I'm picking up DW Rogue for the first time and I am wondering what I should be looking for in the long run for gearing up what appears to be an epic tool of destruction once the Item Pack armor wears out and for accessories to keep an eye out for.
Geared DW Rogue
Débuté par
I Tsunayoshi I
, juin 05 2011 08:04
#1
Posté 05 juin 2011 - 08:04
#2
Posté 05 juin 2011 - 07:43
Bumping this up as I am still curious about stuff I should be looking for to use.
#3
Posté 05 juin 2011 - 08:14
The two daggers in the Item pack level up ( I think they do 44 damage at the end of the game ). On my warrior playthrough Isabella is destroying with those two daggers. So on my current DW I am using cold runes in them for the whole game. It saves a lot of coin. Hang on to the intial armor you get with the pack for putting ward of lightning runes for the ARW fight at the end of the deep roads. Check out Arelex's DW Rogue guide for a lot of info
social.bioware.com/forum/1/topic/305/index/6890353
social.bioware.com/forum/1/topic/305/index/6890353
#4
Posté 05 juin 2011 - 08:26
The armor and daggers pretty much make much of the other standard stuff in game almost useless, though I am more interested in finding good accessories to use along with the good armor.
#5
Posté 05 juin 2011 - 09:05
You can find rogue accesories at Bonny Lem's wares in the disguised passaged their is a ring in Act 2 and an Amulet in Act 3 both cost around 90+ gold
Puzzle Ring of the Black Fox
Four-FIngered Eddie's Lucky Talisman
If you have the Black Emporium in Act 3 their iis a belt that cost about 112 gold and a ring that cost 26 gold
The Belt of Promise
Ring of no Wishes
Puzzle Ring of the Black Fox
Four-FIngered Eddie's Lucky Talisman
If you have the Black Emporium in Act 3 their iis a belt that cost about 112 gold and a ring that cost 26 gold
The Belt of Promise
Ring of no Wishes
Modifié par jbblue05, 05 juin 2011 - 09:06 .
#6
Posté 05 juin 2011 - 09:22
Seven Deadly Cinch is better than The Belt of Promise, and also much, much cheaper.
Buy the Etched Ring of the Twins from the Nexus Golem (recently-opened passage at Sundermount) in Act II. If you're really min/maxing, you may want to trade the DLC chest for the Guardian of Enasalin or the Champion armor, for higher crit damage.
Buy the Etched Ring of the Twins from the Nexus Golem (recently-opened passage at Sundermount) in Act II. If you're really min/maxing, you may want to trade the DLC chest for the Guardian of Enasalin or the Champion armor, for higher crit damage.
#7
Posté 05 juin 2011 - 09:46
Their are also stealth boots for 90 gold at the black emporium iif you're looking for extra critical damage
Seven Deadly Cinch is cheaper at 24 gold and gives you more value but I like having the extra 10% damage resistance and I have too much gold on me and have to spend it esomewhere
Seven Deadly Cinch is cheaper at 24 gold and gives you more value but I like having the extra 10% damage resistance and I have too much gold on me and have to spend it esomewhere
Modifié par jbblue05, 05 juin 2011 - 09:51 .
#8
Posté 05 juin 2011 - 10:59
I have almost no doubts of being able to churn out Crits near constantly between the Shadow and Assassin specs. I will take a look at the listed accessories since gold doesnt appear to be something I will have an issue with when I am using SuicidalBaby's money guide.
#9
Posté 07 juin 2011 - 06:44
Time to ask now that I have looked into some of the other items.
What actually makes Seven Deadly Cinch better than the Belt of No Promise?
Why use Etched Ring of the Twins when it seems to be a more Warrior-centic Acc. opposed to items I am interested in getting for a DW Rogue.
What actually makes Seven Deadly Cinch better than the Belt of No Promise?
Why use Etched Ring of the Twins when it seems to be a more Warrior-centic Acc. opposed to items I am interested in getting for a DW Rogue.
#10
Posté 07 juin 2011 - 06:49
Etched ring of the twins was used for low health rogues to prevent them getting staggered/interrupted. That is now pointless with the patch. I'd still buy it for the critical damage alone tho. As a rogue you want everything and anything that increases critical damage.
Modifié par Jack-Nader, 07 juin 2011 - 06:49 .
#11
Posté 07 juin 2011 - 06:53
Wouldnt getting items that boost attributes have a more lasting and/or better effect over all in combination with the same increases?
#12
Posté 07 juin 2011 - 06:58
unless you want to spend 120g on something that is only slightly better (and in some cases, worse) than something you can get for around 25g, seven deadly cinch is better.
magnus' wares, the wounded coast, act 3
magnus' wares, the wounded coast, act 3
#13
Posté 07 juin 2011 - 07:10
You'll have to trust me. Chuck all your attributes into Dexterity until you reach 96 - 98% critical chance. From that point on start chucking all your attributes into cunning. What this means is that all those "critical damage" boosting items such as etched twins or deadly cinch, which are intitially weak due to low critical chance, actually become quite powerful. You will gain a massive damage bonus from them.
Modifié par Jack-Nader, 07 juin 2011 - 07:10 .
#14
Posté 07 juin 2011 - 09:34
If you're an Assassin, PRotBF > ERotT.
Reducing it just to crit chance and crit damage:
For an Assassin, ERotT is worth 4 dex and 4.5 cun, or 9.5 attribute points. PRotBF is worth 11 dex and 2 cun, or 13 points of attributes. The dex you save getting to 100% crit chance goes right into cunning for that juicy crit damage.
For a non-Assassin, ERotT is worth 4 dex and 9 cun, or 13 attribute points. PRotBF is worth 11 dex and 2 cun, or 13 attribute points. So they are equal in that regard. The extra dex (damage) and cun (defense) favor PRotBF, but the Immunity to Knockback made ERotT much better. Now I don't know.
~~~
For pure damage, if you're using physical weapons, Seven Deadly Cinch > Belt of Promise. It's worth 6.5 points to an assassin versus 6, 11 to a non-assassin versus 6, and it has +3% physical if you're using physical weapons versus +3 damage from the dex. The Belt of Promise is slightly better for a Nature Assassin, but you're spending 80 more gold for it. That money is better spent elsewhere.
Reducing it just to crit chance and crit damage:
For an Assassin, ERotT is worth 4 dex and 4.5 cun, or 9.5 attribute points. PRotBF is worth 11 dex and 2 cun, or 13 points of attributes. The dex you save getting to 100% crit chance goes right into cunning for that juicy crit damage.
For a non-Assassin, ERotT is worth 4 dex and 9 cun, or 13 attribute points. PRotBF is worth 11 dex and 2 cun, or 13 attribute points. So they are equal in that regard. The extra dex (damage) and cun (defense) favor PRotBF, but the Immunity to Knockback made ERotT much better. Now I don't know.
~~~
For pure damage, if you're using physical weapons, Seven Deadly Cinch > Belt of Promise. It's worth 6.5 points to an assassin versus 6, 11 to a non-assassin versus 6, and it has +3% physical if you're using physical weapons versus +3 damage from the dex. The Belt of Promise is slightly better for a Nature Assassin, but you're spending 80 more gold for it. That money is better spent elsewhere.
Modifié par thendcomes, 07 juin 2011 - 09:49 .
#15
Posté 07 juin 2011 - 09:42
Arelex/Jack, you guys run with Behraht's and Jarvia's end game right?
OP you might want to aim for a build that focuses on Nature damage with Jarvia's Shank and Behraht's revenge. Elemental weapons are far superior to physical weapons.
If you do, +nature% trumps +crit damage% by a significant amount. Poisonwood Locket (Bonny Lem Act 2) will be the best accessory for you in the game. Robes of Unblemished Cleanliness is the strongest armor for you in the game. Using + attribute items to pre-buff will spare you from using too many points on magic.
OP you might want to aim for a build that focuses on Nature damage with Jarvia's Shank and Behraht's revenge. Elemental weapons are far superior to physical weapons.
If you do, +nature% trumps +crit damage% by a significant amount. Poisonwood Locket (Bonny Lem Act 2) will be the best accessory for you in the game. Robes of Unblemished Cleanliness is the strongest armor for you in the game. Using + attribute items to pre-buff will spare you from using too many points on magic.
Modifié par thendcomes, 07 juin 2011 - 09:50 .
#16
Posté 07 juin 2011 - 10:12
I do run with Jarvis. Berraht's I only use if I am fighting something weak to nature. The reason being is that all daggers have crit chance and criit damage added. Berraht's does not.
I agree with your comment on PRotBF tho. I always preffered to get the etched ring in the past. Now that knockback is no longer an issue, the PRotBF is the better choice. It deals a lot more damage.
I agree with your comment on PRotBF tho. I always preffered to get the etched ring in the past. Now that knockback is no longer an issue, the PRotBF is the better choice. It deals a lot more damage.
#17
Posté 07 juin 2011 - 10:22
i next to never actually play act III, i absolutely hate it.
were I going to, however, I'd run Beraht's and The Low Blade with +nature gear, and Shadow's Claw/Maker's Kiss with spirit gear, for demons/templars, respectively.
were I going to, however, I'd run Beraht's and The Low Blade with +nature gear, and Shadow's Claw/Maker's Kiss with spirit gear, for demons/templars, respectively.
#18
Posté 07 juin 2011 - 10:27
Yeh, arelex's dagger choice is probably better. I've never gotten to act III with sebastion (recently purchased) so I haven't had a chance to test the low blade. It has really nice stats tho
#19
Posté 07 juin 2011 - 11:56
Running Shadow/Assassin right now and will probably move into stuff like Bassrath-kata and the Low Blade when I get into act 3 once I get access to them to replace the Dagger set I have right now just because I have so many talents that are instant death on anything that isnt an Elite or Boss type enemy.
I am still debating between Belt of Promise and Seven Deadly Cinch, though the cheaper option is what I am looking for to gear up into before getting into some of the huge battles in act 3
I'm already using the Puzzle Ring since I had more ready access to it than the Etched Ring and I will still skeptical about getting something that was obviously meant for warrior than for a Rogue.
I am still debating between Belt of Promise and Seven Deadly Cinch, though the cheaper option is what I am looking for to gear up into before getting into some of the huge battles in act 3
I'm already using the Puzzle Ring since I had more ready access to it than the Etched Ring and I will still skeptical about getting something that was obviously meant for warrior than for a Rogue.
#20
Posté 08 juin 2011 - 08:30
Sorta bump.
Anything else in Act 2 to consider getting last minute or should I save my gold for SDC and the Lucky Talisman from Act 3?
Anything else in Act 2 to consider getting last minute or should I save my gold for SDC and the Lucky Talisman from Act 3?
#21
Posté 08 juin 2011 - 08:33
so you didn't get the etched ring?
for most my crit-builds I get all four items;
puzzle ring, etched ring, seven deadly cinch, and eddie's
for most my crit-builds I get all four items;
puzzle ring, etched ring, seven deadly cinch, and eddie's
#22
Posté 08 juin 2011 - 08:50
I havent gone to get it yet. I'm sitting at 110~g
Again I dont see the point of a Warrior enhancing item, especially with the Puzzle Ring being the better investment in regards to bonuses.
Again I dont see the point of a Warrior enhancing item, especially with the Puzzle Ring being the better investment in regards to bonuses.
#23
Posté 08 juin 2011 - 09:06
111g currently before Following the Qun
I hold onto it right now, I can get Eddie's Lucky Talisman right away and can quickly build up the other 24-25g needed for SDC. If I need a replacement ring to fill in for a time, I can use the Ring of the Emerald Knights when I get that drop off the High Dragon.
I hold onto it right now, I can get Eddie's Lucky Talisman right away and can quickly build up the other 24-25g needed for SDC. If I need a replacement ring to fill in for a time, I can use the Ring of the Emerald Knights when I get that drop off the High Dragon.
#24
Posté 08 juin 2011 - 09:12
How is the Etched ring a warrior item, when it provides knockback protection - something warriors were always very resistant to, considering their high Strength ensured high Fortitude and Constitution also increased the threshold of damage taken before being knocked back - and Rogues were desperately needing.
Of course this all was before the last patch. If now knockbacks really are a non-issue, then I guess the value of the ring is diminished. A shame, as this was one of the more innovative balance mechanics of DA2 (you needed to balance your stats, you needed Con and/or Str or you'd keep getting interrupted all the time).
Of course the mechanic was already sadly watered down with the cheesy Knockback resistance items and the Force Mage talent - a shame, as Mages should feel the deadly effects of Force the most.
Of course this all was before the last patch. If now knockbacks really are a non-issue, then I guess the value of the ring is diminished. A shame, as this was one of the more innovative balance mechanics of DA2 (you needed to balance your stats, you needed Con and/or Str or you'd keep getting interrupted all the time).
Of course the mechanic was already sadly watered down with the cheesy Knockback resistance items and the Force Mage talent - a shame, as Mages should feel the deadly effects of Force the most.
Modifié par Haplose, 08 juin 2011 - 09:15 .
#25
Posté 08 juin 2011 - 09:19
Yeah, the puzzle ring is pretty good as well- which is why you should get both? If you can't afford both then I suppose there's nothing you can do but in your case it seems like you have plenty of gold?
And how is the etched ring a 'warrior specific' item? If anything it'll be more of a rogue item as critical damage becomes more effective the closer you get to 100% critical chance.
Think about it this way, at 100%crit chance: +9% critical damage = +9%total damage
9%crit damage is considerably more than the amount of +%physical you can find and is the highest critical damage from available from a ring (the next highest are ~4%)
The +strength and immunity to knockback aren't quite as useful now but it may help you to never experience disruptions while at no con.
But the main thing to consider is what other items are you going to buy?
You should be able to afford eddie's and the seven deadly cinch early into act3 (even after buying the etched ring) and after that there really isn't much need to buy anything- unless you're going for the belt of promise.
So it's up to you- if you would you rather have an extra 80+ gold lying around doing nothing but have to use a free +4%crit damage ring instead of a +9%crit damage ring then maybe you shouldn't get it.
And how is the etched ring a 'warrior specific' item? If anything it'll be more of a rogue item as critical damage becomes more effective the closer you get to 100% critical chance.
Think about it this way, at 100%crit chance: +9% critical damage = +9%total damage
9%crit damage is considerably more than the amount of +%physical you can find and is the highest critical damage from available from a ring (the next highest are ~4%)
The +strength and immunity to knockback aren't quite as useful now but it may help you to never experience disruptions while at no con.
But the main thing to consider is what other items are you going to buy?
You should be able to afford eddie's and the seven deadly cinch early into act3 (even after buying the etched ring) and after that there really isn't much need to buy anything- unless you're going for the belt of promise.
So it's up to you- if you would you rather have an extra 80+ gold lying around doing nothing but have to use a free +4%crit damage ring instead of a +9%crit damage ring then maybe you shouldn't get it.





Retour en haut







