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The Omni-blade discussion thread. - Edited OP


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#726
Sidewinder_617

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Thompson family wrote...

Sidewinder_617 wrote...

Well, the high lords of DV have listened (or planned it from day one); melee in ME3 got upgraded and refined.
With over-cover pulls, different blades for each class and possible skilltree enhancments,
melee is no longer a last ditch, heavily executed option. Thanks, DV team! [etc.]


This is my line of thought exactly. Bioware knows that ME2 combat largely consists of finding a spot for each squadmate, including Shep, with good cover and hunkering down. After all, they do monitor gameplay through Cerberus Network.

Designing better AI enemies is very hard, and I haven't seen an AI yet that I couldn't figure out and find the patterns. Better AI is the stick to getting your squad out of position. The new Omni-blade is the carrot. You now have a good reason to sneak up on your enemies for a close-in attack.


a good AI is one that knows where or what your objecive is, then using its tools to block you.

#727
Dave666

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Sidewinder_617 wrote...

Valmarn wrote...

P3G4SU5 wrote...

The manufactured blade being held in a mass effect field could  explain why it looks as though it's not connected to Shepard's arm. I agree that hard light technology doesn't really fit in the ME universe.


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


Guys, check on page 18, look for a post by Iakus, it has a tweet from a Bioware dev that basically says that the Onmi Blade is a diamond monomolecular (the width of a single atom , cuts through anything) blade created by the omni-tool.  No need to add in Mass Effect Fields here.

#728
Iakus

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Sidewinder_617 wrote...

iakus wrote...

How to make it better? Quite easy.

Make it look like a solid object, not a hologram.


i really hate having to explaining this,
but like the omni-tool itself the blade is formed by the minifacturing system creating
and shaping the blade for use, and then disassambling it
when not in use. and the reason it's the same case with weapons
is that weapons are elaborate machanisms you can't replicate out of thin air
(the reapers probably can, and in 30 years so could the rest of the galaxy, but not in ME3)


I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.

#729
Dave666

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Hows that for timing bud? lol

#730
Iakus

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Sidewinder_617 wrote...

who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


So Shepard goes around stabbing people to death with a mass effect... spoon???

Ouch!:crying:

Modifié par iakus, 09 juin 2011 - 12:25 .


#731
Iakus

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Dave666 wrote...

Hows that for timing bud? lol


Heck it's in my sig now, since it'll clearly come up again;)

#732
Valmarn

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Sidewinder_617 wrote...

in the end, we'll all read what makes the omni-blade work
in the codex, so trying to disproving what you admit you can't get your head around
is kinda like saying "Plank's law cannot work because I can't comprehend it";
it's too bad for you, but it doesn't make it far-fetched.


hmm...I don't recall admitting anything...

True, being unable to comprehend an idea doesn't necessarily make it far-fetched, but it's beginning to look like the Omni-Blade is.

I'm not holding my breath on the codex entry. The Mass Effect team has been straying from their own established lore and creating ret-cons since they started work on ME 2, and creating plot holes long before that. It's just one developmental or literary shot to the foot after another, with these guys.

No doubt about it, Mass Effect 3 will be the last BioWare game I purchase, and that only if I'm not irked anything else that's revealed from the game.

#733
Dave666

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iakus wrote...

Sidewinder_617 wrote...

who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


So Shepard goes around stabbing people to death with a mass effect... spoon???

Ouch!:crying:


Beware the Spoon of Stabbiness! :D

Modifié par Dave666, 09 juin 2011 - 12:27 .


#734
Schneidend

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Valmarn wrote...


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


Mass effect fields can be generated in thin air by biotics. Nothing in the lore states that mass effect fields need to mold to objects.

The omni-blade is basically just an offensive form of Tech Armor, or a melee form of Combat Drone. Aesthetically, it strongly resembles both of those abilities.

#735
Sidewinder_617

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Dave666 wrote...

Sidewinder_617 wrote...

Valmarn wrote...

P3G4SU5 wrote...

The manufactured blade being held in a mass effect field could  explain why it looks as though it's not connected to Shepard's arm. I agree that hard light technology doesn't really fit in the ME universe.


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


Guys, check on page 18, look for a post by Iakus, it has a tweet from a Bioware dev that basically says that the Onmi Blade is a diamond monomolecular (the width of a single atom , cuts through anything) blade created by the omni-tool.  No need to add in Mass Effect Fields here.


that's the soldier's omni-blade. in one interview it was implied that biotics use their powers in lieu
of the omniblade, with different effects.

#736
Dave666

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Sidewinder_617 wrote...

Dave666 wrote...

Sidewinder_617 wrote...

Valmarn wrote...

P3G4SU5 wrote...

The manufactured blade being held in a mass effect field could  explain why it looks as though it's not connected to Shepard's arm. I agree that hard light technology doesn't really fit in the ME universe.


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


Guys, check on page 18, look for a post by Iakus, it has a tweet from a Bioware dev that basically says that the Onmi Blade is a diamond monomolecular (the width of a single atom , cuts through anything) blade created by the omni-tool.  No need to add in Mass Effect Fields here.


that's the soldier's omni-blade. in one interview it was implied that biotics use their powers in lieu
of the omniblade, with different effects.


Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.

#737
Sidewinder_617

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iakus wrote...

Sidewinder_617 wrote...

iakus wrote...

How to make it better? Quite easy.

Make it look like a solid object, not a hologram.


i really hate having to explaining this,
but like the omni-tool itself the blade is formed by the minifacturing system creating
and shaping the blade for use, and then disassambling it
when not in use. and the reason it's the same case with weapons
is that weapons are elaborate machanisms you can't replicate out of thin air
(the reapers probably can, and in 30 years so could the rest of the galaxy, but not in ME3)


I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.


like what? a single-shape blade coming thru a portal in the omni-tool?
it's the most solid design they got without resorting to assasin-style blades
(and no, that wouldn't look cool so out of place.)

#738
Valmarn

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Sidewinder_617 wrote...

Valmarn wrote...

Sidewinder_617 wrote...

Valmarn wrote...

Sidewinder_617 wrote...

iakus wrote...

How to make it better? Quite easy.

Make it look like a solid object, not a hologram.


i really hate having to explaining this,
but like the omni-tool itself the blade is formed by the minifacturing system creating
and shaping the blade for use, and then disassambling it
when not in use. and the reason it's the same case with weapons
is that weapons are elaborate machanisms you can't replicate out of thin air
(the reapers probably can, and in 30 years so could the rest of the galaxy, but not in ME3)




I'm confused: are you giving a rebuttal to Iakus' post, or are you adding to it?


rebuttling. holograms don't interact as solid objects such as blades.
therefore, omni-blades,as their name suggests, are not holograms.
the rest of the explanation i already gave,


Then you're an idiot. His post does not contradict the concept that you outlined in your so-called rebuttal.

What he's saying is if the Omni-Blade is, in fact, an actual blade that is made via the minifacturing function of the Omni-Tool then make it look seperate from the Omni-Tool.


you just used my data to make your case while calling me an idiot.
make up your mind. then keep it to yourself.

but just for the guys actually listening, the omni-blade is based on the same extension as the omni-shield.
ring any bells?


Yes, I called you an idiot for making a rebuttal to a post that didn't contradict the idea that you outlined.

English isn't your native language, is it?

#739
Sidewinder_617

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Dave666 wrote...

Sidewinder_617 wrote...

Dave666 wrote...

Sidewinder_617 wrote...

Valmarn wrote...

P3G4SU5 wrote...

The manufactured blade being held in a mass effect field could  explain why it looks as though it's not connected to Shepard's arm. I agree that hard light technology doesn't really fit in the ME universe.


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


Guys, check on page 18, look for a post by Iakus, it has a tweet from a Bioware dev that basically says that the Onmi Blade is a diamond monomolecular (the width of a single atom , cuts through anything) blade created by the omni-tool.  No need to add in Mass Effect Fields here.


that's the soldier's omni-blade. in one interview it was implied that biotics use their powers in lieu
of the omniblade, with different effects.


Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


that's probably what it will look like.

#740
Dave666

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Schneidend wrote...

Valmarn wrote...


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


Mass effect fields can be generated in thin air by biotics. Nothing in the lore states that mass effect fields need to mold to objects.

The omni-blade is basically just an offensive form of Tech Armor, or a melee form of Combat Drone. Aesthetically, it strongly resembles both of those abilities.


You're right and you're wrong on this one.  It depends entirely upon the Biotic ability.  A Singularity can certainly be created this way.  All that is necessary is a single particle, be it air or whatever.  The Biotic then raises the mass of that Particle, then raises it again, and again and so on, until the Mass of that particle is so great that it starts to exert a gravitational force.

Lift and Throw like abilities need a target really or you're just moving air around.

Modifié par Dave666, 09 juin 2011 - 12:37 .


#741
Valmarn

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Dave666 wrote...

Sidewinder_617 wrote...

Dave666 wrote...

Sidewinder_617 wrote...

Valmarn wrote...

P3G4SU5 wrote...

The manufactured blade being held in a mass effect field could  explain why it looks as though it's not connected to Shepard's arm. I agree that hard light technology doesn't really fit in the ME universe.


That would be just fine, except Mass Effect fields have to have something to form around. Of course, even with something to form around, they don't form sharp edges.


who needs sharp edges with the brute force of super-dense particles slamming at 700 newtons?
(an educated guess based on in-game reference)


Guys, check on page 18, look for a post by Iakus, it has a tweet from a Bioware dev that basically says that the Onmi Blade is a diamond monomolecular (the width of a single atom , cuts through anything) blade created by the omni-tool.  No need to add in Mass Effect Fields here.


that's the soldier's omni-blade. in one interview it was implied that biotics use their powers in lieu
of the omniblade, with different effects.


Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.



Agreed. That would be devastating!

#742
Iakus

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Dave666 wrote...

Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


Indeed.

I could just imagine an adept simply tapping an enemy on the chest and sending him flying through a wall like he was fired from a canon.  

Or flattening him to the ground under several hundred gravities 

Or smash him into the ceiling/send several hundred feet into the air


Blades are so...crude....

#743
Dave666

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iakus wrote...

Dave666 wrote...

Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


Indeed.

I could just imagine an adept simply tapping an enemy on the chest and sending him flying through a wall like he was fired from a canon.  

Or flattening him to the ground under several hundred gravities 

Or smash him into the ceiling/send several hundred feet into the air


Blades are so...crude....


I agree bud, but have a read through what you actually wrote, its bloomin' hillarious!

Using a blade is crude compared to using brute force.


You're still right, but there's a hell of a lot of irony there. :D

#744
Schneidend

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iakus wrote...

I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.


Think about what you're saying. Have you seen a diamond? A monomolecular blade made of diamond would be translucent, if not entirely transparent.

Dave666 wrote...
Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


Power-wise, that sounds fantastic. Logically, less so. Shepard's arm will be absorbing just as much of that impact as his enemies' bodies.

#745
Dave666

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Schneidend wrote...

iakus wrote...

I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.


Think about what you're saying. Have you seen a diamond? A monomolecular blade made of diamond would be translucent, if not entirely transparent.

Dave666 wrote...
Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


Power-wise, that sounds fantastic. Logically, less so. Shepard's arm will be absorbing just as much of that impact as his enemies' bodies.


Good point!  I momentarily forgot about good 'ol Newton.  Hmmm...ggive me a minute to think this one through, theres an answer staring me in the face but I'm missing it.

*Edit* As for the Diamond, that depends entirely on its composition.  Silaris Armour used on Ships has impurities that give it a yellow ish cast.

Modifié par Dave666, 09 juin 2011 - 12:43 .


#746
Neverwinter_Knight77

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Schneidend wrote...

iakus wrote...

I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.


Think about what you're saying. Have you seen a diamond? A monomolecular blade made of diamond would be translucent, if not entirely transparent.


I think it's been theorized by someone that the actual cutting part is not visible, but the holographic projection is there to show you where it is.

#747
Zaxares

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I thought it looked pretty cool, but I'm at a loss to explain HOW the Omni-blade actually works. Aren't Omnitools basically just holographic projections (with force-feedback sensors embedded in one's gloves or fingertips)? If so, how is the Omni-blade actually capable of physically damaging solid objects?

#748
Sidewinder_617

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Valmarn wrote...

Sidewinder_617 wrote...

Valmarn wrote...

Sidewinder_617 wrote...

Valmarn wrote...

Sidewinder_617 wrote...

iakus wrote...

How to make it better? Quite easy.

Make it look like a solid object, not a hologram.


i really hate having to explaining this,
but like the omni-tool itself the blade is formed by the minifacturing system creating
and shaping the blade for use, and then disassambling it
when not in use. and the reason it's the same case with weapons
is that weapons are elaborate machanisms you can't replicate out of thin air
(the reapers probably can, and in 30 years so could the rest of the galaxy, but not in ME3)




I'm confused: are you giving a rebuttal to Iakus' post, or are you adding to it?


rebuttling. holograms don't interact as solid objects such as blades.
therefore, omni-blades,as their name suggests, are not holograms.
the rest of the explanation i already gave,


Then you're an idiot. His post does not contradict the concept that you outlined in your so-called rebuttal.

What he's saying is if the Omni-Blade is, in fact, an actual blade that is made via the minifacturing function of the Omni-Tool then make it look seperate from the Omni-Tool.


you just used my data to make your case while calling me an idiot.
make up your mind. then keep it to yourself.

but just for the guys actually listening, the omni-blade is based on the same extension as the omni-shield.
ring any bells?


Yes, I called you an idiot for making a rebuttal to a post that didn't contradict the idea that you outlined.

English isn't your native language, is it?


you're really clinging to it. nothing better to do? ok.
i DID contradict his idea because the omni-blade can only look SO MUCH solid before it looks like
shepard summoned a blade out of thin air, which it isn't. it's not a hologram, and the fact it cleaves
thru dense armor-plate is evidence ENOUGH. or the fact it has reflective surfaces which in high-energy physics
can ONLY exist on SOLID, REFLECTIVE matter, because holograms are not solid, they don't reflect light as well
as solid matter (just a small fraction, the rest they project).

therefore, making the omni-blade look more solid is no more then an aesthetic choice, and not a very good one
at that, since the whole idea is to give it ethereal quality- like the omni-tool, like the rest of mass effect- inspired
tech. don't like it? fine. but don't ruin it to make it more "believable", from your prespective.

#749
Dave666

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Zaxares wrote...

I thought it looked pretty cool, but I'm at a loss to explain HOW the Omni-blade actually works. Aren't Omnitools basically just holographic projections (with force-feedback sensors embedded in one's gloves or fingertips)? If so, how is the Omni-blade actually capable of physically damaging solid objects?


Remember in ME:1 when you could turn gear into Omnigel?  You could do tha because the Omni-Tool has a small manufacturing capability.

#750
Sidewinder_617

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Dave666 wrote...

Schneidend wrote...

iakus wrote...

I'm well aware that the blade is is not, in fact a hologram.  Based on information we have, it's a diamond monomolecular blade.  Very cool.  I approve.

But in-game, it looks like a hologram.  Not cool.  It gives the impression that it's not really there.

Make it look more substantial and all is well.


Think about what you're saying. Have you seen a diamond? A monomolecular blade made of diamond would be translucent, if not entirely transparent.

Dave666 wrote...
Ah, so we're back to the silly 'Warp Blade' again are we? lmao

I've honestly given up on that one.  

From a Lore perspective it makes way more sense for a Biotic to simply enhance their punches with Mass Lowering Fields (on the swing) and then switch to a Mass Raising Field (just before it hits), basically turning a punch into the equivalent of being hit by a truck.


Power-wise, that sounds fantastic. Logically, less so. Shepard's arm will be absorbing just as much of that impact as his enemies' bodies.


Good point!  I momentarily forgot about good 'ol Newton.  Hmmm...ggive me a minute to think this one through, theres an answer staring me in the face but I'm missing it.

*Edit* As for the Diamond, that depends entirely on its composition.  Silaris Armour used on Ships has impurities that give it a yellow ish cast.


maybe if shepard was an augmented, re-animated and enhanced human, that would work...:whistle: