Modifié par Vez04, 05 juin 2011 - 03:21 .
Im seeing plenty of signs that lead me to believe Mass Effect 3 will be a huge letdown
#51
Posté 05 juin 2011 - 03:20
#52
Posté 05 juin 2011 - 03:21
#53
Posté 05 juin 2011 - 03:22
leonia42 wrote...
amcnow wrote...
Khayness wrote...
amcnow wrote...
Careful. DA2 started out this way as well...
Like people shouting it will be rushed given that at the announcement they already had the release date pretty much fixed?
More like how the content of DA2 was lacking upon its release. You don't need a rushed release date to achieve this. DA2 just happened to be a victim of both.
I'm going to take a shot of tequila each time you remind us about how much you don't like DA2. Please pray for my liver.
*encourages amcnow*
#54
Posté 05 juin 2011 - 03:22
The-Person wrote...
What about LOTSB and Overlord or did you just forget about those DLC.onelifecrisis wrote...
I'm quite confident that the gameplay will be the best yet.
And the story will be the worst yet.
Bioware really don't seem to care at all about storyline anymore. Just look at Arrival. That DLC is like a slap in the face of every fan who complained that ME2 didn't make sense. It's Bioware's way of saying "get used to it".
Overlord was terrible as well, but it's just a side mission. You can uninstall it (as I have) and pretend it never happened. But LotSB and Arrival are canon and will follow on in ME3 regardless. In the case of LotSB this is not such a bad thing. Liara's actions continued to make no sense to me, but at least the plot didn't break anything major, and the damage to Liara's character had already been done in ME2 so LotSB didn't make things any worse. But Arrival is a disaster.
#55
Posté 05 juin 2011 - 03:25
leonia42 wrote...
amcnow wrote...
Khayness wrote...
amcnow wrote...
Careful. DA2 started out this way as well...
Like people shouting it will be rushed given that at the announcement they already had the release date pretty much fixed?
More like how the content of DA2 was lacking upon its release. You don't need a rushed release date to achieve this. DA2 just happened to be a victim of both.
I'm going to take a shot of tequila each time you remind us about how much you don't like DA2. Please pray for my liver.
DA2 failed expectations. I just don't want that to happen to ME3 as well. Ooops, I just did it again.
#56
Posté 05 juin 2011 - 03:26
Someone With Mass wrote...
onelifecrisis wrote...
I'm quite confident that the gameplay will be the best yet.
And the story will be the worst yet.
Bioware really don't seem to care at all about storyline anymore. Just look at Arrival. That DLC is like a slap in the face of every fan who complained that ME2 didn't make sense. It's Bioware's way of saying "get used to it".
I think Overlord was a far worse offender at that.
As for the story in ME3, it's going pretty much the way I've alway expected it to go.
Large space battles and all that.
Overlord was bad, but as I said above it didn't break anything in the main plot (or if it did I didn't notice). And I have no objection to big space battles. I'd just rather have a plot behind the battle that makes some kind of sense.
At this point I'm actually hoping for retcons in ME3. I hate retcons, but ME is now in such need of fixing that they're practically a requirement.
Modifié par onelifecrisis, 05 juin 2011 - 03:28 .
#57
Posté 05 juin 2011 - 03:27
*flameshield on*
#58
Posté 05 juin 2011 - 03:28
Flame away!
#59
Posté 05 juin 2011 - 03:28
amcnow wrote...
leonia42 wrote...
amcnow wrote...
Khayness wrote...
amcnow wrote...
Careful. DA2 started out this way as well...
Like people shouting it will be rushed given that at the announcement they already had the release date pretty much fixed?
More like how the content of DA2 was lacking upon its release. You don't need a rushed release date to achieve this. DA2 just happened to be a victim of both.
I'm going to take a shot of tequila each time you remind us about how much you don't like DA2. Please pray for my liver.
DA2 failed expectations. I just don't want that to happen to ME3 as well. Ooops, I just did it again.
You don't want that to happen, but from what I'm understanding from youre posts you want it to happen.
#60
Posté 05 juin 2011 - 03:30
#61
Posté 05 juin 2011 - 03:32
Not sure what DA2 has to do with ME3 though. Differen teams. Different goals. Different approaches. Really, it's like comparing night to day.
Now excuse me while I look for a cheap bottle, not wasting the good stuff.
Modifié par leonia42, 05 juin 2011 - 03:33 .
#62
Posté 05 juin 2011 - 03:32
Modifié par Gterror, 05 juin 2011 - 03:35 .
#63
Posté 05 juin 2011 - 03:33
EDIT: Argh. Screw you leonia.
Modifié par MACharlie1, 05 juin 2011 - 03:33 .
#64
Posté 05 juin 2011 - 03:33
Can someone explain to me why it was so bad? Maybe I'm missing something...
#65
Posté 05 juin 2011 - 03:34
onelifecrisis wrote...
Overlord was bad, but as I said above it didn't break anything in the main plot (or if it did I didn't notice). And I have no objection to big space battles. I'd just rather have a plot behind the battle that makes some kind of sense.
At this point I'm actually hoping for retcons in ME3. I hate retcons, but ME is now in such need of fixing that they're practically a requirement.
Neither did Arrival.
#66
Posté 05 juin 2011 - 03:35
sumoaltus wrote...
I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.
Can someone explain to me why it was so bad? Maybe I'm missing something...
My guess? People don't like that Shepard is forced into a trial.
I'm fine with it. About time the consequences for Shepard's actions caught up to him.
Modifié par Someone With Mass, 05 juin 2011 - 03:36 .
#67
Posté 05 juin 2011 - 03:36
MACharlie1 wrote...
I fail to see how DA2 is relevant. Two different development teams. Two different games. Two different genres. Only that they are owned by EA/Bioware.
I've seen this said a lot, and it strikes me as incredibly... well... dumb. The two teams share resources, share ideas, share tech. It's no coincidence that DA2 featured an ME2-style dialogue wheel, complete with symbols to combat the dialogue-wheel complaints that had come from ME fans. Nor is it a coincidence that DA2 was built in the same modular fashion as ME2.
To put it in the shortest possible terms: it's not a coincidence that both games have "Bioware" on the front.
#68
Posté 05 juin 2011 - 03:36
Mesina2 wrote...
I find DA2 to be superior to DA:O for the most part.
*flameshield on*
Don't worry. I don't flame people for having an opinion. I don't agree with it, but you have every right to like it. I, myself, don't necessarily HATE DA2. I (and many people) just find DA:O to be a much better game. In the grand scheme of things, they both suffer from some of the same pitfalls (mainly bugs galore). DA:O provides us with a sort of outlet for alleviating some of these issues and subsequently making our experience much more enjoyable (toolset). DA2 is currently limited in this capacity. Should they decide to provide a proper toolset, I may change my opinion.
My rule of thumb: If the game doesn't live up to its hype, then release a toolset. Toolsets make everything better.
#69
Posté 05 juin 2011 - 03:36
sumoaltus wrote...
I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.
Can someone explain to me why it was so bad? Maybe I'm missing something...
Like many things in life, people expected more from it than it was. Because it was bridging DLC, they expected things to really tie up the ME2 plot and introduce the ME3 plot.. both things it accomplished, actually.
It wasn't my favourite DLC but it accomplished the job it was supposed to in terms of the story set-up.
#70
Posté 05 juin 2011 - 03:37
sumoaltus wrote...
I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.
Can someone explain to me why it was so bad? Maybe I'm missing something...
Because there were no choices? I dunno, I kinda liked Arrival, it wasn't as great as Lotsb but it certainly wasn't bad either.
#71
Posté 05 juin 2011 - 03:37
amcnow wrote...
My rule of thumb: If the game doesn't live up to its hype, then release a toolset. Toolsets make everything better.
Several mods designed to "enhance" nude models doesn't make things "better".
#72
Posté 05 juin 2011 - 03:38
Arrival wasn't bad in and of itself; it simply failed to live up to the same quality as its predecessor. That is to say, most people found it disappointing because they assumed LOTSB had set the standard for ME2 DLC, which it clearly did not.sumoaltus wrote...
I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.
Can someone explain to me why it was so bad? Maybe I'm missing something...
Modifié par Fiery Phoenix, 05 juin 2011 - 03:38 .
#73
Posté 05 juin 2011 - 03:39
Someone With Mass wrote...
sumoaltus wrote...
I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.
Can someone explain to me why it was so bad? Maybe I'm missing something...
My guess? People don't like that Shepard is forced into a trial.
I'm fine with it. About time the consequences for Shepard's actions caught up to him.
I still wouldn't mind a chance to go rogue and just don't show up at the trial. Most people will probably be dead after the reaper war anyway.
#74
Posté 05 juin 2011 - 03:39
Someone With Mass wrote...
onelifecrisis wrote...
Overlord was bad, but as I said above it didn't break anything in the main plot (or if it did I didn't notice). And I have no objection to big space battles. I'd just rather have a plot behind the battle that makes some kind of sense.
At this point I'm actually hoping for retcons in ME3. I hate retcons, but ME is now in such need of fixing that they're practically a requirement.
Neither did Arrival.
Oh come off it.
Relays can now be destroyed by mere asteroids - breaks the plot of ME1.
All along, the reapers had a Plan B that could have let them invade in mere days - totally destroys the plot of ME1 and ME2.
The Alliance are all of a sudden open to the idea that the reapers are a real threat - breaks the plot of ME2.
#75
Guest_yorkj86_*
Posté 05 juin 2011 - 03:41
Guest_yorkj86_*
leonia42 wrote...
amcnow wrote...
My rule of thumb: If the game doesn't live up to its hype, then release a toolset. Toolsets make everything better.
Several mods designed to "enhance" nude models doesn't make things "better".
Counter-Strike. Now go away, you're terrible.
Modifié par yorkj86, 05 juin 2011 - 03:42 .




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