggling incident again.

A few of us have chosen to kill Wrex on Virmire just to see what the scene is like, then immediately restored.  One time I went ahead, and Kirrahe asked whether I wanted Wrex's body properly buried or just dumped in the swamp.  The Renegade reply, and Kirrahe's response ("I'll have my men drag his body out if we live through this") is pretty amusing.

Hackett gets really, really upset if you intentionally kill ALL the scientists in the Besieged Base mission (which you get if you are Paragon.) 

Modifié par HappyHappyJoyJoy, 07 juin 2011 - 04:20 .


#2
kglaser

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How do you kill Innamorda?

#3
EMailakaSrFox

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If you kill him, how can you go back to talk him again?

#4
Elvis_Mazur

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kglaser wrote...

How do you kill Innamorda?



I think you need to get the package for yourself, then he will attack you next time you try to go to your ship.

#5
EMailakaSrFox

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Yes, but said that after you kill him, your can go talk to him, not true, there is no one there after your kill him, I did it on my renegade run.

#6
HappyHappyJoyJoy

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EMailakaSrFox wrote...

If you kill him, how can you go back to talk him again?


You kill the Krogan and then go back to Opold.  Sorry if that wasn't clear. 

(To resolve any confusion: if you say you are keeping the 'package', Opold says that Imolda will be furious and wants you to leave.  The next time you are back at the docking bay outside the Normandy, there are three Krogans - including Imolda - waiting for you.)

Three Krogan are not a problem for an adept :wizard:

Modifié par HappyHappyJoyJoy, 05 juin 2011 - 08:38 .


#7
EMailakaSrFox

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Yeah, that was fun, reminded me of some western ambush type of deal.

#8
kglaser

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Ooh, have to try that the next time I play :D

#9
TommyH

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Yeah good stuff, must try some of that! Thanks for sharing!!

#10
HappyHappyJoyJoy

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Also, the Morality Guide on the wiki is really useful.  I just finished a playthrough where I ended as a Renegade (complete with Sovereign theme when choosing the Human Council member.)  Among my choices:

- got the garage pass by turning in Anoleis
- saved the Rachni
- saved 15/16 colonists on Feros
- saved Jeong and Shiala
- didn't kill Rana
- saved the Council

And still managed to finish as a Renegade.  It's pretty neat how being careful with how you allocate points, you can finish as a Renegade but still make basically Paragon decisions (mainly by being Renegade on things which don't have import flags, or still result in a desired outcome, e.g. saving Jeong to help Feros by threatening to kill him.)