Theagg wrote...
Just to point out the obvious but with 1.03 multiple Staggers off a shield bash are now near non existant. You are gaurenteed to stagger one (the primary target), you might get another close by, odds are you won't. Any more than two staggers is now rare.
Chances are 40% that you will. And 16% that you'll get two. Chain Lightning jumps 4 times, so that makes it a max of 5 targets you can get. Getting 2-3 consistently is solid AoE, and like I said repeatedly, the combat is so much easier that this is close to what you had before.
Thus rendering upgraded Chain Lightning and Fist a bit pointless now really. Invest the talent points elsewhere for better bang for your buck.
You still get good bang for your buck. It just isn't counter-broken to account for the original broken-ness of combat.
SicoWolf- wrote...
Having to move her out of the way every
time a warrior's short cooldown attacks are up, to me, is tedieous rather
than 'tactical'. The Friendly Fire mechanic seems especially out of
place with how quick combat is in this game compared to Origins. I want
the added difficulty without the tedium.
Added difficulty always introduces tedium. Even if you make AI better and that ups difficultly (say, having to react faster to your position like the phases in the Rock Wraith battle) that's tedium of a different sort to another player.
XxTaLoNxX wrote...
The only mages that got nerfed hard are
the Healer builds. Go back and read the patch notes, they made 2 main
healing spells less effective... well THE two effective ones are now not
effective at all due to the combat wave system, and obscenely long
cooldown timers coupled with increased mana costs.
Healing had to drop, though, to account for the effective removal of knockback. You can't really nerf healers in DA2 anyway - they sucked from the start.
All that you had was the insanely broken SM/BM mode, which was supposed to not work toghether (because SM prevented combat magic) but was coded poorly.
Other than
that no, they weren't nerfed nearly as bad as Stagger (warrior) and
Backstab (rogues).
They nerfed enemies, though, and since that addressed part of the broken combat, you had to counter-nerf some of the broken party abilities.
Modifié par In Exile, 06 juin 2011 - 08:29 .