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The Omni-blade discussion thread. - Edited OP


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#276
Shimmer_Gloom

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KiraTsukasa wrote...

Shimmer_Gloom wrote...

It is very much a spiritual successor to KOTOR than anything else.


As much as I liked KotOR and ME, I have to disagree with this. ME is a squad based shooter with RPG elements, while KotOR is a full on RPG. It's more true to say that DA is a spiritual successor to KotOR, while ME is a spiritual successor to Republic Commando.


Many, many things are sharred by ME and KOTOR.  Both gameplay and thematically.  Of course ME is a shooter... but Bioware learned a lot of things with KOTOR and it makes sense they would utilize them in their next game.

Paragone-Renagade = Light/Dark
 
Several voice actors.  The Elcor talking like HK47.  Biotics=The Force.  Hell even some of the force power names are the same as biotic powers.  Throw.  Stasis.  etc.

Gameplay wise there are four story planets and several planets between them that you can visit in any order... its a long list of little things too.

Also.  Bioware didn't do Republic Commando.  So I never played it.  Can't tell you about it.

#277
Terror_K

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Shimmer_Gloom wrote...

Don't take my comment the wrong way.  I'm not belittling your opinion.  I'm just trying to get you to lighten up a little.  Games are fun no?


Not when I can't take the universe seriously anymore because it keeps throwing over-the-top modern Hollywood bullpies at me all the time and contradicting it's own lore and logic. I got into Mass Effect because it was a homage to classic sci-fi and seemed like a well-thought out sci-fi universe with some intelligence and class to it. As time goes on it just seems like it's becoming less and less Blade Runner and more and more Michael Bay's Transformers. It's been going from the very type of stuff I love the most into the very type of mindless, action-packed, over-the-top, puerile drivel that I disdain the most.

It's like the developers put all this work and effort into crafting something that could have been the Star Wars of this generation at the start, but then have continously decided to just ****** all over it since for the sake of "the rule of cool" just to appeal to immature, casual gaming teenagers and be "badass!" and "awesumzz!!1" whenever they feel like it. It's like they went, "Mass Effect is too nerdy, we have to twist it and retool it to fit a new, younger, hipper audience" etc. And I am getting God-damned sick of seeing and IP that started off with so much potential and maturity gradually getting flushed down the crapper for the sake of being made more popular and branching out. That's the same attitude and mentality that pretty much killed the Dragon Age IP for me with it's pathetic excuse for a "sequel" and I get the strong feeling that once ME3 is out the door, I'm pretty much done with BioWare as a company. I'm sick of their selling-out and pandering to the mainstream, and stabbing a good deal of their old fans in the back to do so.

#278
Shiakazee

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iakus wrote...

Shimmer_Gloom wrote...

But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.

That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own. :D


My reaction:  I hope Infiltrators have something a little less gaudy.  Like a Hawke-style murder knife.

my thoughts exactly, the soldiers blade is just too flashy, i would rather some type of knife or a smaller version of the omni blade at least

#279
Bluefuse

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Looks better than the punches in other game, BUT what is up with the epic (fail) swing? It looks so stupid. How about instead you punch them in the chest and flex like Wolverine from X-men so it activates piercing them through their body and you fling them over your shoulder? Or watch some of the animations from Batman: Arkham Asylum or Arkham City for ideas. The animation was slow and boring.

Modifié par Bluefuse, 07 juin 2011 - 01:22 .


#280
Heimdall

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LordJeyl wrote...

Unless the blade is introduced as a brand new piece of technology that was developed at the start of ME3, there are a lot of moments in the trilogy that no longer work if the Omni Tool technology worked like that. If they introduce it as new technology, I'll be perfectly fine with it. If not, I'm going to play the games again and point out every single moment that an Omni-blade could have come in handy.

  I have no doubt it will.  Think of it as an expansion of what makes Tech Armor and the Shadowbroker's riot shield possible.  Same concept, only now developed into an offensive form.

#281
Sidney

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After watching Shep give the lame forearm shiver to the Husks all too often I'd love to have something to those moments when foes get up close and personal.

I likely won't really use it past that and this is why I'm still trying to fathom the hate. Don't like it, don't use it. I never used the crummy grenades in ME1 because I hated using them.

#282
Heimdall

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Terror_K wrote...

Shimmer_Gloom wrote...

Don't take my comment the wrong way.  I'm not belittling your opinion.  I'm just trying to get you to lighten up a little.  Games are fun no?


Not when I can't take the universe seriously anymore because it keeps throwing over-the-top modern Hollywood bullpies at me all the time and contradicting it's own lore and logic. I got into Mass Effect because it was a homage to classic sci-fi and seemed like a well-thought out sci-fi universe with some intelligence and class to it. As time goes on it just seems like it's becoming less and less Blade Runner and more and more Michael Bay's Transformers. It's been going from the very type of stuff I love the most into the very type of mindless, action-packed, over-the-top, puerile drivel that I disdain the most.

It's like the developers put all this work and effort into crafting something that could have been the Star Wars of this generation at the start, but then have continously decided to just ****** all over it since for the sake of "the rule of cool" just to appeal to immature, casual gaming teenagers and be "badass!" and "awesumzz!!1" whenever they feel like it. It's like they went, "Mass Effect is too nerdy, we have to twist it and retool it to fit a new, younger, hipper audience" etc. And I am getting God-damned sick of seeing and IP that started off with so much potential and maturity gradually getting flushed down the crapper for the sake of being made more popular and branching out. That's the same attitude and mentality that pretty much killed the Dragon Age IP for me with it's pathetic excuse for a "sequel" and I get the strong feeling that once ME3 is out the door, I'm pretty much done with BioWare as a company. I'm sick of their selling-out and pandering to the mainstream, and stabbing a good deal of their old fans in the back to do so.

...I understand your point... I think you have limiited and elitist perspective...  If you hate it, leave...  Good day :)

Modifié par Lord Aesir, 07 juin 2011 - 01:25 .


#283
Shimmer_Gloom

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Terror_K wrote...

Shimmer_Gloom wrote...

Don't take my comment the wrong way.  I'm not belittling your opinion.  I'm just trying to get you to lighten up a little.  Games are fun no?


Not when I can't take the universe seriously anymore because it keeps throwing over-the-top modern Hollywood bullpies at me all the time and contradicting it's own lore and logic. I got into Mass Effect because it was a homage to classic sci-fi and seemed like a well-thought out sci-fi universe with some intelligence and class to it. As time goes on it just seems like it's becoming less and less Blade Runner and more and more Michael Bay's Transformers. It's been going from the very type of stuff I love the most into the very type of mindless, action-packed, over-the-top, puerile drivel that I disdain the most.

It's like the developers put all this work and effort into crafting something that could have been the Star Wars of this generation at the start, but then have continously decided to just ****** all over it since for the sake of "the rule of cool" just to appeal to immature, casual gaming teenagers and be "badass!" and "awesumzz!!1" whenever they feel like it. It's like they went, "Mass Effect is too nerdy, we have to twist it and retool it to fit a new, younger, hipper audience" etc. And I am getting God-damned sick of seeing and IP that started off with so much potential and maturity gradually getting flushed down the crapper for the sake of being made more popular and branching out. That's the same attitude and mentality that pretty much killed the Dragon Age IP for me with it's pathetic excuse for a "sequel" and I get the strong feeling that once ME3 is out the door, I'm pretty much done with BioWare as a company. I'm sick of their selling-out and pandering to the mainstream, and stabbing a good deal of their old fans in the back to do so.


You do know that Star Wars was created so George Lukas could have 'dogfights in space.'  Which, is pretty non-sensical.  Also, ever heard of Lightsabers?  They make no sense.  Mass Effect is certainly more sensible than Star Wars (but just barely.)

As for your frustration with BIOware as a whole... I think this is a MUCH bigger issue than the omni-blade.  And I honestly don't know if I should touch it.  Your feelings are your feelings.  But if I have to guess I'm thinking they have more to do with DA2 than Mass Effect.  Or did you not like ME2 either?

At any rate.  Like another have said just think of it as an exstention of the 'roit shield' from LOTSB or the tech armor.  And I'm sure there will be some excuse for how it works in the real world.  But my thoughts are "if the omni-tool is 'hard' enough to be 'touched' by Shepard why can't it be made into something like a blade?"

#284
Schneidend

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iakus wrote...

And what about a blade built into armor, like a wrist sheathe that springs out on command?  Perhaps made from similar materials to Shep's armor?  As to destroyed blades, well, we have this omnitool here...;)


A blade built into armor is still less concealable than a blade that doesn't even exist until you make it in an instant. The omni-blade is superior to a normal blade in every conceivable way. If Shepard has access to the technology, then it'd be stupid not to use it.

I always associated the drone's color being a "don't shoot me!" mechanic.  If Shep needs to know not to shoot at his own blade, he's got more problems than Reapers to worry about...


You seem to be pulling some kind of anti-Rule of Cool inversion of Occam's Razor, here. Why would you want to assume that the explanation that makes Shepard seem idiotic is the correct one in the absence of any evidence? The omni-blade is the same color because it is still, visually, a part of the omni-tool. It's a matter of aesthetic consistency. If you're looking for an in-lore explanation for the color of holograms, there is none.

Here's another question:  Where does all that omnigel go when the bade is done?  Does the omnitool reclaim it?  Does Shep leave a trail of the stuff behind him wherever he goes (as well as used thermal clips)?

I believe when you actually build a powered tool with omni-gel its impromptu power source will simply burn through the omni-gel as it wears out, effectively destroying the entire construct after a certain amount of time. This is why combat drones are not permanent allies.

I actually just watched a demo where Casey Hudson actually calls the omniblade a "holographic blade"  I'm all depressed now.


A simple term to convey a simple concept. Visually, it is a blade of light. What the codex has to say about it will likely be something along the lines of "contrary to popular belief, omni-blades are not made of light."

Alternatively, it could be "hard light" technology, and I'm wrong about it being made of omni-gel or non-Newtonian fluid. Hence, "holographic blade" would be fairly accurate.

#285
LeVaughnX

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Terror_K wrote...

Shimmer_Gloom wrote...

Don't take my comment the wrong way.  I'm not belittling your opinion.  I'm just trying to get you to lighten up a little.  Games are fun no?


Not when I can't take the universe seriously anymore because it keeps throwing over-the-top modern Hollywood bullpies at me all the time and contradicting it's own lore and logic. I got into Mass Effect because it was a homage to classic sci-fi and seemed like a well-thought out sci-fi universe with some intelligence and class to it. As time goes on it just seems like it's becoming less and less Blade Runner and more and more Michael Bay's Transformers. It's been going from the very type of stuff I love the most into the very type of mindless, action-packed, over-the-top, puerile drivel that I disdain the most.

It's like the developers put all this work and effort into crafting something that could have been the Star Wars of this generation at the start, but then have continously decided to just ****** all over it since for the sake of "the rule of cool" just to appeal to immature, casual gaming teenagers and be "badass!" and "awesumzz!!1" whenever they feel like it. It's like they went, "Mass Effect is too nerdy, we have to twist it and retool it to fit a new, younger, hipper audience" etc. And I am getting God-damned sick of seeing and IP that started off with so much potential and maturity gradually getting flushed down the crapper for the sake of being made more popular and branching out. That's the same attitude and mentality that pretty much killed the Dragon Age IP for me with it's pathetic excuse for a "sequel" and I get the strong feeling that once ME3 is out the door, I'm pretty much done with BioWare as a company. I'm sick of their selling-out and pandering to the mainstream, and stabbing a good deal of their old fans in the back to do so.



To be honest I agree to an extent here. I've been censored by the Bioware mod's a few times now and it's getting to the point where they full on don't care. I mean I understand if you get yelled at for flaming or something (Like Zulu Image IPB) but when you state logical problems that are either Lore Breaking or just generally stupid and pointless; you should be allowed to speak! Hell I thought the Omni-Tool used as a weapon made a little sense considering the Tech Armor in the game and the Tech Shield that the Shadow Broker used; but beyond that I can't really fathom just how in fact it works or why Shepard would honestly have this weapon. I figured they learnt their lesson with the fan-base and actually cared to make ME3 a combination of ME2's combat (Upgraded of course) with more story elements (though we haven't seen it either way yet). It does feel like Bioware is becoming a sell-out however; they are changing things that generally make very little sense in terms of Mass Effect as a whole...I mean soon you'll see us having a ****ing Reaper as an ally; or the Reapers are our parents or some stupid crap. Hell I'm shocked that the Reaper in the trailer didn't just kill Shepard right there! What use is a friggen star-ship if it can't kill a single man REGARDLESS of its class?! And for it to be fought by this man by way of an APC (Armored Personel Carrier) instead of the Normandy or a fleet?!

The game really can't be judged fully yet but from what I saw it does sound like they are trying to twist the Mass Effect fan-base; selling out the RPG/Intelligent Shooter fans so they can get the larger "CoD WOOT BOOM!" fans...

85% Of the Bioware Community pisses me off.
The poor judgement pisses me off.
The canon/lore breaking changes are pissing me off.
The constant selling-out to various groups of individuals pisses me off.
And the constant inability to fix problems pisses me off.


I love you Bioware and I will buy ME3 but...You'd better not forget who your core audiance is...We RPG fans don't want just a fancy and random shooter; we want story so back it all up!


P.S. - Fix the Squad A.I. please! It still look's like they are about as useful as an **** on your elbow!

[Edit] Sorry for all the cursing; and I happened to like DA:O (A lot) / DA2 (Somewhat) / ME1 (A lot!) / ME2 (Awesome) / and all the DLC inbetween (cept for the random and useless squad changes and things that SHOULD BE IN THE GAME ALREADY!). But each game has a flaw (or more than one flaw) annnnnd I hope Bioware starts fixing them....

Modifié par LeVaughnX, 07 juin 2011 - 01:39 .


#286
Ahglock

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Shimmer_Gloom wrote...

Ahglock wrote...

Shimmer_Gloom wrote...

If you are at a demo, I wouldn't expect you to be overly concerned with presenting the lore of the game. A demo is all about showing that sweet, sweet gameplay. "Holographic blade" sounds like the kind of thing you would say to a friend when playing the game.

I'm sure there is a in-lore explanation for the omni-blade that is halfway plausible.

But mostly... HOLYCRAP DID YOU SEE THAT THING HE PUNCHED HIM WITH A GLOWY BLADE.

That was my reaction. Bravo, Bioware, bravo. The trailer has me giddy. And as I play mostly soldier I'm glad I know have a pop-out lightsaber all my own. :D


Thing is it looked like crap game play in a shiny package.  It is a shooter hybrid, once you make melee better than guns you have trashed the game play.  


Worked in Gears.  And its also the same basic consept as a shotgun.  Forces you to get up close.  It also seems to have a bit of 'wind up time' meaning that even a shotgun is better at gunning down multiple opponents at close range.

Nah.  Guns will allways be better.  Its why we use them.  Melee just looks cool.  :)


I don't think it worked in gears very well.  The game quickly devolved into shooting only when I couldn't get close to them because they are across a chasm, otherwise chainsaw, chainsaw, chain saw, chainsaw oh look everyone is dead all I had to do was charge and spam one button a bunch.  

#287
KiraTsukasa

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Shimmer_Gloom wrote...

KiraTsukasa wrote...

Shimmer_Gloom wrote...

It is very much a spiritual successor to KOTOR than anything else.


As much as I liked KotOR and ME, I have to disagree with this. ME is a squad based shooter with RPG elements, while KotOR is a full on RPG. It's more true to say that DA is a spiritual successor to KotOR, while ME is a spiritual successor to Republic Commando.


Many, many things are sharred by ME and KOTOR.  Both gameplay and thematically.  Of course ME is a shooter... but Bioware learned a lot of things with KOTOR and it makes sense they would utilize them in their next game.

Paragone-Renagade = Light/Dark
 
Several voice actors.  The Elcor talking like HK47.  Biotics=The Force.  Hell even some of the force power names are the same as biotic powers.  Throw.  Stasis.  etc.

Gameplay wise there are four story planets and several planets between them that you can visit in any order... its a long list of little things too.

Also.  Bioware didn't do Republic Commando.  So I never played it.  Can't tell you about it.


I wasn't going to get into this, but...

As far as gameplay goes, KotOR and ME are extremely far apart. The mechanics are entirely different. KotOR is based on D&D style "dice" rolls that determine everything except where you travel with invisible turn-based combat. Whether you hit or miss, the damage dealt, even conversation options are controlled through invisible dice rolls. Mass Effect has none of these game mechanics. It is a real-time shooter for starters. If you miss a shot, then it is because you didn't aim correctly, not because you barely missed a die roll. The damage you deal depends on what weapon you're using and where you hit them, again taking into account the actual ability of the player to aim at a critical point rather than being lucky enough to roll a die. There's no chance to fail when conversation options come up, they are scripted to succeed or fail depending on what option you choose. The paragon/renegade meters are for determining which dialog options you can use, very dissimilar from KotOR's light/dark rating which affect the effectivness of your abilities during combat.

Several voice actors is not a good way to compare games. I can easily say Mass Effect is like Super Smash Bros because they both have several voice actors.

It is true that a biotic power has the same name as a Force power, and the reason for that is that there is little else to call it due to the way it operates. What else could you call it? Biotic Freeze-enemy-in-time-and-not-damage-them? The way they operate is also different. Force Stasis is a stun of a few seconds while the biotic Stasis freezes them in such a manner that they cannont even be damaged. I would like to point out that KotOR does not have Force Warp, Pull, Throw, Shockwave, Singularity, Charge, Slam, Barrier, Reave, or Dominate.

KotOR the few main planets and does not have "several planets between them." There are a few side quests that can be completed on the main planets, most of which are required in order to achieve your ultimate goal in that area.

Republic Commando is a squad based shooter in which you have AI characters that you can control by giving orders such as taking a specific spot as cover or switching weapons, very similar to Mass Effect.

#288
Shimmer_Gloom

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*sigh* If you can't see the similarities between KOTOR, another Bioware game set in space with action and rollplaying mechanics with a massive squadmate interaction, then I'm just gunna quit.

#289
nremies1

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jacobOriley wrote...

Hathur wrote...
That's like equipping our soldiers today with muskets instead of automatic rifles.

Soldiers 'today' still carry bladed weapons and not just for a can opener.


I realize the decision has been made and it's in the game already, but I'm going to keep wasting my time refuting this point. 

Soldiers do not use knives or bayonets to stab people anymore.  In the nearly-inconceivable situation where you find your rifle empty with a target at extremely close range, you have three options: 1, rifle-butt him, knock him down and smash his skull in with your weapon, your helmet or your boots, 2, drop your rifle on its sling, draw your sidearm, and engage - and there is NO situation in which a knife is better than a pistol - or 3, yell for one of your other squadmates to drop him.

It's been proven over and over again on the battlefield - in a knife fight, the guy who still has a round in his rifle wins.

There was nothing wrong with the rifle butt/elbow melee from ME2.  It made sense, it was quick and effective, and it's what soldiers are actually trained to do in that situation.  Instead now we apparently have a John Woo slow-mo attack that takes like 3 seconds to connect and instajibs whatever it hits.

Plus, stabbing people is a subconsciously sexual act.  Go read "On Killing" by LTC Dave Grossman if you want to know more about the psychology of why soldiers don't stab one another, and generally never have.

#290
matt-bassist

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the only problem i have with it is that Deus Ex has the EXACT same thing. and both games are getting close releases etc. I.E. it seems like someone copied the idea.

#291
Notanything

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A blade for the omni-tool. Eh, I don't particularly like the emphasis it attempts to bring, but whatever. But the whole.. Biotic blade thing? No, I draw the line there. I do not want to stab things with biotic powers, this does not make sense to me. I want to PUNCH them. You know, like Jack. Horrible decision if that is the final resulting product for Adepts and whatnot.

Modifié par Notanything, 07 juin 2011 - 02:32 .


#292
Schneidend

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nremies1 wrote...


Soldiers do not use knives or bayonets to stab people anymore.  In the nearly-inconceivable situation where you find your rifle empty with a target at extremely close range, you have three options: 1, rifle-butt him, knock him down and smash his skull in with your weapon, your helmet or your boots, 2, drop your rifle on its sling, draw your sidearm, and engage - and there is NO situation in which a knife is better than a pistol - or 3, yell for one of your other squadmates to drop him.

It's been proven over and over again on the battlefield - in a knife fight, the guy who still has a round in his rifle wins.


They still train infantry soldiers in hand-to-hand combat both with knives and without. I believe Marines also use a technique to stab an unaware between the ribs to collapse one of their lungs and prevent the target from making too much noise. Shooting people isn't always feasible, for a variety of reasons. Guns are loud, and bullets usually kill people, and you don't always want to kill somebody, etc.

There was nothing wrong with the rifle butt/elbow melee from ME2.  It made sense, it was quick and effective, and it's what soldiers are actually trained to do in that situation.  Instead now we apparently have a John Woo slow-mo attack that takes like 3 seconds to connect and instajibs whatever it hits.

Plus, stabbing people is a subconsciously sexual act.  Go read "On Killing" by LTC Dave Grossman if you want to know more about the psychology of why soldiers don't stab one another, and generally never have.


You have both the rifle-butt and the omni-blade in ME3, as far as I'm aware. Besides, Rule of Cool.

Homophobic aversions to stabbing based on theoretically psychobabble are entirely irrelevant.

#293
Kileyan

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Notanything wrote...

A blade for the omni-tool. Eh, I don't particularly like the emphasis it attempts to bring, but whatever. But the whole.. Biotic blade thing? No, I draw the line there. I do not want to stab things with biotic powers, this does not make sense to me. I want to PUNCH them. You know, like Jack. Horrible decision if that is the final resulting product for Adepts and whatnot.


Agreed, after seeing the couple very cool cutscenes of an angry biotic shoving biotic power into a punch, I definately want that for a melee move. It would be very odd to ignore a cool cutscene feature that every adept player wished they could do, and add a biotic knife that has no previous hints at existing.

Modifié par Kileyan, 07 juin 2011 - 02:38 .


#294
Shimmer_Gloom

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nremies1 wrote...

jacobOriley wrote...

Hathur wrote...
That's like equipping our soldiers today with muskets instead of automatic rifles.

Soldiers 'today' still carry bladed weapons and not just for a can opener.


I realize the decision has been made and it's in the game already, but I'm going to keep wasting my time refuting this point. 

Soldiers do not use knives or bayonets to stab people anymore.  In the nearly-inconceivable situation where you find your rifle empty with a target at extremely close range, you have three options: 1, rifle-butt him, knock him down and smash his skull in with your weapon, your helmet or your boots, 2, drop your rifle on its sling, draw your sidearm, and engage - and there is NO situation in which a knife is better than a pistol - or 3, yell for one of your other squadmates to drop him.

It's been proven over and over again on the battlefield - in a knife fight, the guy who still has a round in his rifle wins.

There was nothing wrong with the rifle butt/elbow melee from ME2.  It made sense, it was quick and effective, and it's what soldiers are actually trained to do in that situation.  Instead now we apparently have a John Woo slow-mo attack that takes like 3 seconds to connect and instajibs whatever it hits.

Plus, stabbing people is a subconsciously sexual act.  Go read "On Killing" by LTC Dave Grossman if you want to know more about the psychology of why soldiers don't stab one another, and generally never have.


You are 99.99% correct.  Nothing wrong with me2 melee and it was very realistic as far as I'm conscerned.

But knifes have and are still used on the battlefield today.  And it is far more valuable to Black Ops and Special Operations soldiers, or other people that find themselves in unconventional combat situations.

In a conventional combat situation, a gun wins over a knife 100% of the time.  But the combat in Mass Effect in anything but conventional.  You have kenetic barriers and powered armor and etc.  The reason metal armor became so effect in medevil times is that it made one invulnerable to long range arrows.  Crossbows, short range arrows, and guns punched straight through, but most arrows from a distance were deflected.  Hence the reason soldiers began using clubs and axes and hammers.  They needed things that tore through armor.

Kinetic barriars make combat in Mass Effect slightly different.  If you have a weapon (like the omni-blade) that can cut through or disrupt a shield better (or faster) than a gun... you would be crazy not to use it.

#295
Bill the Illusive man

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I was very skeptical at first, but I like it. To me it's the most realistic melee you can have for the Mass Effect era. I thought it was cool. I hope it's for all classes.

#296
Shimmer_Gloom

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matt-bassist wrote...

the only problem i have with it is that Deus Ex has the EXACT same thing. and both games are getting close releases etc. I.E. it seems like someone copied the idea.


I favor parallel development.  The Omni-blade is just a development of previous concepts.  It is simular but it can be said they arrived through parallel ideas.

So.  Probably no copying in this instance.

#297
Comsky159

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It looks awesome. Not complaining. Though I do think it would be a little more appropriate for a sentinel or infiltrator.

#298
onelifecrisis

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I'm really surprised to see such a reaction to these new melee attacks. I suppose each to their own. There are a lot of things that have me worried, but this really isn't one of them. In fact I think it's pretty awesome.

#299
Iakus

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Schneidend wrote...

A blade built into armor is still less concealable than a blade that doesn't even exist until you make it in an instant. The omni-blade is superior to a normal blade in every conceivable way. If Shepard has access to the technology, then it'd be stupid not to use it.


Superior?  Debatable.  But I propose that it's easier, more realistic given the technology we've seen, and let's face it, it would look cool too;)

You seem to be pulling some kind of anti-Rule of Cool inversion of Occam's Razor, here. Why would you want to assume that the explanation that makes Shepard seem idiotic is the correct one in the absence of any evidence? The omni-blade is the same color because it is still, visually, a part of the omni-tool. It's a matter of aesthetic consistency. If you're looking for an in-lore explanation for the color of holograms, there is none.


What I was getting at is I assumed the drone coloring was a game mechanic, not that the drone literally took on that color.  Because enemies could have combat drones as well, and there was a chance the player could accidentally try to destroy a friendly drone.  A blade in Shepard's hand has no logical reason to be color coded.

The point being, why should the blade look like a hologram, when it's solid?  The orange on the omnitool is a holographic display.  Logically, the blade should look like, well, a blade in Shepard's hand, perhaps with the omnitool display running at the same time.  Instead it looks like Shepard should be saying "In Brightest Day, in Blackest Night" while the blade's being called up.

I believe when you actually build a powered tool with omni-gel its impromptu power source will simply burn through the omni-gel as it wears out, effectively destroying the entire construct after a certain amount of time. This is why combat drones are not permanent allies.


Makes sense for a complex item, I guess.  But a blade has no moving parts.

A simple term to convey a simple concept. Visually, it is a blade of light. What the codex has to say about it will likely be something along the lines of "contrary to popular belief, omni-blades are not made of light."

Alternatively, it could be "hard light" technology, and I'm wrong about it being made of omni-gel or non-Newtonian fluid. Hence, "holographic blade" would be fairly accurate.


I really, really hope it's the former.  I really do.

#300
nremies1

nremies1
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Schneidend wrote...

They still train infantry soldiers in hand-to-hand combat both with knives and without. I believe Marines also use a technique to stab an unaware between the ribs to collapse one of their lungs and prevent the target from making too much noise. Shooting people isn't always feasible, for a variety of reasons. Guns are loud, and bullets usually kill people, and you don't always want to kill somebody, etc.

You have both the rifle-butt and the omni-blade in ME3, as far as I'm aware. Besides, Rule of Cool.

Homophobic aversions to stabbing based on theoretically psychobabble are entirely irrelevant.


First: stab between the ribs to collapse a lung?  If you are hellbent on stabbing somebody who is unaware, you're going for the kidney.  Intense pain paralyses the victim and he dies quickly and quietly.  Collapsed lung or not, there's nothing stopping the vic from screaming his head off, nevermind the fact that's not a fatal wound.  And if you're trying to subdue a guy without killing him, you're not chasing after him with a knife to stick him.  Rifle butt + zip ties = subdued hostile that you don't have to have a medic patch up because you STABBED him.

Second: rule of cool?  That's it in a nutshell.  It's cool, flashy, and over the top, so let's do it.  Makes no sense?  Who cares?  The John Woo fans will totally dig it.

Third: all the study of this stuff points to the fact that soldiers don't stab one another.  That point is made in response to people laboring under this Hollywood notion that knives are used frequently in combat.  They're not, and that's why.  Go ahead and read the compiled results of years of study on armed combat before dimissing it as "theoretically psychobabble."

They also have this magical bit of technology called a suppressor that - ready for this? - makes your shots harder to hear.  They're fairly handy and I hear all those "Special Operations" dudes are well-funded enough to have them.  Actually, wait, they're pretty much the standard "get in and get out quietly" accessory these days.