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The Omni-blade discussion thread. - Edited OP


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#876
Nashiktal

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I thought this was already settled ages ago?

Omnitools are not entirely holograms. They have to have physical components, and it even says so in the codex.

"computer microframe, sensor analysis pack, and minifacturing fabricator."

Just this single sentence should tell you that the omni-blade is completely possible. The omniblade manufactures the blade out of provided material, and then once done probably disassembles it. In fact I think Casey Hudson confirmed it as such.

The omnitool itself is NOT holographic, only the GUI is. The Omniblade is NOT holographic, it is manufactured by the physical components of the tool. Casey told us what it was made of somewhere... (I think it was twitter) but I digress. There is nothing holographic about the blade.

#877
RAF1940

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TheBestclass wrote...

Is that a thing every class has now?


I hope not, but I think it is.

Only the engineer should have an omni-blade.

#878
Nashiktal

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RAF1940 wrote...

TheBestclass wrote...

Is that a thing every class has now?


I hope not, but I think it is.

Only the engineer should have an omni-blade.


I don't follow your logic.

#879
Praetor Knight

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Nashiktal wrote...

I thought this was already settled ages ago?

Omnitools are not entirely holograms. They have to have physical components, and it even says so in the codex.

"computer microframe, sensor analysis pack, and minifacturing fabricator."

Just this single sentence should tell you that the omni-blade is completely possible. The omniblade manufactures the blade out of provided material, and then once done probably disassembles it. In fact I think Casey Hudson confirmed it as such.

The omnitool itself is NOT holographic, only the GUI is. The Omniblade is NOT holographic, it is manufactured by the physical components of the tool. Casey told us what it was made of somewhere... (I think it was twitter) but I digress. There is nothing holographic about the blade.


And what's neat to think about is that the blade edge could be as thin as a line of atoms, and likely one of, if not thee sharpest edge in the galaxy.

I'd just rather restrict it to the Sentinel to replace that Power Fist thing I've seen.

#880
Bigdoser

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Man these forums all ways finds something to whine about my opnion on it? I really don't care personally i think it looks cool and thats enough for me.

#881
Lumikki

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I have my self no use for close combat weapons.I don't how ever have any issues with Omni Blade in general as option. Only thing what worries me is combat balance. What can be totally destroyed by this melee combat style. It's question of cover based range combat and melee based open area close combat conflict.

#882
littlezack

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RAF1940 wrote...

TheBestclass wrote...

Is that a thing every class has now?


I hope not, but I think it is.

Only the engineer should have an omni-blade.


I remember reading that it's different for certain classes. Biotics have some kind of biotic blade, for instnace.

#883
azerSheppard

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littlezack wrote...

RAF1940 wrote...

TheBestclass wrote...

Is that a thing every class has now?


I hope not, but I think it is.

Only the engineer should have an omni-blade.


I remember reading that it's different for certain classes. Biotics have some kind of biotic blade, for instnace.


Yes, as far as i know, each class has their own charged melee. tapping the mele button will make combos, which might also be unique to each class. 

#884
Reizzer

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would have been cooler with a hiden blade.

#885
Guest_Melto_*

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I like the omni-blade. ME melee needed improvement.

My question is this: why does it make that metallic sound?

#886
The C Trayne

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i'm looking forward to using it stealth style, sneaking up on enemies, pulling them over cover, and stabbing them in the face lol sounds awesome. also seems to move well with the run and gun method for closing distance and what not (that was probably really confusing)... oh well

good implication to the game and cant wait to use it

#887
Shrayev

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Melto wrote...

I like the omni-blade. ME melee needed improvement.

My question is this: why does it make that metallic sound?


Two possible explanations, each valid. Take your pick:

a.) Made up science: the sound we hear results from the omni-tool's formation and creation of the blade (which, as others have said, is solid; when formed, we'd hear the particles coming together and fusing)

b.) Good gameplay: it sounds neat and badass.

#888
Guest_PresidentCowboy_*

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I think it looks cool

#889
Robbiesan

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PresidentCowboy wrote...

I think it looks cool


Me too.  Looking forward to using it a bunch.

#890
Crackseed

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I actually appreciate that it's inclusion/use is also optional - so those who really dislike the idea never even have to use it [since it's holding down the melee attack key to initiate vs tapping the melee key to use normal pistol whipping, etc] while those loving the weapon can go stab happy :)

#891
Guest_Melto_*

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Shrayev wrote...

Melto wrote...

I like the omni-blade. ME melee needed improvement.

My question is this: why does it make that metallic sound?


Two possible explanations, each valid. Take your pick:

a.) Made up science: the sound we hear results from the omni-tool's formation and creation of the blade (which, as others have said, is solid; when formed, we'd hear the particles coming together and fusing)

b.) Good gameplay: it sounds neat and badass.


I'll pick both. I love made up stuff and good gameplay.

I like the omni-blade even more now.

#892
mmu1

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Shrayev wrote...

Melto wrote...

I like the omni-blade. ME melee needed improvement.

My question is this: why does it make that metallic sound?


Two possible explanations, each valid. Take your pick:

a.) Made up science: the sound we hear results from the omni-tool's formation and creation of the blade (which, as others have said, is solid; when formed, we'd hear the particles coming together and fusing)

b.) Good gameplay: it sounds neat and badass.


c) Legislators passed a law requiring the omni-tool to make that sound for safety reasons, akin to the way we now have to have an artificial shutter sound for cell phone cameras.

Won't someone please think of the children? ;) 

#893
HartzFear

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I think, this omni-blade is very useful for some classes.

For Example the Inflitrator.

In Mass Effect 2 I was sniping, sniping and sniping and... oops, i'm out of ammo.
*Sneak and looking for ammo to pick up*
Or I used the machine gun.

But now, i can snipe AND (hopefully) sneak over the battlefield and kill the enemies in close combat. That is, what i am expecting of an Infiltrator: getting behind enemies and sniping. The assassin class of Mass Effect should have the possibility to assassin at short range, too.
(If there is no sneak/hide talent in Mass Effect 3, then I just switch to Assault Rifle, roll from wall to wall while firing at enemies. If I am close to one I use the blade, you CAN integrate it in your Combat style, and it could be very effective.

By the way, i think the omni-blades look pretty cool. In my oppinion it fits to Mass Effect, you can kill people with tech. In Mass Effect 2 you can often can see Shepard tiping on a tastature on the omni-tool. So there must be something physical. So why not invent something that can kill enemies and can be "stored" in the tool?

P.S. In case, that my English is not that good... that's because i'm German and I'm learning English since 5 years only

#894
REgentleman

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^Aside from some comma placement, your english is better than some natives. Don't worry about it. :P

Yeah, I think one of the tech codex entries said all the keyboard/omnitool interfaces have tactile feedback and "feel solid," peoples' fingers aren't slipping through stuff when they're inputting something.

The lore checks out well enough to me (if it's a bit more flashy than usual, which isn't necessarily a bad thing), I can't wait to see what happens with it.

Modifié par REgentleman, 06 juillet 2011 - 02:19 .


#895
rpgfan321

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My first impression was 'hmmmm....' but then I thought about it and I could see it in my playthrough. Although I like long-range tactics. Mages FTW! Anyway the only class I imagine to use omni-tool is vanguard really because on higher difficulties you needed fire that shotgun a lot to kill an enemy (or maybe it was just me). I'm not really good with the vanguard class, and I see it for me a panic button when the enemy won't die within a few seconds.

Though I kind of wish the animation of it wasn't a mini cutscene (unless you become bulletproof during those cutscenes). Sure it looks cool, but if I have to see the same thing over and over again... Maybe that will change when I actually try my hands on it on March. ^^

#896
The Spamming Troll

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rpgfan321 wrote...

Though I kind of wish the animation of it wasn't a mini cutscene (unless you become bulletproof during those cutscenes). Sure it looks cool, but if I have to see the same thing over and over again... Maybe that will change when I actually try my hands on it on March. ^^


i agree. i was wondering how soon it would be before i started avoiding melee because of that. ive also seen some quick melee jabs too so that might satisfy me.

itll be weird getting over the fact that punches seems to be my most effective maneuver. yay for infiltrators and vanguards, i suppose.

#897
ODST 5723

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I believe I said it before, but I support the concept of the Omniblade and similar types of melee attacks as providing a much needed CQC option. That these attacks will be class-specific makes it even better.

Do I expect melee spamming? Sure. I don't expect it to work, and since it's a single player game I don't see it changing my play style much as a soldier other than giving me a potential stealth option or a viable weapon for when I either don't have my shotgun loaded or equipped.

Regular melees haven't felt right to this point. I'm hoping this lets it flow better once I get used to the new control and figure out how I want to implement it into my style.

#898
archurban

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well, it looks awesome. but in reality, you can't just kill somebody with holo graphic-ish look weapon even in 26th century. it's not right. I thought that bioware might bring some real look serious deadly melee weapon. but hey, we have still 8 months to get ME 3. who knows? something will be changed before releasing.

#899
Iakus

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archurban wrote...

well, it looks awesome. but in reality, you can't just kill somebody with holo graphic-ish look weapon even in 26th century. it's not right. I thought that bioware might bring some real look serious deadly melee weapon. but hey, we have still 8 months to get ME 3. who knows? something will be changed before releasing.


Yeah the look is the only major problem I have with it.  That and it keeps getting described as a "holographic switchblade" which is not going to help people take it seriously either.

#900
Crackseed

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archurban wrote...

well, it looks awesome. but in reality, you can't just kill somebody with holo graphic-ish look weapon even in 26th century. it's not right. I thought that bioware might bring some real look serious deadly melee weapon. but hey, we have still 8 months to get ME 3. who knows? something will be changed before releasing.


But see, that assumption is incorrect. It's already been stated that while the omni-tool mostly projects holographic feedback, it can and in the case of the omni-blade, will create a PHYSICAL weapon which will certainly kill people you hit. While they haven't gone in depth on the lore for it yet, given that the weapon could easily be a temporarily generated mass effect field, kinectic projection or simply the omni-tool using some of it's own hardware components to form a blade - it's certainly NOT a hologram :)