The Omni-blade discussion thread. - Edited OP
#851
Posté 10 juin 2011 - 03:26
#852
Posté 10 juin 2011 - 04:49
lietk12 wrote...
Casey Hudson said in the Fan Q&A that the omniblade was for all classes, and that other classes would also get unique melee weapons of their own.
hmm if thats true then i'm guessing that there will be a few infiltrators using the omni-blade + tactical cloak combo which is the combo i can't stop thinking about possible cause the idea of that combo is just so double rainbow awesome
#853
Posté 10 juin 2011 - 08:31
I wonder if Shepard gets to decide which sound effects play when it's being used. Or is it like digital cameras nowadays, and they're locked into making a shutter sound to prevent upskirts and such. Can you get Tali to change the sound effect or remove it? Or if you're an engineer, can you do it yourself? ;-)
I like the omni-blade. I guess it uses mass effect fields to pull space apart slightly.
#854
Posté 11 juin 2011 - 01:05
I think it could come in handy and as someone mentioned its faster than pulling out a real blade. I did not punch out too many characters in previous games, I'd rather they be dead before they can reach me, but there is always one who gets too close.
#855
Posté 11 juin 2011 - 01:06
Joshua nash wrote...
lietk12 wrote...
Casey Hudson said in the Fan Q&A that the omniblade was for all classes, and that other classes would also get unique melee weapons of their own.
hmm if thats true then i'm guessing that there will be a few infiltrators using the omni-blade + tactical cloak combo which is the combo i can't stop thinking about possible cause the idea of that combo is just so double rainbow awesome
Now this would be pretty good. I only played inflitrator once and this might make me play it more often.
#856
Posté 11 juin 2011 - 01:16
#857
Posté 11 juin 2011 - 01:35
Sounds cool, but posts seem to suggest it looks rubbish =(
Omni blades should look like the swords of the headless monks in doctor who. Minus the attack prayers.
#858
Guest_laecraft_*
Posté 11 juin 2011 - 02:55
Guest_laecraft_*
Remember that invincible walking Reaper chasing Shepard? I bet Shepard could stab that Reaper to death with his omni-blade. The turret didn't work anyway, let's climb the Reaper and cause some contact damage. Imagine punching a Reaper to death. Now that's what I'd call "visceral". What would you say then, all the guys who wanted an ordinary steel blade.
Stabbing a real enemy for once, instead of all the Cerberus Mooks. Oh, my Shepard would vent on that poor Reaper so much. It epitomizes everything he wants to destroy. If he could cause it real damage, he'd tear it down to bolts and screws.
#859
Posté 13 juin 2011 - 02:08
Sidewinder_617 wrote...
Valmarn wrote...
Sidewinder_617 wrote...
Valmarn wrote...
Sidewinder_617 wrote...
Valmarn wrote...
Sidewinder_617 wrote...
iakus wrote...
How to make it better? Quite easy.
Make it look like a solid object, not a hologram.
i really hate having to explaining this,
but like the omni-tool itself the blade is formed by the minifacturing system creating
and shaping the blade for use, and then disassambling it
when not in use. and the reason it's the same case with weapons
is that weapons are elaborate machanisms you can't replicate out of thin air
(the reapers probably can, and in 30 years so could the rest of the galaxy, but not in ME3)
I'm confused: are you giving a rebuttal to Iakus' post, or are you adding to it?
rebuttling. holograms don't interact as solid objects such as blades.
therefore, omni-blades,as their name suggests, are not holograms.
the rest of the explanation i already gave,
Then you're an idiot. His post does not contradict the concept that you outlined in your so-called rebuttal.
What he's saying is if the Omni-Blade is, in fact, an actual blade that is made via the minifacturing function of the Omni-Tool then make it look seperate from the Omni-Tool.
you just used my data to make your case while calling me an idiot.
make up your mind. then keep it to yourself.
but just for the guys actually listening, the omni-blade is based on the same extension as the omni-shield.
ring any bells?
Yes, I called you an idiot for making a rebuttal to a post that didn't contradict the idea that you outlined.
English isn't your native language, is it?
you're really clinging to it. nothing better to do? ok.
i DID contradict his idea because the omni-blade can only look SO MUCH solid before it looks like
shepard summoned a blade out of thin air, which it isn't. it's not a hologram, and the fact it cleaves
thru dense armor-plate is evidence ENOUGH. or the fact it has reflective surfaces which in high-energy physics
can ONLY exist on SOLID, REFLECTIVE matter, because holograms are not solid, they don't reflect light as well
as solid matter (just a small fraction, the rest they project).
therefore, making the omni-blade look more solid is no more then an aesthetic choice, and not a very good one
at that, since the whole idea is to give it ethereal quality- like the omni-tool, like the rest of mass effect- inspired
tech. don't like it? fine. but don't ruin it to make it more "believable", from your prespective.
I think you're responding to the wrong post, as your response doesn't correlate with the post to which you responded.
#860
Posté 13 juin 2011 - 10:16
#861
Posté 13 juin 2011 - 10:21
#862
Posté 13 juin 2011 - 11:23
Ok initial reaction was "it's a little weird and doesn't make sense", but after a little thought it's actually one of the more suitable alternatives for say, a futuristic combat knife.
#863
Posté 13 juin 2011 - 11:28

Thats odd cant post images sad face
Modifié par Marvin the Paranoid Android, 13 juin 2011 - 11:31 .
#864
Posté 13 juin 2011 - 11:29
#865
Posté 14 juin 2011 - 05:58
Omni-tools are holograms. It says as much in the codex description. And at no point in all of ME1 were they depicted as anything other than holographic displays. Then along came ME2 with it's tech armor (and later the Shadow Broker's tech shield) which always left me wondering exactly how a hologram was able to block bullets. Not to mention that ME2 added crap like Reave, which makes no goddam sense whatsoever.
Now ME3 is adding even more nonsensical and lore-defying "Rule of Cool" crap. I'm disappointed but I can't say I'm really surprised. Why couldn't it just be a regular blade?
#866
Posté 14 juin 2011 - 06:01
#867
Posté 05 juillet 2011 - 04:57
Well, at least now I know why that "groundbase" Reaper from the E3 demo didn't fry Shepard with his FTL laser. Because he wanted to talk!!!
#868
Posté 05 juillet 2011 - 04:59
END OF DISCUSSION
#869
Posté 05 juillet 2011 - 05:08
#870
Posté 05 juillet 2011 - 05:15
#871
Posté 05 juillet 2011 - 05:23
JKoopman wrote...
I gotta say, I thought the "Omni-blade" shown in the E3 trailer was rather stupid and breaks the lore/my immersion in an even more apparent and obvious way than the tech armor and such from ME2.
Omni-tools are holograms. It says as much in the codex description. And at no point in all of ME1 were they depicted as anything other than holographic displays. Then along came ME2 with it's tech armor (and later the Shadow Broker's tech shield) which always left me wondering exactly how a hologram was able to block bullets. Not to mention that ME2 added crap like Reave, which makes no goddam sense whatsoever.
Now ME3 is adding even more nonsensical and lore-defying "Rule of Cool" crap. I'm disappointed but I can't say I'm really surprised. Why couldn't it just be a regular blade?
You seem to like griping about every little neat sci-fi addition they decide to add while conveniently ignoring the obvious. You're playing a sci-fi game that by and large is stretching much of what we know of physics, space travel, etc. We can jump across the universe via giant mass effect gates, we pilot a stealth ship that FALLS into it's own engine output to travel. Oh lord a holographic projection can't possibly be augmented to become a physical blade or a kinetic barrier right?
If you disbelieve and have issues with the Omni-blade, I am amazed you've managed to stay involved with Mass Effect since the beginning. It's a sci-fi game, with liberties taken for the sake of entertainment, story telling and making for FUN gameplay. Picture perfect explanations be damned, becuse if we hold to that rule, ME would be a much more boring game since we couldn't explain half of the tech and occurences we see in the game and the lore generated for it is...fictional.
Frankly it's far easier to imagine the sci-fi tech behind a soldier's armor using it's omni-tool interface to project a blade of kinetic/mass effect energy for CQC kills then thinking about how a giant gate grabs a ship and flings it across the galaxy at FTL speeds - it's both plot and lore magic for the sake of empowering the game.
Modifié par crackseed, 05 juillet 2011 - 05:28 .
#872
Posté 05 juillet 2011 - 05:44
crackseed wrote...
JKoopman wrote...
I gotta say, I thought the "Omni-blade" shown in the E3 trailer was rather stupid and breaks the lore/my immersion in an even more apparent and obvious way than the tech armor and such from ME2.
Omni-tools are holograms. It says as much in the codex description. And at no point in all of ME1 were they depicted as anything other than holographic displays. Then along came ME2 with it's tech armor (and later the Shadow Broker's tech shield) which always left me wondering exactly how a hologram was able to block bullets. Not to mention that ME2 added crap like Reave, which makes no goddam sense whatsoever.
Now ME3 is adding even more nonsensical and lore-defying "Rule of Cool" crap. I'm disappointed but I can't say I'm really surprised. Why couldn't it just be a regular blade?
You seem to like griping about every little neat sci-fi addition they decide to add while conveniently ignoring the obvious. You're playing a sci-fi game that by and large is stretching much of what we know of physics, space travel, etc. We can jump across the universe via giant mass effect gates, we pilot a stealth ship that FALLS into it's own engine output to travel. Oh lord a holographic projection can't possibly be augmented to become a physical blade or a kinetic barrier right?
If you disbelieve and have issues with the Omni-blade, I am amazed you've managed to stay involved with Mass Effect since the beginning. It's a sci-fi game, with liberties taken for the sake of entertainment, story telling and making for FUN gameplay. Picture perfect explanations be damned, becuse if we hold to that rule, ME would be a much more boring game since we couldn't explain half of the tech and occurences we see in the game and the lore generated for it is...fictional.
Frankly it's far easier to imagine the sci-fi tech behind a soldier's armor using it's omni-tool interface to project a blade of kinetic/mass effect energy for CQC kills then thinking about how a giant gate grabs a ship and flings it across the galaxy at FTL speeds - it's both plot and lore magic for the sake of empowering the game.
To summarize: Omni-Gel.
#873
Posté 05 juillet 2011 - 05:50
#874
Posté 05 juillet 2011 - 05:52
However, I propose more animation to it. Such as, charging with it, like the new gun from GoW3... and some other stuff.
All and all, It is a very neat Idea, but it could be much improved and modified.
#875
Posté 05 juillet 2011 - 06:12





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