Support Dual Wielding in Mass Effect 3!
#26
Posté 06 juin 2011 - 03:06
#27
Posté 06 juin 2011 - 03:26
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
#28
Posté 06 juin 2011 - 03:27
Spoken like a true protoss player.PPF65 wrote...
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
#29
Posté 06 juin 2011 - 03:30
Quole wrote...
Spoken like a true protoss player.PPF65 wrote...
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
Your ignorance reeks of terran, but your QQ befitting of zerg.
#30
Posté 06 juin 2011 - 03:31
Aww you mad that ur race OP?PPF65 wrote...
Quole wrote...
Spoken like a true protoss player.PPF65 wrote...
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
Your ignorance reeks of terran, but your QQ befitting of zerg.
#31
Posté 06 juin 2011 - 03:43
Quole wrote...
Aww you mad that ur race OP?PPF65 wrote...
Quole wrote...
Spoken like a true protoss player.PPF65 wrote...
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
Your ignorance reeks of terran, but your QQ befitting of zerg.
The following is OFF TOPIC
I still don't know what race you play. Likely because you want to avoid my rebuttal. I can understand. Let me simplify this for you.
If zerg: while protoss gets colossi + gateway army, you get infestors and roaches. Then you fungal growth the army over and over again, and possibly NP some colossi, though that is a stylistic choice. While they are FG'd you surround with your mass roach and laugh, while remaxing constantly, because you can.
If terran: EMP is your friend. Use scan, its useful. 12 vikings is a magical number. AKA its easy.
Now, if your through QQing, man up and GTFOver It.
OFF TOPIC HAS ENDED
On topic: IMO dualwielding should be kept out of ME3. Its very stereotypical, and the size and kick of the ME universe guns would just make it look ridiculous.
#32
Posté 06 juin 2011 - 03:46
lol I could go into a long response telling you how wrong you areand how many brain cells that response just killed because of how stupid it was but I have already received a warning for going OT.PPF65 wrote...
Quole wrote...
Aww you mad that ur race OP?PPF65 wrote...
Quole wrote...
Spoken like a true protoss player.PPF65 wrote...
Quole wrote...
now, they just need to give the reapers some colossi and sentries and they will truly be unbeatable.
Nah. I'd be worse if they had roaches or marauders.
Your ignorance reeks of terran, but your QQ befitting of zerg.
The following is OFF TOPIC
I still don't know what race you play. Likely because you want to avoid my rebuttal. I can understand. Let me simplify this for you.
If zerg: while protoss gets colossi + gateway army, you get infestors and roaches. Then you fungal growth the army over and over again, and possibly NP some colossi, though that is a stylistic choice. While they are FG'd you surround with your mass roach and laugh, while remaxing constantly, because you can.
If terran: EMP is your friend. Use scan, its useful. 12 vikings is a magical number. AKA its easy.
Now, if your through QQing, man up and GTFOver It.
OFF TOPIC HAS ENDED
On topic: IMO dualwielding should be kept out of ME3. Its very stereotypical, and the size and kick of the ME universe guns would just make it look ridiculous.
Also, duel wielding is perfectly fine and theres no reason not to include it.
Modifié par Quole, 06 juin 2011 - 03:48 .
#33
Posté 06 juin 2011 - 03:50
Anyway Quole, what is your opinion on dual wielding in ME3? This thread doesn't have to die yet.
#34
Posté 06 juin 2011 - 03:52
1. Your `advice` was laughablePPF65 wrote...
You try to help someone out and get BM'd for it. Whatever, haters gon' hate.
Anyway Quole, what is your opinion on dual wielding in ME3? This thread doesn't have to die yet.
2. I already said, duel wielding is fine and there no reason not to include it. It isnt necessary but theres nothing wrong with it.
#35
Posté 06 juin 2011 - 03:53
#36
Posté 06 juin 2011 - 04:51
#37
Posté 06 juin 2011 - 05:32
#38
Posté 06 juin 2011 - 05:41
Maybe dual wielding will give some use to smg/pistols other than being pre dsc weapons..
#39
Posté 06 juin 2011 - 05:43
even if you're a really good shot and you manage to be able to be somewhat accurate shooting 2 guns, you'd be significantly better off just shooting one till its empty, dropping it and using the spare than trying to use both at the same time.
only possible use for dual wielding is for suppressive fire, and well. you're god damn commander shepard, you dont suppressing fire, you shoot dudes in the face to suppress them.
#40
Posté 06 juin 2011 - 05:48
#41
Posté 06 juin 2011 - 05:50
one method of akimbo that worked is to fire the primary weapon and then switch the secondary weapon over to teh primary hand as a means of "quick reload' "new york reload' i believe it was called historically
#42
Posté 06 juin 2011 - 10:57
To a certain extent believability can be sacrificed for the sake of fun gameplay, but the emphasis now should be on grounding (can't think of a different word) the gameplay from what it is in ME2 - although I'm not sure this will happen.
#43
Posté 06 juin 2011 - 03:21
So, either a high rate of fire single, squad based, machine gun, or a pair of high fire rate smg's that are used to provide cover fire while your squad moves from cover to cover.
This would also mean that the enemy ai would have to react to cover fire by ducking behind cover...
Or just have a single grip with sided by side tempests. Or three way, sides and top. Highly inaccurate, goes through a 50 round clip in no time, but puts so many bullets down field that the opposition would have no choice but hide.
As it is now, all enemy ai are fairly unafraid of Shep shooting at them no matter the weapon
#44
Guest_iOnlySignIn_*
Posté 06 juin 2011 - 11:16
Guest_iOnlySignIn_*
Quoted for justice.Bogsnot1 wrote...
Krogan can dual weild, but only when they are ******.
#45
Guest_iOnlySignIn_*
Posté 06 juin 2011 - 11:20
Guest_iOnlySignIn_*
Quoted for truth.RGFrog wrote...
This would also mean that the enemy ai would have to react to cover fire by ducking behind cover...
Or just have a single grip with sided by side tempests. Or three way, sides and top. Highly inaccurate, goes through a 50 round clip in no time, but puts so many bullets down field that the opposition would have no choice but hide.
As it is now, all enemy ai are fairly unafraid of Shep shooting at them no matter the weapon
People talk about real-life combat situations as arguments AGAINST Dual Wield.
I ask: what real life spec ops commando is utterly incapable of suppressive fire, while facing suppressive fire practically every minute in battle? In Mass Effect, that is every Shepard except a Revenant Soldier.
For suppressive fire, we NEED Dual Wield.
Modifié par iOnlySignIn, 06 juin 2011 - 11:21 .
#46
Posté 07 juin 2011 - 02:00
Don't know about dual-wielding as a solution but keep up the suggestions, I like that you're addressing the neglect towards those sidearm afterthoughts
#47
Posté 07 juin 2011 - 02:43
DoNotIngest wrote...
Only if we get to duel wield snipers.
Akimbo Widows? YES PLEASE.
I think it's ok, but you have to limit it to HPs and SMGs. Basically just implement it like MW2. Reduce accuracy, increase recoil, no ability to ADS, and there ya go. Absolutely not like Neo in that video, there's NO WAY EVER that MP5ks recoil downwards...what kind of trash is that?!?
#48
Posté 07 juin 2011 - 03:32
Bogsnot1 wrote...
Krogan can dual weild, but only when they are ******.
Best quote of the week.
#49
Posté 07 juin 2011 - 04:24
#50
Posté 07 juin 2011 - 04:27
IntrepidProdigy wrote...
In a game like Mass Effect, where the focus of the atmosphere is to be as militarily grounded as possible, no. It's impractical and is too much of a lean towards hollywood fiction...just seems so cheesy IMO
I would have to disagree. Firefights in real life are all about cover and concealment. Vanguards make absolutely no sense with their charge and all, and biotics are limited to CQC situations and nothing else.
If this game aimed to be more realistic more engagements should be occuring outdoors at ranges exceeding 300 meters. ME is quite a far cry from most tactical/realistic shooters.





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