The Omni-blade discussion thread. - Edited OP
#251
Posté 07 juin 2011 - 12:36
#252
Posté 07 juin 2011 - 12:37
Furthermore why the hell is a soldier using one of these things? Of all the classes out there wouldn't the soldier be the one that wields a good old fashioned vibro-blade or what have you? Seriously just have it as a retractable gauntlet knife like Republic Commando and bam my aesthetic issues with the thing are solved. Of-course that still leaves the problem of how an omni tool can create a blade that appears to have no physical components that is capable of gutting someone. Which of-course is compounded on top of all the things from ME2 that I'm still waiting on for an explanation... tech armor, reave, dominate, SB shield, Combat Drone, etc...
#253
Posté 07 juin 2011 - 12:41
Schneidend wrote...
Hathur wrote...
The omni-blade is some sort of super heated energy or something...
I doubt the base omni-blade's effectiveness will have much at all to do with heat. It's far more likely a sonic-based "vibro-blade" or simply ultra-compact material. Upgrades might add a heated element, or perhaps one of the classes, like the Engineer, will have a unique heat-based blade.
Aye, the point remains though, it's not some archaic technology like steel
#254
Guest_a demented squirrel_*
Posté 07 juin 2011 - 12:46
Guest_a demented squirrel_*
#255
Posté 07 juin 2011 - 12:46
Schneidend wrote...
A metal knife can be detected, confiscated, lost, and broken. Omni-blade apps can probably get through weapons checks and can't be permanently destroyed.
And what about a blade built into armor, like a wrist sheathe that springs out on command? Perhaps made from similar materials to Shep's armor? As to destroyed blades, well, we have this omnitool here...
It's still orange because combat drones are usually still orange? It's a construct created by the omni-tool. Why wouldn't it be the same color?
I always associated the drone's color being a "don't shoot me!" mechanic. If Shep needs to know not to shoot at his own blade, he's got more problems than Reapers to worry about...
Here's another question: Where does all that omnigel go when the bade is done? Does the omnitool reclaim it? Does Shep leave a trail of the stuff behind him wherever he goes (as well as used thermal clips)?
I actually just watched a demo where Casey Hudson actually calls the omniblade a "holographic blade" I'm all depressed now.
#256
Posté 07 juin 2011 - 12:47
That being said, I can't wait to use it
#257
Posté 07 juin 2011 - 12:49
#258
Posté 07 juin 2011 - 12:52
I'm sure there is a in-lore explanation for the omni-blade that is halfway plausible.
But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.
That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own.
#259
Posté 07 juin 2011 - 12:54
Admoniter wrote...
Well the good news is that it doesn't look as bad as the omni-blade on the place holder box art; that said the thing still looks terrible. I sincerely hope these omni-blades get redesigned because at this point in time they just look comically out of place.
Furthermore why the hell is a soldier using one of these things? Of all the classes out there wouldn't the soldier be the one that wields a good old fashioned vibro-blade or what have you? Seriously just have it as a retractable gauntlet knife like Republic Commando and bam my aesthetic issues with the thing are solved. Of-course that still leaves the problem of how an omni tool can create a blade that appears to have no physical components that is capable of gutting someone. Which of-course is compounded on top of all the things from ME2 that I'm still waiting on for an explanation... tech armor, reave, dominate, SB shield, Combat Drone, etc...
I have a theory for Reave. My guess is that it is a biotic attack that affects on either the molecular level or the cellular level, which would pull apart armor and disrupt the biotics of a biotic barrier.
As for Dominate, Morinth appeared to be able to use her biotics to subtly distort the thinking processes of her victoms, as allusioned in the journal entries of the girl that you investigate at the beginning of Samara's loyalty mission. It seems to me that it's a form of biotic pheromones, used on a greater scale when applied to using the skill in combat.
I think tech armor might just be a type of hardened shield. Engineer type characters seem to have a greater aptitude for using shields, giving them more possiblities and effectiveness.
Combat drones might be some type of VI, possibly similar to an early form of the Geth, having the ability to perform a single task for a limited amount of time.
#260
Posté 07 juin 2011 - 12:55
#261
Posté 07 juin 2011 - 12:55
#262
Posté 07 juin 2011 - 12:55
Shimmer_Gloom wrote...
If you are at a demo, I wouldn't expect you to be overly concerned with presenting the lore of the game. A demo is all about showing that sweet, sweet gameplay. "Holographic blade" sounds like the kind of thing you would say to a friend when playing the game.
I'm sure there is a in-lore explanation for the omni-blade that is halfway plausible.
But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.
That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own.
Thing is it looked like crap game play in a shiny package. It is a shooter hybrid, once you make melee better than guns you have trashed the game play.
#263
Posté 07 juin 2011 - 12:56
iakus wrote...
I always associated the drone's color
being a "don't shoot me!" mechanic. If Shep needs to know not to shoot
at his own blade, he's got more problems than Reapers to worry about...
But Tali's omni-tool is orange and her drone is pink.
Modifié par KiraTsukasa, 07 juin 2011 - 12:59 .
#264
Posté 07 juin 2011 - 12:56
Shimmer_Gloom wrote...
But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.
That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own.
My reaction: I hope Infiltrators have something a little less gaudy. Like a Hawke-style murder knife.
#265
Posté 07 juin 2011 - 12:58
Terror_K wrote...
Just another case of "Rule of cool" and style over substance rearing its ugly head in Mass Effect. It just seems to get BETTER each time.
Fixed.
Really. The first Mass Effect had the force, I mean, biotics in it, faster than light travel and a Giant, sentiant spaceship that looks like a lobster/hand coming out of the sky the first 10 min of the game...
It's allways been very interested in style as much as substance. It is very much a spiritual successor to KOTOR than anything else. And we all know what Star Wars was inspired by...
Its basically 'dogfights in space' which is a non-sensical conscept really.
Don't take my comment the wrong way. I'm not belittling your opinion. I'm just trying to get you to lighten up a little. Games are fun no?
#266
Posté 07 juin 2011 - 12:58
.
Modifié par SNascimento, 07 juin 2011 - 01:06 .
#267
Posté 07 juin 2011 - 01:01
Shimmer_Gloom wrote...
If you are at a demo, I wouldn't expect you to be overly concerned with presenting the lore of the game. A demo is all about showing that sweet, sweet gameplay. "Holographic blade" sounds like the kind of thing you would say to a friend when playing the game.
I'm sure there is a in-lore explanation for the omni-blade that is halfway plausible.
But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.
That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own.
Exactly.
Look people-who-complained-about-the-trailer: This is E3. I too would've loved to see a trailer showing character interaction, LIs, cinematics, and a little bit of gameplay. But this is E3. If a game is up on stage, it has to wow as many people as is possible, and you just can't do that with a non-action trailer! It has to be big and explosive, or it will get lost amongst the louder and more vivid trailers that the "casual" audience (the majority of gamers) will notice.
That being said, I think the trailer they showed was epic beyond words. Better than ME1 and ME2's E3 trailers for sure. Only trailer to rival it, in my opinion, was Assassin's Creed Revelations (seriously, check that trailer out!).
Now, on the matter of omni blades, keep in mind that this is
a) very early in the development stage, so the weapon might just be turned into a omni gauntlet in the end, though it seems unlikely.
#268
Posté 07 juin 2011 - 01:01
Ahglock wrote...
Shimmer_Gloom wrote...
If you are at a demo, I wouldn't expect you to be overly concerned with presenting the lore of the game. A demo is all about showing that sweet, sweet gameplay. "Holographic blade" sounds like the kind of thing you would say to a friend when playing the game.
I'm sure there is a in-lore explanation for the omni-blade that is halfway plausible.
But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.
That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own.
Thing is it looked like crap game play in a shiny package. It is a shooter hybrid, once you make melee better than guns you have trashed the game play.
Worked in Gears. And its also the same basic consept as a shotgun. Forces you to get up close. It also seems to have a bit of 'wind up time' meaning that even a shotgun is better at gunning down multiple opponents at close range.
Nah. Guns will allways be better. Its why we use them. Melee just looks cool.
#269
Posté 07 juin 2011 - 01:04
#270
Posté 07 juin 2011 - 01:04
Shimmer_Gloom wrote...
It is very much a spiritual successor to KOTOR than anything else.
As much as I liked KotOR and ME, I have to disagree with this. ME is a squad based shooter with RPG elements, while KotOR is a full on RPG. It's more true to say that DA is a spiritual successor to KotOR, while ME is a spiritual successor to Republic Commando.
#271
Posté 07 juin 2011 - 01:05
#272
Posté 07 juin 2011 - 01:07
#273
Posté 07 juin 2011 - 01:18
TheDarkRats wrote...
Why are we looking for realsim in these blades? Mass Effect isn't a realistic game, come on. I think they're awesome.
We (or I) am looking for consistency in how stuff works in the Mass Effect universe. It's like how Morpheus explained the Agents in the Matrix:
I've seen an agent punch through a concrete wall; men have emptied entire clips at them and hit nothing but air; yet, their strength, and their speed, are still based in a world that is built on rules"
Even in a fantastical world, there are still boundaries and rules that define how tehe "magic" works. These blades seem to violate, or stretch these rules until they scream for mercy.
#274
Posté 07 juin 2011 - 01:19
TheDarkRats wrote...
Why are we looking for realsim in these blades? Mass Effect isn't a realistic game, come on. I think they're awesome.
Its the common go to argument people use because they dont like something.
#275
Posté 07 juin 2011 - 01:20
As someone else has already asked how do mass lowering/mass raising or a fluctuating field drain life from one entity and give it to another?KiraTsukasa wrote...
I have a theory for Reave. My guess is that it is a biotic attack that affects on either the molecular level or the cellular level, which would pull apart armor and disrupt the biotics of a biotic barrier.
Once again mass lowering/mass raising and a fluctuating field how do you get mind control out of any of these?As for Dominate, Morinth appeared to be able to use her biotics to subtly distort the thinking processes of her victoms, as allusioned in the journal entries of the girl that you investigate at the beginning of Samara's loyalty mission. It seems to me that it's a form of biotic pheromones, used on a greater scale when applied to using the skill in combat.
The aptitude of the user isn't what is in question here. My question is this how does and omni tool which deals in plastics, ceramics and alloys for manufacturing create an area shockwave capable of knocking people down from 18 meters away.I think tech armor might just be a type of hardened shield. Engineer type characters seem to have a greater aptitude for using shields, giving them more possiblities and effectiveness.
My issue is not the VI that part is simple an omni tool could store a VI program and transfer it to an available platform when needed i.e. after the combat drone is created the program is uploaded to said drone. The issue is how do the three aformentioned materials used in manufacturing create something capable of attacking targets, moving around the battlefield and exploding upon death?Combat drones might be some type of VI, possibly similar to an early form of the Geth, having the ability to perform a single task for a limited amount of time.
Don't even get me started on the SB shield I have no ****ing idea how that thing could ever ****ing work.





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