CalJones wrote...
How it should have gone:
Pro-mage: Meredith joins fight, cut-scene ensues where she kills Orsino. End battle with Meredith.
Pro-templar: Orsino comes in, crazy with blood magic and kills Meredith. End battle with Orsino.
Result: both antagonists are dead leading to no problems with canon in future games. More incentive to replay game by taking different paths. Win-win.
No it should've been more like this:
The Ethereal Writer Redux wrote...
Honestly, the transformation could've been done better. Here's a few ways:
- Account for whether or not the mages live. I'm tired of saving mages only to see them die from sudden heartattacks at the same time caused by a fungal infection of the big toe (end of Broken Circle and Orsino scene)
- If all the mages die, Orsino loses it completely (he was still showing some sanity, though what he did was stupid), cuts his wrist, gets possessed by a demon, restrains it long enough to tell Hawke what he just did was foolish but the fear and everything else that's happened was too much to bear and that Hawke needs to slay him, and then he turns into a Harvester. That might've worked better.
- If none of the mages die, Orsino doesn't do anything and is optimistic about winning. He then tells Hawke that he'll stay a little longer to fight off Meredith (which wouldn't happen, he'd be dealing with say a few other templars) and escape to warn the other Circles.
- Using the above scenario in number 3, the Veil is torn so much that a Pride demon possesses a dead mage and casts a spell that transforms it and all the other corpses into the Harvester, which Orsino would help defeat.
Along with giving us at least 3-4 additional main quests that were really well done to show the rising tensions between the Circle and the Templars. We should also have seen more of Cullen starting to dislike what Meredith asked and he starts to question her orders.
The pro-templar path was the best in terms of Orsino's transformation, but another problem is that we don't see enough of the Gallows to feel like a RoA is going on. Do some mages escape? Are some Templars helping them escape? We don't know, and what's worse is that the other Circles rise up and set the world on fire. How? We didn't see any mages escaping. Are we to assume that it did happen? DA:O showed enough of Kinloch Hold (the Ferelden Circle) so that we knew a RoA was needed. It showed enough of where the mages live. In DA2, all we explored was the Courtyard and the office area of the First Enchanter and Knight Commander. But there is obviously more to the Gallows then those two places.
Frankly, Best Served Cold doesn't make sense on a pro-mage playthrough.
"We know you're spying for Orsino!"
The hell does that mean? Orsino's the one defending the mages and they think he's the bad guy? They think Hawke, the one who publicly denounced Meredith, is a bad guy? Grace ends up attacking you because she couldn't handle the fact that Decimus attacked you and you defended yourself. Which brings up the question of why Decimus would attack you openly if you are a mage/you have one or both of your mage companions with you.
Decimus shouldn't have attacked you unless you said to him and the others "I'm turning you in", but if you offer to help him he remains in your debt and eventually they do get captured, but Best Served Cold doesn't end with Grace or Decimus attacking you or Thrask dying, but the rebellion is put down because Samson reports to Cullen.
Seriously, some additional quests we could've done depending on each side could be:
- You investigate claims that Templars are framing mages for practicing blood magic and either making them Tranquil or killing them (pro-mage)
- A Senior Enchanter of the Circle has been summoning demons using Tevinter knowledge and is controlling them to make his own army to take on the Templars (pro-Templar. Somewhat similar to Tarohne but not the same thing)
- You hear about many mages disappearing underneath the Gallows and find out that they are being possessed due to how thin the Veil is in that particular spot, so you not only kill Abominations and Demons but defend a few mages while they attempt to mend the Veil somewhat. in that particular area, as it's the only place that can be mended. (Pro-Mage)
Those are just some ideas.
Modifié par The Ethereal Writer Redux, 06 juin 2011 - 01:15 .