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I like Dragon Age (including no 2) better than the Witcher


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#101
Patriciachr34

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Having just finished Witcher 2...The story here is much improved, but I hate the new real time game play. I finally got so frustrated at the game play, that I knocked the difficulty down to easy just so I could finish the story (Where's my pause dagnabit!). I also found Ivoreth more compelling as a character than Geralt.

As for DA2, I really love the game play. That coupled with a well written story keeps me coming back for multiple play throughs. Yes, the atmosphere is not nearly as dark, and the corruption and oppression are more commented on/implied than actually shown. That's okay with me. Plus, I get to be the hero instead of following someone else's story. What it comes down to is preference. I just prefer the DA2 writing and game play over the Witcher (both of them).

#102
erynnar

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@Rage, No, it's definately a Sox vs. Cubs thing, trust me on this. One labors under a curse by a goat, the other  can be and has been a contender. I know which one's bettter, just the darn yuppy northsiders and their BMWs.

@ery. I'm going to disagree here, especially given the Anders and Wynne comparison. Wynne's spirit came to her when she was dying, ego was most likely weak and it seems that the spirit probably hadn't intended to merge with her, but to give her enough energy to go on, and Wynne didn't have the same kind of anger management issues that Anders does, plus the fact it's thought it's a spirit of Faith and was still in the Fade at the time this all happened, Plus this spirit had been watching out for Wynne since she'd been a child. Anders and Justice didn't have that kind of time together.

Anders is a different story. If you read the short story of how the merge happened, you have two strong egos trying to inhabit one body. Add to that the fact that Justice has been in the human world for a while now, and we don't know if or how that affected him. Anders was pissed off. He hated the templars with a passion. Ask him in Awaking about what he wants, and his response is that he'd really love a banquet, a harem and the right to rain fireballs down on every templar in existance. And just when he thinks he finally got away from them, the Chantry sends a watchdog to become a Grey Warden.

Then the merge happens, and Rolan turns up with several templars. It's a wonder things didn't go worse then they did.  If the merge had happened in privacy, where Anders could have better managed the situation, it may have gone the way Justice predicted, but a bunch of people tried to murder him. The very people he hated and feared, and in that moment Justice became Vengence and self defense slaughter. None of this changes the lore, especially considering a) very few people get possessed by spirits rather than demons (we've only seen two now) B) different spirits are going to react in different ways based on their focus of virtue or vice.

Blood magic and demons have been paired since DAO. According to the DA wiki the only way to learn blood magic in Modern Thedas is via demons, so that's no lore gaff.


I love that you agree to disagree with me. I love that a smar lady like yourself actually likes to have lively debates. You rock. :wub:

As for wiki? Well it's a great source but it can be changed by anybody. And the last time I was on there, it mentioned the controversy over how people can learn blood magic, Because I had Morrigan learn it and there was no demon  involved. And my rogue learned some blood magic rogue tricks with Avernus. So, I don't know how canon wiki is considering it changes by editing from us the players. *shrugs*

Anders' short story (no offense to the author) still goes against what was set up for DAO and DAA. Sorry, but not all Fade spirits are bad, and yes maybe Wynne was weak when it merged with her, but it certainly should have been influenced by her good, bad, and ugly sides once the deed was done to my mind.

Again, Anders didn't have the personality to be the end all crusader for mage justice (hehe no pun intended). That short story just pissed me off as when does the Chantry get to send Templars to watch Grey Wardens? The whole point of Anders becoming a Grey Warden was to save him from the Chantry and the templars. And your mage warden is left alone even after the Blight is over (and no, if the Chantry is such a bunch of damned zealots, then yes, they would have a templar with your Warden or demanded you go back to the Circle, hero of Ferelden or no).

Personally, my Warden would have sent Roland back in little pieces if she was in a bad mood, had him conviently disappear in the Black Marsh if she was feeling neutral, and if she was feeling magnanimous sent him back trussed like a pig with a polite letter of warning. As the Hero of Ferelden she wouldn't have had a problem doing that.

So again, stories not really making sense with what was set up before, not clear, hazy, down right watered down, ignored etc for this new story in DA2. Which brings me back to Witcher2 in that it stays true to it's story and history. Maybe it's a little more difficult to stray when it's someone else's IP and not your own, I guess. Though I try and stay true to mine. My betas would have my hide if I pulled a retcon, so would the people who read my stuff I dare say.:blink:

Thanks for the review, btw.:wub:

Modifié par erynnar, 06 juin 2011 - 11:16 .


#103
Ariella

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Lumikki wrote...

Yeah, but pre-define character and linear story aren't usually anymore consider RPG, but adventure game.


That's going to be a hard sell since the first major RPG/book crossover was Dragon Lance and everybody wanted to play Raistlin. RoK is still listed in the RPG section at Gog. All the Fables' give a pre-defined character too, the latter give choice of gender, but that really doesn't change much, and Fable is considered a standard of the genre in CRPG terms.And if we're talking JRPGs it's all about linear story with little character customization.

RPG is a very large tent, and can accomadate some very different things. TW is an RPG in that you're taking the role of Geralt, just as in Return to Krondor you've got Jimmy the Hand among others. For me, I like the world of TW (moreso now for reading Last Wish), but I find CDProject Red's presentation of Geralt to be lacking. That and the lip synch in 2 just is terrible. They need to get a handle on that before they do anything else if they're going to have characters voiced and sell the game internationally.

#104
Lumikki

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So, you don't admit that unability customize players character can be issue for some RPG players in TW, because they have get used to have that ability in RPG's.

#105
Dubya75

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Ariella wrote...

Lumikki wrote...

Yeah, but pre-define character and linear story aren't usually anymore consider RPG, but adventure game.


That's going to be a hard sell since the first major RPG/book crossover was Dragon Lance and everybody wanted to play Raistlin. RoK is still listed in the RPG section at Gog. All the Fables' give a pre-defined character too, the latter give choice of gender, but that really doesn't change much, and Fable is considered a standard of the genre in CRPG terms.And if we're talking JRPGs it's all about linear story with little character customization.

RPG is a very large tent, and can accomadate some very different things. TW is an RPG in that you're taking the role of Geralt, just as in Return to Krondor you've got Jimmy the Hand among others. For me, I like the world of TW (moreso now for reading Last Wish), but I find CDProject Red's presentation of Geralt to be lacking. That and the lip synch in 2 just is terrible. They need to get a handle on that before they do anything else if they're going to have characters voiced and sell the game internationally.


You make a good point about the lip sync issue in TW2. However, this is fixable. Maybe. With a bit of polish (excuse the pun) TW2 will truly be AAA.
On the other hand, polishing a turd (cough, DA2) only makes it a shiny turd.
I feel like I've betrayed myself and made a full 180 degree turn from loving DA2 to thinking it is an incredibly weak game...I never should have started TW2, then my ignorance would have remained bliss.
Oh well, I'm probably a hypocrate anyway because I'm more than likely to get DA2 DLC as soon as it comes out! Waaa-Ha!

#106
erynnar

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Lumikki wrote...

erynnar wrote...

Doesn't mean we can't, nor shouldn't, compare and contrast.

Not really for me, but I wanna comment this.

Of course we can and even should compare.

That wasn't really point, but when you do so, do it fair and admit that both games has issues. Example I have many times tryed to bring up that fixed as pre-define characters can be ISSUE for some players, because in many RPG's,  player can customize your own character. How ever, the fans of The Witcher seem to say it's not issue, because Witcher is based in book, but same time they seem to have a lot of issues with DA2, what may not be issues for others.

Now don't get me wrong, I have also issues with DA2 too, but that's not the point. How ever, people should not dismiss others issues when they actually are part of basic RPG feature. Or is someone here saying ability customize you character and gameplay (class) is NOT normal basic RPG feature?

The Witcher is missing it and it's basic RPG feature. Roleplaying isn't just players choises in story, but also players choises with characters. Now you can create any excuses for it, but that doesn't change, TW is missign one main RPG feature.

1. Tomb Raider: Pre-define character and no choises in story.
2. Dungeon Siege: Customized character , no choises in story.
3. The Witcher: Pre-define character and story with choises.
4. DAO: Customized character and story with some choises.

All these games can be roleplayed, because only thing what you need is any character and story. How ever, RPG, isn't just any character and any story. It's about choises, not just in story, but also with character it self. You customize the story with choises and customize the character with choises, also often you can customize characters gameplay style with choises (class, skills).

You may find some of the listed games little funny, but that's not the point.

My point is that do the comparing fair and start admit that TW's lack of character customation is issue. It's one of the main reason example why I have hard time like The Witcher as playing it, because I'm forced to roleplay character I don't like. it's not just the apperance, but also the gameplay it self as been forced this melee gameplay.


Hmm, I see what you're saying. And customization is one RPG element to my mind, but not the only thing that makes a game an RPG. I  can customize my Sim, but Sims isn't an RPG to me.

Now we could wind up with the old argument of what makes an RPG, let's not. Those threads get too long, turn into pissing matches, and wind up locked. :blink::happy: Suffice it to say, I think both DA2 and Witcher 2 are both action RPGs. One has character customization, the other doesn't let you pick the name, the face, race, or gender, but does let you customize your class in a way (magic user vs. swordsmanship, alchemist vs same, etc.). Both have stories, quests, armor customization, and choices.

So, setting aside the very vaild problem you have with Witcher and Witcher 2, character customization. The rest of what both games have to offer as action RPGs  can be compared and contrasted. And yes, both have their faults. And we can compare and contrast those.

Witcher 2 does allow you to play as some other companions or people and you do get to take along your friends at different points. Is it as nice as say BioWare giving me a group of buddies? Yes and no. In that instance I have to say I love each game differenlty and prefer BioWare's awesome companions (something BioWare does so damn well).

But illusion of choice and choice are something all RPGs seem to have. And both DA2 and Witcher 2 have choice. DA2 gives the illusion of choice and does it very poorly. Witcher 2, doesn't give you the illusion, it gives you real choice that gives you a whole different chapter along with multiple other little real choices that affect the world. According to BioWare before DA2, they were striving for that. They didn't make it. WItcher 2 did, so comparing is a good thing. BioWare may learn from it 

Witcher 2 was a lot shorter due to the choices making a real impact. DA2 was a lot shorter than DAO, but it isn't because of choice. I am willing to play a "technically" shorter game (though with a totally different chapter 2, it is doubling my money in replay value alone) if I feel I am getting more out of it. I am getting more out of Witcher 2.

And yes I feel you on the customization, and especially gender. I prefer to play a girl. Witcher 2 surprised me in that it doesn't bother me that Geralt is Geralt and male. I still feel he's mine and I have enjoyed playing him. Color me totally surprised, I really, really, really did not expect that.

#107
erynnar

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Dubya75 wrote...

Ariella wrote...

Lumikki wrote...

Yeah, but pre-define character and linear story aren't usually anymore consider RPG, but adventure game.


That's going to be a hard sell since the first major RPG/book crossover was Dragon Lance and everybody wanted to play Raistlin. RoK is still listed in the RPG section at Gog. All the Fables' give a pre-defined character too, the latter give choice of gender, but that really doesn't change much, and Fable is considered a standard of the genre in CRPG terms.And if we're talking JRPGs it's all about linear story with little character customization.

RPG is a very large tent, and can accomadate some very different things. TW is an RPG in that you're taking the role of Geralt, just as in Return to Krondor you've got Jimmy the Hand among others. For me, I like the world of TW (moreso now for reading Last Wish), but I find CDProject Red's presentation of Geralt to be lacking. That and the lip synch in 2 just is terrible. They need to get a handle on that before they do anything else if they're going to have characters voiced and sell the game internationally.


You make a good point about the lip sync issue in TW2. However, this is fixable. Maybe. With a bit of polish (excuse the pun) TW2 will truly be AAA.
On the other hand, polishing a turd (cough, DA2) only makes it a shiny turd.
I feel like I've betrayed myself and made a full 180 degree turn from loving DA2 to thinking it is an incredibly weak game...I never should have started TW2, then my ignorance would have remained bliss.
Oh well, I'm probably a hypocrate anyway because I'm more than likely to get DA2 DLC as soon as it comes out! Waaa-Ha!


ROFL! You aren't a hypocrit! And you can still love both. I did love the pics of the dlc....:happy:

#108
Ariella

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erynnar wrote...



@Rage, No, it's definately a Sox vs. Cubs thing, trust me on this. One labors under a curse by a goat, the other  can be and has been a contender. I know which one's bettter, just the darn yuppy northsiders and their BMWs.

@ery. I'm going to disagree here, especially given the Anders and Wynne comparison. Wynne's spirit came to her when she was dying, ego was most likely weak and it seems that the spirit probably hadn't intended to merge with her, but to give her enough energy to go on, and Wynne didn't have the same kind of anger management issues that Anders does, plus the fact it's thought it's a spirit of Faith and was still in the Fade at the time this all happened, Plus this spirit had been watching out for Wynne since she'd been a child. Anders and Justice didn't have that kind of time together.

Anders is a different story. If you read the short story of how the merge happened, you have two strong egos trying to inhabit one body. Add to that the fact that Justice has been in the human world for a while now, and we don't know if or how that affected him. Anders was pissed off. He hated the templars with a passion. Ask him in Awaking about what he wants, and his response is that he'd really love a banquet, a harem and the right to rain fireballs down on every templar in existance. And just when he thinks he finally got away from them, the Chantry sends a watchdog to become a Grey Warden.

Then the merge happens, and Rolan turns up with several templars. It's a wonder things didn't go worse then they did.  If the merge had happened in privacy, where Anders could have better managed the situation, it may have gone the way Justice predicted, but a bunch of people tried to murder him. The very people he hated and feared, and in that moment Justice became Vengence and self defense slaughter. None of this changes the lore, especially considering a) very few people get possessed by spirits rather than demons (we've only seen two now) B) different spirits are going to react in different ways based on their focus of virtue or vice.

Blood magic and demons have been paired since DAO. According to the DA wiki the only way to learn blood magic in Modern Thedas is via demons, so that's no lore gaff.


I love that you agree to disagree with me. I love that a smar lady like yourself actually likes to have lively debates. You rock. :wub:

As for wiki? Well it's a great source but it can be changed by anybody. And the last time I was on there, it mentioned the controversy over how people can learn blood magic, Because I had Morrigan learn it and there was no demon  involved. And my rogue learned some blood magic rogue tricks with Avernus. So, I don't know how canon wiki is considering it changes by editing from us the players. *shrugs*


The info on Blood Magic was taken from the Collector's Edition guide for DAO, which had all the codex info in the back. As I understand it, all the history in there is pretty much canon, unless directly Gaider et al have specifically said otherwise. Plus,  it's noted in the mage origin they can't even keep books that talk about blood magic in general terms in the Library for fear of giving people ideas. It's a throw away with the first enchanter.

Anders' short story (no offense to the author) still goes against what was set up for DAO and DAA. Sorry, but not all Fade spirits are bad, and yes maybe Wynne was weak when it merged with her, but it certainly should have been influenced by her good, bad, and ugly sides once the deed was done to my mind.


I don't know how you can compare completely different situations like what happened to Wynne and what happened to Anders. Two very different people and two very different spirits. Plus we don't know much about what happened with Wynne. Did the spirit sacrifice itself to save her, she never mentions it having a conciousness inside like Anders, and she pretty much seemed to use it as a power battery, whereas Anders didn't seem to have control over when Justice decided to come out.

Again, Anders didn't have the personality to be the end all crusader for mage justice (hehe no pun intended). That short story just pissed me off as when does the Chantry get to send Templars to watch Grey Wardens? The whole point of Anders becoming a Grey Warden was to save him from the Chantry and the templars. And your mage warden is left alone even after the Blight is over (and no, if the Chantry is such a bunch of damned zealots, then yes, they would have a templar with your Warden or demanded you go back to the Circle, hero of Ferelden or no).


Considering there's precident for this in DAA itself with Anders' quest, I don't see where the trouble is. Remember, the Chantry thinks he murdered those two templars escorting him at Vigil keep. That was really never cleared up, and would give the Chantry reason to want to watch him.

Personally, my Warden would have sent Roland back in little pieces if she was in a bad mood, had him conviently disappear in the Black Marsh if she was feeling neutral, and if she was feeling magnanimous sent him back trussed like a pig with a polite letter of warning. As the Hero of Ferelden she wouldn't have had a problem doing that.


While I quite agree, I'm willing to bet the deals were made after the Hero of Ferelden left. God knows my Warden would have denied Rolan the right, and told him to go home, and if he harassed Anders she would have taken Anders back to the palace to act as the Grey Warden liason to the King.

So again, stories not really making sense with what was set up before, not clear, hazy, down right watered down, ignored etc for this new story in DA2. Which brings me back to Witcher2 in that it stays true to it's story and history. Maybe it's a little more difficult to stray when it's someone else's IP and not your own, I guess. Though I try and staytrue to mine. My betas would have my hide if I pulled a retcon, so would the people who read my stuff I dare say.:blink:


I don't think it's watered down for DA2 as much as it is trying to deal with the fact not everyone played DAA. It was mentioned they were being REAL careful about mentioning who was Warden Commander in Ferelden about the time things were going on, which makes me think that the Hero of Ferelden is off elsewhere when Rolan showed up.

And having written a fan fic or fourty in my time there's less set up one has to do with a fan fic. You say the name of a character and you don't have to worry to much about describing said character or say a place. The fans are already going to know what the author is talking about. Design's already done, same with a game. The design team has the books to draw from for personality of characters, look of the places etc, that's more development time to work on story, mechanic, the nuts and bolts. An original IP doesn't have that luxury. More development time has to be put in the personality of new characters, of places, of how things actually work here as opposed to where the player was last time. Plus there's always the push to do better than the last time, which is a constant no matter where the IP came from.

I guess the final reason I don't see why they need to be compared is the focus of the two franchises is radically different. TW is about Geralt, period, it's always going to be about him and those he knows. DA, is about Thedas, and the characters we play are our eyes and ears and hands in the world.

Thanks for the review, btw.:wub:


Welcome :)

#109
Ariella

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Dubya75 wrote...

Ariella wrote...

Lumikki wrote...

Yeah, but pre-define character and linear story aren't usually anymore consider RPG, but adventure game.


That's going to be a hard sell since the first major RPG/book crossover was Dragon Lance and everybody wanted to play Raistlin. RoK is still listed in the RPG section at Gog. All the Fables' give a pre-defined character too, the latter give choice of gender, but that really doesn't change much, and Fable is considered a standard of the genre in CRPG terms.And if we're talking JRPGs it's all about linear story with little character customization.

RPG is a very large tent, and can accomadate some very different things. TW is an RPG in that you're taking the role of Geralt, just as in Return to Krondor you've got Jimmy the Hand among others. For me, I like the world of TW (moreso now for reading Last Wish), but I find CDProject Red's presentation of Geralt to be lacking. That and the lip synch in 2 just is terrible. They need to get a handle on that before they do anything else if they're going to have characters voiced and sell the game internationally.


You make a good point about the lip sync issue in TW2. However, this is fixable. Maybe. With a bit of polish (excuse the pun) TW2 will truly be AAA.
On the other hand, polishing a turd (cough, DA2) only makes it a shiny turd.
I feel like I've betrayed myself and made a full 180 degree turn from loving DA2 to thinking it is an incredibly weak game...I never should have started TW2, then my ignorance would have remained bliss.
Oh well, I'm probably a hypocrate anyway because I'm more than likely to get DA2 DLC as soon as it comes out! Waaa-Ha!


Personally, I'd put the lip synch issue in TW2 at the same level as the reused maps in DA2.

And I for some reason didn't experience the same revelation as you on playing TW2. Geralt is still sitting in Flotsom waiting for me to get round to him again, and I honestly don't know what they will be. I'm much more interested in what we'll be seeing DLC wise for DA2, which is why I'm waiting to start a new game and am playing Fable 3 right now... I like having fresh characters with fresh content. And while Traitor's Keep dropped a ton of new bugs, it's also one of the best DLC in its own right. It could have been a full blown expansion rather than DLC, and it's got some great psychological twists. I also still need to get my Shepard through Arrival, ugh... Not sure how that's going to go, but I really like Lance Hendrick.

#110
erynnar

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Darn it Ari, now I want the guide! I can't believe I don't have it already!

And you are awesome.  And I'll PM you, I fret that I'll get a thread locked somehow. Bleh, I would not want to do that.:(

Modifié par erynnar, 07 juin 2011 - 12:30 .


#111
Realmzmaster

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In this thread we all must agree to disagree. Some of us like the Witcher better and some of Us like DA2 better. The vast majority probably do not care about our discussion and are off having fun playing whatever fits their fancy.

Modifié par Realmzmaster, 07 juin 2011 - 01:16 .


#112
Ariella

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Lumikki wrote...

So, you don't admit that unability customize players character can be issue for some RPG players in TW, because they have get used to have that ability in RPG's.


I'm not saying that, but what I am saying is lack of customization is not a bar to be called an RPG. At bare bare bones, a role playing game is one where the player assumes a role, doesn't matter if it's someone else handing you the role or a character you created yourself. My father's been giving me crud for years about playing RPGs, yet since my parents moved they've hosted 2 How to Host a Murder/Mystery type parties. So I've been able to razz my father back after all these years.

At the end it'll all come down to personal taste as to what a certain player wants from an RPG, which is why I'm all for a widening of the market, because if more developers are willing to invest themselves in the market, the more choice players have and the more chance they'll find games that appeal to their taste.

#113
Lumikki

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erynnar wrote...

Now we could wind up with the old argument of what makes an RPG, let's not. Those threads get too long, turn

My point isn't about what's RPG, but that customation and classes of character is part of general RPG and it's not in TW, it's missing. Also it's in DA2 so you have to count it.

One has character customization, the other doesn't let you pick the name, the face, race, or gender, but does let you customize your class in a way (magic user vs. swordsmanship, alchemist vs same, etc.). Both have stories, quests, armor customization, and choices.

class, I disagree there. TW doens't really have class choise. It has some very small aspect customation as the class it has, but not really a class as choise. That's two different thing. You can't be just mage or archer in Witcher, because it takes even while you can even get any magic ability that you can use it, as do damage. If I remember first one was some where in chapter I. Witchers class is combination of few aspect of magic build around idea of melee fighter.  It doesn't even have archers, even if game world has.

So, setting aside the very vaild problem you have with Witcher and Witcher 2, character customization.

I haven't taked TW2, I only talk games what I have played, so TW only for me.

The rest of what both games have to offer as action RPGs  can be compared and contrasted.

I disagree, depending what you mean. You can't dismiss anything and then say rest of can be compared. You have to compare all parts of the games, even the ones what isn't there. Meaning if other game is missing something it's also counted for.

Modifié par Lumikki, 07 juin 2011 - 01:40 .


#114
MingWolf

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Lumikki wrote...

My point isn't about what's RPG, but that customation and classes of character is part of general RPG and it's not in TW, it's missing. Also it's in DA2 so you have to count it.


I don't understand what you are trying to get at. True, a lot of RPGs have more customization of classes and character, but just because the Witcher doesn't have that doesn't make it any less of an RPG than DA2 nor does it necessarily indicate that something is missing.

Oxford definition of an RPG: "a game in which players take on the roles of imaginary characters who engage in adventures..."

#115
tenshi_no_hone

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This has got to be the nicest, least hate-ridden thread I've seen on these forums since DA2 came out! I love it!

#116
Dragoonlordz

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tenshi_no_hone wrote...

This has got to be the nicest, least hate-ridden thread I've seen on these forums since DA2 came out! I love it!


Hate you.

Posted Image

Just kidding.

Modifié par Dragoonlordz, 07 juin 2011 - 02:59 .


#117
Realmzmaster

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There is nothing wrong with gamers getting together and reasoning with each other in a civil well thought out manner. There is enough hate in this life we do not need to drag it onto the forums. We can agree to disagree and still respect each other.

#118
erynnar

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Realmzmaster wrote...

There is nothing wrong with gamers getting together and reasoning with each other in a civil well thought out manner. There is enough hate in this life we do not need to drag it onto the forums. We can agree to disagree and still respect each other.


But Realz! That is way too civilized! Just kidding! I like this thread very much. And I like all of you. Psst...it's why I hadn out here. I may not agree with you guys, but so what? I think you're fantastic. And I hope BioWare realizes it has great fans.

#119
neppakyo

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erynnar wrote...

But Realz! That is way too civilized! Just kidding! I like this thread very much. And I like all of you. Psst...it's why I hadn out here. I may not agree with you guys, but so what? I think you're fantastic. And I hope BioWare realizes it has great fans.


I think its the wine talking!

Still think we need moar frothy arguments, they're the most fun! But, some interesting points raised, and I still believe you should play a game first before you say it sucks or isn't an RPG just by what some dudes say on the internet and stuff..

or something like that.

#120
erynnar

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neppakyo wrote...

erynnar wrote...

But Realz! That is way too civilized! Just kidding! I like this thread very much. And I like all of you. Psst...it's why I hadn out here. I may not agree with you guys, but so what? I think you're fantastic. And I hope BioWare realizes it has great fans.


I think its the wine talking!

Still think we need moar frothy arguments, they're the most fun! But, some interesting points raised, and I still believe you should play a game first before you say it sucks or isn't an RPG just by what some dudes say on the internet and stuff..

or something like that.


I always thought hot chocolate should be frothy. :o And yeah, playing a game does help.

#121
neppakyo

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erynnar wrote...
I always thought hot chocolate should be frothy. :o And yeah, playing a game does help.


Hot Chocolate from grand theft auto? Eww, thats dirty!

But yeah, play the game first before you 'female-dog' about it. If you haven't played it, any arguments (they may be legit) don't count, and I will personally laugh, point and call you (not you erynnar!) mild names.

#122
Ariella

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neppakyo wrote...

erynnar wrote...
I always thought hot chocolate should be frothy. :o And yeah, playing a game does help.


Hot Chocolate from grand theft auto? Eww, thats dirty!

But yeah, play the game first before you 'female-dog' about it. If you haven't played it, any arguments (they may be legit) don't count, and I will personally laugh, point and call you (not you erynnar!) mild names.


To be fair, most of the OP's complaints were DA2 visa vi The Witcher not The Witcher 2.

#123
neppakyo

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Ariella wrote...

To be fair, most of the OP's complaints were DA2 visa vi The Witcher not The Witcher 2.


Which is invalid imho. DA2 and TW2 are the two being compared. Not TW1. Now, if he said TW1 vs DAO that would be a more valid argument.

#124
Dariuszp

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Yeah but still TW was made on Aurora Engine from Bioware. As CDPR says - they never have the ability to do EVERYTHING they want to do because engine limitations.
So they made their own engine. So TW2 is first game that was made by CDPR just like they want to made it. Still i love TW anyway. They did good job with that engine.

@Lumikki, just like I explain to you why you play Geralt and why Geralt cannot have boobs i want to say that you dont have classes in TW or TW2 just because you play role of the Witcher. So you kinda universal. You can do a little magic, you can do mele, you can be alchemist and as for range weapons - you got knives, you got firecrackers and you can even be an archer for split of secon (joke - you can learn to block arrows with sword and as second skill you can bounce them back to your enemy) :P
This kind of skill system you got in few other RPG games. No fixed class - you can learn whatever you want but if you spend skills on one tree then you cannot have any from another.

#125
erynnar

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neppakyo wrote...

Ariella wrote...

To be fair, most of the OP's complaints were DA2 visa vi The Witcher not The Witcher 2.


Which is invalid imho. DA2 and TW2 are the two being compared. Not TW1. Now, if he said TW1 vs DAO that would be a more valid argument.


I can see that. I am hoping the OP tries Witcher 2, since his son has it and he has nothing to lose but a little time (if he has it to spare, real life and all that).