However, DA2 succeeds on the micro-level for reactivity in individual conversations, and companion responses to player character choices.
It's not that DA:O fails as such, it just doesn't really care how the Warden feels, only what he or she does. It's not about who the Warden is, no-one cares about that, it's about their role in saving Ferelden from the Archdemon, or curing Eamon, or being Kingmaker in Orzammar. Which is one way to give the player choice, and I'd be in full-on denial if I was to say that such choices did not exist. However, none of them gave me much opportunity to define who the Warden was.
If DA2's marketing had any one line that I felt encapsulated what the game did pull off, at least to me, it would be the question, "Who is the Champion of Kirkwall?" Note that it doesn't ask what he did, it endeavors to ask what kind of person he is. And I feel like the game really lets you define them. But if you aren't interested in doing that, or feel that his ultimate powerlessness to alter major events makes his character inherently less interesting to you, that's fine - I understand - but that opportunity is there for players who do buy in, and if we are to say so we're not trolling or being Biodrones any more than the most vocal critics are trolling or being haters.
Modifié par Upsettingshorts, 05 juin 2011 - 05:22 .





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