Manic Sheep wrote...
More options and shops restocking with new stuff yes.
The lack of variety of equipment is a problem but you don't need to bring back looting tons enemies for randomly generated equipment and a carry around inventory to fix that. What we had in ME1 was pretty pointless IMO.
It may technically have had tons of different armour and weapons but most if it was just different levels of the same thing and even between the different types of armour and weapons 2 or 3 of each type might have been viable. There was often a clear winner in terms of what was better and they didn't play that differently. While its fine to have some special harder to get gear (tho you should have to work for it, not get it of a chance based thing) you have to be carefull not to make it too OP. it’s pointless having so many types if there is no real choice involved and one type invalidates all the others.
Mods where what change things in ME1 and ME3 apparently has those back instead of the just having no trade off upgrades like in ME2 so that should add depth back into equipment customisation. If you add mods that actually come with tradeoffs like ME1, a variety of different viable equipment that actually feels different to use and force players to pick their equipment at the start of a mission based on what you think you will be fighting instead of having it all there and able to be switched out whenever it should add much more depth to combat and preparation.
I disagree with part of what you said with regards to tradeoffs.
Gradually upgrading equipment to superior sets over the course of the game is a tried-and-true approach to RPG. It doesn't have to be all at once, and I agree with you that you should have to work for it rather than just having it fall in your lap, but I'm a big fan of gradualling improving a player's equipment as part of the reward system for playing a game.
Look at KOTOR as an example. Sure, you have to work your butt off to get your first light saber, but frankly, light sabers - and Jedi - are superior to just about anything else in the game. And that's a good thing! It fits the lore!
But that doesn't mean that you shouldn't have access to some very decent "Tier 2" type equipment just from shops. It can be hideously exensive and make you save your credits up like Scrooge McDuck to acquire, but that's also a tradeoff. Maybe it means that you go with some subpar equipment for a little while as you're saving in the hopes of getting that equipment early?
With drops, I view this as a realism thing. It's not realistic that enemies not have equipment that drops.
Now, I can see the issue with not wanting to have people be walking emporious and carrying an absurd amount. So solve this by placing some severe limits on carrying capacity. If I want to check every enemey I come across on the off-chance that I roll a natural 100 on a D100 dice and get an awesome drop, then that's my way of playing the game. Others might choose not to bother checking each and every corpse after they kill someone.
OR...maybe add timers to quests that limit the amount of time you have for rifling the dead of their belongings.
There's plenty of ways you can include enemies dropping loot without sacrificing momentum.
Modifié par BeefoTheBold, 05 juin 2011 - 10:46 .