Anyone else hate the effective range of the shotgun? I was just playing my VG a wee bit ago and the scatter gun is probably the most unrealistic thing about ME. I can accept the biotics and techs, but that scattergun is blah. Maybe I am ranting, but come on..... anyone that has experienced the shottie knows you can get 40 - 70 yards depending on choke and the shell.
ME2's scattergun is sporting 5 - 10 feet of effective range. I don't get it, everything advanced in wep technology except the scattergun.
Umm....BW, can we do something about the effective range of the scatter gun?
Débuté par
Samurai_Wahoo
, juin 05 2011 08:18
#1
Posté 05 juin 2011 - 08:18
#2
Posté 05 juin 2011 - 08:22
I think it has to do with the relatively small scales of the battlefields, honestly in real life there would never have been a reason to use a sniper rifle. As ME3 promises larger battlefields, hopefully the shotties might get a a larger range ala ME1
#3
Posté 05 juin 2011 - 08:25
Vanguards have Charge; the others can use the GPS (if they have the dlc) = problem solved 
Range is not realistic but it works wonders to give shotguns their flavor. They are my favorite weapons because you need to work to get the most out of em. You're sacrificing your safe cover spot for a massive damage boost - a fair trade imo, and really satisfying when it works. I prefer the ME2 approach over a more 'realistic' one in which shotguns are sniper rifles without a scope
Range is not realistic but it works wonders to give shotguns their flavor. They are my favorite weapons because you need to work to get the most out of em. You're sacrificing your safe cover spot for a massive damage boost - a fair trade imo, and really satisfying when it works. I prefer the ME2 approach over a more 'realistic' one in which shotguns are sniper rifles without a scope
#4
Posté 05 juin 2011 - 08:38
@ Bozorgmehr
I don't want the realistic approach, but I want it to resemble a shotgun. IMO, the ME2 scattergun is nothing more than a club. Personally, I would find it more satisfying bludgeoning my enemies with a club rather than using this pseudo-shottie that ME2 provided.
I know the GPS solves the problem, but even that does feel like a shottie to me. Oh well, I still love ME2 a whole bunch.
I don't want the realistic approach, but I want it to resemble a shotgun. IMO, the ME2 scattergun is nothing more than a club. Personally, I would find it more satisfying bludgeoning my enemies with a club rather than using this pseudo-shottie that ME2 provided.
I know the GPS solves the problem, but even that does feel like a shottie to me. Oh well, I still love ME2 a whole bunch.
#5
Posté 05 juin 2011 - 08:40
The maps would have to be MUCH bigger if this was to be implemented.
#6
Posté 05 juin 2011 - 08:58
@ Kronner
I think that it can be accomplished without increasing the map size. Apply some of the realism of a shotgun to the game mechanics. Reload time, overall accuracy, recoil, and limit the range some, not to the extent of what already exists in the game. The shot gun is either a club or a sling shot outside of 10feet
I think that it can be accomplished without increasing the map size. Apply some of the realism of a shotgun to the game mechanics. Reload time, overall accuracy, recoil, and limit the range some, not to the extent of what already exists in the game. The shot gun is either a club or a sling shot outside of 10feet
#7
Posté 05 juin 2011 - 09:07
Well, if you wanted something comparable to the best current shotguns, then accuracy and recoil are not issues and the reload time is negligible. See Saiga or AA12. In ME2, it'd make all other weapons usless considering that there is no long range fight in the game, at all.
#8
Posté 05 juin 2011 - 09:15
I have seen the Saiga in action and yeah, it's nasty, but there has been reliability issues. AA12 is drum/magazine fed and I would imagine carrying those things around would be cumbersome. I am willing to bet the mag/drum weighs more than the acutal AA12, I am probably wrong though.
All I am saying is that I would love if the shottie is tweeked where it can still resemble a shottie. The effectiveness of the shottie should not drop to zero after a few feet.
All I am saying is that I would love if the shottie is tweeked where it can still resemble a shottie. The effectiveness of the shottie should not drop to zero after a few feet.
#9
Posté 05 juin 2011 - 09:16
You're right mr. Samurai. Unfortunately it's just a videogame "thing" by now. Shotguns can only be used at close range in most games. Most games that I know of anyway.
I think they did a good job of it in Jagged Alliance 2 actually, and of course you could modify your weapons and use all kinds of different ammo... Getting carried away. MAKE A SEQUEL! Someone, anyone, please!
I think they did a good job of it in Jagged Alliance 2 actually, and of course you could modify your weapons and use all kinds of different ammo... Getting carried away. MAKE A SEQUEL! Someone, anyone, please!
#10
Posté 05 juin 2011 - 09:27
In ME3, I would even take the Shottie being very ineffective against armor to create balance. Well this could be a different topic all together, but implenting defenses that are either heavy armor, basic armor, heavy barrier, etc in the effort of balance. Heavy armored foes is not something I want to take a shotgun to. Rifles/snipers can pierce armor a lot easier. Pellets would just bounce off and give the wearer an ear ache.
I know if a mech was coming down on me, I would take a rifle any day of the week over a scattergun.
I know if a mech was coming down on me, I would take a rifle any day of the week over a scattergun.
#11
Posté 06 juin 2011 - 03:27
Don't they kind of explain the distance thing with the intro of the Eviscerator? Instead of the tiny slugs shaved from the ammo block, the Evi has for all intents arrows with better flight characteristics.
On the other hand, ME uses mass effect fields not gun powder, so there's no good reason for the shot pattern to not be adjustable.
Perhaps it could be a weapon upgrade that allowed for tighter pellet groupings.
On the other hand, ME uses mass effect fields not gun powder, so there's no good reason for the shot pattern to not be adjustable.
Perhaps it could be a weapon upgrade that allowed for tighter pellet groupings.
#12
Posté 06 juin 2011 - 06:36
Samurai_Wahoo wrote...
Anyone else hate the effective range of the shotgun? I was just playing my VG a wee bit ago and the scatter gun is probably the most unrealistic thing about ME. I can accept the biotics and techs, but that scattergun is blah. Maybe I am ranting, but come on..... anyone that has experienced the shottie knows you can get 40 - 70 yards depending on choke and the shell.
ME2's scattergun is sporting 5 - 10 feet of effective range. I don't get it, everything advanced in wep technology except the scattergun.
On my first few playthroughs, I have to admit that I was a bit underwhelmed by the shotguns. I actually quite liked how they functioned in ME1, as they were still orientated towards close combat without taking the p*ss. There's the Geth Plasma Shotgun I guess, and to all intents and purposes it *is* an ME1 shotgun for those who want that kind of kit. It just doesn't look or sound anywhere near as intimidating as the old Spectre X SG. I just wish that they'd come up with a cool model for it. It looks a bit silly to be running around with something that looks like a seed pod on your back, though it looks pretty badass when it's activated.
To be honest I've stopped using the non-DLC shotguns. The Scimitar was my preferred option for a long time and I still use it when I need close range crowd control, but I really hate hitting a basic merc full-on with a shotgun blast from about 10 metres and the worst he suffers is a bit of damage to his shield. I wouldn't have minded if they'd just stuck with a wide scatter, as it still would have been effective against big targets like gunships and whatnot, but they also substantially (and artificially) limited the damage at range on a per pellet basis, which basically made them alternative melee attacks.
Still, there's the Eviscerator for those who want something that packs a wallop that doesn't require you to shove the barrel down an enemy's throat. Just use that
I still prefer the GPS. It's the only shotgun that genuinely displays any kind of flexibility without sacrificing sheer stopping power, which is the whole point behind carrying a shotty in the first place.
Modifié par JaegerBane, 06 juin 2011 - 06:57 .
#13
Posté 06 juin 2011 - 07:12
I was also gravely disappointed by the range of the [basic] shotguns in ME2. Then again in real life ARs have an effective enough range of 100-200 yards. A sniper rifle has a range of half a mile or more.
When scaled down to ME2 distances what else can you do with [basic] shotguns other than make them a powerful melee attack??
When scaled down to ME2 distances what else can you do with [basic] shotguns other than make them a powerful melee attack??
#14
Posté 07 juin 2011 - 05:22
After seeing the vids yesterday I would have to think that Shotty will be effective from further distances than "shove barrell down enemy throat then fire" just because if you're that close melee should be a strong option.
Modifié par Alamar2078, 07 juin 2011 - 05:23 .





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