Aller au contenu

Photo

Bioware, Is the PC version of ME 3 Save? Discuss.


  • Veuillez vous connecter pour répondre
91 réponses à ce sujet

#26
Chromie

Chromie
  • Members
  • 9 881 messages

javierabegazo wrote...

Aurellia wrote...

Crash to Desktop


Well that sounds like a nightmare. Is this something that happens to everyone or just an uncommon bug?

In any case, I plan to play ME3 on the Xbox, but I hope they take advantage of the PC interface for the PC release. Mouse and Keyboard function very differently from a controller, and while some elements from both fit good together, some are very distinct.



Every single time I drag my powers that happens. I have to CTD once reload my game and then I can move my powers it has to be fixed for me.

#27
Kusy

Kusy
  • Members
  • 4 025 messages
Image IPB

I will just leave this here... don't mind me.

#28
orbit991

orbit991
  • Members
  • 511 messages
They are on a console train so the PC will be just a halfhearted port, five year old graphics, limited amount of save slots(loved that on a terabyte drive) and console controls. No biggie I'll play it on my 360 but there is no point in getting a PC version.

#29
Darkhour

Darkhour
  • Members
  • 1 484 messages

Fixers0 wrote...

Just as the title says.

As we all know, there has been a lot of discussion on the subject of PC Gaming,  theer is some postive new but unfortunatly also  some of negative news about PC gaming to be seen.

So...

Do you think the PC version will get the same amount of attention as the other platforms? and that it will be well ajusted for the PC players ? or do you think it will be a Console port, with missing features and akward controls?

Further more, are there any suggestions or improvements that can be made to the PC version, got something interesting or inovative post it here.

 


Image IPB

Bioware doesn't give a damn about PC gamers.

#30
onelifecrisis

onelifecrisis
  • Members
  • 2 829 messages

javierabegazo wrote...

Aurellia wrote...

Crash to Desktop


Well that sounds like a nightmare. Is this something that happens to everyone or just an uncommon bug?

In any case, I plan to play ME3 on the Xbox, but I hope they take advantage of the PC interface for the PC release. Mouse and Keyboard function very differently from a controller, and while some elements from both fit good together, some are very distinct.



I've played ME2 on three different PCs and it happens on all of them. It only happens if I try to re-arrange my powers mid-mission, so the work-around is to only assign powers to the shortcut bar at the start of a mission and then never re-arrange them after that. Sometimes, though, I need to re-arrange things mid-mission, so when that happens I have to save, exit to menu, then reload my game before re-arranging the bar, otherwise I get a guaranteed CTD. I've worked as a software developer for 13 years. My GF is has worked in software QA for 10 years. So I think I have an idea what I'm talking about when I say that this is the sort of bug that should be picked up by the most basic kind of test scripts.

As if that and the previous issues mentioned weren't enough evidence of a port, a prompt for X-Box buttons is sometimes visible in the galaxy map on the PC.

I have a very hard time believing that the PC version is anything but a port. The talk of "concurrent development on different platforms" smacks of PR BS. Fortunately, games made with the Unreal Engine tend to port quite well to PC and ME2 was no exception. The shortcut bar problem could be worked around, and the other issues are all minor cosmetic UI problems. It'd just be nice if the ME3 port had that little bit of extra effort put into it to get rid of such minor niggles.

#31
Anihilus

Anihilus
  • Members
  • 321 messages
ME2 didn't seem like a port.

#32
JamieCOTC

JamieCOTC
  • Members
  • 6 340 messages

javierabegazo wrote...

Aurellia wrote...

Crash to Desktop


Well that sounds like a nightmare. Is this something that happens to everyone or just an uncommon bug?

In any case, I plan to play ME3 on the Xbox, but I hope they take advantage of the PC interface for the PC release. Mouse and Keyboard function very differently from a controller, and while some elements from both fit good together, some are very distinct.



It happens to me at least a couple of times each time I play.  I have heard of others talking about this bug as if it were fairly common. 

Overall, the PC2 port is pretty good, but I still had to remap a few of the keys for personal prefrence.  I guess my biggest concern is how Shepard's new abilities, roll, jump, blind fire, etc will be implemented on the PC.

Modifié par JamieCOTC, 05 juin 2011 - 11:27 .


#33
Tup3x

Tup3x
  • Members
  • 3 526 messages
Low res textures, forced to watch loading screens even if things have loaded ages ago and dated DX9. That is going to happen. It already happened in ME2. Hated the lack of crouching. Controls were too dumbed down for PC.

#34
Guest_m14567_*

Guest_m14567_*
  • Guests

JamieCOTC wrote...
<snip>

It happens to me at least a couple of times each time I play.  I have heard of others talking about this bug as if it were fairly common. 

Overall, the PC2 port is pretty good, but I still had to remap a few of the keys for personal prefrence.  I guess my biggest concern is how Shepard's new abilities, roll, jump, blind fire, etc will be implemented on the PC.



Yeah, I have to agree, I'm guessing these actions will be context sensitive (or whatever the right term is) and buttons on a gamepad will be overloaded based on the different contexts?  If it is a straight port I hope the ability to mod the keys will remain.

Modifié par m14567, 05 juin 2011 - 11:57 .


#35
Guest_m14567_*

Guest_m14567_*
  • Guests
Whoops, DP

Modifié par m14567, 05 juin 2011 - 11:56 .


#36
ScepticMatt

ScepticMatt
  • Members
  • 484 messages
ME1:
HUD, Menu and Interface functional and fast to use. Gameplay a bit sup-par with 'floaty' controlls.

In ME2:
The CTD described happened to me all the time. The HUD, Menu and Interface were terrible for PC. Clicking through the weapon loadout, terminal messages and upgrade menus was a unnecessary chore. Blurry textures, but very nice performance optimized. Gameplay was fine.

What I hope for in ME3

  • Keybind as much as possible to different keys. Direct access to weapons, powers, journal etc.
  • PC Interface. Make as much options directly accessible as possible. (As in, no menus to click through)
  • Higher Resolution Textures.
  • Faster Loading
  • Unlimited Saves
Matt

Modifié par ScepticMatt, 06 juin 2011 - 12:27 .


#37
Kusy

Kusy
  • Members
  • 4 025 messages
Mass Effect felt like a port whenever the gameplay stopped and you had to use menus. It's like whoever ported it was too bussy thinking about PC gamers using a mouse and forgot that we also have a goddamn keyboard. ME1 had perfect menu navigation (galactic map too) and suddenly ME2 had it terrible.

#38
ScepticMatt

ScepticMatt
  • Members
  • 484 messages
Well said Kusy

#39
Cheesy Blue

Cheesy Blue
  • Members
  • 1 381 messages

Mr.Kusy wrote...

Image IPB

I will just leave this here... don't mind me.


lol, until people stop making games for your platform. Considering that the PC is 10% of the gaming market and dropping. Sorry, but I had to retaliate (my main platform being 360 and all).


Bring on the flames ****es! I have a fire extinguisher!

Modifié par Cheesy Blue, 06 juin 2011 - 02:05 .


#40
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
As long as it's as good as the PC version of ME2 I'm happy.

#41
Anihilus

Anihilus
  • Members
  • 321 messages
Well for the roll jump, blind fire, etc. I'm not too worried... plenty of keys on a keyboard after all.

#42
orbit991

orbit991
  • Members
  • 511 messages

Cheesy Blue wrote...

Mr.Kusy wrote...

Image IPB

I will just leave this here... don't mind me.


lol, until people stop making games for your platform. Considering that the PC is 10% of the gaming market and dropping. Sorry, but I had to retaliate (my main platform being 360 and all).


Bring on the flames ****es! I have a fire extinguisher!


No need to flame you just pulled that out of your rear. In Europe PC is the most popular platform, here in the States I doubt its just 10% considering all the laptops and home computers. It's not like you need anything powerfull to play most of the 6 year old tech console ports. I get both versions sometimes, 360 for trip portability and PC for general gaming.

#43
Khayness

Khayness
  • Members
  • 6 839 messages

ScepticMatt wrote...

What I hope for in ME3

  • Unlimited Saves

Damn, forgot that, it really sucks to have so few saves. I really hope they remove the limit this time around.

#44
Kandid001

Kandid001
  • Members
  • 719 messages
There are many things repeated in the forums:

1. Direct keyboard shortcuts to access menu elements like squad or journal screens instead of pressing Esc every time.
2. Decent mouse behavior, without acceleration or lag.
3. It shouldn't require crazy rituals like dropping virgin blood on our forehead under a full moon to tweak the .ini files. I still don't know why Coalesced.ini had to have a precise file size. I mean mod support is one thing, but TWEAKING a PC game (especially if it uses Unreal Engine 3. should not require third party programs like a file size changer.
4. Smooth and natural menu usage, like double clicks and scrolling with mouse wheel, and a good user interface.
5. While it doesn't make sense to demand super crisp high end graphics for the PC version of a multiplatform game, there should be consistency i.e. a character with a good looking face should not have clothes with 8 pixels.
6. Separate keybinds for storm, cover and use (i.e. no unified keys just because Haxbox controller doesn't have enough buttons).

Not so unreasonable methinks.

Da Mecca wrote...

Nice Arcanum pic.


Indeed, it's good to see some love for a classic.

Modifié par Kandid001, 06 juin 2011 - 05:12 .


#45
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages

Ringo12 wrote...

javierabegazo wrote...

Aurellia wrote...
Crash to Desktop

Well that sounds like a nightmare. Is this something that happens to everyone or just an uncommon bug?
In any case, I plan to play ME3 on the Xbox, but I hope they take advantage of the PC interface for the PC release. Mouse and Keyboard function very differently from a controller, and while some elements from both fit good together, some are very distinct.

Every single time I drag my powers that happens. I have to CTD once reload my game and then I can move my powers it has to be fixed for me.


The CTD happens when you try to rearrange the power bar, after you have used any power listed in it. Doesnt matter if its Pull, Throw, Warp, or even just an ammo power, it will still crash.
Golden Rule: Treat it like your weapons and armour. Set it up the way you need it at the start of the mission, and not as an afterthought.

Modifié par Bogsnot1, 06 juin 2011 - 05:32 .


#46
CroGamer002

CroGamer002
  • Members
  • 20 672 messages

Fredvdp wrote...

That's what they said about ME2 but even if they developed both versions at the same time, ME2 on PC felt like a rushed port. Just look at all the things wrong with the PC version:


Rushed port?
What the hell are you talking about?

Texture clipping on the Presidium and Tuchanka


Never happen to me.
That's probably an issue with your PC.
Also PC graphics are superior to both XBox 360 and PS3 version.

Missing skybox in Archangel loyalty mission combined with ghosting effects


I give you that one but that's only graphical glitch that happens all the time on PC.

No menu shortcuts


Just press Esc and click other menu. Very easy and still quick.

No double clicking in menus


I don't remember any game where I can double click but RTS's.

No mouse wheel scrolling in menus


I give you that one too but not really a big loss.

Last-gen low resolution body textures


Turn on AA on max. You can hardly notice that then.

Buttons in 'mission complete' menus that don't do anything and where obviously leftovers of the console version


wut?

Demiurge did a much better job with the ME1 port. It had some big flaws as well, but at least they got gameplay and the user interface right.


We still have hotkeys for powers and even for weapons, real time squad command is better, scanning is better on PC, UI is pretty much same, graphics are better and no texture pop ups in ME2 that Demiurge didn't even attempt to fix in ME1.


Demiurge didn't do much better in UI and in graphics Bioware takes the cake.
Also what about the gameplay? You said nothing about that.

#47
CroGamer002

CroGamer002
  • Members
  • 20 672 messages

orbit991 wrote...

They are on a console train so the PC will be just a halfhearted port, five year old graphics, limited amount of save slots(loved that on a terabyte drive) and console controls. No biggie I'll play it on my 360 but there is no point in getting a PC version.


Have fun with Adept and Engineer.

Modifié par Mesina2, 06 juin 2011 - 05:40 .


#48
Khayness

Khayness
  • Members
  • 6 839 messages

Mesina2 wrote...

I don't remember any game where I can double click but RTS's.


You haven't played many games on the PC then.

Last game I've played is Assassin's Creed 2, and double clicking is doing fine and dandy.

So did in ME1. :wizard:

Modifié par Khayness, 06 juin 2011 - 05:48 .


#49
True Zarken

True Zarken
  • Members
  • 656 messages

Kandid001 wrote...

There are many things repeated in the forums:

1. Direct keyboard shortcuts to access menu elements like squad or journal screens instead of pressing Esc every time.
2. Decent mouse behavior, without acceleration or lag.
3. It shouldn't require crazy rituals like dropping virgin blood on our forehead under a full moon to tweak the .ini files. I still don't know why Coalesced.ini had to have a precise file size. I mean mod support is one thing, but TWEAKING a PC game (especially if it uses Unreal Engine 3. should not require third party programs like a file size changer.
4. Smooth and natural menu usage, like double clicks and scrolling with mouse wheel, and a good user interface.
5. While it doesn't make sense to demand super crisp high end graphics for the PC version of a multiplatform game, there should be consistency i.e. a character with a good looking face should not have clothes with 8 pixels.
6. Separate keybinds for storm, cover and use (i.e. no unified keys just because Haxbox controller doesn't have enough buttons).

Not so unreasonable methinks.


This is all the PC specific features I want for the ME3 PC version. Is it so hard to do?

I would also love AMD Eyefinity or Nvidia Surround but I doubt that. But I just know it'll be a port again, an alright port but a port none the less. DICE and CD Project Red keep making those PC games for me please! ^_^ They're developers after my own heart, haha. :P

Modifié par True Zarken, 06 juin 2011 - 05:59 .


#50
CroGamer002

CroGamer002
  • Members
  • 20 672 messages

Khayness wrote...

Mesina2 wrote...

I don't remember any game where I can double click but RTS's.


You haven't played many games on the PC then.

Last game I've played is Assassin's Creed 2, and double clicking is doing fine and dandy.

So did in ME1. :wizard:


It's been a while when I played AC2 but I don't remember ever double clicking there.


Also I just remember that you double click when buying stuff. So my bad there is.
But since there's no real store mechanic in ME2 then who cares.