Style Over Substance
#26
Posté 05 juin 2011 - 07:52
Also anyone think more of the armor should like, give you armor? Or increase your durability. It seamed like half of the armor never improved your health, shields, etc...
#27
Posté 06 juin 2011 - 02:32
Currently I have how many suits stored that I don't use at all. If there were an active inventory system in the game I'd keep seeing them every time I want to get something out. That and I'll keep wondering when those pieces will be of any actual use to me during the course of the game.
#28
Posté 06 juin 2011 - 04:17
The game is surprisingly easy, even on insanity. The stats don't really make much of a difference.
#29
Posté 06 juin 2011 - 04:19
On the other hand, I also want to not die a gruesome and horrible death.
#30
Guest_Montezuma IV_*
Posté 06 juin 2011 - 04:45
Guest_Montezuma IV_*
ChristianSoldier wrote...
They gotta look gud. just like my shepard face. Gotta b swagged up right? IRL and IN GAME.
Exactly. Bro got it down pat.
#31
Posté 06 juin 2011 - 04:52
Modifié par Golden Owl, 06 juin 2011 - 04:53 .
#32
Posté 06 juin 2011 - 05:01
#33
Posté 06 juin 2011 - 06:35
#34
Posté 06 juin 2011 - 06:43
Looks. Duh. Stats make no difference anyway.
#35
Posté 06 juin 2011 - 07:14
#36
Posté 06 juin 2011 - 07:28
The Cerberus armor seems kinda angular, made me think that my Shepard was encased in a box. lol
But since I play on a console I can't benefit from the mods you PC players can.
#37
Posté 06 juin 2011 - 07:37
#38
Posté 06 juin 2011 - 07:43
IntrepidProdigy wrote...
My favorite armor combination so far for my infiltrator, cyber ninja:
(picture snipped)
I noticed something that made no sense. The colors that are seen in the armory are not always that same as what is seen in the game.
#39
Posté 06 juin 2011 - 07:49
That's true in the case of some colors, depending on the lighting (like that shiny purple color that doesn't always look shiny), but that black with the gloss look that you can set from the material setting just looks so all around badass for that armor combo in game.ZeroDragon980 wrote...
I noticed something that made no sense. The colors that are seen in the armory are not always that same as what is seen in the game.
#40
Posté 06 juin 2011 - 07:50
#41
Posté 06 juin 2011 - 08:06
IntrepidProdigy wrote...
That's true in the case of some colors, depending on the lighting (like that shiny purple color that doesn't always look shiny), but that black with the gloss look that you can set from the material setting just looks so all around badass for that armor combo in game.
Never understood why there are so many selections for making the armor looking shiny, or just dull, guess it is suppose to add to the astetics of the color scheme for the armor.
Not happy that they didn't bother adding a plate for the mouth on the Kestral Helm, so I get stuck with the plain old N7 style helm, while that is not game breaking in any way, it just seemed a bit sloppy in terms visiuals in non breathable places. I mean they did have those breathing masks for Samara and others, why not use that.
#42
Posté 06 juin 2011 - 02:32
#43
Posté 06 juin 2011 - 02:40
#44
Posté 06 juin 2011 - 02:42
I despise heavy looking armor, especially as my favorite classes are adept and infiltrator. I may sound like a broken record, but I think heavy looks fine on combat-oriented classes, not so much on stealthy or tactical.
So. Mods for me, always
Modifié par Rheia, 06 juin 2011 - 02:45 .
#45
Posté 06 juin 2011 - 02:51
#46
Posté 06 juin 2011 - 03:44
#47
Posté 06 juin 2011 - 06:56
Rheia wrote...
Looks. Every Single. Time.
I despise heavy looking armor, especially as my favorite classes are adept and infiltrator. I may sound like a broken record, but I think heavy looks fine on combat-oriented classes, not so much on stealthy or tactical.
So. Mods for me, always. I miss light armor options from ME1
.
I love that Asari Commando armor. It seems we're borrowing a physique rather than using Shepard's physique. I could be wrong.
I wish I knew how to include that armor and move the Gladiator armor from casual to regular armor in Maxatv's coalesced.ini so I don't have to use special keys to access it. Just pick it up in the armor locker.
#49
Posté 06 juin 2011 - 08:08
#50
Posté 06 juin 2011 - 10:26





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