I have horrible memories of playing as a Warden in DAO. The origins were the best part of the game, but after Ostagar the protagonist became just some kind of a bland dummy-object. I had no personal connections at all, as if his only role was to show the plot progression through his eyes. My PC never wanted to be a warden and to save a world, no choices made me care about consequences. All that "jedi tricks" when the warden with high coercion skill could convince everyone in everything and always got the best outcome were ridiculous and felt like cheating.
Hawke has his issues too, but at least he is more alive, more human. And it's indeed refreshing to play not as a fearless world-saving super-hero with great goals (you know the type), but as a non-heroic character who wants just simple and basic things: home, freedom, money, family well-being, but instead gets constantly drawn into some events and in the end looses almost everything.
I agree it could be made better but I still have a lot of fun with DA2 and appreciate Bioware for trying.
Modifié par sonoko, 05 juin 2011 - 11:15 .