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The Omni-blade discussion thread. - Edited OP


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#76
Dave666

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diskoh wrote...

Each class has their own version. Biotics have a biotic blade. I think that one was the soldier version.


I still think that the whole idea of a Warp Blade on Biotics sounds bloody stupid.  Mass Effect Fields (according tro the lore) are created by the Biotic firing Neurons (electrical impulses in the brain) and directing these small electrical currents into Element Zero Nodules.

So if a Biotic has such fine control over these Neurons that they can create a localized and stable field, why bother with Melee?  For that matter, why bother using Biotic abilities to lift and move enemies?  If a Biotic has that fine a control then they might as well just create one of these 'Warp Blades' inside of an enemies head and be done with it.

Whats the point of creating lore then ignoring it every step of the way?  ME:2 was bad enough with Dominate and Reave, both fun powers, but make absolutely bugger all sense from a Lore perspective.  How does raising or lowering the mass of an organic enemy suddenly brainwash them?  How does oscilating between a Mass Raisig Field and a Mass Lowering Field magically heal the user?

I do hope that in ME:3 Bioware at least has the decency to change the codex entry on Biotics to:

"Its Space Magic, it does whatever we want it to, forget everything you read about it in previous games".

Modifié par Dave666, 06 juin 2011 - 06:09 .


#77
mr_luga

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jmood88 wrote...

mr_luga wrote...

Soldier class always get screwed over <.< Yay we get guns, that's cool, but they arent even better at using guns then other classes so it's so dumb. Now they also get melee stuff that looks dumb -.-

Pick a less boring class then.


True I could, though that is a pretty bad excuse. Instead of telling people to avoid playing a class becouse it's boring, they should make it more exciting <.<

Anyhow, playing another class but a soldier feels wrong to me in ME3, since no one gives a **** if you're an engineer or adept, which just seems so wrong you can do all these cool things and no one notices -.-

#78
jmood88

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Neofelis Nebulosa wrote...

Hellbound555 wrote...

i dont see what people r so worked up about. it FITS the setting. its NOT a lightsabre. its distinctly Mass effect.



It is Rule of Cool and does NOT fit into the setting of Mass Effect. Just as the shiny Tech Armor does not and just as the combat drones do not. Though it is all cosmetics, those are cosmetics that forsake immersion with "awesome lookings".


And to the people keeping on like "Don't like it, don't use it" and "Deal with it":

"Don't like the topic, don't post in it" and "Deal with it"

Just once live up to your own saying.

Thank you


How are any of the things you're complaining about out of place in the Mass Effect universe?

#79
TheBestClass

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Neofelis Nebulosa wrote...

Asked for topic closure, some guys simply can't accept criticism as it is. Hopefully the other topic will stay clear of said.


Look, a lot of people aren't as familiar with the lore as you or someone else may be. If you could post some compelling reasons why this is any different than tech armor or kasumi's punch move than maybe we could discuss this without being rude. As it is, you started this topic with comparisons to light sabers and subjective hatred for something you obviously aren't going to change your mind about no matter what lore-friendly explanation people can offer. that was bound to upset people who like the omni-blade thing

#80
Someone With Mass

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How is simply adding a sharp end to an omni-tool just going for cosmetics and for the rule of impractical, but cool?

Some people are taking things way too seriously.

#81
TomY90

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I actually like it and think it suits ME series perfectly because if you had something like a convential knife it would get messages from people saying I was expecting something more futuristic.

If it was more like light saber then it would get accused of copying star wars (rightly so)

If had no additional knife we would have criticised it for not having one.

The omni-tool knife is a compromise it is something not too old and not too similar to anything we have seen in the sci-fi genre

as people say in bioware (apparently) if you created a hat for the gamer that enabled them to create everything they want in the game they will complain about the colour of the hat. (basically saying no matter what people will not be happy with what you have done one way or another)

#82
Homebound

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Neofelis Nebulosa wrote...

Hellbound555 wrote...

i dont see what people r so worked up about. it FITS the setting. its NOT a lightsabre. its distinctly Mass effect.



It is Rule of Cool and does NOT fit into the setting of Mass Effect. Just as the shiny Tech Armor does not and just as the combat drones do not. Though it is all cosmetics, those are cosmetics that forsake immersion with "awesome lookings".


And to the people keeping on like "Don't like it, don't use it" and "Deal with it":

"Don't like the topic, don't post in it" and "Deal with it"

Just once live up to your own saying.

Thank you


i disagree. Think of the omni-tools. tech armor, combat drones, the yahg shield, this omni-blade, these are the omni-tools militarized function. yes it is visually stunning, but it also fits the lore.
Light behaves differently in the mass effect universe. Think about how shields work. the two r in the same branch of tech.

#83
jmood88

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mr_luga wrote...

jmood88 wrote...

mr_luga wrote...

Soldier class always get screwed over <.< Yay we get guns, that's cool, but they arent even better at using guns then other classes so it's so dumb. Now they also get melee stuff that looks dumb -.-

Pick a less boring class then.


True I could, though that is a pretty bad excuse. Instead of telling people to avoid playing a class becouse it's boring, they should make it more exciting <.<

Anyhow, playing another class but a soldier feels wrong to me in ME3, since no one gives a **** if you're an engineer or adept, which just seems so wrong you can do all these cool things and no one notices -.-


I've just never understood why anyone would play this game and pick a class that is missing the coolest parts of the combat.

#84
Guest_Aotearas_*

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Dave666 wrote...

diskoh wrote...

Each class has their own version. Biotics have a biotic blade. I think that one was the soldier version.


I still think that the whole idea of a Warp Blade on Biotics sounds bloody stupid.  Mass Effect Fields (according tro the lore) are created by the Biotic firing Neurons (electrical impulses in the brain) and directing these small electrical currents into Element Zero Nodules.

So if a Biotic has such fine control over these Neurons that they can create a localized and stable field, why bother with Melee?  For that matter, why bother using Biotic abilities to lift and move enemies?  If a Biotic has that fine a control then they might as well just create one of these 'Warp Blades' inside of an enemies head and be done with it.

Whats the point of creating lore then ignoring it every step of the way?  ME:2 was bad enough with Dominate and Reave, both fun powers, but make absolutely bugger all sense from a Lore perspective.  How does raising or lowering the mass of an organic enemy suddenly brainwash them?  How does oscilating between a Mass Raisig Field and a Mass Lowering Field magically heal the user?

I do hope that in ME:3 Bioware at least has the decency to change the codex entry on Biotics to:

"Its Space Magic, it does whatever we want it to, forget everything you read about it in previous games".



I concur.

Reave and Dominate where abolutely going against anything Mass Effect established. Tech Armor, Combat Drone and thinks like this are purely aesthetics and could just look completely normal if the designers intended to and *bamm* the game would be perfectly within its own lore.

I resent that stupid "Make things shiny and cool" philosophy people and developers have right now. Just once I want a game that does not insult its own mechanics.
And all you need to do is make that light sabre/omni sabre a normal blade and everything is completely fine. No one would pick on it (save for people that want things more shiny).

So please BioWare, keep things tame. I don't have anything against some shiny, but please not for the malcontent of credibility.

#85
Guest_Aotearas_*

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Dave666 wrote...

diskoh wrote...

Each class has their own version. Biotics have a biotic blade. I think that one was the soldier version.


I still think that the whole idea of a Warp Blade on Biotics sounds bloody stupid.  Mass Effect Fields (according tro the lore) are created by the Biotic firing Neurons (electrical impulses in the brain) and directing these small electrical currents into Element Zero Nodules.

So if a Biotic has such fine control over these Neurons that they can create a localized and stable field, why bother with Melee?  For that matter, why bother using Biotic abilities to lift and move enemies?  If a Biotic has that fine a control then they might as well just create one of these 'Warp Blades' inside of an enemies head and be done with it.

Whats the point of creating lore then ignoring it every step of the way?  ME:2 was bad enough with Dominate and Reave, both fun powers, but make absolutely bugger all sense from a Lore perspective.  How does raising or lowering the mass of an organic enemy suddenly brainwash them?  How does oscilating between a Mass Raisig Field and a Mass Lowering Field magically heal the user?

I do hope that in ME:3 Bioware at least has the decency to change the codex entry on Biotics to:

"Its Space Magic, it does whatever we want it to, forget everything you read about it in previous games".



I concur.

Reave and Dominate where abolutely going against anything Mass Effect established. Tech Armor, Combat Drone and thinks like this are purely aesthetics and could just look completely normal if the designers intended to and *bamm* the game would be perfectly within its own lore.

I resent that stupid "Make things shiny and cool" philosophy people and developers have right now. Just once I want a game that does not insult its own mechanics.
And all you need to do is make that light sabre/omni sabre a normal blade and everything is completely fine. No one would pick on it (save for people that want things more shiny).

So please BioWare, keep things tame. I don't have anything against some shiny, but please not for the malcontent of credibility.

#86
Itkovian

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Actually, even since ME1 omni-tools have had the ability to cause physical effects against enemies.

From the ME1 grenades to the ME2 Tech Probe, right down to the tech armour, it becomes clear that the technology exists to cause some sort of physical effect to a target form an omnitool. It is not that much of a stretch to have it take the form of a "light blade"..

Indeed, it does not actually need to be a real blade. What we see could just be a visual representation of the weapon, which discharges energy whenever the holographic blade comes into contact with something.

My point is, they have already taken the Omni-tool technology to rather fantastic level. This does not seem like such an egregious extension of prior established concepts (aside, perhaps, for the "how come they didn't have it already" impact, which is unavoidable of any new elements they introduce).

Itkovian

#87
Homebound

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Neofelis Nebulosa wrote...

Hellbound555 wrote...

i dont see what people r so worked up about. it FITS the setting. its NOT a lightsabre. its distinctly Mass effect.



It is Rule of Cool and does NOT fit into the setting of Mass Effect. Just as the shiny Tech Armor does not and just as the combat drones do not. Though it is all cosmetics, those are cosmetics that forsake immersion with "awesome lookings".


And to the people keeping on like "Don't like it, don't use it" and "Deal with it":

"Don't like the topic, don't post in it" and "Deal with it"

Just once live up to your own saying.

Thank you


i disagree. The omni-tool and other light-constructs have been a trademark of the mass effect universe.

#88
Someone With Mass

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Haristo wrote...

 this uses of Kinect is a joke... Someone else did much better than that with crappy microphones.

Stop kidding us, BioWare.


Because the only reason people buy a Kinect is because of ME3, right?

It's not like they want to play other games that might be fun for them with motions and such.

#89
Elvis_Mazur

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Lol. First thing I thought was that Bioware decided to copy Star Wars' lightsabers and I was "WHAT?!"

#90
Nab20

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The blade was very cool. Can't wait to try it. 

Modifié par Nab20, 06 juin 2011 - 08:11 .


#91
Guest_Aotearas_*

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post reveal thyself

#92
Someone With Mass

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It's just a simple add-on to the melee system.

I've seen a ton of people complaining about how they want Shepard to use something else than his elbow in close combat.

BioWare listened, they did something, and there's the result.

#93
Uszi

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Looked like a pretty natural extension of tech armor to me.

I for one am excited.

#94
Itkovian

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Hellbound555 wrote...

i disagree. Think of the omni-tools. tech armor, combat drones, the yahg shield, this omni-blade, these are the omni-tools militarized function. yes it is visually stunning, but it also fits the lore.
Light behaves differently in the mass effect universe. Think about how shields work. the two r in the same branch of tech.


Exactly. A precedent was already set by other similar tech that had these omni-tool generated effects behave as solids (or at least have a strong effect on solids). It's not a stretch to go from there to making a weapon out of it.

As for biotic blade, in a previous post, it is very easy to come up with excuses on why such a blade can only be created at short range. Such fine control of biotic fields could be taxing, and can only be achieved at point blank range. Heck, since implants are involved, they could simply be generated by special implants in the forearm that create the short-range blade. Just because biotics can make a "biotic blade" does not imply it can be done at range.

I always found it strange that people would immediately try and blow holes in such new features, coming up with reasons why it makes no sense, and yet do not then think of reasons why these holes might not be valid. As per above: if Biotic blades are only used in short ranged and not created inside enemy bodies in the first place, this does NOT imply a bad design... it just means there is a reason why this cannot be done. Even if the lore doesn't elaborate on why it cannot be done at range, the fact long-range biotic blades don't exist indicates that they can't.

I understand the need to justify in lore any new elements... but just as we can imagine problems with them (why not make the biotic blades appear in the target int he first place?), then surely we can imagine the solutions as well (it is a short-range effect only) and not panic whenever a new game element is introduced.

Itkovian

#95
Paraxial

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Fits right in with the tech and the universe, looks tame compared to walking mechs and mechanical cuttlefish attacking earth.

#96
BlackwindTheCommander

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The Omni-Tool, the swiss army knife of THE FUTURE!!!

#97
Black Raptor

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Neofelis Nebulosa wrote...
I resent that stupid "Make things shiny and cool" philosophy people and developers have right now. Just once I want a game that does not insult its own mechanics.
And all you need to do is make that light sabre/omni sabre a normal blade and everything is completely fine. No one would pick on it (save for people that want things more shiny).

So please BioWare, keep things tame. I don't have anything against some shiny, but please not for the malcontent of credibility.


Making the omni blade a normal blade just gives you a wrist blade which has also been done in sci fi. Omni tools and biotics have been the norm in ME. Why change something just because you can't find a way to incorperate it?

Nothing about the tach blade goes against the lore.  

#98
Ajosraa

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I liked the omni-blade thing, i was hopeing for something like that acctually.

And imo it fits with the lore in the ME universe. And Btw, its not just light, its light plus a sold mass effect barrier, so yes its solid so it can touch you.

Look up some of it in the holographic projection section of the codex. I think it was the Haptic display techology. This "blade" is just a different application of similar ME technology. Instead of a sold surface to display things on and type on, you make a blade to stab people with;P

#99
Cutlass Jack

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My elbow thanks Bioware profusely.

Now if only Vanguards would get an Omni-cutlass I'd be a happy swashbuckler.

#100
nremies1

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On the one hand, knives and bladed or edged weapons have no place in a firefight.

On the other hand, I'm never going to use it for that very reason, so whatever. Looks neat, I guess.