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Im seeing plenty of signs that lead me to believe Mass Effect 3 will be a huge letdown


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#76
Someone With Mass

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onelifecrisis wrote...
I've seen this said a lot, and it strikes me as incredibly... well... dumb. The two teams share resources, share ideas, share tech. It's no coincidence that DA2 featured an ME2-style dialogue wheel, complete with symbols to combat the dialogue-wheel complaints that had come from ME fans. Nor is it a coincidence that DA2 was built in the same modular fashion as ME2.

To put it in the shortest possible terms: it's not a coincidence that both games have "Bioware" on the front.


Or not, judging by the ME team's Twitter fee.

They know little of each teams work.

#77
SalsaDMA

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sumoaltus wrote...

I don't understand why gamers keep reiterating the fact that Arrival was such a horrible disaster. I personally thought it was the best add-on yet.

Can someone explain to me why it was so bad? Maybe I'm missing something...


It was horribly written, with unbelievable plot machinations, incredible tacky "stealth mechanic" they had been better of not implementing at all and to top it off you had zero interaction in it.

They could have replaced the whole DLC with a short trailer and you would have been more entertained by that.

Did I leave anything out? :police:

#78
amcnow

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aridor1570 wrote...

amcnow wrote...

leonia42 wrote...

amcnow wrote...

Khayness wrote...

amcnow wrote...

Careful.  DA2 started out this way as well...


Like people shouting it will be rushed given that at the announcement they already had the release date pretty much fixed? :wizard:


More like how the content of DA2 was lacking upon its release.  You don't need a rushed release date to achieve this.  DA2 just happened to be a victim of both.


I'm going to take a shot of tequila each time you remind us about how much you don't like DA2. Please pray for my liver.


DA2 failed expectations.  I just don't want that to happen to ME3 as well.  Ooops, I just did it again.  Image IPB


You don't want that to happen, but from what I'm understanding from youre posts you want it to happen.


Then you're misinterpreting my posts.  I never said I wanted ME3 to fail.  I simply said ME3 being a letdown is not out of the realm of possibility.

#79
Gterror

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You guys really love to talk about old news eh?

#80
Someone With Mass

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onelifecrisis wrote...

Oh come off it.
Relays can now be destroyed by mere asteroids - breaks the plot of ME1.
All along, the reapers had a Plan B that could have let them invade in mere days - totally destroys the plot of ME1 and ME2.
The Alliance are all of a sudden open to the idea that the reapers are a real threat - breaks the plot of ME2.


Has nothing to do with ME1's plot. Nothing is indestructible.

And Hackett =/= the Alliance as a whole.

#81
Leonia

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yorkj86 wrote...

leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB


Several mods designed to "enhance" nude models doesn't make things "better".


Counter-Strike.  Now go away, you're terrible.


Care to clarify?

#82
BubbleSauce

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MDT1 wrote...

As official DA2-Hater TM I'd say be suspicious.
But I'll also say give it a chance it could be epic.


There done by two different teams, the failure of one will not effect the project of another.

#83
ramnozack

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The Big Bad Wolf wrote...

I expect everything to suck big time, just so when I do it, I will be completely impressed.


Thats my attitudeImage IPB

#84
amcnow

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leonia42 wrote...

DA2 didn't fail my expectations, I knew how it was going to be since I followed its development from the onset. If you were expecting more than that you have no one to blame but yourself. Game played exactly as advertised. Wasn't everyone's cup of tea, for sure, but it was never toted as "just like Origins/Baldur's Gate!"

Not sure what DA2 has to do with ME3 though. Differen teams. Different goals. Different approaches. Really, it's like comparing night to day.

Now excuse me while I look for a cheap bottle, not wasting the good stuff.


Where did I say it was falsely advertised.  Now you're just putting words into my mouth.

Anyways, I highly suggest the good stuff.  The cheap stuff may have you go down faster than a cheap date.

#85
Leonia

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amcnow wrote...

leonia42 wrote...

DA2 didn't fail my expectations, I knew how it was going to be since I followed its development from the onset. If you were expecting more than that you have no one to blame but yourself. Game played exactly as advertised. Wasn't everyone's cup of tea, for sure, but it was never toted as "just like Origins/Baldur's Gate!"

Not sure what DA2 has to do with ME3 though. Differen teams. Different goals. Different approaches. Really, it's like comparing night to day.

Now excuse me while I look for a cheap bottle, not wasting the good stuff.


Where did I say it was falsely advertised.  Now you're just putting words into my mouth.

Anyways, I highly suggest the good stuff.  The cheap stuff may have you go down faster than a cheap date.


Never said you said anything about advertising but seeing as I don't recognise your forum name from the old days of following DA2 development, I thought it safe to assume you bought into some of the PR and advertising gimmicks (or were just REALLY quiet during DA2 development). How else would you have heard of the game or known what to expect?

And no the expensive stuff is for special occassions. You haven't earned that yet. Though your lack of troll-ish language and general maturity has earned you a gold star. For now.

Modifié par leonia42, 05 juin 2011 - 03:49 .


#86
Ghost Warrior

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Someone With Mass wrote...

It'll be a let down regardless of what it does if you keep hyping yourself up with expectations that simply cannot be met.

Sad,but true. A lot of people have that problem,me included.

#87
onelifecrisis

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Someone With Mass wrote...

onelifecrisis wrote...

Oh come off it.
Relays can now be destroyed by mere asteroids - breaks the plot of ME1.
All along, the reapers had a Plan B that could have let them invade in mere days - totally destroys the plot of ME1 and ME2.
The Alliance are all of a sudden open to the idea that the reapers are a real threat - breaks the plot of ME2.


Has nothing to do with ME1's plot. Nothing is indestructible.

And Hackett =/= the Alliance as a whole.



Honestly, SWM, sometimes I think you're just a troll. But on the off-chance you are serious...

The indestructablity of the Mass Relays is rather central to ME1's plot. If a relay can be destroyed by an asteroid then it can certainly be destroyed by a supernova. That would mean no Mu relay, which would render Sarens entire plan and almost all of ME1's plot redundant.

Hackett is an Admiral. That's the highest rank there is, in case you didn't know.

And you didn't even reply to the biggest plot breaker - the maraculous new Plan B that makes everything that has happened so far in both games into a joke.

#88
amcnow

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MACharlie1 wrote...

I fail to see how DA2 is relevant. Two different development teams. Two different games. Two different genres. Only that they are owned by EA/Bioware.

EDIT: Argh. Screw you leonia. 


BioWare and EA are held accountable for both games nonetheless.  That's how it's relevant.

#89
upsettingshorts

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leonia42 wrote...

yorkj86 wrote...

leonia42 wrote...

Several mods designed to "enhance" nude models doesn't make things "better".


Counter-Strike.  Now go away, you're terrible.


Care to clarify?


yorkj86 is curiously trying to imply that BioWare modders would use any hypothetical Mass Effect 3 toolset to create a total conversion for the game that would be so much fun to play that EA would buy them out and release it as a full game.

Which is of course, nonsense.  The kind of mods you'd get from a ME toolset are exactly the same kinds you'd get for ME and DA now, which are in the Project section and on Dragon Age Nexus.  Most of those break down under aesthetic changes (including nude mods, but also including weapons and armor), minor gameplay changes, and "fixes" to allow the protagonist to have sex with anyone.

All nice and useful - at least to some folks - but hardly the stuff that turns a game from bad to good, unless a player has a very very specific gripe.  

#90
amcnow

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leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB


Several mods designed to "enhance" nude models doesn't make things "better".


This is the second time you've tried to put words in my mouth.  Where did I mention "enhanced" nude models?

#91
SalsaDMA

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onelifecrisis wrote...

Someone With Mass wrote...

onelifecrisis wrote...

Oh come off it.
Relays can now be destroyed by mere asteroids - breaks the plot of ME1.
All along, the reapers had a Plan B that could have let them invade in mere days - totally destroys the plot of ME1 and ME2.
The Alliance are all of a sudden open to the idea that the reapers are a real threat - breaks the plot of ME2.


Has nothing to do with ME1's plot. Nothing is indestructible.

And Hackett =/= the Alliance as a whole.



Honestly, SWM, sometimes I think you're just a troll. But on the off-chance you are serious...

The indestructablity of the Mass Relays is rather central to ME1's plot. If a relay can be destroyed by an asteroid then it can certainly be destroyed by a supernova. That would mean no Mu relay, which would render Sarens entire plan and almost all of ME1's plot redundant.

Hackett is an Admiral. That's the highest rank there is, in case you didn't know.

And you didn't even reply to the biggest plot breaker - the maraculous new Plan B that makes everything that has happened so far in both games into a joke.


I think the issue with relays is more: WHY ARE NOBODY GUARDING THE DARN THINGS???

If they are prone to blow up from asteroids, not only is it unlikely that a stray rock haven't hit the multitudes of relays there exists yet, but terroists would have had a field day with the things considered how unguarded they are.

#92
Guest_yorkj86_*

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leonia42 wrote...

yorkj86 wrote...

leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB


Several mods designed to "enhance" nude models doesn't make things "better".


Counter-Strike.  Now go away, you're terrible.


Care to clarify?


You don't know what Counter-Strike is?  Counter-Strike is one of the most famous FPS of all time, and it's certainly the most famous mod.  It was produced using the Half-Life toolset.

Just because douchebags can make nude mods using a game's modding toolset, doesn't mean that modding toolsets are useless, nor does it mean that modding itself is bad.

#93
Mr.House

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amcnow wrote...

leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB
More so "enchanced" nude mods :wizard:


Several mods designed to "enhance" nude models doesn't make things "better".


This is the second time you've tried to put words in my mouth.  Where did I mention "enhanced" nude models?

:P

#94
Leonia

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onelifecrisis wrote...

Someone With Mass wrote...

onelifecrisis wrote...

Oh come off it.
Relays can now be destroyed by mere asteroids - breaks the plot of ME1.
All along, the reapers had a Plan B that could have let them invade in mere days - totally destroys the plot of ME1 and ME2.
The Alliance are all of a sudden open to the idea that the reapers are a real threat - breaks the plot of ME2.


Has nothing to do with ME1's plot. Nothing is indestructible.

And Hackett =/= the Alliance as a whole.



Honestly, SWM, sometimes I think you're just a troll. But on the off-chance you are serious...

The indestructablity of the Mass Relays is rather central to ME1's plot. If a relay can be destroyed by an asteroid then it can certainly be destroyed by a supernova. That would mean no Mu relay, which would render Sarens entire plan and almost all of ME1's plot redundant.

Hackett is an Admiral. That's the highest rank there is, in case you didn't know.

And you didn't even reply to the biggest plot breaker - the maraculous new Plan B that makes everything that has happened so far in both games into a joke.


Oh boy it's someone who doesn't understand that the supanova didn't explode right on top of the relay but rather some where near it and the SHOCKWAVE knocked it off course. Not the same as throwing a super fast asteroid on a collision course. Hasn't this horse been beaten enough in almost every single Arrival thread? There was no retcon, deal with it.

Hackett is not the only Admiral.

The Plan B didn't exist during ME1, it's really plan C if you want to get technical. The Reapers have always been moving towards the galaxy through dark space.

Modifié par leonia42, 05 juin 2011 - 03:56 .


#95
SalsaDMA

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yorkj86 wrote...

leonia42 wrote...

yorkj86 wrote...

leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB


Several mods designed to "enhance" nude models doesn't make things "better".


Counter-Strike.  Now go away, you're terrible.


Care to clarify?


You don't know what Counter-Strike is?  Counter-Strike is one of the most famous FPS of all time, and it's certainly the most famous mod.  It was produced using the Half-Life toolset.

Just because douchebags can make nude mods using a game's modding toolset, doesn't mean that modding toolsets are useless, nor does it mean that modding itself is bad.


if the publishers can use the lack of tools to market dlcs they would otherwise have been unable to market, they might see it as a bad thing.

The rest of us, ofc, just think they are moneypinchers...

#96
Ghost Warrior

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onelifecrisis wrote...



And you didn't even reply to the biggest plot breaker - the maraculous new Plan B that makes everything that has happened so far in both games into a joke.

I see why you would think that,but it's not true. It's not a joke,they had plan A (go through the Citadel) which was much better than the plan B,but once Sovereign failed,it was time for plan B. Simple.

#97
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SalsaDMA wrote...

if the publishers can use the lack of tools to market dlcs they would otherwise have been unable to market, they might see it as a bad thing.

The rest of us, ofc, just think they are moneypinchers...


That's an argument against abusive use of DLC, not an argument against the inclusion of modding toolsets.

#98
Leonia

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yorkj86 wrote...

leonia42 wrote...

yorkj86 wrote...

leonia42 wrote...

amcnow wrote...
My rule of thumb:  If the game doesn't live up to its hype, then release a toolset.  Toolsets make everything better.  Image IPB


Several mods designed to "enhance" nude models doesn't make things "better".


Counter-Strike.  Now go away, you're terrible.


Care to clarify?


You don't know what Counter-Strike is?  Counter-Strike is one of the most famous FPS of all time, and it's certainly the most famous mod.  It was produced using the Half-Life toolset.

Just because douchebags can make nude mods using a game's modding toolset, doesn't mean that modding toolsets are useless, nor does it mean that modding itself is bad.


I am aware of it, I am unware of its relevance to ME. Have you seen the mods made with the DA Toolset? How many of them have turned Origins into some amazingly godlike new game? 

Never said modding was bad. Just said it isn't a magical cure to fix all game ailments.

#99
Someone With Mass

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onelifecrisis wrote...
And you didn't even reply to the biggest plot breaker - the maraculous new Plan B that makes everything that has happened so far in both games into a joke.


That's because if they enter through the Alpha relay, they'll attract attention, and the galaxy would most likely retaliate. If they enter through the Citadel relay and take control over the relay network, they can cutoff everyone, and the races would be sitting ducks. Not to mention that they can cause confusion and buy themselves time if they kill the leaders (the Citadel Council).

Since the Citadel relay was denied, they simply went through with plan B.

And really, they've been performing the cleansing cycle for millions of years. The thought of them not thinking of a backup plan in case the first one doesn't work in all those years is laughable.

#100
lazuli

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sympathy4saren wrote...

I call everything like I see it. I know many are pumped for this game, but initial perception for me is causing worry. It's obvious that there needs to be more seen to make any further judgment, but from all details I have so far, I am worried about ME3. AS a result, I naturally find myself posting less and less in this forum.

Am I alone in this?


Not to be mean, but hearing that you will be disappointed puts a big grin on my face.  I greatly enjoyed ME2.  You didn't.  If ME3 is as disappointing to you as ME2 was, I'm sure I'll love it.