The Omni-blade discussion thread. - Edited OP
#551
Posté 08 juin 2011 - 07:50
#552
Posté 08 juin 2011 - 07:50
-First off it makes no sense. It is a clear example of the degradation of the Intellectual Property that began with Mass Effect 2. In the original Mass Effect, the Omni-Tool was introduced as very practical, very convincing tool for a futuristic person. It was a computer, a little factory, a flashlight, and an interface. It was made clear that the "holograms" were just the interface. The omni-tool could make parts from omni-gel, had an accelerator to fire tech mines (which made sense as capsules containing chemicals and electronics), and could connect to computers.
Than all of a sudden in Mass Effect 2 Bioware stopped caring about their game making sense, and now the omni-tool could throw magic fireballs and ice balls that home in on targets for seemingly no reason. AND the holograms can all of a sudden be used as Armor! That never happened in Mass Effect 1! But look, holograms look kind of cool so now they can block bullets! Who cares if that doesn't make any sense
And now they have ditched any remaining semblance of continuity and convincing science, because now your holographic computer interface (Its a freakin INTERFACE for gods sake! The computers in the games have the SAME LOOKING INTERFACE! Even in the ME3 videos, the DOORS have the same damn holographic INTERFACE, and Shepard steps RIGHT TROUGH IT!) can be used to STAB ARMORED ENEMIES INSTANTLY TO DEATH.
-Not even considering the incredible ridiculousness of that, but Shepard now has a one-hit-kill technique that he can use over and over? You can one hit kill any enemy across cover from you? Any enemy you run up on? Well say goodbye to tactics, strategy, and fun, we've got chainsaw bayonets now. Holographic chainsaw bayonets.
-Also, THIS is your headlining feature? This is what EA puts their logo on? This is what you're putting on the cover? This is the feature that you are proudest of? A freaking magic knife? The same ability that is in countless games? Is that what the industry is coming too, your game only sells if you have a giant blade? Gears has it, Creed has it, Deus Ex has it and now the one game series that was SUPPOSED to be intelligent, mature, and logical feels the need to give its hero a ridiculous blade and then brag about it.
#553
Posté 08 juin 2011 - 07:51
Garrison2009 wrote...
Technically, judging from what I've read of Mass Effect technology, the Omni-Blade is probably actually a kinetic barrier in the shape of a blade, onto which a holo-skin is projected so you can, you know, see it... This is my guess anyway, so in theory, you're not really punching someone 'with light.' You're stabbing someone with an extremely sharp blade-shaped kinetic barrier.
This. This is how it worked in the Pinnacle Station with holograms being ''solid'' by use of kinetic barriers. No lore has been broken, move along.
EDIT: @moneycashgeorge You need to calm down, you also may need some professionally help, it's only a game, A GAME. Also the Omni Blade does not break the lore nor does the Tech Armour, read the quote posted.
Modifié par Tamahome560, 08 juin 2011 - 07:54 .
#554
Posté 08 juin 2011 - 08:18
moneycashgeorge wrote...
The omni-tool is headache inducingly stupid
-First off it makes no sense. It is a clear example of the degradation of the Intellectual Property that began with Mass Effect 2. In the original Mass Effect, the Omni-Tool was introduced as very practical, very convincing tool for a futuristic person. It was a computer, a little factory, a flashlight, and an interface. It was made clear that the "holograms" were just the interface. The omni-tool could make parts from omni-gel, had an accelerator to fire tech mines (which made sense as capsules containing chemicals and electronics), and could connect to computers.
Than all of a sudden in Mass Effect 2 Bioware stopped caring about their game making sense, and now the omni-tool could throw magic fireballs and ice balls that home in on targets for seemingly no reason. AND the holograms can all of a sudden be used as Armor! That never happened in Mass Effect 1! But look, holograms look kind of cool so now they can block bullets! Who cares if that doesn't make any sense
And now they have ditched any remaining semblance of continuity and convincing science, because now your holographic computer interface (Its a freakin INTERFACE for gods sake! The computers in the games have the SAME LOOKING INTERFACE! Even in the ME3 videos, the DOORS have the same damn holographic INTERFACE, and Shepard steps RIGHT TROUGH IT!) can be used to STAB ARMORED ENEMIES INSTANTLY TO DEATH.
-Not even considering the incredible ridiculousness of that, but Shepard now has a one-hit-kill technique that he can use over and over? You can one hit kill any enemy across cover from you? Any enemy you run up on? Well say goodbye to tactics, strategy, and fun, we've got chainsaw bayonets now. Holographic chainsaw bayonets.
-Also, THIS is your headlining feature? This is what EA puts their logo on? This is what you're putting on the cover? This is the feature that you are proudest of? A freaking magic knife? The same ability that is in countless games? Is that what the industry is coming too, your game only sells if you have a giant blade? Gears has it, Creed has it, Deus Ex has it and now the one game series that was SUPPOSED to be intelligent, mature, and logical feels the need to give its hero a ridiculous blade and then brag about it.
QFE & T
#555
Posté 08 juin 2011 - 08:22
#556
Posté 08 juin 2011 - 08:25
Massadonious1 wrote...
Biotics should clearly whip out Gandlaf style staves instead.
They might as well, since BioWare seems hell-bent on putting magic in a sci-fi game that started out with technology that was still capable of suspending disbelief.
I'm beginning to think that Mike Laidlaw joined the crew.
That would at least suspend my disbelief that Casey Hudson's team has forgotten how believable the technology in the first game was.
#557
Posté 08 juin 2011 - 08:27
PS I'm sad they did it.
#558
Guest_laecraft_*
Posté 08 juin 2011 - 08:28
Guest_laecraft_*
Garrison2009 wrote...
Oh and I forgot, Personal Kinetic Barriers, if you look in the Codex, dont stop objects that are incoming towards the body under a certain speed. That's how someone with an active barrier can sit down without nocking the chair away for instance. So even if the blade were real, unless someone jabbed it in at the speed of a mass-effect driven slug, it would bypass the barrier entirely.
Yeah, but what about the armor? I can't see how a human can drive an ordinary steely blade through the battle armor. Maybe a krogan could, but not a human. Even if Shepard had enough strength, the blade would shatter, Shepard's bones in the arm holding the blade would shatter. It's not just wood or plastic - it's battle armor. That's one sharp solid blade we're speaking about. It defintely has to be made of something other than simple bunch of molecules, because of the armor.
#559
Posté 08 juin 2011 - 08:28
Indeed, the game tells us that biotics are meant to be incredibly deadly at close range where they can literally crush bones/ribcages. Why would a biotic use an omni-blade at all?Uszi wrote...
Not sure why you'd have a "biotic blade," as opposed to just the biotic Super Punches we see all of the Biotics do or talk about doing at some point, but we've never able to use before as players.
#560
Posté 08 juin 2011 - 08:31
P3G4SU5 wrote...
If the omni-blade is explained then fair enough, but this still look better:
Something more akin to what was in SW Republic Commando, but a Bowie knife would suffice.
lol...ironic, isn't it?
Shepard gets what is, effectively, a lightsaber, and a the main character in a Star Wars game gets an actual, metal blade.
#561
Posté 08 juin 2011 - 08:36
Art3mShepard wrote...
But our discussion now means nothing. They introduced it, they are proud of it, this GUI will be in teh game. Period.
PS I'm sad they did it.
But we can still ****** and moan about it, and get it out of our systems.
If we keep it all bottled up inside, we won't be able to enjoy the game. Granted, I, personally, will still have a difficult time doing so (since Jack Wall quit) but it still makes me feel better to discuss the issue with like-minded individuals.
#562
Posté 08 juin 2011 - 08:36
Valmarn wrote...
Something more akin to what was in SW Republic Commando, but a Bowie knife would suffice.
lol...ironic, isn't it?
Shepard gets what is, effectively, a lightsaber, and a the main character in a Star Wars game gets an actual, metal blade.
You'll never play republic commando 2

I don't mind the blade other than fact that it's holograhpic, makes no sense. I also hope that biotics can use a biotic melee attack instead of it.
#563
Guest_laecraft_*
Posté 08 juin 2011 - 08:38
Guest_laecraft_*
Valmarn wrote...
Massadonious1 wrote...
Biotics should clearly whip out Gandlaf style staves instead.
They might as well, since BioWare seems hell-bent on putting magic in a sci-fi game that started out with technology that was still capable of suspending disbelief.
I'm beginning to think that Mike Laidlaw joined the crew.
That would at least suspend my disbelief that Casey Hudson's team has forgotten how believable the technology in the first game was.
"To the primitive mind, any sufficiently advanced technology would be indistinguishable from magic". (Lex Luthor)
#564
Posté 08 juin 2011 - 08:39
#565
Posté 08 juin 2011 - 08:40
It wouldn't be aimed at the armor, but at the gaps between armor plates e.g. in the neck region etc:laecraft wrote...
Garrison2009 wrote...
Oh and I forgot, Personal Kinetic Barriers, if you look in the Codex, dont stop objects that are incoming towards the body under a certain speed. That's how someone with an active barrier can sit down without nocking the chair away for instance. So even if the blade were real, unless someone jabbed it in at the speed of a mass-effect driven slug, it would bypass the barrier entirely.
Yeah, but what about the armor? I can't see how a human can drive an ordinary steely blade through the battle armor. Maybe a krogan could, but not a human. Even if Shepard had enough strength, the blade would shatter, Shepard's bones in the arm holding the blade would shatter. It's not just wood or plastic - it's battle armor. That's one sharp solid blade we're speaking about. It defintely has to be made of something other than simple bunch of molecules, because of the armor.

Also, Shepard had cybernetic implants which increase his muscle strength and synthetic blades are incredibly strong.
Modifié par P3G4SU5, 08 juin 2011 - 08:41 .
#566
Posté 08 juin 2011 - 08:40
#567
Posté 08 juin 2011 - 08:41
kaiki01 wrote...
I am still waiting for the Vanguard's melee, or the melee class.
There is no Melee class.
As for the Vangard, I suspect that they'll get the same as the Adept a 'Warp Blade'.
#568
Guest_laecraft_*
Posté 08 juin 2011 - 08:50
Guest_laecraft_*
P3G4SU5 wrote...
laecraft wrote...
Garrison2009 wrote...
Oh and I forgot, Personal Kinetic Barriers, if you look in the Codex, dont stop objects that are incoming towards the body under a certain speed. That's how someone with an active barrier can sit down without nocking the chair away for instance. So even if the blade were real, unless someone jabbed it in at the speed of a mass-effect driven slug, it would bypass the barrier entirely.
Yeah, but what about the armor? I can't see how a human can drive an ordinary steely blade through the battle armor. Maybe a krogan could, but not a human. Even if Shepard had enough strength, the blade would shatter, Shepard's bones in the arm holding the blade would shatter. It's not just wood or plastic - it's battle armor. That's one sharp solid blade we're speaking about. It defintely has to be made of something other than simple bunch of molecules, because of the armor.
It wouldn't be aimed at the armor, but at the gaps between armor plates e.g. in the neck region etc:
*snip*
Perhaps, but then you'd have to aim very precisely, instead of just punching anywhere. Besides, different armors probably have different layouts. Also, I'm not sure if those gaps are truly empty places without any protection, or just spaces of different color where the armor allows rotation.
In any case, it would shift the odds significantly in our favour if we have the blade that just passes through the armor like through butter. If the enemy has the knife he has to aim at the gaps in your armor, and you've got the knife that you can just punch at his stomach, guess who is going to win very fast.
I just hope the enemy doesn't get access to this tech. It looks pretty deadly. No Cerberus troopers are spotted using it so far, things look good.
EDIT: Maybe Shepard could plunge a synthetic blade right through the battle armor, if he were desperate enough. He'd probably endure his arm being broken, too, if he had no other options left. But it's unlikely that the blade would survive that. Even if it doesn't break at the hilt, it would be damn hard to pull it back out again, since Shepard already put all the effort into plunging it in. It would have to be one-time desperate strike.
Modifié par laecraft, 08 juin 2011 - 08:57 .
#569
Posté 08 juin 2011 - 08:54
#570
Posté 08 juin 2011 - 08:58
I just noticed that Shepard strikes with the Omni-blade with the right hand in picture 2. Is this the same but upgraded tool from before or does Shepard now have two omni-things? I ask because his omni tool is definitely on his left hand, not his right in both Mass Effect 1 and 2...
Seeing as how the omni blade is red I am guessing its a whole new device on the other arm but can somebody look into this?
#571
Posté 08 juin 2011 - 09:12
#572
Posté 08 juin 2011 - 09:15
Aiming wouldn't be an issue at all - it would be automated just as with the current omni-blade. Shepard would pick a weakspot and carry out the melee animation for that body area.laecraft wrote...
P3G4SU5 wrote...
laecraft wrote...
Garrison2009 wrote...
Oh and I forgot, Personal Kinetic Barriers, if you look in the Codex, dont stop objects that are incoming towards the body under a certain speed. That's how someone with an active barrier can sit down without nocking the chair away for instance. So even if the blade were real, unless someone jabbed it in at the speed of a mass-effect driven slug, it would bypass the barrier entirely.
Yeah, but what about the armor? I can't see how a human can drive an ordinary steely blade through the battle armor. Maybe a krogan could, but not a human. Even if Shepard had enough strength, the blade would shatter, Shepard's bones in the arm holding the blade would shatter. It's not just wood or plastic - it's battle armor. That's one sharp solid blade we're speaking about. It defintely has to be made of something other than simple bunch of molecules, because of the armor.
It wouldn't be aimed at the armor, but at the gaps between armor plates e.g. in the neck region etc:
*snip*
Perhaps, but then you'd have to aim very precisely, instead of just punching anywhere. Besides, different armors probably have different layouts. Also, I'm not sure if those gaps are truly empty places without any protection, or just spaces of different color where the armor allows rotation.
In any case, it would shift the odds significantly in our favour if we have the blade that just passes through the armor like through butter. If the enemy has the knife he has to aim at the gaps in your armor, and you've got the knife that you can just punch at his stomach, guess who is going to win very fast.
I just hope the enemy doesn't get access to this tech. It looks pretty deadly. No Cerberus troopers are spotted using it so far, things look good.
EDIT: Maybe Shepard could plunge a synthetic blade right through the battle armor, if he were desperate enough. He'd probably endure his arm being broken, too, if he had no other options left. But it's unlikely that the blade would survive that. Even if it doesn't break at the hilt, it would be damn hard to pull it back out again, since Shepard already put all the effort into plunging it in. It would have to be one-time desperate strike.
Any rigid plated armor must have areas which are not covered by plating in order to allow flexibility and mobilitiy (e.g. knee, elbow, shoulder joints). Any armor in these places is much weaker than the plating used elsewhere.
In terms of balance enemies have their own melee attacks too. The Cerberus troopers have their own melee weapon which is some kind of stun baton. I'm not sure if the current melee is a guaranteed kill on any difficulty, but it could require more than one melee attack to kill enemies on higher difficulties or require the player to time the attack (like a quick time event) in order to land a hit or receive a blow from the enemy if they mistime it.
I think the bit I mentioned about cybernetics and everything above covers the rest of what you said.
#573
Posté 08 juin 2011 - 09:17
To me it seems like a small rip off of a lightsaber, or what seems to me, it just makes me think of playing Halo, you are in a deep shooting match and as soon as the enemy gets close you whip out your energy blade/sword and one hit K.O the enemy.
But at the same time I am starting to like the idea of technology moving forward and small 'Last minute/ Last stand' blade that is hidden yet easily accessed is there.
(I am honestly really crossing my fingers this doesn't turn into a major shooter and limited RPG)
#574
Posté 08 juin 2011 - 09:18
#575
Posté 08 juin 2011 - 09:21





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