Why does Mass Effect need Dual Wielding:
The weapon system of Mass Effect 2 is excellent, suffering from one shortcoming: There is too much functional overlap between the side arms (SMGs and Heavy Pistols) and Assault Rifles or even semi-auto Sniper Rifles, with the latter two being usually superior, and side arms being relegated to backup weapons. Simply speaking,
Vindicator = Accurate, Armor-Piercing Shuriken; Incisor = Scoped Vindicator with no ammo;
Mattock = Super Predator with Shield-Peircing; Viper = Mattock with scope and less ammo;
Revenant = Big Tempest with Armor-Piercing;
Collector Assault Rifle = Locust.
The semi-auto Sniper Rifles can at least distinguish themselves with a scope, but what does SMGs and Pistols have? The answer is simple. DUAL WIELDING. It's very easy to see that
Dual Wielding is Awesome and Fits Mass Effect Perfectly:
Keanu Reeves Dual Wielding SMGs under Adrenaline Rush
Chow Yun Fat Dual Wielding Heavy Pistols, using the new weapon pickup system
and finally, any dev kindly reading this post please note that
Dual Wielding is Easy to Implement
Under the current Mass Effect engine, Dual Wielding is easy to implement. Just make it kind of the opposite to Adrenaline Rush- double the fire rate, double the recoil. Lower the accuracy somewhat but don't reduce single bullet damage. Increase the reload time somewhat. There, all you need is a proper animation.
Dual Wielding should be limited to Pistols and SMGs. They should not be superior to single wielding in all cases- you trade accuracy and ammo efficiency for suppressive firepower, similar to the tradeoff between the Vindactor/Mattock and the Revenant, and between the Tempest and the Locust. It will make the game more fun and varied and the Pistols and SMGs more popular.
Let us support Dual Wielding for Mass Effect 3!
Modifié par iOnlySignIn, 05 juin 2011 - 11:28 .





Guest_iOnlySignIn_*
Retour en haut






