tmp7704 wrote...
It seems we did play different games indeed, because my Carver survived the Deep Roads (almost) fine and that "almost" got pretty much universally ignored until the very end of the game where Carver brings it up himself. My Bethany was squished early and the only people who mentioned that was the family members who did it once or twice each.
I'll concede that the initial sibling's death doesn't get as many callbacks as it could. But if the latter sibling dies (at this point I guess we're stumbling into spoiler territory, sorry), it gets referenced continuously. And Carver surviving definitely gets more mentions as a warden than a templar, but in both branches, the mentions are there.
It's a personal difference here i guess, but the idea that i'd feel inclined to question a friend how they feel after exacting long-planned revenge feels just odd to me. Like something from a talk show maybe. "Tonight, we welcome Protagonist Cousland who has just managed to kill sworn enemy. Tell us all, how did that feel, Protagonist?" It's just so... navel-gazing 
You call it navel-gazing, but to me that's roleplaying. It's not about the act of killing Howe, it's about how Cousland feels about it. And if no one asks him, "Do you have closure?" or "How do you feel?" than how do we know how he feels? Does he have that closure? Has he realized that one more death doesn't change anything, that it doesn't bring back his family? We don't know because the game refuses to address it.
DA2, on the other hand, after All That Remains, allows even mage-supporting Hawkes to question the core of their beliefs. This focus on introspection and shifting perceptions is what really attracts me to the game. And it's what I'd like to see more of.