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I like Dragon Age (including no 2) better than the Witcher


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#151
Cutlass Jack

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shantisands wrote...

erynnar wrote...

You are a pirate, way cooler than any room full of monkeys. Just sayin'.:lol:


It's true, and we don't just say that because of your maps, rum and rapier wit, either.  ;)  


Aww sweet of you to say. Unfortunately, they were Pirate Monkey Cartographers who brewed rum in their spare time. Hard to top that really.
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#152
Pasquale1234

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Master Shiori wrote...

But is there really a big dfference between playing as Hawke and playing as Warden? I mean, the only thing you lose in DA2 is the choice of race and origin. Everything else is the same. You choose you class, you gender, customize your abilities, choose which weapons you want to specialize in and your character's personality.
I didn't see it as any different then being stuck with, say, human noble origin in DA:O. I could customize my Cousland to my hearts desire, same as Hawke, and the only thing that I couldn't change is that he/she is a human and a member of the Cousland family.


Your Warden - regardless of class - could equip and use a bow, learn to make and use poisons, potions, and traps, and learn to steal.  A warrior warden could also specialize in dual weapons or archery.  Hawke & Co. are much more confined.

#153
Cutlass Jack

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Master Shiori wrote...

But is there really a big dfference between playing as Hawke and playing as Warden? I mean, the only thing you lose in DA2 is the choice of race and origin. Everything else is the same. You choose you class, you gender, customize your abilities, choose which weapons you want to specialize in and your character's personality.
I didn't see it as any different then being stuck with, say, human noble origin in DA:O. I could customize my Cousland to my hearts desire, same as Hawke, and the only thing that I couldn't change is that he/she is a human and a member of the Cousland family.

I'm sorry you felt restricted in ability to play your Hawke as you wanted. Hopefully, DA3 will add more customization choices, though I doubt we'll ever get as much variety in origins as we did in DA:O.


Back on topic, yes I felt much the same as you. Despite my wife and I both doing Male Rogues on our first playthroughs, the two characters had very little in common. To the point we were having great fun watching how different similar scenes were playing out. I think that's what got me hooked really. The side by side comparisons.

But more customization options is never a bad thing in my book.

#154
Aaleel

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Pasquale1234 wrote...

Master Shiori wrote...

But is there really a big dfference between playing as Hawke and playing as Warden? I mean, the only thing you lose in DA2 is the choice of race and origin. Everything else is the same. You choose you class, you gender, customize your abilities, choose which weapons you want to specialize in and your character's personality.
I didn't see it as any different then being stuck with, say, human noble origin in DA:O. I could customize my Cousland to my hearts desire, same as Hawke, and the only thing that I couldn't change is that he/she is a human and a member of the Cousland family.


Your Warden - regardless of class - could equip and use a bow, learn to make and use poisons, potions, and traps, and learn to steal.  A warrior warden could also specialize in dual weapons or archery.  Hawke & Co. are much more confined.


I agree that DA2 really pigoenholed you into a lot of things.

Stats and skills were more universal in Origins where you could customize your player better as far as crafting, persuasion, weapon choice, trap making, stealing, etc.

Whereas is DA2 skills and stats were far more specialized to individual jobs.  There was no making a str rogue or a Cun rogue, a dual wiled Warrior, letting a rogue us a sword or an axe.  The more liberty I have to make my character anyway I like the better.

#155
Master Shiori

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Pasquale1234 wrote...

Master Shiori wrote...

But is there really a big dfference between playing as Hawke and playing as Warden? I mean, the only thing you lose in DA2 is the choice of race and origin. Everything else is the same. You choose you class, you gender, customize your abilities, choose which weapons you want to specialize in and your character's personality.
I didn't see it as any different then being stuck with, say, human noble origin in DA:O. I could customize my Cousland to my hearts desire, same as Hawke, and the only thing that I couldn't change is that he/she is a human and a member of the Cousland family.


Your Warden - regardless of class - could equip and use a bow, learn to make and use poisons, potions, and traps, and learn to steal.  A warrior warden could also specialize in dual weapons or archery.  Hawke & Co. are much more confined.


I don't mind Hawke & Co. being more confined. There should be a clear distinction between classes when it comes to weapons and abilities. If my rogue Warden can wear full plate and duel-wield swords why would I ever bother making a duel-wielding warrior? In DA2, playing a warrior and playing a rogue is an entirely different experience, as it should be.

Stealing was removed entirely, so no point in bringing it up. Hawke, regardless of class, can use potions, poisons and grenades.

Modifié par Master Shiori, 07 juin 2011 - 06:55 .


#156
Cutlass Jack

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Master Shiori wrote...

Stealing was removed entirely, so no point in bringing it up.


Except to say "Please, Bioware, put it back in next time."Posted Image

#157
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Cutlass Jack wrote...

Master Shiori wrote...

Stealing was removed entirely, so no point in bringing it up.


Except to say "Please, Bioware, put it back in next time."Posted Image


If Laidlaw wills it. A Rogue is not a Rogue without pick-pocketing!

#158
Master Shiori

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Cutlass Jack wrote...

Master Shiori wrote...

Stealing was removed entirely, so no point in bringing it up.


Except to say "Please, Bioware, put it back in next time."Posted Image


Sure, I wouldn't mind seeing some non combat skills again. I would love for DA team to create a range of class specific non combat skills that you can use to do quests in a non violent way or to unlock special dialogue options.
Something like knowledge of rare poisons for rogues, Arcane lore for mages or knowledge or weapons and martial traditions specific to warriors.
They don't need to go to the level of complexity seen in Fallout: New Vegas, but it would be great to have more ways to deal with problems then simple "kill them!".

#159
Chromie

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Alistairlover94 wrote...

Cutlass Jack wrote...

Master Shiori wrote...

Stealing was removed entirely, so no point in bringing it up.


Except to say "Please, Bioware, put it back in next time."Posted Image


If Laidlaw wills it. A Rogue is not a Rogue without pick-pocketing!


Or proper stealth or traps : /

#160
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Why were non-combat skills removed again? What was the point in doing so?

#161
KnightofPhoenix

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Master Shiori wrote...
Sure, I wouldn't mind seeing some non combat skills again. I would love for DA team to create a range of class specific non combat skills that you can use to do quests in a non violent way or to unlock special dialogue options.
Something like knowledge of rare poisons for rogues, Arcane lore for mages or knowledge or weapons and martial traditions specific to warriors.
They don't need to go to the level of complexity seen in Fallout: New Vegas, but it would be great to have more ways to deal with problems then simple "kill them!".


Yes please. That plus removing wave combat would go a long way to make me feel that I am playing a person with brains and not just a killing machine.

In DA:O, some of Slim Couldry's quests for instance involved the use of poison to knock out or kill a noble and small stuff like that. More of those.  KOTOR had a lot of those moments and I love them.

#162
KnightofPhoenix

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Alistairlover94 wrote...

Why were non-combat skills removed again? What was the point in doing so?


Because they thought that only killing is awesome. Who cares about using brains and avoid fighting?

#163
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KnightofPhoenix wrote...

Alistairlover94 wrote...

Why were non-combat skills removed again? What was the point in doing so?


Because they thought that only killing is awesome. Who cares about using brains and avoid fighting?


I do. I grew up on CRPGs like Fallout 1 and 2, BG Saga, Icewind Dale, PS:T and so on. I'm pretty sure i'm used to my beloved CRPG tropes by now...

#164
Addai

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Master Shiori wrote...

I don't mind Hawke & Co. being more confined. There should be a clear distinction between classes when it comes to weapons and abilities. If my rogue Warden can wear full plate and duel-wield swords why would I ever bother making a duel-wielding warrior? In DA2, playing a warrior and playing a rogue is an entirely different experience, as it should be.

Stealing was removed entirely, so no point in bringing it up. Hawke, regardless of class, can use potions, poisons and grenades.

Because you should be able to build a character as you want, not according to some artificially imposed notions of class.

#165
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As I recall in DAO, the skills hardly ever amounted to "using brains to avoid fighting." And when coercion was used it only really felt like it amounted to using jedi mind trick powers than actually being skilled in coercion. (exact same line, different outcome depending on 'power level')

I was also annoyed that, while you could stealth indefinitely, you couldn't stealth through the Slim Couldry quests because you were still in "battle mode" and weren't allowed to leave the area until the guards were dead. (at least, the ones still visible on the map at the exit)

Now a more robust skill system like in NWN or other games I could get behind.

#166
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Filament wrote...

As I recall in DAO, the skills hardly ever amounted to "using brains to avoid fighting." And when coercion was used it only really felt like it amounted to using jedi mind trick powers than actually being skilled in coercion. (exact same line, different outcome depending on 'power level')

I was also annoyed that, while you could stealth indefinitely, you couldn't stealth through the Slim Couldry quests because you were still in "battle mode" and weren't allowed to leave the area until the guards were dead. (at least, the ones still visible on the map at the exit)

Now a more robust skill system like in NWN or other games I could get behind.


^This. Instead of outright removing those aspects, they could've refined them, instead.

#167
Master Shiori

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Addai67 wrote...

Master Shiori wrote...

I don't mind Hawke & Co. being more confined. There should be a clear distinction between classes when it comes to weapons and abilities. If my rogue Warden can wear full plate and duel-wield swords why would I ever bother making a duel-wielding warrior? In DA2, playing a warrior and playing a rogue is an entirely different experience, as it should be.

Stealing was removed entirely, so no point in bringing it up. Hawke, regardless of class, can use potions, poisons and grenades.

Because you should be able to build a character as you want, not according to some artificially imposed notions of class.


If 2 classes can be built so they play the same way, what is the point in having different classes?

Picking a class should be a question of "How do I want to play?" and "What role do I want to fulfill in a group?". A player should have the ability to customize a class by picking it's abilities, but each class needs to remain distinct from others. Otherwise you end up with rogues who are basicaly warrior with lockpicking skills or mages who are better tanks then warriors themselves. Which is apsurd when you consider that mages are suppoosed to be glass cannons and not frontline fighters.

I have played rpgs that don't have the imposed notion of class and let you mix in different abilities and spells, like the original Fable. But Dragon Age has a clear distinction when it comes to classes so those should fulfill different roles and offer a unique playing experience.

#168
Aaleel

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Master Shiori wrote...

Addai67 wrote...

Master Shiori wrote...

I don't mind Hawke & Co. being more confined. There should be a clear distinction between classes when it comes to weapons and abilities. If my rogue Warden can wear full plate and duel-wield swords why would I ever bother making a duel-wielding warrior? In DA2, playing a warrior and playing a rogue is an entirely different experience, as it should be.

Stealing was removed entirely, so no point in bringing it up. Hawke, regardless of class, can use potions, poisons and grenades.

Because you should be able to build a character as you want, not according to some artificially imposed notions of class.


If 2 classes can be built so they play the same way, what is the point in having different classes?

Picking a class should be a question of "How do I want to play?" and "What role do I want to fulfill in a group?". A player should have the ability to customize a class by picking it's abilities, but each class needs to remain distinct from others. Otherwise you end up with rogues who are basicaly warrior with lockpicking skills or mages who are better tanks then warriors themselves. Which is apsurd when you consider that mages are suppoosed to be glass cannons and not frontline fighters.

I have played rpgs that don't have the imposed notion of class and let you mix in different abilities and spells, like the original Fable. But Dragon Age has a clear distinction when it comes to classes so those should fulfill different roles and offer a unique playing experience.


A duel wielding rogue and a duel wielding Warrior never played the same for me in Origins.  Since one still relied on back stabbing, stealth, and was a duelist, assassin, or ranger, and the other was more face to face berserker, champion, party buffer.  Just because they could both wear heavy armor and use two full sized weapons doesn't make playing them exactly the same, or make them fill the exact same role.

In DA2 a rogue can transfer damage, control hate.  How would allowing the Rogue to use full sized weapons, or wear heavy armor change this?  How would allowing a warrior to use two weapons allow the warrior to fill this role, it wouldn't.  There's no reason to limit the weapons and armor a job can use.  I don't get the whole you have to restrict these things to keep the jobs separate.

#169
GuyWhoLovesCakes

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Are you high?
I've never played The Witcher or The Witcher 2 in my life but just seeing a screenshot i'd rather play a short demo of 1 hour than ever play dragon age 2.
I went to the gamestore to return my dragon age 2 copy and guess what they had so much they couldn't even give me 5$ so crappy it sold.
So i burned it...

#170
_Aine_

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Cutlass Jack wrote...

Despite my wife and I both doing Male Rogues on our first playthroughs, the two characters had very little in common. To the point we were having great fun watching how different similar scenes were playing out. I think that's what got me hooked really. The side by side comparisons.

But more customization options is never a bad thing in my book.


My husband played after watching me play about half as a female rogue, snark/diplo.  He chose a warrior of some ilk and was pretty much 100% diplomatic.  *rolls eyes* and I DID see a bit of a difference. It was in fact why I went back and created a male mage, snark/aggressive, to see the differences.  THAT was easily my most enjoyable personality to play.  I enjoyed it WAY more than the diplo/snark.  He wasn't a jerk, he just had a low threshold for stupidity.  =D  

More customization options are *always* a good thing.  I think maybe the level restrictions on some of the skills made me feel restricted, but in terms of being able to customise the *personality* of my Hawke, DA2 did that really well.  I hope they keep that aspect of it! 

#171
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shantisands wrote...

Cutlass Jack wrote...

Despite my wife and I both doing Male Rogues on our first playthroughs, the two characters had very little in common. To the point we were having great fun watching how different similar scenes were playing out. I think that's what got me hooked really. The side by side comparisons.

But more customization options is never a bad thing in my book.


My husband played after watching me play about half as a female rogue, snark/diplo.  He chose a warrior of some ilk and was pretty much 100% diplomatic.  *rolls eyes* and I DID see a bit of a difference. It was in fact why I went back and created a male mage, snark/aggressive, to see the differences.  THAT was easily my most enjoyable personality to play.  I enjoyed it WAY more than the diplo/snark.  He wasn't a jerk, he just had a low threshold for stupidity.  =D  

More customization options are *always* a good thing.  I think maybe the level restrictions on some of the skills made me feel restricted, but in terms of being able to customise the *personality* of my Hawke, DA2 did that really well.  I hope they keep that aspect of it! 


Out of alll the promises that were made about DA2(most reactive game we've made to date, shape the story over a decade, determine Hawke's rise to power and so on), I think "Who is The Champion?" was the only thing that actually was implemented into the game. I did not get to shape the story, or whatever. But I did get to shape Hawke's personality really well. It didn't have choice on a macro level, but on a micro one.

#172
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Alistairlover94 wrote...

Out of alll the promises that were made about DA2(most reactive game we've made to date, shape the story over a decade, determine Hawke's rise to power and so on), I think "Who is The Champion?" was the only thing that actually was implemented into the game. I did not get to shape the story, or whatever. But I did get to shape Hawke's personality really well. It didn't have choice on a macro level, but on a micro one.


Yep, agreed. And I won't lie either. It really, really annoyed me that I existed and it didn't change a thing about the world, even for some huge choices!  How dare a game ignore me like real life!!! LOL  

But, you probably know what I mean.  It said Choice! Consequence!  It made it sound *personal* and it wasn't.  But, I could change myself.     =)  And yes, micro like you said, not macro.  If they keep the way we could customise US and adopt a more living, breathing, changeable world, this would be a very, very good thing.  

#173
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shantisands wrote...

Alistairlover94 wrote...

Out of alll the promises that were made about DA2(most reactive game we've made to date, shape the story over a decade, determine Hawke's rise to power and so on), I think "Who is The Champion?" was the only thing that actually was implemented into the game. I did not get to shape the story, or whatever. But I did get to shape Hawke's personality really well. It didn't have choice on a macro level, but on a micro one.


Yep, agreed. And I won't lie either. It really, really annoyed me that I existed and it didn't change a thing about the world, even for some huge choices!  How dare a game ignore me like real life!!! LOL  

But, you probably know what I mean.  It said Choice! Consequence!  It made it sound *personal* and it wasn't.  But, I could change myself.     =)  And yes, micro like you said, not macro.  If they keep the way we could customise US and adopt a more living, breathing, changeable world, this would be a very, very good thing.  






I find it odd that the narrower focus on the story didn't make choice have more of an impact. I would expect Origins to have the same outcome every time, considering th story is basically "defeat ancient evil, save the world"(brilliantly executed though, as always). I expected my choices to matter. But no, some of them were outright ignored. Especially when you have the option to inform a certain high-ranking Templar about a certain apostate's scheming, and he doesn't even warn the KC.

At least the Templars could've searched for the SPOILER and failed. At least that would've given me the illusion of choice.

#174
Master Shiori

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Aaleel wrote...

A duel wielding rogue and a duel wielding Warrior never played the same for me in Origins.  Since one still relied on back stabbing, stealth, and was a duelist, assassin, or ranger, and the other was more face to face berserker, champion, party buffer.  Just because they could both wear heavy armor and use two full sized weapons doesn't make playing them exactly the same, or make them fill the exact same role.

In DA2 a rogue can transfer damage, control hate.  How would allowing the Rogue to use full sized weapons, or wear heavy armor change this?  How would allowing a warrior to use two weapons allow the warrior to fill this role, it wouldn't.  There's no reason to limit the weapons and armor a job can use.  I don't get the whole you have to restrict these things to keep the jobs separate.


Sorry, but they did. Duel-wield tree was exactly the same for both warrior and rogue. If the only way to make them different is through specializations, then that's bad class design. A warrior shouldn't need to specialize as a champion or a beserker to be distinct from a rogue. Armor and weapons should reflect the strengths and weakness of each class. By letting a rogue use full sized weapons and wear the heaviest armor you've effectively gave him the same pros and cons a warrior has. A duel-wielding rogue in DA:O gains the abilities to hit multiple opponents at the same time and, thanks to heavy armor, can also withstand the same amount of punishment as a warrior. Stealth and backstab become pointless.

In DA2 there is a clear difference in how the 2 classes function.

Warriors are a class that can take them most damage, fight multiple opponents at the same time and wants to be in the centre of the battle. Warrior will wear haevy armor because he wats to be hit and surrounded by foes, so needs to be able to reduce the incoming damage.
Rogue is a specialist at killing individual targets quickly but cannot survive being focused upon. So you use skills like stealth and evade to control hate and relly on backstab and similar skills that require positioning. You cannot function as a tank, at least not against more than 1 opponent at the time. You cannot take out multiple opponents at the same time like a mage or warrior could.

Modifié par Master Shiori, 07 juin 2011 - 09:18 .


#175
_Aine_

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Alistairlover94 wrote...

I find it odd that the narrower focus on the story didn't make choice have more of an impact. I would expect Origins to have the same outcome every time, considering th story is basically "defeat ancient evil, save the world"(brilliantly executed though, as always). I expected my choices to matter. But no, some of them were outright ignored. Especially when you have the option to inform a certain high-ranking Templar about a certain apostate's scheming, and he doesn't even warn the KC.

At least the Templars could've searched for the SPOILER and failed. At least that would've given me the illusion of choice.


I know!  

!!

The strangest yet is that the whole game built you up to huge changes.  The possibility of very different endings was RIGHT THERE.... everything led me to believe that at SOME point, there was going to be different endings.  At least, it seemed that way!  Don't you think?  

you know, sometimes I think that what I get the most frustrated about wasn't with anything that was missing, it is potential that was there and just..... *poof*   It isn't what it *was* it is what *could have been.... 

Little things, like foliage growing to express the passage of time.  Damage after certain events marring the city.  Just change and life.     

There are a larger number of games out there now, interactive, reactive, cinematic...  it will put more pressure on ANY developer who uses the words "choice, consequence, reactive, living" to actually pass muster on it, and deliver the goods they so sell in promise.  

And it is a good thing.    The more games bring realism, the more they react to our choices, the more we feel actively involved in the story telling which makes the experience that much more personal.  The ultimate entertainment.  Pretty cool possibilities for the future. *dreams*