Guess I should of mention my warden but i have so many choices.Dwarf Prince,Elven city,Elven mage...ect..ect
Modifié par Well, 05 juin 2011 - 03:01 .
Modifié par Well, 05 juin 2011 - 03:01 .
Modifié par Aaleel, 05 juin 2011 - 02:29 .
Well wrote...
Well my current Hawke is making one of the toughest decisions he is allow to make.To wear the smoking jacket or not.Ok.Nothing to write home about.H/T to Mr.Crusty for the link to J.E.Sawyer.It has years since I seen that name.
Aaleel wrote...
Not really. Too much work was left to me to shape Hawke, I was made to assume too much.
How did make a name for him/herself, what were the deeds, why was Hawke more important than any other smuggler/mercenary. Why did my family stay when the Blight ended. What was the conversation, did I convince
my family to stay, did stuff they said convince me to stay, did they say wouldn't go back, did I say I wouldn't go back.
My sister is in the circle but I can't visit her, my brother is a templar but I never see him around or ever get to talk to visit him in the gallows. You see other templars with their families, what was his take on the conditions. Things that may have helped shape Hawke's reasoning leading up to the final decision.
My family, who are these people, can I explore my family history all around the city, what was it. I live with them but can barely talk to them, I have full access to Kirkwall but where were the quests to tell me about my history there, what were there a couple all game? The family came across to me as nothing but tools to try and add sadness to the game by stripping them away.
The game didn't let me define Hawke by actions and consequences through the game, I had to do it by pretty much creating my own fanfic as I progressed filling in the gaps and unanswered question myself.
Modifié par mrcrusty, 05 juin 2011 - 02:29 .
Modifié par Lord Nikon 001, 05 juin 2011 - 02:29 .
mrcrusty wrote...
Well wrote...
Well my current Hawke is making one of the toughest decisions he is allow to make.To wear the smoking jacket or not.Ok.Nothing to write home about.H/T to Mr.Crusty for the link to J.E.Sawyer.It has years since I seen that name.
Years? Lol. The man's now one of the managing directors at Obsidian and was the Lead Designer behind New Vegas. If anything, I'd think you'd hear about him more recently.Aaleel wrote...
Not really. Too much work was left to me to shape Hawke, I was made to assume too much.
How did make a name for him/herself, what were the deeds, why was Hawke more important than any other smuggler/mercenary. Why did my family stay when the Blight ended. What was the conversation, did I convince
my family to stay, did stuff they said convince me to stay, did they say wouldn't go back, did I say I wouldn't go back.
My sister is in the circle but I can't visit her, my brother is a templar but I never see him around or ever get to talk to visit him in the gallows. You see other templars with their families, what was his take on the conditions. Things that may have helped shape Hawke's reasoning leading up to the final decision.
My family, who are these people, can I explore my family history all around the city, what was it. I live with them but can barely talk to them, I have full access to Kirkwall but where were the quests to tell me about my history there, what were there a couple all game? The family came across to me as nothing but tools to try and add sadness to the game by stripping them away.
The game didn't let me define Hawke by actions and consequences through the game, I had to do it by pretty much creating my own fanfic as I progressed filling in the gaps and unanswered question myself.
Says in a few small snippets the same thing that took me a mini-essay to write.
mrcrusty wrote...
It helped to define the character you've chosen and would be of particular importance if you were friendly with Alistair.
As a character that the player could connect with, he's pointless, a placeholder. It was about striking a chord with the player's sense of morality and justice. They showed that Loghain has a real, tangible advantage in stopping the Blight, then juxtapose this with his actions which have given you and your friends nothing but trouble and pain. The game then asked, "which is more important for your character and you as a player?"
That's the thing. Dragon Age 2's quests may be emotionally impacting, but with the knowledge that whatever you chose didn't matter, it cheapens the decision and makes it harder for a player to connect with their character. All roads lead to the same destination. Sure, you can play in-character, but without tangible differences between the choices, you're just imaginging the character development. As opposed to having the game respond to it through consequences, making it concrete.
That makes it less satisfying for me, though I'm sure it won't for others.
No, I won't say that you're wrong or anything, I was just throwing out general examples. But for me personally, there was less of this than compared with other games and RPGs. Which makes it harder to RP as Hawke has elements of the character that is already preset.
Actually, Planescape: Torment gave you a preset character and the game's plot was essentially "regain your memories, discover yourself". It is by far the most player character centric RPG out there. If you haven't played it yet, I sorely recommend it if you're willing to put up with the D&D ruleset and old graphics.
As for shaping a detailed character's emotions and the like, I felt that Alpha Protocol and The Witcher 2 did a much better job of this in recent times. What struck me was how little interactivity and real focus was given to the player in terms of personal events. I won't be specific outside of saying "family members" because of the No Spoilers, but Hawke's grief and their impact on Hawke's character seems to be temporary.
It's up to the player to imagine how it shapes Hawke, as opposed to actually having the game play on those decisions and reinforce the depth of the character and outside of the people it involves, it doesn't really have an effect on the greater narrative. The character development is self contained, rather than displayed in the game at large.
While some might claim that "Hawke is just suffering silently" or whatever, I find that a bit of a cop out. What about a Hawke who wants to actively bring it up? What about a Hawke who puts up a facade that breaks when being confronted about it by NPCs?
There's little opportunity for player input regarding the matter, which I think is a big problem when it comes to player-centric narrative. It's not much of a big deal in Origins, because that wasn't really PC-centric, but in a game that is, the lack of self reflection and opportunities to reinforce character development is a bit disappointing. Well, there probably was this in Dragon Age 2, but I saw many of it's narrative elements and mechanics come directly from Alpha Protocol, which did them better. So I really just wasn't impressed with it.
Playing The Witcher 2, I'm deep into Act 3 and people still bring up the events and my choices of Act 1 in a way that's both natural, but makes me question on whether I made the right decision. Of course, Geralt in my playthrough is an unrepenting bastard, but it's nice to know that the game doesn't forget my choices and allows the character to respond in their own way.
Of course, my opinion is my own and I won't try to force it on you.
highcastle wrote...
I care so much more about Hawke than I did the Warden. I liked my Wardens, don't get me wrong, but they all felt a bit unemotional. There were so many times I wanted them to emit some kind of pain or anguish, only for them to fall flat. Part of this may be do to the lack of VA and thus the lack of facial expressions with every line. Part of this is also due to animation. The Warden was much more static.
But the major reason, I believe, is that DA2 allows for much more reactivity on the part of the player. People complain that certain events int he game are fixed (since this is a no spoiler section, obviously I can't say which). But the game gives you a wide variety of ways to react to those events. So in that way, I felt like I had plenty of choices when it came down to what kind of person my Hawke was. And that type of deep control and emotional response means I tend to get more attached.
sympathy4saren wrote...
Do you like Hawke, or do you miss your Warden? If Hawke were to die, would it affect you?
Modifié par ElvaliaRavenHart, 05 juin 2011 - 02:52 .
Modifié par KnightofPhoenix, 05 juin 2011 - 03:00 .
Guest_I.AM.DUNCAN_*
That. Or perhaps the mangled body of Hawke half-eaten by a bear in the background, in a DLC for DA7.DarkDragon777 wrote...
Seriously, I hope we never see him again. EVER
Modifié par Romantiq, 05 juin 2011 - 03:36 .
Modifié par Bryzon, 05 juin 2011 - 03:38 .
Modifié par Sister Helen, 05 juin 2011 - 03:45 .