The Omni-blade discussion thread. - Edited OP
#426
Posté 07 juin 2011 - 06:31
#427
Posté 07 juin 2011 - 06:39
Dave666 wrote...
VoidCabbage wrote...
Dave666 wrote...
Nerevar-as wrote...
Is it confirmed each class will have a different melee?
All I've heard so far is the Omni-Blade thing and a stupid Biotic user version (Warp Blade thing) that negates the entire point of Biotic abilities.
How does biotics having the ability to make a warp blade... negate the point of biotic abilities?
If a Biotic has such fine control of their Neurons (small electrical currents in the brain) that they can create such a small, localized and stable Mass Effect Field as a 'Warp Blade' then why bother lifting and throwing enemies? Might as well just create one of these 'Warp Blades' directly inside of an enemies head.
That reminds me of things sue storm has done in comic book past.
But yes, I see your point. Although I think with one codex entry that could make something up that makes it make sense.
#428
Posté 07 juin 2011 - 06:49
VoidCabbage wrote...
Dave666 wrote...
VoidCabbage wrote...
Dave666 wrote...
Nerevar-as wrote...
Is it confirmed each class will have a different melee?
All I've heard so far is the Omni-Blade thing and a stupid Biotic user version (Warp Blade thing) that negates the entire point of Biotic abilities.
How does biotics having the ability to make a warp blade... negate the point of biotic abilities?
If a Biotic has such fine control of their Neurons (small electrical currents in the brain) that they can create such a small, localized and stable Mass Effect Field as a 'Warp Blade' then why bother lifting and throwing enemies? Might as well just create one of these 'Warp Blades' directly inside of an enemies head.
That reminds me of things sue storm has done in comic book past.
But yes, I see your point. Although I think with one codex entry that could make something up that makes it make sense.
The only thing I can think of and it was mentioned earlier by another poster (Page 2 or 3 ish) is that somehow the Biotic can only create this Field at short range. Which is a load of crap really. Can anyone name a single Biotic ability that only works at melee range? Thats just not how Biotics work (according to the long forgotten Lore).
The thing that bugs me is that in ME:1 they created Biotics with set rules, it could do X but not Y etc, and it was clever, well thought out and made sense within the game universe.
Along comes ME:2 and suddenly they're using Biotics to exlain abilities like Reave and Dominate, which is just dumb as hell.
Sure, they're fun powers, but they make no sense at all and effectively take the established rules for how Biotics work and throws them out of the window. Now with the introduction of these 'Warp Blades' I'm even more concerned that they're going to go outside pick up those rules and set them on fire before dancing on the ashes.
#429
Posté 07 juin 2011 - 07:11


Either is better than omni-blade, IMO.
#430
Posté 07 juin 2011 - 07:22
Can someone explain why exactly it's bad aside from "ew you mixed star wars with my mass effect" which has already been done numerous times in the series if you choose to look at it that way :/ i don't mean to sound abrassive if i come off like that if i do i apologize
#431
Guest_All Dead_*
Posté 07 juin 2011 - 07:24
Guest_All Dead_*
#432
Posté 07 juin 2011 - 07:26
Heck, you can claim it's from technology salvaged from the Collector Base, if you really wanted.
#433
Posté 07 juin 2011 - 07:28
Left one,I want left one!
#434
Posté 07 juin 2011 - 07:28
#435
Posté 07 juin 2011 - 07:31
InfiniteCuts wrote...
Take your pick:
*snip*
Either is better than omni-blade, IMO.
Dual-wield = pointless Hollywood crap.
And you don't have to pull out the omni-blade yourself. It's much faster than that blade.
#436
Posté 07 juin 2011 - 07:32
Dave666 wrote...
VoidCabbage wrote...
Dave666 wrote...
VoidCabbage wrote...
Dave666 wrote...
Nerevar-as wrote...
Is it confirmed each class will have a different melee?
All I've heard so far is the Omni-Blade thing and a stupid Biotic user version (Warp Blade thing) that negates the entire point of Biotic abilities.
How does biotics having the ability to make a warp blade... negate the point of biotic abilities?
If a Biotic has such fine control of their Neurons (small electrical currents in the brain) that they can create such a small, localized and stable Mass Effect Field as a 'Warp Blade' then why bother lifting and throwing enemies? Might as well just create one of these 'Warp Blades' directly inside of an enemies head.
That reminds me of things sue storm has done in comic book past.
But yes, I see your point. Although I think with one codex entry that could make something up that makes it make sense.
The only thing I can think of and it was mentioned earlier by another poster (Page 2 or 3 ish) is that somehow the Biotic can only create this Field at short range. Which is a load of crap really. Can anyone name a single Biotic ability that only works at melee range? Thats just not how Biotics work (according to the long forgotten Lore).
The thing that bugs me is that in ME:1 they created Biotics with set rules, it could do X but not Y etc, and it was clever, well thought out and made sense within the game universe.
Along comes ME:2 and suddenly they're using Biotics to exlain abilities like Reave and Dominate, which is just dumb as hell.
Sure, they're fun powers, but they make no sense at all and effectively take the established rules for how Biotics work and throws them out of the window. Now with the introduction of these 'Warp Blades' I'm even more concerned that they're going to go outside pick up those rules and set them on fire before dancing on the ashes.
I really don't like the idea of biotic blades as I've ranted many times already. If you're saying now there is a reasonable explanation to why they're also ridiculous, by all means, I'm listening. I would much prefer the type of biotic powers Jack, Morinth, and Samara exhibit in terms of melee. Those are much more preferable and not as bothersome than just a reskined/renamed omni-blade, which I'm sure the biotic blade will probably be.
#437
Posté 07 juin 2011 - 07:44
Notanything wrote...
I really don't like the idea of biotic blades as I've ranted many times already. If you're saying now there is a reasonable explanation to why they're also ridiculous, by all means, I'm listening. I would much prefer the type of biotic powers Jack, Morinth, and Samara exhibit in terms of melee. Those are much more preferable and not as bothersome than just a reskined/renamed omni-blade, which I'm sure the biotic blade will probably be.
Erm...I've been arguing against the 'Warp Blade' since about page
If they'd actually stuck to the Lore I wouldn't have a problem with it. If they'd said that it was just an ordinary blade that was enhanced by the users Biotic abilities then I'd accept it. The idea of lowering the mass of the weapon as you swing to gain extra momentum and power then raising it just before it impacts (making it hit like a truck) makes sense, but if you're going to do that, why bother with a blade at all? Might as well just do that to the Biotics fist.
Modifié par Dave666, 07 juin 2011 - 07:52 .
#438
Posté 07 juin 2011 - 07:47
Patrick Weekes' recent Twitter about the omniblade says: "
diamond monoblade created from canonically present omni-tool fabrication tech, charged with ME or plasma field?"
Now assuming by "monoblade" he meant "monomolecular blade" that would make sense. A blade with an edge only a molecule thick would cut through just about anything. Very science fictiony. I like it.
The diamond thing also had me thinking, so I did a little digging. Lo and behold: SIlaris ship armor! The upgrade for the Normady armor that Jacob gives you! From the wiki:
Asari-made Silaris armor can resist even the tremendous heat and kinetic energy of starship weapons. The armor is nearly unsurpassed in strength because its central material, carbon nanotube sheets woven with diamond Chemical Vapor Deposition, are crushed by mass effect fields into super-dense layers able to withstand extreme temperatures. That process also compensates for diamond's brittleness.
So we have a monomolecular blade made out of a substance likely very similar to top of the line ship armor. This actually makes a bizarre kind of sense.
Now I said qualified thumbs up. I still have a couple of little problems here:
1) Does the blade sheathe itself somewhere in the omnitool, or armor? If so, how? Monomolecular blades are not forgiving of mistakes
2) The wiki also states that crushing diamonds in this manner is an expensive process (you are using mass effect fields to manipulate matter at a molecular level after all), only beginning to become cost-effective as ship armor. Yet Shepard can create a near infinite number of disposable blades with it? And this is all installed in a handheld omnitool fabber?
My "head canon" is going to say Shep has a brand spanking new prototype omnitool, whether the game says so or not
3) The look. Sorry, the appearance is absolutely stupid. Awesome for the sake of awesome. The blade looks like a frakking hologram. The wiki for the armor says:
A popular misconception holds that the diamond composition of Silaris armor gives it a sparkle. In fact, atmospheric nitrogen impurities during the super-hot forging process give the armor a metallic gray or yellow sheen.
Much cooler. Vampires don't sparkle. Neither should tech blades.
So to sum up, after a lot of looking, I can handle the blade. Just change the look a little.
And I hope the Infiltrator melee attack is easier to make sense of.
Modifié par iakus, 07 juin 2011 - 07:47 .
#439
Posté 07 juin 2011 - 08:06
Dave666 wrote...
Notanything wrote...
I really don't like the idea of biotic blades as I've ranted many times already. If you're saying now there is a reasonable explanation to why they're also ridiculous, by all means, I'm listening. I would much prefer the type of biotic powers Jack, Morinth, and Samara exhibit in terms of melee. Those are much more preferable and not as bothersome than just a reskined/renamed omni-blade, which I'm sure the biotic blade will probably be.
Erm...I've been arguing against the 'Warp Blade' since about page2 or 3*Edit* just checked, top of page 4. The guy was saying that it'd need a codex entry, I replied by saying that one of the reasons that have been given in this thread (can only be done short range) was a load of bolony.
If they'd actually stuck to the Lore I wouldn't have a problem with it. If they'd said that it was just an ordinary blade that was enhanced by the users Biotic abilities then I'd accept it. The idea of lowering the mass of the weapon as you swing to gain extra momentum and power then raising it just before it impacts (making it hit like a truck) makes sense, but if you're going to do that, why bother with a blade at all? Might as well just do that to the Biotics fist.
My apologies for missing it then. In any case, I hope they figure in a better replacement than the proposed biotic blade.
#440
Posté 07 juin 2011 - 08:10
#441
Posté 07 juin 2011 - 08:13
Lizardviking wrote...
Anyone else more concerened over the idea of a "biotic" blade?
Personally I'd rather see biotic punches or other blows than a blade.
#442
Posté 07 juin 2011 - 08:18
iakus wrote...
Lizardviking wrote...
Anyone else more concerened over the idea of a "biotic" blade?
Personally I'd rather see biotic punches or other blows than a blade.
Same here, it would make much more sense as I said a few posts up.
#443
Posté 07 juin 2011 - 08:18
Modifié par Fixers0, 07 juin 2011 - 08:19 .
#444
Posté 07 juin 2011 - 08:18
#445
Posté 07 juin 2011 - 08:23
Lizardviking wrote...
Anyone else more concerened over the idea of a "biotic" blade?
Me too, as mentioned above. I also desire punches.
#446
Posté 07 juin 2011 - 08:24
What is this, Assassin's f*cking Creed?
Modifié par Elysis, 07 juin 2011 - 08:25 .
#447
Posté 07 juin 2011 - 08:24
#448
Guest_Aotearas_*
Posté 07 juin 2011 - 08:27
Guest_Aotearas_*
Confused-Shepard wrote...
It's called Rule Of Cool.
I call it "Decline of Consistency".
I am all in for awesome, as long as it stays consistent to the established lore.
I guess if I were a game developer, my games would be a lot less "cool" and "awesome" ...
#449
Posté 07 juin 2011 - 08:38
I am flabbergasted. Why like that?
Is that flip out blade intended only for the Sentinel maybe? I haven't read through all 18 pages of this thread yet.
#450
Posté 07 juin 2011 - 08:39
Neofelis Nebulosa wrote...
I am all in for awesome, as long as it stays consistent to the established lore.
I guess if I were a game developer, my games would be a lot less "cool" and "awesome" ...
Well, as I posted a little while ago, it seems (mostly) consistent lore-wise. It just looks awesome/stupid rather than awesome/good.





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