Team Value wrote...
Like it or not, those of you who are saying the lore doesn't support an omni-blade are being obstinate. Omni-blades can easily be explained as mass effect fields with a holographic appearance so you can see where they are (this would be essential for a melee weapon). Also, a mass effect field used as a blade could potentially be extremely lethal depending on how thin it is (they could theoretically be a single molecule thick) and whether they are stopped by other mass effect fields or not.
And as to the whole "don't bring a knife to a gun fight" argument, the Mass Effect universe is quite different than ours. We don't have kinetic barriers; the Mass Effect universe does. Trying to charge a gun-wielding enemy and engage them in melee combat would be suicidal with our technology, but could be done with some measure of success in Mass Effect (krogan do it all the time even).
I love the omni-blade idea, and I appreciate your very convincing explanation. I just don't understand the physics behind it. Wasn't the omni-tool a hologram that "simulated" solidity due to vibration modules in the user's gloves or omni-tool-specific implants?
As for the whole "knife-to-a-gunfight" argument, this whole "close vs. far" warfare has always been an issue with military doctrine. Let's do a quick recap:
At the dawn of time, when armor really wasn't of much worth, bows and arrows saved the day (that's how Genghis Khan dominated nearly the whole of Europe and Asia).
Then armor was able to deflect arrows, and thus the easiest and cheapest way to dispatch a foe was to butcher and tenderize them with a nice big sword (or hammer, to be quite honest). Warfare favored the bold, and in-your-face-with-a-big-old-knife.
Then the crossbow and bodkin-tip was created, which had the stopping power to punch a whole clean through even the most expensive armors, making a mess of the heavily-clad knights of yore. Warfare began to lean back to ranged combat; a peasant with an hour's worth of crossbow training could easily murder a footman with 30 kilos of steel plating and decades of combat experience. Suddenly, swords weren't looking very efficient anymore.
And then, advances with gunpowder made the crossbow obsolete, with the introduction of the cannon and musket. But these weapons took a long time to load and fire--an experienced longbowmen was still just as effective, if not more so, than a musketeer--so the bayonet was the preferred form of assault, able to instill fear within those forced to reload with a lengthy amount of time and causing havoc in close quarters. Metal armor was all but abandoned at this time, since any good musket could easily punch through most heavy armors you could find; the bayonet proved invaluable when the occasion came up.
And, once more, when advances in firearms made the rifle much easier to load and fire (with rifle-bores and bullets containing self-contained propellants, rather than having to light packets of gunpowder), using melee weapons was all but suicidal except for the rare circumstance. So combat ranged once again to farther reaches.
And now, with the introduction of heavy ablative armors and kinetic fields within the ME universe, bullets could be easily deflected, making melee weapons with the capability to ignore these shields a valuable asset.
Ok, I'm done here.
Modifié par Fusiox, 08 juin 2011 - 01:17 .