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Proof Virmire was intended to be done last


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12 réponses à ce sujet

#1
HappyHappyJoyJoy

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(a) Completing the last mission puts you back on the Citadel, and pushes you towards Ilos next.  Of course you can complete assignments in between, but the game emphasizes going to Ilos.
(B) Both Noveria and Feros spawn multiple assignments that can only be accessed once you have completed those missions.  Noveria has the Listening Post assignments, Feros has a few ExoGeni ones. 
© Liara, while she doesn't have any specific assignment for her, does have a number of plot points, including going to Noveria to kill dear ol' mom, and it's emphasized in-game that you should pick her up after every mission.  Plus there's the romance (if you want it.)
(d) Virmire has none of these.  The main repurcussion is part of the tension that drives going to Ilos to finish the game.  In fact, doing Virmire "early" causes you to lose mission flexibility (yeah, you can hate Ashley/Kaidan but they can still come in handy.)

This is probably obvious which is why most of us do Virmire last, but it seems like the game was specifically designed that way, and kind of - well - breaks if you don't.

#2
Get Magna Carter

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Have you tried it in a different sequence?
I thought the rush to go to Ilos was only after completing all 4 big quests

#3
The Grey Ranger

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If it was really intended to be done last they wouldn't give it to you until you completed the other 3 storyline worlds.

#4
EMailakaSrFox

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Intresting theory, im sure, much like Me2, the final game was redesigned heavily to have a different approach.

#5
Ozzelll

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I always did Virmire last and then after escaping from the citadel headed straight to Ilos(all side missions done before Virmire).

#6
HappyHappyJoyJoy

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Get Magna Carter wrote...

Have you tried it in a different sequence?
I thought the rush to go to Ilos was only after completing all 4 big quests


Yes, I have.  I did a run where Therum was last; you keep getting "the vision didn't make sense" until Liara, since she helps you decode it.  It's weird that the Council finally decides to take action against Saren only... after you've picked up Liara. 

#7
EMailakaSrFox

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Some sequences do seem out of place sometimes.

#8
Seboist

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I always did Virmire last for the feeling that I had Saren's back up against the wall and was going in for the kill.

#9
CeoBohga

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HappyHappyJoyJoy... I'm not really sure I'd consider what they chose action. Their choice of action effectively amounts to saving their own duffs while letting the rest of the galaxy die. "Stop Saren? Sure... as soon as he enters the Widow system we'll stop him." Their perpetual inaction almost makes me wonder if somehow the Citadel itself causes some sort of limited indoctrination. Frak, no matter what evidence you bring that Saren's a danger or that the Reapers exist, they just don't believe you out of an almost pig headed stubborness... and then they not only choose the least active manner of dealing with the issue, they go out of their way to prevent you from proactively handling the situation. It's almost like the station is designed to 'whisper' into the council's ears "Reapers don't exist... even if they did, they wouldn't be a threat. These aren't the droids you're looking for."

#10
Asari Commando

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The Grey Ranger wrote...

If it was really intended to be done last they wouldn't give it to you until you completed the other 3 storyline worlds.


^^i concur.

actually after all the countless playthrus of ME1, the last renegade one i did turned out the best in my opinion. usually i save virmire for the end, but this sequence made more sense to me, and had a nice flow for the plot. (this is excluding sidequests, im only listing the main missions)

  • rescue liara from therum
  • noveria
  • virmire  (to find second beacon)
  • feros (attain cipher/sifer/however the hell you spell it) <--make sense of whole vision
the story just seemed to flow better in my opinion, also i didnt have to watch the vision with liara in debriefing every post-mission lol. also for an interesting funny playthru i like to rescue liara DEAD LAST, then tell her all the information on reapers/protheans. she has a anursym of knowledge and goes crazy with everything you tell her at once lol. then gets mad because she wasted all those years studying technology.

#11
Agamo45

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I always do Virmire last anyway, it ties in well with the ending sequence.

#12
Guest_Saphra Deden_*

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I do think it was conceived as being the last mission but the developers decided to give the player more freedom.

In any case, Virmire can point you towards other assignments. I know you can get the warning about the geth invasion of the Armstrong cluster on Virmire if you don't have it already. Possibly others too.

#13
Interactive Civilian

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Here's why I disagree.

Think about what Saren needs to do (which is essentially the same as what Shepard needs to do to follow him):
1.) Get the Beacon visions; one from Eden Prime and one from Virmire (AFAIK, it's never clarified if the Virmire vision is actually complete or if it merely fills in some of the blanks from the Eden Prime, but has blanks of its own complemented by the Eden Prime beacon).
2.) Understand what the beacons are showing him. For this he needs the Cipher from the Thorian.
3.) Interpret the meaning. I assume Saren is not a Prothean expert, but that Sovereign had enough knowledge to tell Saren that it was Ilos, similar to Liara telling Shepard.
4.) Now that he knows it's Ilos, he needs to find a way there, which means finding the coordinates for the Mu relay. Once he has that, he can go.

Now, think about it: there is no reason for Saren to look for the Mu Relay until all else is done, because he doesn't even know he needs to find it until he learns about Ilos. Therefore, the Mu Relay is the last piece of the puzzle for him and Sovereign to go figure out what exactly the Protheans actually did. Now, once he gets that, there's no reason for him to stick around, right? Therefore, for Saren, getting the coordinates from Benezia should be the last thing.

When you are on Noveria, Benezia tells you that she *just* transmitted the coordinates to Saren. Then, no matter how you play it, you get to Ilos soon after Saren does.

So, given all that, how does it make sense for Virmire to come last? Why would Saren wait around after finding the information he needed to know? Because he *was* there to confront you. So, therefore, I disagree that Virmire is logically last, though I see your points about the missions which open up after the other places, especially Noveria (it bothers me to do the Listening Post missions before rushing to Ilos, but I can't help sticking it to Cerberus).

For me, the most logical story progression is this:

Eden Prime - Citadel - (Feros - Therum) - Virmire - Noveria - Ilos.

If you prefer, you can switch Therum and Feros, if you want to pick up Liara earlier, but I think the story flows better if you meet her after Shiala. If you play it like this, then it is like you are always only one step behind Saren, and so it makes sense for you to arrive soon after him on Ilos after you bit on the Citadel (it would have taken him time to explore and figure out where on Ilos to go; you merely had to follow him).

IMHO. I just can't see the story itself making sense any other way. But, then the Listening Post missions are out of place because when you get to their end, whichever squadmate is with you will ask about what Cerberus is, even though you've probably already done the other Cerberus missions.

Modifié par Interactive Civilian, 09 juin 2011 - 07:22 .