Sidney wrote...
I'm shocked people spend so much time on about the animations, as if the DAO animations were good either. Neither game is gonna win any prizes about the way they make combat look but DAO's playing in molasses animations certainly didn't communication any sense of threat, chaos or violence in the game. It was like constantly watching a slow-mo instant replay of my last fight. Still, in the end who cares really?
Most people care, obviously. The animations were infinitely better in DAO - winning awards has nothing to do with it. There was none of the silliness like back-flipping rogues in full-plate armor in DAO. The deathblows were bad-ass but NOT over-the-top jRPG. And given enough/tough enough enemies, it was chaotic and urgent. Enemies actually used abilities like Scattershot and Crushing Prison that warranted them jumping to the top of the priority list. Other annoying abilities were Overwhelm, Paralysis, Fireball, Hurl, the Ogre's Ram lock, etc.
Sure, battles that were difficult enough to convey that were few and far between, but there are mods for that, like RAVage. In comparison, DA2's enemies were just mobs of useless enemies that didn't use any abilities/talents. Even worse, they attacked at 10% of the speed of Hawke. How is that fun?
Sidney wrote...
Tactical camera? I love that people continue to latch onto a few degrees of angle as a "major" problem. There are no tactics in this game, there weren't in DAO either, that involve positioning other than staying out of AOE.
Hahaha, aaaaaaaaaaaaand I just stopped reading.
Modifié par V0luS_R0cKs7aR, 06 juin 2011 - 01:11 .





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