Mass Effect 3 events and reveals
#301
Posté 06 juin 2011 - 09:22
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
#302
Posté 06 juin 2011 - 09:25
ModestmeNTaLmogul wrote...
Damn! Battlefield 3 ruined Modern Warfare 3 for me!!
Me too, but it wasn't that hard.
#303
Posté 06 juin 2011 - 09:25
i'd rather they show off the gameplay and leave the story for when i actually play the game. rather than spoiling major dialogue and story sequences to appease whiners.BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
#304
Posté 06 juin 2011 - 09:25
sympathy4saren wrote...
But energy swords? Really? It made me feel EMBARASSED. It felt like a shooter with dialogue. A real shooter, not an rpg with shooting elements. It's not my cup of tea, and I'm pretty disappointed.
This doesn't feel like Mass Effect anymore.
Seriously? Mass Effect 2 already took the series into 'shooter with dialogue' territory, at least as far as gameplay mechanics go. And for me at least, it was far better than the original Mass Effect 'rpg with shooting elements' style. Everything we just saw of Mass Effect 3 looked like Mass Effect 2 with small refinements. It really did look like more of the same. It felt exactly like Mass Effect 2.
#305
Posté 06 juin 2011 - 09:26
So you wanna get spoiled? Get out. I don't.BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Although I wished they showed the new character progression, weapon customization, equipment customization. Well, that shouldn't be ready for the event. They showed 4 demos!
#306
Posté 06 juin 2011 - 09:26
#307
Posté 06 juin 2011 - 09:27
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
#308
Posté 06 juin 2011 - 09:29
Clonedzero wrote...
i'd rather they show off the gameplay and leave the story for when i actually play the game. rather than spoiling major dialogue and story sequences to appease whiners.BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
I can understand that, but Bioware kind of needs to rebuild some credibility with some of us in regards to their focus. There's a middle ground between their just saying, "Trust us! Your decisions will have impact this time. Seriously." and major plot spoilers.
I know not everyone feels this way, but for me, Bioware's credibility on this front is a little shaky these days based on how little respect the DA franchise has had on this front for instance. As one of those "core fans" referenced, I'd like a little more than just the "trust us" approach.
#309
Posté 06 juin 2011 - 09:29
#310
Posté 06 juin 2011 - 09:30
BeefoTheBold wrote...
Clonedzero wrote...
i'd rather they show off the gameplay and leave the story for when i actually play the game. rather than spoiling major dialogue and story sequences to appease whiners.BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
I can understand that, but Bioware kind of needs to rebuild some credibility with some of us in regards to their focus. There's a middle ground between their just saying, "Trust us! Your decisions will have impact this time. Seriously." and major plot spoilers.
I know not everyone feels this way, but for me, Bioware's credibility on this front is a little shaky these days based on how little respect the DA franchise has had on this front for instance. As one of those "core fans" referenced, I'd like a little more than just the "trust us" approach.
Dragon Age has absolutely nothing to do with Mass Effect.
#311
Posté 06 juin 2011 - 09:30
After ME2, I'm very much in doubt over the story and character development. I'd like to go back to the good old days when ME was actually an rpg, lol.KingGato wrote...
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
#312
Posté 06 juin 2011 - 09:32
KingGato wrote...
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
Actually, for me that is NOT the big area of improvement. For me, the big area of improvement is around storyline and character development.
ME2's story can be summed up into three pieces.
1. The collectors are (censored for spoiler)
2. You need to rebuild your team
3. Suicide mission
An example of what I mean where I find Bioware's respect for decision making to be pretty questionable is in regards to the Citadel Council. It basically doesn't matter AT ALL if you save them in the first game. You still get completely stonewalled in terms of credibility or any request for support period.
You guys are reacting like I asked them to hand over the entire game script. I asked for SOME showing of some decision impact or character development, not a complete reveal.
#313
Posté 06 juin 2011 - 09:33
sesheta255 wrote...
After ME2, I'm very much in doubt over the story and character development. I'd like to go back to the good old days when ME was actually an rpg, lol.KingGato wrote...
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
Yes. This is where I'm coming from.
#314
Posté 06 juin 2011 - 09:34
jmood88 wrote...
Dragon Age has absolutely nothing to do with Mass Effect.
You mean other than the fact that the same company makes both games?
#315
Guest_makalathbonagin_*
Posté 06 juin 2011 - 09:34
Guest_makalathbonagin_*

squad appearance pack? robotic dog? somebody please shoot me now!
#316
Posté 06 juin 2011 - 09:35
You can do the same thing with Mass Effect 1:BeefoTheBold wrote...
KingGato wrote...
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
Actually, for me that is NOT the big area of improvement. For me, the big area of improvement is around storyline and character development.
ME2's story can be summed up into three pieces.
1. The collectors are (censored for spoiler)
2. You need to rebuild your team
3. Suicide mission
An example of what I mean where I find Bioware's respect for decision making to be pretty questionable is in regards to the Citadel Council. It basically doesn't matter AT ALL if you save them in the first game. You still get completely stonewalled in terms of credibility or any request for support period.
You guys are reacting like I asked them to hand over the entire game script. I asked for SOME showing of some decision impact or character development, not a complete reveal.
1. You're the first human Spectre
2. Find out what Saren is doing
3. Reapers
#317
Posté 06 juin 2011 - 09:35
well theres still a couple days of E3 left. gotta spread that info out a bit to keep people coming back to check the game out. i bet theres alot more left they're gonna show.Sjaddix wrote...
I was hoping for more character confirmations about who is temp and who is perm.
#318
Posté 06 juin 2011 - 09:36
MACharlie1 wrote...
Collectors Edition.
Wow! A FENRIS Mech as a pet!
That's everyone's dream, as long as I can put an Urz VI in it!
#319
Posté 06 juin 2011 - 09:36
Two completely different teams worked on the games. I have more trust in the team that made KOTOR and Mass Effect than whoever the people are making the Dragon Age games.BeefoTheBold wrote...
jmood88 wrote...
Dragon Age has absolutely nothing to do with Mass Effect.
You mean other than the fact that the same company makes both games?
#320
Posté 06 juin 2011 - 09:37
Did they learn nothing from the feedback from ME2 and DA2?
Modifié par Orkboy, 06 juin 2011 - 09:38 .
#321
Posté 06 juin 2011 - 09:39
This game looks a loooot like Gears of War, damn near a copy.
I don't know how to feel about that, good things I noticed were Shepard's facial animation had gotten A LOT better and hey there's a human kid in the game that's a good sign, his face actually show emotion too.
#322
Posté 06 juin 2011 - 09:40
jmood88 wrote...
You can do the same thing with Mass Effect 1:BeefoTheBold wrote...
KingGato wrote...
BeefoTheBold wrote...
I wasn't very pleased with the reveal at this year's E3.
They got up, started talking about the "decision impact of previous games" for the core gamers and then....dropped it and went straight into an action-heavy trailer and demonstration.
It felt like checking off a box, "We've gotten feedback that our core fans aren't pleased recently with our games feeling like they aren't having any impact for the decisions they make. We need to address that. Let's say something at E3."
While it's nice that they're hearing this concern, and at least alluding to it at E3, everything that was actually shown was entirely Kinect and Shooter Gameplay driven.
Can we pretty please go back to the time when storyline and character development were what Bioware spent 95% of their time on?
Would you have prefered them to show the results of all of your desicions right then and there, nearly a whole year before the game comes out? The big areas of improvement for ME3 are, apparantly, within the gameplay so they are showing that. Besides, does anyone doubt that the story and charcater development are quality after the first two games? The more of these videos they show that spoil as little of the storyline as possible, the better as far as I am concerned.
Actually, for me that is NOT the big area of improvement. For me, the big area of improvement is around storyline and character development.
ME2's story can be summed up into three pieces.
1. The collectors are (censored for spoiler)
2. You need to rebuild your team
3. Suicide mission
An example of what I mean where I find Bioware's respect for decision making to be pretty questionable is in regards to the Citadel Council. It basically doesn't matter AT ALL if you save them in the first game. You still get completely stonewalled in terms of credibility or any request for support period.
You guys are reacting like I asked them to hand over the entire game script. I asked for SOME showing of some decision impact or character development, not a complete reveal.
1. You're the first human Spectre
2. Find out what Saren is doing
3. Reapers
Actually, you really can't. The "finding out what Saren is doing" thing is A FULL STORY.
It lays out the entire picture of the battle that is to come. It tells you what happened to the Protheans, who the Keepers are, about the very existence of the Reapers, the cycle of clensing, where the Mass Relays came from, what Indocrination is and what caused Saren to turn bad, what the Presidium is, what the Conduit is, how the cycles have played out in the past, etc.
Basically, everything we know about the Mass Effect story with the exception of the Collectors we got out of ME1. ME2 had virtually no advancement of the plot at all. The entire game was to build a team to effectively do one main-plot mission. (Two if you count boarding the Collector vessal...but I already mentioned that.)
So, yes, I'd like to see some indication that there's been a greater focus on storyline and adding back in RPG elements into the third game given that much of the criticism of the second game was that it was basically a good looking shooter title with some dialog trees.
#323
Posté 06 juin 2011 - 09:41
#324
Posté 06 juin 2011 - 09:41
Clonedzero wrote...
well theres still a couple days of E3 left. gotta spread that info out a bit to keep people coming back to check the game out. i bet theres alot more left they're gonna show.Sjaddix wrote...
I was hoping for more character confirmations about who is temp and who is perm.
yeah you are right. Probably in the middle of E3.
Still was that Anderson we saw for a sec in the trailer, it looked like his new look.
#325
Posté 06 juin 2011 - 09:44
TheTouch wrote...
sympathy4saren wrote...
But energy swords? Really? It made me feel EMBARASSED. It felt like a shooter with dialogue. A real shooter, not an rpg with shooting elements. It's not my cup of tea, and I'm pretty disappointed.
This doesn't feel like Mass Effect anymore.
Seriously? Mass Effect 2 already took the series into 'shooter with dialogue' territory, at least as far as gameplay mechanics go. And for me at least, it was far better than the original Mass Effect 'rpg with shooting elements' style. Everything we just saw of Mass Effect 3 looked like Mass Effect 2 with small refinements. It really did look like more of the same. It felt exactly like Mass Effect 2.
Honestly, I don't care about the gameplay changes. Frankly ME1's Gameplay, for the Xbox anyway, did not age well. I just hope missions don't go the direction The Arrival did.





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