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Bioware, Is the PC version of ME 3 Save? Discuss.


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#51
KainrycKarr

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I have to be honest; for the most part, you people are big babies. Being able to completely revamp my game via tweaking the .ini files more than compensates the rare graphical glitch here and there.

And double-clicking? Shortcut menus? Are you people really so lazy that those are anything but trivial issues for you?

I'll say it again; as long as the "port"( a term I use loosely here, I honestly feel PC is still superior even with all its "faults") for ME3 is as good as the ME2 "port", I will be satisfied.

#52
CroGamer002

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^Well just separate cover, use and sprint key and I'll be more then happy as well with controls.

#53
True Zarken

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Mesina2 wrote...

^Well just separate cover, use and sprint key and I'll be more then happy as well with controls.


That could work :P

#54
elitecom

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orbit991 wrote...
They are on a console train so the PC will be just a halfhearted port, five year old graphics, limited amount of save slots(loved that on a terabyte drive) and console controls. No biggie I'll play it on my 360 but there is no point in getting a PC version.


There's one thing you really have to understand though, you can't have Crysis on a 360. Mass Effect 3 is built with 360 hardware in mind, if Bioware was to take complete advantage of the newest PC hardware on the market, and make the PC version's areas greater, with better graphics and details(basically a completely different version which looks better and it has greater levels and areas) the Xbox 360 and PS3 players will complain that they don't get the same thing. It all comes down to that. One just have to manage to deal with that.

Things aren't all that bad though, the PC version always looks better than the other ones, and of course the mouse and keyboard offers superior precision and aiming.

However things such as limited amount of save slots is a thing which could be improved in Mass Effect 3, same with menu shortcuts, that I agree with.

#55
ShadowSplicer

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I love how the PC gamers like to call us the "console boat". As if we all decided the console was better, of course we know the PC is trillions times better, but we just don't have that kind of money to throw around. You know how much a quality gaming rig costs? Quite a lot for most people. I guess my point here is that it doesn't really matter, it's all a matter of money. And as for the actual topic, just think of it this way: Bioware could have made The Old Republic an MMO with AoC caliber graphics, but instead they went and made it more of the animated style. It's the same thing (although to a hugely lesser extent) here. Sure they could have, but then, that's less people able to experience it. Better to do that than not at all. Either way, this topic is a bit silly if you ask me.

#56
Khayness

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Mesina2 wrote...

Also I just remember that you double click when buying stuff. So my bad there is.
But since there's no real store mechanic in ME2 then who cares.


Try loading in ME2 with doubleclicks.

#57
Techlology

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PC version needs much higher res textures. :(

#58
Kusy

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Consoles are made for platformers and action games like Arkham and Assassin's Creed series, that I play on my PS3. However for superior graphics, better experience and controlls I use my PC (lol, shooters and FPS on a console... pleeeease).

Recently I read an interesting article, actualy it didn't reveal anything new to me but was insightfull... consoles are ruining video game industry. Games instead of developing further and being more interesting are just reproduced, made exacly the same with sub par graphics, short gameplay time and horrid controlls because of consoles. While every new laptop you can buy right now outcomputers both PS3 and xcrate360, not mentioning normal PC units that are two generation of being nextgen to the curentgen of consoles... even better - even when the console nextgen will be released (hopefully late 2012 or early 2013) the PC will already be ahead on the toppic of hardware.

Consoles do not provide any advantage over personal computers, I never heard a game being developed ON a console - you can't even make a game without a PC. Game chests are close to looking retro when you look at what the newest Unreal engine can do with graphics. People who own a console but don't have any kind of computer are a minority thus I don't understand why developers and publishers decide to halt the evolution of their own craft by concentrating development on those. And don't give me the "PC has pirates" because that's the worst cliche there is.

PC gaming master race.

#59
Khayness

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Mr.Kusy wrote...

Consoles do not provide any advantage over personal computers,


Step 1. - Get a fixed hardware
Step 2. - Easier developement
Step 3. - ??????
Step 4. - Profit

The only advantages on the recieving end are: cheaper [not by that much mind you, subscription fees and more expensive games, additional costs like new hardware parts (seriousy, they dare to ask you that much money for a few gigs when you can get TERRAS for PC cheaper?!) and repair costs, so think for the long run, you don't have to buy a PC every 2 years, thats a myth], you don't have to put effort into installing (your fingers might fall off) and you can lay back on the couch while playing (the ultima ratio).

#60
Ahriman

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Old song.
They called ME2 'multiplatform' but it looks more like a port than an actual port though. I hope Bioware realise it.

Mr.Kusy wrote...
 People who own a console but don't have any kind of computer are a minority thus I don't understand why developers and publishers decide to halt the evolution of their own craft by concentrating development on those.

Majority has some kind of computer, but it may be even worse from technical side of view. Xbox market is bigger than PC's one, so there is nothing strange in concentrating on it.

#61
Kusy

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Wizz wrote...
Majority has some kind of computer, but it may be even worse from technical side of view. Xbox market is bigger than PC's one, so there is nothing strange in concentrating on it.

It's a closed cycle.
Xbox market is bigger > more games are developed on Xbox > Xbox has more games > Xbox market is bigger.
Grand Theft Auto IV was the worst port I have ever seen in a AAA title and yet when I run it on the lowest settings (except for the 1920x1080) it looks better than on a console. That does tell something.

Ok, I understand that thre are many people who have computers that are older and use them for internet surfing and playing sapper... but every machine manufactured after 2009 will have better insides than a console. We are getting close (if that barier even still exist) to notebooks that can handle console ports.

Modifié par Mr.Kusy, 06 juin 2011 - 10:55 .


#62
ScepticMatt

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I forgot this one:

2. Decent mouse behavior, without acceleration or lag.



P.S: 'PC gaming is dying' is simply not right - It has weakend in the US, but growing strongly Worldwide.
So don't bring that up in every PC thread please.  

http://www.rockpaper...-revenue-up-20/

Modifié par ScepticMatt, 06 juin 2011 - 12:24 .


#63
True Zarken

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Wasn't it one of the staff members who worked on Fable 3 that said second hand game sales hurt their profits far more than any pirate could because a pirated game doesn't automatically = a lost sale, instead it means they get a chance to play it and if they like it they will support it by buying it and if not tough?

Then again he forgets the giant douches who just refuse to buy a game and not support the developer. I know several and it is infuriating.

Modifié par True Zarken, 06 juin 2011 - 12:37 .


#64
Kandid001

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Peeps, let's not turn this into a piracy debate, and focus on the features of ME3 PC.

#65
ScepticMatt

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 ^Yep: http://www.eurogamer...-than-pc-piracy

#66
True Zarken

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Kandid001 wrote...

Peeps, let's not turn this into a piracy debate, and focus on the features of ME3 PC.


What Kandid001 said. ;)

#67
MDT1

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ScepticMatt wrote...

 ^Yep: http://www.eurogamer...-than-pc-piracy


This.
I even go one step further and say piracy is no problem at all, because pirates are no potentional customer in 95% of the cases, as they would just never play it if there is no pirated version and on the other hand there are people who actually buy a pirated game afterwards if it was realy good.
I said for years that all this DRM nonsense was invented to make resales and borrowing of legal copys less attractive as it actually never prevented pirates from cracking it.
("If I buy a resold copy I have to phone customer support eacht time etc...)
Also DRM will become less important in the future as companies found a better way to make reselling less attractive,  DLC.

On topic: After DA2 I'll say we just have to wait and see, but I'm quite optimistic PC player considering ME3.

Modifié par MDT1, 06 juin 2011 - 01:16 .


#68
Fredvdp

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Mesina2 wrote...


No menu shortcuts


Just press Esc and click other menu. Very easy and still quick.

No double clicking in menus


I don't remember any game where I can double click but RTS's.


Last-gen low resolution body textures


Turn on AA on max. You can hardly notice that then.

Buttons in 'mission complete' menus that don't do anything and where obviously leftovers of the console version


wut?

I know I can press escape to access the journal but you have to take two steps where only one should be enough. Every bioWare RPG I played had menu shortcuts and it's quite important to me that I can quickly jump to another menu with a single button.

About the double-clicking, I give you an example from ME1. If you want to buy or sell something from a store you just double-click it. In ME2 you can't double-click anything. It's always single-click X, then move your mouse all the way to the "ok" button and single-click again.

Changing AA doesn't upgrade textures. It removes jaggies.

About the mission complete menu, there's this list in the mission report of all the minerals you found and experience you gained. At the bottom of this list there's a 'close menu' button that doesn't do anything. I assume this is where Xbox gamers press A. PC gamers actually have two buttons to close that menu of which only one works.

I also forgot galaxy map navigation in my list. In ME1 you could zoom out by pressing right click. Now you have to move your mouse all the way to the back button and click it. I know I sound incredibly lazy but you have to click everything in this game after years of UI innovation. If I have shortcuts in KotOR, Dragon Age and ME1, why not in ME2?

I didn't comment on other gameplay because that's perfectly fine. I think that gameplay team messed up big time with the user interface, which is a downgrade from what Demiurge did and what BioWare did with other games. Overall I think Mass Effect 2 is a great game and my second afvourite game of all-time, but the user interface is flawed and I hope bioware received my feedback. Perfection lies in the small things so if ME3 has menu shortcuts, double clicking and mouse wheel scrolling, I honestly believe that would make ME3 more enjoyable than ME2.

Modifié par Fredvdp, 06 juin 2011 - 01:27 .


#69
TUHD

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PC Graphics superior? Pardon? It is goddamn bad. Every time I do an mission with the Firewalker, it looks like I am using Lego to carry my Shephard around! (I am using an LCD screen at 1920x1080 and highest graphical resolution). I am also seeing about every pixel at the loading screens (urgh!), and there a few other issues that prove the PC-version is NOT optimalised for the PC.

Also, I thoroughly dislike the 'open menu, open journal (for example)' way it works. That is NOT the way it is normally handled on the PC, except for console ports that are lazily done. Why could ME1 get quickkeys for accessing the journal, character sheet etc, and they left it out at ME2, completely. I can't even find an .ini that deals with keybindings like that (so nevermind ingame). While it are easy things to do, anyone with some programming skills and access to the source code could code it in within a few hours, tops....

Modifié par TUHD, 06 juin 2011 - 01:52 .


#70
ScepticMatt

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Thanks to the Unreal Engine, the game is well optimized. But I agree that it doesn't have advanced lightning, meshes, physics and textures or other graphical settings to push better PCs.

And as I said, I completely agree with all interface comments. It just seems so easy to fix, and was done fine in ME1 and earlier Bioware games. A shame and I hope that with EAs PC push of late they take the port seriously this time.

#71
BubbleSauce

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I haven't seen any negative affects on mass effect 2 as a result of being a console port, and I actually think that demiurge studios did a great job with the console port of mass effect 1

#72
cbutz

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I am not worried. I have ME 2 for the PC and my brother has the Xbox version. The PC version plays great and even has less loading time than the Xbox version. Also I find I play/aim better on the PC than the Xbox...never did get the hang of console shooter controls.

#73
Tripedius

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Cheesy Blue wrote...

Mr.Kusy wrote...

Image IPB

I will just leave this here... don't mind me.


lol, until people stop making games for your platform. Considering that the PC is 10% of the gaming market and dropping. Sorry, but I had to retaliate (my main platform being 360 and all).


Bring on the flames ****es! I have a fire extinguisher!


World of Warcraft almost invalidates that statement by it's self. PC gaming is still the bigest market out there. The scary bit though is that a game like Farmville creates more revenue than all EA games put together. If something is going to kill serious pc games it will be facebookgames.
Console gaming in itself is quite big but you also have to consider the fact that there are 3 platforms available and while PS3 and Xbox games tend to cross over, Nintendo games rarely do. So making one game for the pc creates a lot more potential revenue than making a game for any of the other platforms. Hence PC gaming is still alive and kicking. It's just one of those things everybody will declare extinct now and again but it will probably never die (but it in the future it will probably all be integrated into everything).

Also see link about pc gaming bussiness opportunities in 2010:

http://software.inte...-its-pc-gaming/

#74
orbit991

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elitecom wrote...

orbit991 wrote...
They are on a console train so the PC will be just a halfhearted port, five year old graphics, limited amount of save slots(loved that on a terabyte drive) and console controls. No biggie I'll play it on my 360 but there is no point in getting a PC version.


There's one thing you really have to understand though, you can't have Crysis on a 360. Mass Effect 3 is built with 360 hardware in mind, if Bioware was to take complete advantage of the newest PC hardware on the market, and make the PC version's areas greater, with better graphics and details(basically a completely different version which looks better and it has greater levels and areas) the Xbox 360 and PS3 players will complain that they don't get the same thing. It all comes down to that. One just have to manage to deal with that.

Things aren't all that bad though, the PC version always looks better than the other ones, and of course the mouse and keyboard offers superior precision and aiming.

However things such as limited amount of save slots is a thing which could be improved in Mass Effect 3, same with menu shortcuts, that I agree with.


Others have done it and I wish Bioware would actually showcase their talent by making something visually spectacular insted of coding for six year old tech first. Sort of like Hollywood studios make a couple great films per year to showcase their talent in a sea of mediocrity. ME series should have been that game, it is decent looking especially the club scene in ME2, but it could have been stunning if made for decent PC hardware first. As is there is not much difference between the PC and 360 versions, textures were a bit sharper, most notable to me was the shadows and lighting. Now, if we had new consoles, I wouldnt care much what platform they start with.

#75
Locutus_of_BORG

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Bachi1230 wrote...

Most likely console port, ME 2 was, which is evident with how the game is broken into sections (With the xbox needing multiple disks). I'm mixed about this mainly because it takes away the freedom of doing whatever you want whenever but it does help keep the story structured.

Do I think that if it's a console port it will ruin the game? no. Do I think it should be a console port? no. Will it be a console port? most likely yes.

If ME2 was "just a port", then I'll say that PC'ers will be pretty golden. PC gamers got the long end of the stick with ME2 by quite a bit.