The Omni-blade discussion thread. - Edited OP
#601
Posté 08 juin 2011 - 10:56
#602
Posté 08 juin 2011 - 11:01
Notanything wrote...
GnusmasTHX wrote...
I think you're all missing the point of this new one hit kill melee:
You're no longer forced to sit through minutes of chipping down shields... then armor... then health... rinse and repeat.
Though I imagine running up to things and shanking them might also become mind numbing after a while, at least its less time consuming.
Despite odd decisions the developers make in the eyes of some, I highly (and hopefully this will be the case ) doubt they will make the one-hit-kill a continuous ability in order to preserve some sort of balance. Or it might just function only when health is left on an unprotected enemy like somebody mentioned earlier. I'm sure destroying armor and shields will be back for more.
Yeah, the balance is that you don't want to run into someones face with a knife when they're wielding a shotgun.
Besides, the combination of Omni-blade and cover-to-cover fluidity is supposed to be stealthy and lethal, how lethal is it when you come up behind someone completely undetected and you can't do squat because they have two layers of protection over their health?
Modifié par GnusmasTHX, 08 juin 2011 - 11:02 .
#603
Posté 08 juin 2011 - 11:04
Whats up with that? the weapon is just instantly holstered in a nano second or something? :\\
#604
Posté 08 juin 2011 - 11:05
GnusmasTHX wrote...
Notanything wrote...
GnusmasTHX wrote...
I think you're all missing the point of this new one hit kill melee:
You're no longer forced to sit through minutes of chipping down shields... then armor... then health... rinse and repeat.
Though I imagine running up to things and shanking them might also become mind numbing after a while, at least its less time consuming.
Despite odd decisions the developers make in the eyes of some, I highly (and hopefully this will be the case ) doubt they will make the one-hit-kill a continuous ability in order to preserve some sort of balance. Or it might just function only when health is left on an unprotected enemy like somebody mentioned earlier. I'm sure destroying armor and shields will be back for more.
Yeah, the balance is that you don't want to run into someones face with a knife when they're wielding a shotgun.
Besides, the combination of Omni-blade and cover-to-cover fluidity is supposed to be stealthy and lethal, how lethal is it when you come up behind someone completely undetected and you can't do squat because they have two layers of protection over their health?
Welcome to the world of the Adept.
#605
Posté 08 juin 2011 - 11:09
#606
Posté 08 juin 2011 - 11:13
I think this is right. Whilst they said they were introducing the omni-blade as a new weapon they never said they were scrapping the old melee attack. This looks like a more a much more refined version of it.Notanything wrote...
Someone With Mass wrote...
If the omni-blade is the special attack of the Soldier, then what's this?
The replacement for the elbow attack probably.
#607
Posté 08 juin 2011 - 11:43
Just out of curiousity, I wonder what class of character Bioware were demoing at E3, the main reason why I'm asking is that I also remember a rumour that each class would have a different melee attack. I wonder what the other melee attacks look like or have Bioware thrown that idea out the window and everyone now uses the same attack.
I would also like an explanation as to how a holographic display tool can possibly generate a blade that causes physical damage.
#608
Posté 08 juin 2011 - 11:47
Raizo wrote...
I like the new Omni-blade melee weapon although I was hoping that the attack would have been faster ( not to mention do more damage, didn't Bioware say somthing about 1 hit kills wth the new melee attack ).
Just out of curiousity, I wonder what class of character Bioware were demoing at E3, the main reason why I'm asking is that I also remember a rumour that each class would have a different melee attack. I wonder what the other melee attacks look like or have Bioware thrown that idea out the window and everyone now uses the same attack.
I would also like an explanation as to how a holographic display tool can possibly generate a blade that causes physical damage.
Page 18, look for a big ass post by Iakus. It mostly makes sense of the whole omni blad thing.
#609
Posté 08 juin 2011 - 11:49
ThisBreakdown Boy wrote...
The animation is a bit over the top, it's like a mini cut scnene. I'd rather they didn't change the camera angle for the omni-blade animation.
#610
Posté 08 juin 2011 - 11:49
Dave666 wrote...
Safer, certainly, but people who play agressively aren't going for safe. They're going for fast and eficient and fun. Knowing that you could bypass a Shield and directly damage an enemies Health (in other words kill them) with melee or you could hang back and shoot off the Shield then start on the Health, which is going to feel more rewarding?
And which is more suicidal? Admittedly, Bioware has said that they're putting less emphasis on cover than in Mass Effect 2, but I highly doubt that Shepard can stab enemies from behind care-free. The omniblade is a fun weapon, which adds a new dynamic to combat. Knowing when to use it will still play a critical role.
#611
Posté 08 juin 2011 - 11:53
Someone With Mass wrote...
If the omni-blade is the special attack of the Soldier, then what's this?
All I know is that is the most awesome pistol-based smackdown I have ever seen in my life. I never used the pistols in ME2 much on my Soldier, but I think now it will be my dedicated "melee weapon!"
#612
Posté 08 juin 2011 - 12:05
Dave666 wrote...
Raizo wrote...
I like the new Omni-blade melee weapon although I was hoping that the attack would have been faster ( not to mention do more damage, didn't Bioware say somthing about 1 hit kills wth the new melee attack ).
Just out of curiousity, I wonder what class of character Bioware were demoing at E3, the main reason why I'm asking is that I also remember a rumour that each class would have a different melee attack. I wonder what the other melee attacks look like or have Bioware thrown that idea out the window and everyone now uses the same attack.
I would also like an explanation as to how a holographic display tool can possibly generate a blade that causes physical damage.
Page 18, look for a big ass post by Iakus. It mostly makes sense of the whole omni blad thing.
Works for me although what I really meant was that I hope we get an explanation for this miraculous new melee skill in the game, you know like why Shepard could not use this fancy Omni-blade in ME2 but now can in ME3. Somthing like a cutscene where we see Shepard get this new tech as well as a codex entry explaning it, where it comes from and how it works.
Still Iakus' post was very informative, it's nice to know that Bioware has put some thought into what it is and how it works instead of going "this looks cool, lets throw it in the game".
#613
Posté 08 juin 2011 - 12:15
Someone With Mass wrote...
Mesina2 wrote...
What the-?
Where did you get that?!
That video proves that, unlike many people seem to fear, Omni-Blade is not One hit Kill as a general rule: only if you are stealthy (and generally hit from behind maybe... BACKSTAB!!
Look at 0.50 for proof: Shep clearly hits a Trooper with the Omni-Blade, and the Trooper is very much alive after being hit (in fact Shep has to finish him with a Shotgun blast).
I'm curious about that animation though, I guess there's a general melee that's just hand-to-hand combat and is the same for everyone, on top of that every class has a special attack...
#614
Posté 08 juin 2011 - 12:16
As for the blade itself, omni-tools were always able to fabricate solid objects, but this particular feature was probably "installed" into Shepard's omni-tool by a friend who didn't want him to go unarmed, and an omni-blade is a lot more concealed than smuggling him a pistol.
Sort of like "In case of emergencies, stabbity-stab"
#615
Posté 08 juin 2011 - 12:16
"Oh, hey, a new app for the omni-tool. Makes sense."
Expanded thought:
"Oh, hey, Kasumi's Sneak-o-Stab 0.91 is out of beta. (And releasing on time.)"
Dreadful realization:
"Oh, god, there'll be a crapton of Mass Star Wars Gears of Halo: Human Revolution Creed 'jokes', won't there?"
Slightly surprised follow-up:
"Ah, no, apparently the only non-standard blade most people have heard of is the 'light sabre'. Huh."
Entire lack of surprise:
"... aaaaand there's the irrational complainathon."
Jubilation:
"Hang on, Vanguards no longer doing dull-arsed zero cool plink swings between shotgun rounds? Wooooooo!"
#616
Posté 08 juin 2011 - 12:21
#617
Posté 08 juin 2011 - 12:22
#618
Posté 08 juin 2011 - 12:26
Anyone who played LotSB DLC saw the Shadow Brokers kinetic shield, which happened to be completely orange and repelled both physical and energy attacks.
So why can't an omnitool generate a similar kinetic barrier, except in a form of a blade?
#619
Posté 08 juin 2011 - 12:32
mcrevan117 wrote...
so how does the omi blade work? it looks like a hologram...
To shamefully quote my own post from another thread, here's my personal take...
"Well, an hologram is light bended to a peculiar shape using either mirrors or electricity and magnetic fields, given what we know of ME technology it's not unfeasable to thing one could overclock the magnetic field as to become seamingly semi-solid: Tech Armour does this, the Shadow Broker Omni-shield did this, he*l even normal kinetic barriers (vulgarly known as shields) do this all the time...
It's the magnetic field that does all the work, the light shape is probably only for show and to allow the user to see where he/she is hitting (considering magnetic fields are generally invisible to the human eye)
The fact it's not actually a solid object explains how easily it penetrates armour... Then it probably discharges some sort of electric shock that burns the target nervous system, perfect one hit kill... "
The one hit kill part depends on how you hit apparently, it just staggers and damages otherwise...
I believe however, Patrick Weekes gave an explanation on twitter... Can't remember where it is though, i believe phaedon posted it somewhere... ;P
Modifié par Pride Demon, 08 juin 2011 - 12:35 .
#620
Posté 08 juin 2011 - 12:33
#621
Posté 08 juin 2011 - 12:45
moneycashgeorge wrote...
The omni-tool is headache inducingly stupid
-First off it makes no sense. It is a clear example of the degradation of the Intellectual Property that began with Mass Effect 2. In the original Mass Effect, the Omni-Tool was introduced as very practical, very convincing tool for a futuristic person. It was a computer, a little factory, a flashlight, and an interface. It was made clear that the "holograms" were just the interface. The omni-tool could make parts from omni-gel, had an accelerator to fire tech mines (which made sense as capsules containing chemicals and electronics), and could connect to computers.
Than all of a sudden in Mass Effect 2 Bioware stopped caring about their game making sense, and now the omni-tool could throw magic fireballs and ice balls that home in on targets for seemingly no reason. AND the holograms can all of a sudden be used as Armor! That never happened in Mass Effect 1! But look, holograms look kind of cool so now they can block bullets! Who cares if that doesn't make any sense
And now they have ditched any remaining semblance of continuity and convincing science, because now your holographic computer interface (Its a freakin INTERFACE for gods sake! The computers in the games have the SAME LOOKING INTERFACE! Even in the ME3 videos, the DOORS have the same damn holographic INTERFACE, and Shepard steps RIGHT TROUGH IT!) can be used to STAB ARMORED ENEMIES INSTANTLY TO DEATH.
-Also, THIS is your headlining feature? This is what EA puts their logo on? This is what you're putting on the cover? This is the feature that you are proudest of? A freaking magic knife? The same ability that is in countless games? Is that what the industry is coming too, your game only sells if you have a giant blade? Gears has it, Creed has it, Deus Ex has it and now the one game series that was SUPPOSED to be intelligent, mature, and logical feels the need to give its hero a ridiculous blade and then brag about it.
Completely agree. Nothing else I can add to it.
#622
Posté 08 juin 2011 - 12:46
Kadzin wrote...
Really don't understand why people are upset or quetioning the omniblade's existance.
Anyone who played LotSB DLC saw the Shadow Brokers kinetic shield, which happened to be completely orange and repelled both physical and energy attacks.
So why can't an omnitool generate a similar kinetic barrier, except in a form of a blade?
I guess people are butthurt over it, because it "breaks the lore".
Which is funny, because there are tons of other things in ME2 that are also breaking this oh, so holy lore, but no-one seems to have a problem with that.
#623
Posté 08 juin 2011 - 12:48
-Also, THIS is your headlining feature? This is what EA puts their logo on? This is what you're putting on the cover? This is the feature that you are proudest of? A freaking magic knife? The same ability that is in countless games? Is that what the industry is coming too, your game only sells if you have a giant blade? Gears has it, Creed has it, Deus Ex has it and now the one game series that was SUPPOSED to be intelligent, mature, and logical feels the need to give its hero a ridiculous blade and then brag about it.[/quote]
[/quote]
So, I'm trying to understand. By this paragraph, are both Assassin's Creed and Deus Ex "not" intelligent, mature, or logical because the primary characters both have access to wrist-mounted blades?
#624
Posté 08 juin 2011 - 12:49
It's like saying it would be impossible for me to strap a knife on a cell phone.
#625
Posté 08 juin 2011 - 01:17
(1) Hard Light is a tried-and-true SF concept which is currently impossible to achieve, but unless it is conceived of as "solid holography", which *is* physically impossible, I wouldn't say without extensive research that the effect is impossible to achieve by future technology. In fact, it could be seen as an extension of the haptic-interface technology. With good miniaturization, I can imagine that technology might be turned into a weapon.
(2) The concept has multiple precedences in ME lore: the Sentinel's tech armor, the omnitool interface, the Shadow Broker's shield, possibly even Miranda's visor in her AAP2 armor.
(3) It is not at all like a lightsabre, but more like the ME universe's equivalent of a combat knife. It has no connection to any mystic concept, it does not turn combat pseudo-medieval, and it is not portrayed as the ultimate weapon that makes guns superfluous. Instead it looks like something a combatant in the ME universe could use in special situations or when nothing else is available or functional, just like today's soldiers always carry a combat knife for exactly that purpose.
(4) Apparently it makes it possible to take enemies down silently if you can get behind them undetected. This is a very desirable gameplay element.
So I'm looking forward to playing with it. It is a new weapon that fits with the style of things we already know and doesn't look like a foreign object in the ME universe.
BTW:
Answering that "omnitools throwing magic fireballs" comment above: yes, the auto-targeting magic of ME2's tech and biotic abilities I also found extremely silly and only bearable by gameplay/lore segregation. Such effects should move with lightspeed and in a straight line, both biotic and tech effects, and I've always thought that in lore they do while in gameplay they don't. But the omniblade has nothing in common with that.
Modifié par Ieldra2, 08 juin 2011 - 01:21 .





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