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Support Dual Wielding in Mass Effect 3!


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#1
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Any action fan will be familiar with the concept of Dual Wielding. With the improved melee already confirmed, let us hope there will be more exciting improvements to combat!



Why does Mass Effect need Dual Wielding:

The weapon system of Mass Effect 2 is excellent, suffering from one shortcoming: There is too much functional overlap between the side arms (SMGs and Heavy Pistols) and Assault Rifles or even semi-auto Sniper Rifles, with the latter two being usually superior, and side arms being relegated to backup weapons. Simply speaking,

Vindicator = Accurate, Armor-Piercing Shuriken; Incisor = Scoped Vindicator with no ammo;
Mattock = Super Predator with Shield-Peircing; Viper = Mattock with scope and less ammo;
Revenant = Big Tempest with Armor-Piercing;
Collector Assault Rifle = Locust.

The semi-auto Sniper Rifles can at least distinguish themselves with a scope, but what does SMGs and Pistols have? The answer is simple. DUAL WIELDING. It's very easy to see that



Dual Wielding is Awesome and Fits Mass Effect Perfectly:

Keanu Reeves Dual Wielding SMGs under Adrenaline Rush

Chow Yun Fat Dual Wielding Heavy Pistols, using the new weapon pickup system

and finally, any dev kindly reading this post please note that



Dual Wielding is Easy to Implement

Under the current Mass Effect engine, Dual Wielding is easy to implement. Just make it kind of the opposite to Adrenaline Rush- double the fire rate, double the recoil. Lower the accuracy somewhat but don't reduce single bullet damage. Increase the reload time somewhat. There, all you need is a proper animation.

Dual Wielding should be limited to Pistols and SMGs. They should not be superior to single wielding in all cases- you trade accuracy and ammo efficiency for suppressive firepower, similar to the tradeoff between the Vindactor/Mattock and the Revenant, and between the Tempest and the Locust. It will make the game more fun and varied and the Pistols and SMGs more popular.

Let us support Dual Wielding for Mass Effect 3!

:devil:

Modifié par iOnlySignIn, 05 juin 2011 - 11:28 .


#2
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3/10


I concur. There is little to distingiush sidearms from their fullblown big brothers that are ARs for SMGs and SRs for Pistols. The only thing is range, graphic display and another ammunition/damage ratio. Dual wielding could enhance the tactical viability of classes mostly limited to those weapons.
Plus, it could serve as a platform for alterante strategies:
-Do you use a shotgun to charge the enemy and take them out individually
-Or do you charge in wielding both the SMG and a Pistol to spray multiple targets due to the better rate of fire at the expense of less killing power (killing power as in OSOK).

I like it.

#3
Kronner

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Dual wielding sucks IMHO. It's actually ineffective, yet people still think otherwise. I blame B-rate Hollywood action flicks. Thanks, but no thanks for me :ph34r:

Modifié par Kronner, 05 juin 2011 - 12:09 .


#4
Bozorgmehr

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Seconded; Dual wielding HP and SMG would give them an edge plus it looks badass!

I only hope we don't have to shoot as much as Chow Yun Fat to kill a single enemy ;)

#5
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Kronner wrote...

Dual wielding sucks IMHO. It's actually ineffective, yet people still think otherwise. I blame B-rate Hollywood action flicks. Thanks, but no thanks for me :ph34r:

Come on, don't discard it because it's ineffective IRL?! It's a game and we're supposed to have fun!

When is "charging up to your enemy's face and blasting it with a shotgun" ever effective in real life combat, O Grandmaster of The Shotgun? :-D

Modifié par iOnlySignIn, 05 juin 2011 - 12:20 .


#6
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Bozorgmehr wrote...

Seconded; Dual wielding HP and SMG would give them an edge plus it looks badass!

I only hope we don't have to shoot as much as Chow Yun Fat to kill a single enemy ;)

It won't be too much trouble as long as we have as many thermo clips as he does. :D

#7
Kronner

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iOnlySignIn wrote...

Kronner wrote...

Dual wielding sucks IMHO. It's actually ineffective, yet people still think otherwise. I blame B-rate Hollywood action flicks. Thanks, but no thanks for me :ph34r:

Come on, don't discard it because it's ineffective IRL?! It's a game and we're supposed to have fun!

When is "charging up to your enemy's face and blasting it with a shotgun" ever effective in real life combat, O Grandmaster of The Shotgun? :-D


Yeah, but ever since I've seen Michael Dudikoff (no idea what crappy movie it was in though) shooting two SMGs at the same time, I hate it :D
I'd rather have ME1-like Pistol back (though not as powerful as Master Marksman + Spectre Pistol, obviously).

#8
hawat333

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No.
Except if it's for dual-wielding rocket-propelled flamethrower headed laser chainsaws.

#9
mcsupersport

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No.

No.

No.

#10
JaegerBane

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Yes

Yes

Yes

I wouldn't mind the option to dual-wield. So long as it was integrated into gameplay rather than just tacked on (i.e. there are positives and negatives to dual-wielding) I'd be all for it.

Dual wielded Locusts. Hmmm.....:D

And seriously, I don't know what relevance real-life dual wielding has to this. In real life we don't have telekinesis and mass relays. If we restricted what we have in Mass Effect to stuff we have in real life it'd be a pretty boring space opera.

#11
Kronner

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JaegerBane wrote...

And seriously, I don't know what relevance real-life dual wielding has to this. In real life we don't have telekinesis and mass relays. If we restricted what we have in Mass Effect to stuff we have in real life it'd be a pretty boring space opera.


Nothing.

But one can dislike dual wielding in both games and real life, right? :P

#12
JaegerBane

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Kronner wrote...

JaegerBane wrote...

And seriously, I don't know what relevance real-life dual wielding has to this. In real life we don't have telekinesis and mass relays. If we restricted what we have in Mass Effect to stuff we have in real life it'd be a pretty boring space opera.


Nothing.

But one can dislike dual wielding in both games and real life, right? :P


Fair enough :P

#13
amcnow

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"I'm Commander Shepard, and I support dual wielding."

By the way, someone should start a group for this.

#14
goofyomnivore

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I'm all for it if it is implemented properly.. more options are always welcome.. but I would kill for a Tech Buckler like from Tribes Vengeance..

(skip to 2:34)

#15
Locutus_of_BORG

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I don't feel any need for akimbo in Mass Effect. OTOH, if it's just splashed in tastefully (not over-the-top like in Halo2), I guess it could make for a neat surprise.

#16
Guest_Saphra Deden_*

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No. Dual wielding is terrible. It's bad enough Bioware is adding lightsabers/swords to the game.

#17
Samurai_Wahoo

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I can accept dualwielding on pistols as long as there is some accuracy tradeoff along with the loss of tech/biotics use. SMGs should have a huge drop off in accuracy.

#18
amcnow

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Samurai_Wahoo wrote...

I can accept dualwielding on pistols as long as there is some accuracy tradeoff along with the loss of tech/biotics use. SMGs should have a huge drop off in accuracy.


The loss of tech/biotic use would be too high a price to pay.  A trade off in accuracy would suffice.

#19
Samurai_Wahoo

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@ amcnow

I agree, but it adds some gameplay depth. Should I holster a gun and biotic/tech or close out the enemy by John Woo'ing it.

#20
Skilled Seeker

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No, dual wielding is retarded and isn't practised in the real world. It does NOT make one more effective, it makes things worse due to terrible aim and there's no need for it given the speed of projectiles in the ME universe. It would literally offer no advantage whatsoever and go against the lore. ME doesn't need another cliche.

#21
Quole

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Skilled Seeker wrote...

No, dual wielding is retarded and isn't practised in the real world. It does NOT make one more effective, it makes things worse due to terrible aim and there's no need for it given the speed of projectiles in the ME universe. It would literally offer no advantage whatsoever and go against the lore. ME doesn't need another cliche.

Colossi duel wield, so it is very common indeed. Theres nothing wrong with it.

#22
DoNotIngest

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Only if we get to duel wield snipers.

#23
IntrepidProdigy

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In a game like Mass Effect, where the focus of the atmosphere is to be as militarily grounded as possible, no. It's impractical and is too much of a lean towards hollywood fiction...just seems so cheesy IMO

#24
Guilebrush

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I wouldn't mind seeing dual wielded sidearms in ME3 if the designers get around to fitting it (read: not shoe-horning) into the game system, if they don't get around to doing so I wouldn't see it as a particularly huge loss either.

And a simple way to ensure it remains balanced would be requiring your dual-wielded sidearms to eat up two of your weapon slots (so if an Adept would be allowed 3 weapons + a heavy dual wielding a pair of Locusts counts for 2 of their slots). Of course it shouldn't stop there just make sure ammo pickups behave like you were only carrying 1 gun ie: clips don't magically give 2x the ammo they would have compared to standard situations.

Besides it's not like ME1 and 2 weren't filled with even bigger "hollywoodisms" than dual-wielding, Thane intro anyone?

#25
Golden Owl

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Saphra Deden wrote...
...... It's bad enough Bioware is adding lightsabers/swords to the game.....


Damn!...I thought that was just a rumor...:(