I'm more annoyed about losing ranged combat for warriors than I am dual-wielding large weapons. Realistically, the only weapon above short-sword size that can be fought 2 weapon style isn't in the game (though I wish it was). That being rapiers. The case of rapier style is a documented and taught style that fits the period. But since no one has invented the rapier in Thedas, apparently, it's irrelevant.
There's too many times in DA2 where ranged weapons could/should be equipable however. And the inability to switch weapons from configuration 1 to 2 like in DA:O really struck me as another poor design choice. I shouldn't have to pause and search inventory for the second weapon configuration to fight something fire/cold immune.
That said, I don't understand why warriors lost the ability to fight long sword (or axe)/off weapon style. Two weapons isn't unique to dirty fighters.
A warrior should be about giving and taking damage over a prolonged period. A rogue should be about hit & run tactics in combat, damage spikes that can't be prolonged but can be lethal when timed properly. Not only is that good balance, it's fairly realistic when you consider the average warrior is a front-line soldier, while your average rogue is a scout or street-fighter.
Modifié par RangerSG, 06 juin 2011 - 02:01 .