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So is there more summons?


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#26
JEBesh

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JessicaGlenn wrote...

Seems to me that trolls are people who disagree without posting any explanation as well as derailing the topic of discussion. Posted Image


And again you'd be wrong. Fortunate for you that you've remained on the nicer corners of the internet enough to not actually discover what a troll is, though. Unfortunate that you choose to throw the accusation around without knowing its meaning.

What part of my position did I not explain? I was speaking against the notion that DA:O needs something because you or any group sharing your ideas thinks it's a plus. There are plenty of things that DA:O could have had that could be seen as positive additions to gameplay. That doesn't mean it needs each of these to be a great game. Do I need to explain further?

Modifié par JEBesh, 31 octobre 2009 - 03:46 .


#27
JessicaGlenn

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Posted Image

#28
JEBesh

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I'm terribly surprised. Dismissing me as a troll was actually much more clever way of avoiding a rebuttal, though. Have a nice day.

#29
JessicaGlenn

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Posted Image

#30
Maria Caliban

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Jessica, JEBesh addressed in a respectful and intelligent manner. If you can't manage that yourself, simply refrain from posting.

#31
Xaemoon

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Going to have to agree with JEBesh. A suggestion of what you personally think would be a good idea does not constitute a need. YOU may need more summons to make this game appealing to you. For the rest of us, it's not that big of a deal. It isn't game breaking.



It's like me saying that I think this game would be better if you could recruit a troll into the party. I happen to like trolls, and if this game doesn't have a troll companion, I won't enjoy it as much.



I could think of a million examples, but honestly.. if the game doesn't have a recruitable troll.. I'll still enjoy it. It doesn't NEED one.

#32
Tinkerb3ll

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Hey OP, not trolling. I like that the devs have issued some rules on what magic can and can not do in the DA universe. I like that they aren't carbon-copying dungeons and dragons' spell list. And I especially like the lack of summoning, resurrection, conjure magical water, whatever.



If you want a pet, though, the Ranger specialization for the rogue gets one.



Also there's a specialization for Mage that lets you turn into animals, if you really can't get-off without seeing some fur.





Man, you have issues.

#33
Xaemoon

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Guys, you know what this game needs? More unicorns. If there isn't a unicorn mount in this game, I'm going to be really disappointed.



I'm boycotting the game until my unicornian demands are met!



I WILL NOT BE SILENCED!

#34
JessicaGlenn

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Unicorns are fun but, sarcasm is even better!

I still think it needs more summons....

Modifié par JessicaGlenn, 31 octobre 2009 - 04:01 .


#35
aries1001

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JessicaGlenn wrote...

Unicorns are fun but, sarcasm is even better!

I still think it needs more summons....


You may think it needs more summons. That would break the setting in the game and here's why:

Magic in this game is tied to The Fade; very dangerous this place is, The Fade.

Demons and other creatures lives and roams here. To be order to do summoning of say monsters you would have to cross into the Fade, reel something out of the Fate, basically not knowing what you would get. You could get a rabbit, maybe? Chances are you would get a demon that would possess you (or your mage) and as such you would be hunted down by the Templars and -ehm- exterminated...

You can animate dead corpses via animate dead - if youre a mage; being a ranger you can call animals to your aid. Depending on what animals are in the area you visit, you can get everything from a squirrel to a black bear or maybe a giant spider?

BTW, no resurrection as this would mean to cross over into The Fade and bring people back - from the dead.

#36
JessicaGlenn

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aries1001 wrote...

JessicaGlenn wrote...

Unicorns are fun but, sarcasm is even better!

I still think it needs more summons....


You may think it needs more summons. That would break the setting in the game and here's why:

Magic in this game is tied to The Fade; very dangerous this place is, The Fade.

Demons and other creatures lives and roams here. To be order to do summoning of say monsters you would have to cross into the Fade, reel something out of the Fate, basically not knowing what you would get. You could get a rabbit, maybe? Chances are you would get a demon that would possess you (or your mage) and as such you would be hunted down by the Templars and -ehm- exterminated...

You can animate dead corpses via animate dead - if youre a mage; being a ranger you can call animals to your aid. Depending on what animals are in the area you visit, you can get everything from a squirrel to a black bear or maybe a giant spider?

BTW, no resurrection as this would mean to cross over into The Fade and bring people back - from the dead.


Pulling something random out of the fade sounds awesome. Its just like the Monster Summoning spell in BG2. Sometimes you'd get Ogre Shamans sometimes you'd get a bunch of weak wolves. Or like that high level "Gate" spell that requires you to circle of protect yourself after summoning it to prevent your party from getting attacked by it. I do hope they explore this in future DLC or something.

Looking at the wiki, there seems to be a resurrection spell on one of the specializations (I'm trying not to spoil here).

#37
JessicaGlenn

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Posted Image clicked the button 4 times need new mouse. Dup post.

Modifié par JessicaGlenn, 31 octobre 2009 - 05:19 .


#38
JessicaGlenn

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dup post

Modifié par JessicaGlenn, 31 octobre 2009 - 05:18 .


#39
JessicaGlenn

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dup post

Modifié par JessicaGlenn, 31 octobre 2009 - 05:18 .


#40
Spaghett

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JessicaGlenn wrote...

aries1001 wrote...

JessicaGlenn wrote...

Unicorns are fun but, sarcasm is even better!

I still think it needs more summons....


You may think it needs more summons. That would break the setting in the game and here's why:

Magic in this game is tied to The Fade; very dangerous this place is, The Fade.

Demons and other creatures lives and roams here. To be order to do summoning of say monsters you would have to cross into the Fade, reel something out of the Fate, basically not knowing what you would get. You could get a rabbit, maybe? Chances are you would get a demon that would possess you (or your mage) and as such you would be hunted down by the Templars and -ehm- exterminated...

You can animate dead corpses via animate dead - if youre a mage; being a ranger you can call animals to your aid. Depending on what animals are in the area you visit, you can get everything from a squirrel to a black bear or maybe a giant spider?

BTW, no resurrection as this would mean to cross over into The Fade and bring people back - from the dead.


Pulling something random out of the fade sounds awesome. Its just like the Monster Summoning spell in BG2. Sometimes you'd get Ogre Shamans sometimes you'd get a bunch of weak wolves. Or like that high level "Gate" spell that requires you to circle of protect yourself after summoning it to prevent your party from getting attacked by it. I do hope they explore this in future DLC or something.

Looking at the wiki, there seems to be a resurrection spell on one of the specializations (I'm trying not to spoil here).



Pulling something out of the fade in DA:O means a demon. Which means getting possessed and basically being dead. And there is no resurection spells. Just healing spells.

#41
JEBesh

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JessicaGlenn wrote...

Looking at the wiki, there seems to be a resurrection spell on one of the specializations (I'm trying not to spoil here).


You're referring to the Spirit Healer's revival? Revival =/= resurrection. Downed party members in DA are knocked unconscious. The spell revives them to consciousness.

Modifié par JEBesh, 31 octobre 2009 - 05:23 .


#42
aidron

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I think Revival from the Spirit Healer specialization is being confused with a D&D Ressurection. The former restores a fallen ally to consciousness (from unconsciousness) and the latter restores them to life.

Party members do not actually die in DA: O. Posted Image


EDIT: Beaten to the punch by that loveable troll. Posted Image

Modifié par aidron, 31 octobre 2009 - 05:26 .


#43
aries1001

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I don't think you will be pulling something random out of the Fade. Most likely, you'd be pulling a demon of some sort out of the Fade; the Makers first children they are, angry they are, too, that the Maker left them behind, his first created children to care more for the children he created next, e.g. the inhabitants of Ferelden and Thedas.



Demons will possedd mages in Ferelden(Thedas). This is their 'job description'. It is what they do. That's why Templars exist, to be ever vigilant about the use of magic, making sure that the Circle Mages do not overstep the boundaries for magic that has been set by the Chantry.


#44
JessicaGlenn

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JEBesh wrote...

JessicaGlenn wrote...

Looking at the wiki, there seems to be a resurrection spell on one of the specializations (I'm trying not to spoil here).


You're referring to the Spirit Healer's revival? Revival =/= resurrection. Downed party members in DA are knocked unconscious. The spell revives them to consciousness.


I see. Well its nice to know I don't have to stock up phoenix downs or resurrection potions.

#45
JessicaGlenn

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aries1001 wrote...

I don't think you will be pulling something random out of the Fade. Most likely, you'd be pulling a demon of some sort out of the Fade; the Makers first children they are, angry they are, too, that the Maker left them behind, his first created children to care more for the children he created next, e.g. the inhabitants of Ferelden and Thedas.

Demons will possedd mages in Ferelden(Thedas). This is their 'job description'. It is what they do. That's why Templars exist, to be ever vigilant about the use of magic, making sure that the Circle Mages do not overstep the boundaries for magic that has been set by the Chantry.


So if say we have a specialization called "Demonhost" it fit don't you think. A more evil inclined character that has somehow managed to control a demon and has to avoid the templars since its harbouring a demon in him/her. And then he/she gets to summon demons!  This is a bit like Warhammer setting.

#46
Spaghett

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JessicaGlenn wrote...

aries1001 wrote...

I don't think you will be pulling something random out of the Fade. Most likely, you'd be pulling a demon of some sort out of the Fade; the Makers first children they are, angry they are, too, that the Maker left them behind, his first created children to care more for the children he created next, e.g. the inhabitants of Ferelden and Thedas.

Demons will possedd mages in Ferelden(Thedas). This is their 'job description'. It is what they do. That's why Templars exist, to be ever vigilant about the use of magic, making sure that the Circle Mages do not overstep the boundaries for magic that has been set by the Chantry.


So if say we have a specialization called "Demonhost" it fit don't you think. A more evil inclined character that has somehow managed to control a demon and has to avoid the templars since its harbouring a demon in him/her. And then he/she gets to summon demons!  This is a bit like Warhammer setting.


I can guarantee you that you will never see this in DA:O.

#47
aries1001

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A specialization for 'demonhosts' sounds awesome - not just in this game. People, NPCs, and mages, that will be possesed by demons, have a name: called Abominations they are. The demon will always win in DA's setting.

#48
Korgaah

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aries1001 wrote...

A specialization for 'demonhosts' sounds awesome - not just in this game. People, NPCs, and mages, that will be possesed by demons, have a name: called Abominations they are. The demon will always win in DA's setting.


Man   is it just me or does Aries1001 sound like Yoda...

#49
Servant of Nature

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Summons don't really work the way D&D summons do. Rangers get summons because they're survivalists that have formed a bond with wildlife, thus they're able to call forth animals, this isn't a summon like 'Summon Animal I-VI' or whatever, this is calling on an actual animal to come help you. Animate Dead isn't a summon, techinically, either, it's animating the skeleton of a fallen foe, not creating a skeleton out of nothingness.



Regardless, the game doesnt 'need' more extra creatures, they make the game way less tactical and way easier, but you're welcome to want them all you like, I'm sure some modder will add some anyway.

#50
Sigund945

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I like the idea of daemonology, even though it is true that the daemon almost always wins in DA. Something for us egotistical mages to aspire to before our souls get yanked out and forced through a fine mesh screen.



also, according to this spell check 'daemon' is correct, and 'daemonology' and 'mages' are not words