Yes, but it's questionable whether he actually has much control over his mental faculties on the rivalry path at the time he chooses to follow Hawke with the templars (and it's generally apparent he seems to be following Hawke specifically, potentially not considering the implications of siding with the templars in his mental state), and it's heavily implied he intends to kill himself after the battle (pending some confirmation of whether or not Varric's omission of his name in the romance ending is a bug or an indication he does indeed commit suicide). But talking about this would take this veeeerrryy off-topic and you can probably stumble onto any page in the Anderps thread and find ridiculous endless analytical arguments/wankfests about it if you actually care.KnightofPhoenix wrote...
Didn't the patch make Anders siding with Templars possible?
Granted, "redemption" is a bad word.
Regardless, that choice could be blocked if Hawke turned Anders to Templars for instance.
I imagine any Anders turned over to the templars would just be considered to be "friendship" Anders, yeah.
Sometimes. I leave the Architect alive, for instance, even though I think it's basically the stupidest thing ever because a world with him in it is more interesting.tmp7704 wrote...
I see, makes sense. Just curious now, but if you approach the game from the "work of fiction" angle, wouldn't it work better to --instead of using your own personality to make choices-- make decisions (and roll with consequences) that'd result in the most interesting fiction?
That's mainly caused by your later remark how you'd reload/metagame the Connor/Isolde situation for the 'happily ever after' ending, which sort of leave me with a puzzled "but why" when, as you say yourself, it makes for a better dilemma when that option is removed. So if the earlier decision actually arranges such more interesting situation... i'm not sure if i see logic in "repairing" that with a reload.
But as far as choices like Connor/Isolde go, I just can't care about it because it doesn't actually feel like a difficult choice. I'm not engaged by the choice so I pick the compulsory Perfect Playthrough option.
Modifié par ipgd, 05 juin 2011 - 08:49 .





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