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Do you like Hawke as a character?


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#351
ipgd

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Kabanya101 wrote...

And the voice, the voice, such a little girl's voice. The male sounds like he just hit puberty.

I suspected you were a troll, but when I read this I knew.

Of all the things to complain about, sounding like a girl is certainly not one of them.

#352
Morroian

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ipgd wrote...

I certainly hope they're allowed more time on future titles, but I think the writing team gets less credit than they deserve for the manner in which they handled the restrictions.

Because DA2 operates off denial and deviation from a standard, it's not exactly a format that could sustain itself on its own (you can't very well subvert the player's expectations for agency if he doesn't expect agency anymore). DA3 will probably (and should be) a return to form, but for what it is and for the restrictions it had, I think DA2's narrative is very well done.

Its an interesting discussion and you could well be right. Its the kind of artful writing based more around theme and form than narrative that you see in arthouse type films and novels obviously. Using it in a big budget game franchise is probably a mistake though even with their constraints.

Modifié par Morroian, 06 juin 2011 - 12:56 .


#353
Ryzaki

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KnightofPhoenix wrote...

mrcrusty wrote...
You're saying this was intentional and not a result of rushed development time and a lack of vision?

That makes it worse, for me.

"Oh, I know! How about we make it so like, the player can't really do anything! That's what RPGs are about, never allowing the player to impact anything! Evolution!"


I personally can like the idea. It's refreshing.

If the story was well written and if Hawke actually did something other than constant massacre and sitting on his ass when he has nothing to kill.

Though I prefer bittersweet. A mix of success and failure, depending on choice. But I can like a story that ends in complete failure if I find that it's well written and interesting (even though I am not a fan of Greek tragedy).

 

Bleh. I hate failures in VGs (uless that failure is mixed with a victor of a sort). Books and movies have far better plots (on average) and are far cheaper than video games. If I want a static story I'l go that route. 

Modifié par Ryzaki, 06 juin 2011 - 12:56 .


#354
A Crusty Knight Of Colour

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Ah, that makes more sense, but I can't see how one can argue that it's a good thing. It's really just soured my opinion. Here I was thinking that the plot was underutilised because they didn't have the time to complete it on their terms. Now it's more of a case that they aimed low from the beginning to get it done on time. Which I'd be okay with, had I liked the direction they went with.

But the theme of absolute uselessness and futility isn't a great one for video games. You can have those as overarching themes, but the way that Dragon Age 2 did it, it was hammered in at every possible point to remind the player that no, their choices don't matter.

By offering players clear, distinct choices, they build the expectation of clear and differing consequences, whether positive or negative. The cases in which this was true, is few and far between for Dragon Age 2. That's a terrible concept for RPGs.

The story, characters, writing and narrative simply don't have the depth of novels, nor the fluidity and realism of actors. By removing the one element that makes video games unique and appealing - player agency, you're just setting out on a losing battle.

It also sets itself distinct from New Vegas, which had a similar amount of time in development, but went in the opposite direction.

I don't think 18 months is too short from a writing and narrative perspective. Aside from the previously mentioned New Vegas, we've had Fallout 2, Baldur's Gate 2 and various other games created a similar time period. Mask of the Betrayer, while short, far surpasses Dragon Age 2 in terms of writing and story. KotOR 2, which is the poster child for "couldn't get it done on time" stories was completed in 11-12 months. I still consider that better than Dragon Age from a roleplaying perspective.

But let's leave the time restraints aside. As a concept, removing player agency in an RPG for the sake of upsetting expectations and artificially creating empathy with the player character is like removing the engine block from a car. Yeah, sure, it's "different" to all the others. But is it different in a good way?

I think it stems from what I want from RPGs - game first, story second. I want a story to support the game, not the game to conform itself to the story.

Modifié par mrcrusty, 06 juin 2011 - 01:09 .


#355
Morroian

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mrcrusty wrote...

I don't think 18 months is too short from a writing and narrative perspective. Aside from the previously mentioned New Vegas, we've had Fallout 2, Baldur's Gate 2 and various other games created a similar time period. Mask of the Betrayer, while short, far surpasses Dragon Age 2 in terms of writing and story. KotOR 2, which is the poster child for "couldn't get it done on time" stories was completed in 11-12 months. I still consider that better than Dragon Age from a roleplaying perspective.

The problem was they decided to throw resources at modifying the art style. Now I like the new style and I think they're right to try and give the franchise a more unique look, but given the development time it should have been the last thing they'd look at changing. Put those resources into creating a wider variety of environments. 

Modifié par Morroian, 06 juin 2011 - 01:19 .


#356
ipgd

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mrcrusty wrote...

Ah, that makes more sense, but I can't see how one can argue that it's a good thing. It's really just soured my opinion. Here I was thinking that the plot was underutilised because they didn't have the time to complete it on their terms. Now it's more of a case that they aimed low from the beginning to get it done on time. Which I'd be okay with, had I liked the direction they went with.

I don't really think that's the case. I think the writing team had execs set a strict deadline beyond their control, and they had to make a decision to either make a crappy Origins clone that would inevitably fail to live up to its predecessor because of the restrictions (Origins had five years in development), or to make something that was self-aware of those restrictions and operated within their confines.


But let's leave the time restraints aside. As a concept, removing player agency in an RPG for the sake of upsetting expectations and artificially creating empathy with the player character is like removing the engine block from a car. Yeah, sure, it's "different" to all the others. But is it different in a good way?

That's a subjective question.

I personally think it is. I don't think any narrative has to be a certain way, regardless of its medium. I like games, I like movies, I like television, I like plays, I look books and I like comics and it really doesn't bother me when one breaks conventions; there's value in anything done well. Games that subvert my expectations do not erase games that don't, and I can freely enjoy them alongside more traditional approaches.

I'm certainly not writing ridiculous essays about player agency in Mass Effect, so I clearly find value in what DA2 did :wizard:

#357
A Crusty Knight Of Colour

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ipgd wrote...

I don't really think that's the case. I think the writing team had execs set a strict deadline beyond their control, and they had to make a decision to either make a crappy Origins clone that would inevitably fail to live up to its predecessor because of the restrictions (Origins had five years in development), or to make something that was self-aware of those restrictions and operated within their confines.


I'm not saying make Origins 2, I'm just saying have more meaningful choices. I don't mind the scale, or the conflicts or the lack of a grand world threatening antagonist. Those are pluses for me. But Dragon Age 2's lack of meaningful player-made decisions in regards to the narrative was just disappointing.

Again, New Vegas may not have the same companion depth, or fancy cinematics but it has 4 main questlines that you can choose from. 4 Main endings with variations depending on your Karma, other actions and dozens of other endings for the smaller settlements, towns and people.

It gave you clear choices, but instead of Dragon Age 2's "oh, but it doesn't matter anyway", it honored them.

ipgd wrote...
That's a subjective question.

I personally think it is. I don't think any narrative has to be a certain way, regardless of its medium. I like games, I like movies, I like television, I like plays, I look books and I like comics and it really doesn't bother me when one breaks conventions; there's value in anything done well. Games that subvert my expectations do not erase games that don't, and I can freely enjoy them alongside more traditional approaches.

I'm certainly not writing ridiculous essays about player agency in Mass Effect, so I clearly find value in what DA2 did :wizard:


See, that's where our opinions differ. I've seen virtually everything Dragon Age 2 does in terms of failure and futility with and without removing player agency in other games, done better.

So I find Dragon Age 2 to be neither unique nor well executed. Not terrible mind you, but not some misunderstood artistic beauty.

As for Mass Effect, there's more meaningful choice in Mass Effect 1/2, plus the gameplay is actually good.

Modifié par mrcrusty, 06 juin 2011 - 01:31 .


#358
Denizen89

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Hawke could die for all I care. I want the Warden back at least we had the choice and chance to actually like him. Plus when they say his story is over they are only kidding themselves and refusing to admit creative genius from the past.

#359
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I like Hawke, at least for now. I enjoyed playing him much more then playing Shepard.

Sarcastic Hawke is great, many of his lines were really funny. But there were also a lot of times when I just wanted to smack him.

And his character didn't move me as much as the Warden did. Not by far.

Modifié par AwesomeEffect2, 06 juin 2011 - 02:00 .


#360
ipgd

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mrcrusty wrote...

I'm not saying make Origins 2, I'm just saying have more meaningful choices. I don't mind the scale, or the conflicts or the lack of a grand world threatening antagonist. Those are pluses for me. But Dragon Age 2's lack of meaningful player-made decisions in regards to the narrative was just disappointing.

That's the thing -- I don't think they could. I think there was a very limited amount of choice they could have put into the game operating under the time constraints; any choices that they would have had in place of the non-choices in which they utilize denial would have been illusionary ones at best. So, instead of making unsatisfactory fake choices, they took it away and hung a giant lampshade on it. Taking a different approach to the narrative wouldn't have given us more choices, realistically.

If this were a perfect world I'd like them to make a game with unlimited time and resources, but they can't, so I'm glad they took the direction they did rather than the alternative. Given the backlash I'm sure they'll have more time to work with in the future, which is good, but for what it is, I enjoyed DA2.

See, that's where our opinions differ. I've seen virtually everything Dragon Age 2 does in terms of failure and futility with and without removing player agency in other games, done better.

And I bring this up constantly, but DA2's narrative approach to sequel expectations and denial is quite similar to my other favorite Game Nobody Else Likes, MGS2 (and the backlash looked exactly like this holy **** I am in a world of deja vu), albeit probably driven more by deadlines than the mad postmodern ****** of the world's biggest troll, so it has a special place in my heart. It's not the first game to do what it did, but when is any story?


there's more meaningful choice in Mass Effect 1/2

Well, duh. Like, that's the point of my argument :P


plus the gameplay is actually good.

I liked the gameplay. FACTS AND OPINIONS, MAN.

Modifié par ipgd, 06 juin 2011 - 01:55 .


#361
A Crusty Knight Of Colour

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Bleh. Obviously it's just my opinion and I'm not going to claim otherwise but I find it a bit annoying to consciously add "I think" or "it's my opinion" or similar things to my sentences. When it comes to these arguments, by default people are stating their opinions and not facts.

It only becomes fact if they are able to prove it via objective means. I didn't, therefore, it's an opinion.

Then again, it's the internet where people treat their opinions as fact all the time. So, I'll be more careful next time.

:lol:

#362
ipgd

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I was being glib, bra :innocent:

#363
A Crusty Knight Of Colour

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ipgd wrote...

I was being glib, bra :innocent:


Text - A difficult medium to convey meaning and intent.

:P

#364
Well

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mrcrusty wrote...

Bleh. Obviously it's just my opinion and I'm not going to claim otherwise but I find it a bit annoying to consciously add "I think" or "it's my opinion" or similar things to my sentences. When it comes to these arguments, by default people are stating their opinions and not facts.

It only becomes fact if they are able to prove it via objective means. I didn't, therefore, it's an opinion.

Then again, it's the internet where people treat their opinions as fact all the time. So, I'll be more careful next time.

:lol:


There is only one solution.For now on everyone should cut and paste my post to assure they are right 100% of the time.:blink:

#365
Addai

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ipgd wrote...

mrcrusty wrote...

I'm not saying make Origins 2, I'm just saying have more meaningful choices. I don't mind the scale, or the conflicts or the lack of a grand world threatening antagonist. Those are pluses for me. But Dragon Age 2's lack of meaningful player-made decisions in regards to the narrative was just disappointing.

That's the thing -- I don't think they could. I think there was a very limited amount of choice they could have put into the game operating under the time constraints; any choices that they would have had in place of the non-choices in which they utilize denial would have been illusionary ones at best. So, instead of making unsatisfactory fake choices, they took it away and hung a giant lampshade on it. Taking a different approach to the narrative wouldn't have given us more choices, realistically.

Then don't charge me for a full game, and don't make promises in the marketing that are clearly meant to key expectations to player agency and consequence.

For that matter, don't call it Dragon Age- which keys expectations that it will be like the game that came before it.

Modifié par Addai67, 06 juin 2011 - 02:17 .


#366
Well

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Well some folks may like Hawke better.More power to them.Still I will go with the Wardens at least they can dance.

www.youtube.com/watch

Modifié par Well, 06 juin 2011 - 04:29 .


#367
ipgd

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Addai67 wrote...

Then don't charge me for a full game, and don't make promises in the marketing that are clearly meant to key expectations to player agency and consequence.

I'm solely concerned with the writing and narrative of the game in this argument. I've never tried to make any defense for whoever is responsible for deadlines or marketing the game, though I don't think the marketing is necessarily at odds with the narrative themes regarding expectations.

For that matter, don't call it Dragon Age- which keys expectations that it will be like the game that came before it.

But that's... the point of what I've been going over the past few hours :| The narrative operates off the knowledge that the player expects agency, and then denies it to him. That is the core dramatic theme of the narrative. Without its predecessor, the player defaults to assuming he will not have agency within the narrative (as is true of most games), and therefor does not feel like there was anything to take away in the first place.

#368
Addai

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ipgd wrote...

For that matter, don't call it Dragon Age- which keys expectations that it will be like the game that came before it.

But that's... the point of what I've been going over the past few hours :| The narrative operates off the knowledge that the player expects agency, and then denies it to him. That is the core dramatic theme of the narrative. Without its predecessor, the player defaults to assuming he will not have agency within the narrative (as is true of most games), and therefor does not feel like there was anything to take away in the first place.

You're saying most games don't allow player agency?  Are we talking about RPG's?  Because I thought that was pretty much a cornerstone.  Like I said upthread, why bother playing a game otherwise?

#369
Persephone

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highcastle wrote...

KnightofPhoenix wrote...

ElleMullineux wrote...

I really don't understand people not liking a character which they've created. :?

If you don't like the Hawke you've made... make one you do like?


Except it goes beyond that. It's Hawke's place and relevence in the story, his passivity, the fact that he can't be shown using his brain once, restrictions vis-a-vis choices, in addition to the world being lifeless and soulless that it makes playing a PC dull no matter how interesting he is (which I didn't feel Hawke was to begin with). Same in regards to what I see as a badly written mess of a story. Such a thing affects how I view the PC through whose eyes I saw the story.


Hawke's place in the story is to subvert the traditional rags-to-riches story as well as the typical hero's journey, which respectively feature a little guy climbing the ranks and defeating a great evil. The story's purpose as a whole is to show you that's not how things work in this world. Honestly, I think this is the crux of why some people dislike DA2. There's no clearly "winnable" scenario. But there's a reason for that. Some conflicts you don't win. Some conflicts you just do the best you can, and even that's not enough.

I don't see these types of narratives in games very often. They crop up more often in literature and a little less often in film. They're also my favorite types of stories, as they seem more realistic than traditional "happily ever after" endings.

As for Hawke being passive, he absolutely isn't. At least, he doesn't have to be. He takes an interest in the Qunari situation. My Hawke found himself angling for viscount. He called out Anders on his shady actions, despite the two of them being in a relationship. That's not passivity. That's also not stupidity. He knows bad things are coming, he tries to thwart them, he fails. I felt pretty much the same at the end of Red Dead Redemption.

The world being lifeless/souless is another opinion. I disagree. I found Kirkwall vibrant and interesting. I loved the atmosphere of the city, the artwork surrounding it, and the people populating it.

How is the story badly written? Granted, writing can be somewhat subjective, but I think DA2 fits the criteria of what's generally considered proper plotting. There's an introduction, rising action, climax, and resolution. Along the way we get character development and foreshadowing. That's good writing.


^This.

To me Hawke's story has the tragic beauty of a Bronté novel. (I.E. "Jane Eyre") Having NPCs who have their own agenda and stick to it was very refreshing. As was the "No matter what you do, the world will change and you are tossed into the storm........." feeling I got from the story. There were no "Awwww, I'm gonna fix it" decisions and I was glad to be rid of them. Was DAII perfect? No. I loved its story and characters however and no RPG hero/heroine ever touched me as deeply as Hawke did. (And I have played MANY RPGs) I also liked Kirkwall more than any setting in DAO. Did TW2 have a more responsive world? Yes. But Kirkwall was far from lifeless or soulless to me. Reading the codexes, talking to people (Non quest related) etc. showed many sides to a city I thought I knew inside out. And I keep discovering new details. Hawke's tale felt REAL to me, while the Warden was just another hero. I for one cannot wait to see what else fate/the writers have in store for my Lady Hawke. :)

#370
ipgd

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Addai67 wrote...

You're saying most games don't allow player agency?  Are we talking about RPG's?  Because I thought that was pretty much a cornerstone.  Like I said upthread, why bother playing a game otherwise?

Like I said before, yes. All games have interactivity, but few games have narrative agency. There are plenty of RPGs with no or minimal core narrative agency.

#371
Mecher3k

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Persephone swings and hits herself again.

#372
Persephone

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KnightofPhoenix wrote...

ipgd wrote...
Redeeming Anders is already impossible (hello Ryzaki how are you today :whistle:)


Didn't the patch make Anders siding with Templars possible?
Granted, "redemption" is a bad word.

Regardless, that choice could be blocked if Hawke turned Anders to Templars for instance.


The patch opened up that possibility, yup. And I'm very glad of it. (It's Rivalry only, however, as it requires Anders to come to the conclusion that merging with Justice was actually the worst thing he could have done)

#373
KnightofPhoenix

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Persephone wrote...

As was the "No matter what you do, the world will change and you are tossed into the storm........." feeling I got from the story.


I got the feeling that "no matter what you think Hawke can do, he'll do little and be tossed into a storm of insanity, banality and idiocy which strips the plot of maturity and complexity so much, that it's actually comical". 

The storm has no point if you strip it of humanity by making everyone either an idiot or a lunatic (add in legions of demons in the mix). It's just a different form of blight imo, except it's less mysterious and interesting.  Had Origins not introduced the issue of mages and templars decently, I would not have cared one bit based on DA2.

That seems to be the constant recourse of people. To claim or imply that those who dislike DA2's story necessarily do so because of the concept. My gripe was with the execution and quality.

#374
Persephone

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neppakyo wrote...

Giggles_Manically wrote...

Mass Effect 2 beat the player upside the head with its linear plot that lead to only two choices at the end as well.


True, but it was more enjoyable and better written than DA2.


Sorry, but I disagree. Completely and utterly. My Shepard wanted nothing more than to get away from Cerberus. Impossible. My Shep also wanted to tell Anderson everything. Impossible. That's not enjoyable at all.

Better written? I recall a "ME2 in 15 minutes" parody that put the original to shame. But I know that's how many of you feel about DAII. I'm STILL looking forward to ME3. Maybe there will be actual consequences in that game. Me1 had little, ME2 had almost none. And while DAII did not have world related changes either, in DAII I could at least RP my Hawke much better while Shepard is always Shepard.

#375
adneate

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I don't like Hawke as a character, I can't like someone who has the power to do something and does nothing for no other reason than "The Plot Demands It". The idea that Hawke is powerless and this is some kind of deconstructionalist story about heros and the reality of the world is total BS. After the deeproads expedition Hawke is a noble and rich, Hawke is part of the ruling class of medieval society. It's like saying the Duke of Burgundy is really just a weak and powerless guy in medieval France, money and a title = the ability to do goddamn anything you want. Yet Hawke sits on her ass for years doing nothing, not one proactive thing. The Qunari and the Mage V. Templar thing are about as subtle as an atom bomb, anyone with an 1/8th of a brain could see that the Qunari are going to attack Kirkwall and the Mages are going to fight the Templars. Yet Hawke, our great and lovable hero, is so stupid they can't see it coming and can't think of a single thing to do in preparation for it. Anyone with ambition could use the situation to their personal advantage by promoting themselves as the 3rd option and the restorer of order to Kirkwall by turning on the Templars and Mages alike, both of whom have brought war and destruction to the common people through their petty conflict. However as usual we have to pick either group moron or group idiot because the plot is too narrow to take into account the main character having an ounce of ambition and the ability to think outside of the moment.

So yeah I hate Hawke as a character and if Hawke died I'd clap and hug my monitor, good riddence you incompetent loser. Way to ****** destiny right down your leg.