The Omni-blade discussion thread. - Edited OP
#951
Guest_Aotearas_*
Posté 11 juillet 2011 - 12:01
Guest_Aotearas_*
The Engineer should just fry the enemy with short-circuiting his suits electronics and the Vanguard might just do a Fenris by enveloping his arm with a Warpfield. It is hard to come up with good ideas, which is why I don't know why we should get such a heavy melee attack at all.
I think our current elbow along with weapon-stock smash and bayonet when equipped would be more than enough. All that HM attacks is just shiny stuff no one really needs in my opinion.
#952
Posté 11 juillet 2011 - 12:06
#953
Posté 11 juillet 2011 - 12:06
Neofelis Nebulosa wrote...
I haven't seen any other HM designs, so I can't judge, but I can tell you that I do not relish the thought of a biotic blade. If at all, it should be a biotic enstrenghtened punch like the one Jack used to attack those YMIRs.
Haven't seen the other attacks neither. Gotta say I like your idea about Jack's charge which she used to crush those heavy mechs!
Still, I'm fine with the omni blade. Looking forward to using it. Hope you'll get a melee attack which you're going to like too!
#954
Posté 11 juillet 2011 - 12:11

I think that's the Sentinel's heavy melee.

That's the regular melee.
#955
Posté 11 juillet 2011 - 12:25
Someone With Mass wrote...
I think that's the Sentinel's heavy melee.
That's the regular melee.
Thanks for that, Mass. Looks like the one above is being 'fisted'. *g* Never liked the Sentinel. :>
And the lower one looks like they went back to ME1 no elbow anymore.
#956
Guest_Captain Brad_*
Posté 11 juillet 2011 - 02:41
Guest_Captain Brad_*
Modifié par Captain Brad, 11 juillet 2011 - 02:42 .
#957
Posté 11 juillet 2011 - 02:55
I don't like the omni blade personally. I won't be using it. I love the pistol whipping though. That's hilarious. I don't personally want melee weapons, but considering in the books they have stunners and blades, it makes sense for them to appear in the game. So if we were to get a blade, I would have hoped for an actual physical knife. Stashed somewhere though. Naturally, as only ME could do.
I don't know why people are so against the elbow. It wasn't "that" great, truthfully, but if you read the books, there are descriptions of people using a boot, or the butt end of a rifle to viciously bash in a skull or severe a spinal cord through repeated bashing. Which is pretty much the elbow from ME2.
I think the only melee attack I'd like to see back, was the charge. Difficult to pull off, but there was nothing better than bowling over your opponent in the first game.
I just wish BW didn't attach the omni blade to ME3's marketing. Sucks to see it come up with BW and EA inside it, and then see Shepard at the end pull it out while also holding an assault rifle.
#958
Posté 11 juillet 2011 - 02:56
#959
Posté 13 juillet 2011 - 04:48
#960
Posté 13 juillet 2011 - 02:03
#961
Posté 13 juillet 2011 - 02:11
Twizz089 wrote...
What makes you belive that the fist are the Sentinel's melee?
The Engineer is using a flame blade, and I don't think a pair of giant fists fits the Infiltrator at all.
#962
Posté 13 juillet 2011 - 02:19
#963
Posté 13 juillet 2011 - 03:48
#964
Posté 13 juillet 2011 - 03:57
Neofelis Nebulosa wrote...
Short question:
If the omni-tool light is just the UI as you people emphasized so much, how comes that a physical blade extends from said UI?.
If I had to guess? Gameplay reasons.
#965
Guest_Aotearas_*
Posté 13 juillet 2011 - 05:13
Guest_Aotearas_*
Nashiktal wrote...
Neofelis Nebulosa wrote...
Short question:
If the omni-tool light is just the UI as you people emphasized so much, how comes that a physical blade extends from said UI?.
If I had to guess? Gameplay reasons.
Cunning ...
#966
Posté 13 juillet 2011 - 05:29
Still, I would have prefered a plain ol' balde under the shoulder ala Deux Ex: Human Revolution. ME's technology is certainly advanced enough to allow it.
#967
Posté 13 juillet 2011 - 05:37
Also Shepard has 3-hit combo lol he's gonna be the xbox exclusive character for StreetFighter X Tekken.
#968
Posté 16 juillet 2011 - 03:05
#969
Posté 16 juillet 2011 - 03:20
So it's perfectly beleivable that technology exists.
Tech armor looks something holographic and it actually protects from bullets and physical attacks. So that means that in the ME universe there's supposed to be technology that can actually hurt or protect despite not being actually "physical".
The fact that it looks "holographic" is a pointless argument for saying that it shouldn't be able to hurt. After all, Star Wars has plenty of lightsabers aka "holographic blades"...
If you didn't like the blade, fine. It's your problem. Just don't say it looks stupid because it's not physical. After all it's science fiction. Hell even there's aliens in the game that speak english.
Modifié par Pulletlamer, 16 juillet 2011 - 03:21 .
#970
Posté 16 juillet 2011 - 03:26
Pulletlamer wrote...
Tech armor looks something holographic and it actually protects from bullets and physical attacks. So that means that in the ME universe there's supposed to be technology that can actually hurt or protect despite not being actually "physical".
Then again, kinetic barriers aren't supposed to block physical attacks like punches and such at all, if you're seeing it from a Codex perspective. Only high velocity projectiles.
Think of it as a portable anti-RPG system, but on a smaller scale.
#971
Posté 16 juillet 2011 - 03:27
#972
Posté 16 juillet 2011 - 03:29
#973
Posté 16 juillet 2011 - 03:38
Pulletlamer wrote...
The fact that it looks "holographic" is a pointless argument for saying that it shouldn't be able to hurt. After all, Star Wars has plenty of lightsabers aka "holographic blades"...
I disagree with you here. Star Wars may have lightsabers, but Mass Effect is not Star Wars. So you can't say since one has it, the other must. The biggest problem I think people have with the omni tool becoming "physical" is that they figure it's just a holographic interface where haptic adaptive interfaces must be used.
masseffect.wikia.com/wiki/Codex/Technology
You can read or have the omni tool description read to you on this page, and further down in the secondary codex entries is the haptic adaptive interface entry.
If you didn't like the blade, fine. It's your problem. Just don't say it looks stupid because it's not physical. After all it's science fiction. Hell even there's aliens in the game that speak english.
Why can't people say it looks stupid? I don't understand that. But whatever.. also, the aliens are not speaking english. It's all translated on the fly, or the common trading language. At least, that's the impression I got from the book.
#974
Posté 16 juillet 2011 - 03:41
Someone With Mass wrote...
Then again, kinetic barriers aren't supposed to block physical attacks like punches and such at all, if you're seeing it from a Codex perspective. Only high velocity projectiles.
Think of it as a portable anti-RPG system, but on a smaller scale.
Well I don't know if it can protect against physical attacks or specifically bullets. My point was that technology like that exists or is supposed to exist in the Mass Effect universe.
For example, you can spawn combat drones from your ommni tool, and they can hurt enemies, can be shooted.. and act as if they were physical.
Modifié par Pulletlamer, 16 juillet 2011 - 03:41 .
#975
Posté 16 juillet 2011 - 03:50
Sentinel armor always annoyed me though. I still figure it's only boosting the kinetic barriers (remember the mission to save the colony from radiation? The armor is a similar color the the barriers in that mission), but I never got the orange glow outside of aesthetic reasons.
It drives me batty.





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