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Texture swap effect not reliably showing up in game


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#1
Shaughn78

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I have been using some of Chaos Wielder's zombie effects for a current project. These are a texture swap effect.

During play testing I have found that not all spawned in creatures have the effects applied to them, even though it is part of their properties. Below is a screen shot showing several lizardfolk, all but one has the effect. As a test I have created an on enter script as well that checks entering tags and if they match up the same effect is applied as a permentant duration effect, but with the same results shown below. Most have the effect but a few don't.

600x300https://lh3.googleusercontent.com/-NP_LXsjKcuY/Tev-DpQxLHI/AAAAAAAAAsU/LDDYcJnpMWA/s640/NWN2_SS_060511_141328.jpg[/img]

Any experience with this or solutions. Most of the creatures are being spawned in through encounter triggers. Placed creatures seem to work fine.

Modifié par Shaughn78, 05 juin 2011 - 10:27 .


#2
Shallina

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you sure you create the good creature ?

#3
Shaughn78

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Yes i am definately creating the correct creature, I am using no instances of the unalter creature.

I have also found that this happens with placed creatures.

This seems to most often happen when there is a larger number of creatures with the effect either in the area or spawned through an encounter.

Modifié par Shaughn78, 06 juin 2011 - 03:23 .


#4
Guest_Chaos Wielder_*

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What I've done is to create a custom heartbeat script to reapply the visual every time the script fires. It's frustrating, yes, but there you have it.

#5
Shaughn78

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Thanks CW, guess I am writing a hearbeat.

#6
The Fred

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Yeah, I had the same issue, water elementals were showing up all ugly with a custom texture on them.