Sad Dragon wrote...
CDPR shows us what choices in an RPG really means -- I have to say the sword thing that has been talked about makes you really feel like you should consider how you play as even small things that might look inconsequencial on the surface will change the world around you.
Yes, I agree, but here comes the big but, CDPR choise only ably in STORY choises, because other ways it does the opposite, it doesn't really give any other choises for players character it self. Okey I take one example from both TW1 and TW2 prologue or chapter I.
In TW1 when you talk in the inn owner in beging of chapter I, how does Gerald talk? Basicly Gearld takes threatening attitudeas, as intimidate fear to target. There was no other choise to player at all. Who sayed I want my Geralt behave like that? Player had no choise in attitude how to treat others or choose the behavior.
In TW2 when you play prologue in first prologue you wake up next to Triss? WTF? Who sayed anything me wanting to have relation or sex with Triss? Game default assumes again how Geralt behave in situation.
My point is that while TW series game allows make story related choises as how it goes, what is really great. TW series games doesn't allow player to play any other kind of Geralt than developers pre-define attitute and behavior Geralt. I'm not talking appereance customation, or gender or even class as combat gameplay choises. I'm actually talking to have personality and behavior choise. Is this little too hard to judge, I mean there is also choises in how to behave. Sure, there is, but only when it fits for developers.
DA2 however shows us how an RPG could be made in terms of giving your character personality. Now I do not think that DA2's personality system was perfect, far from. The personalities did not take into account who your where talking to and that you might want to act differently depending on who your spoke to, the fact that things like bluff, persuasion and intimidation tied into the system did not help either. Still a step forward for RPGs.
Yeah, while DA2 may fail in choises in story, it still allows players to choose they character behavior and attitude. DA2's problem is in consequences, as there is none. You can play you charcater how you like, but it doesn't mean anything after. That's DA2's problem.
panchamkauns wrote...
I am agree with you. I have just started to play The Witcher and I must say It's not a game for children. Both cinematics and language is adult related at times.
I would call it adolescent related rather than adult related. Would have loved to play that game when I was 14! Today, as an adult, not so much.
Yeah, that's actually really funny. How important for some people is that content is more adult. When you self become mature adult, then adult stuff has very little meaning to us. Meaning while we still enjoy adult mature behavior, we don't any more like when it's over done just for make something feel more like adult content. It's little like some teen agers trying to prove that they are mature and can handle it. We real adults don't anymore care about that sameways. I think we more adult people like our content more calmer, not childish or too adult.
In my opinion TW content is little dark, what is fine. Trying little too much to be adult, but doens't over do it yet, maybe little bit, but not much. So, I think TW is fine. Little too dark for me, but that's personal taste.
DA2 how ever, is over doing it in direction of childish. it's like Bioware tries to do "cool" factor, but over does it. Cool isn't cool, if it's common.
Modifié par Lumikki, 09 juin 2011 - 06:15 .