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The Omni-blade discussion thread. - Edited OP


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#176
Juztinb42

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I think a more important question is, why do we need a strong melee attack? I think melee is a last resort in current military situations, not to mention especially against foes who have kinetic barriers AND strong armor. I've always thought that melee shouldn't be so powerful and effortless like it is in Call of Duty nowadays.

If it were me and I somehow ended up close to an enemy, my first instinct wouldn't be "OK I'm going to put my gun away, take out my knife and stab that guy and he's going to die with one swipe." Not to mention I probably wouldn't be anywhere close to melee range if I know what's good for me.

#177
Iakus

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The need for a strong melee attack is understandable, particularly if husks are going to be a major source of enemy in this game. Just...not the attack they presented.

Oooh, my brain's hurting just thinking about it...

#178
Acet

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Well I just hope it's fun. Care more about the overall story.

#179
Guest_Aotearas_*

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Plating junctures are structural weaknesses that can be exploited to great effect by blades. The question why to be as near to actually have any use of that would be necessary is viable though.

Also, anything a blade can, can also be done with a sidearm and a bullet through plating junctures is sure to have more "impact" than a blade.

On the other hand, having contact with aggressive opponents which fling theirselves at you and attack you with blades can be á big panic button to anyone not accostumed to that kind of battle.

But I still dislike that ridiculous look.

#180
joltmajor

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As much as I dislike "energy" objects in scifi given that there really is no "almost-realistic" scientific explanation for it, ME2 did have Tech Armor and those portable barriers the collectors could put up, so an "omni-blade" isnt too far fetched.

Modifié par joltmajor, 06 juin 2011 - 09:27 .


#181
onelifecrisis

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Someone make a poll already.

#182
Il Divo

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iakus wrote...

The need for a strong melee attack is understandable, particularly if husks are going to be a major source of enemy in this game. Just...not the attack they presented.

Oooh, my brain's hurting just thinking about it...


It must be said that this is where rule of cool starts kicking in. For all those saying 'it goes against lore', this is easily solved by a single codex entry. "New technology" is all Bioware needs to say. Although, codex entries are not my highest priority in Mass Effect 3 updates. 

Having said that, I did feel very underwhelmed by the reveal trailer. The music was also not quite what I would have expected from the man who created the Requiem for a Dream. 

Modifié par Il Divo, 06 juin 2011 - 09:37 .


#183
Il Divo

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joltmajor wrote...

As much as I dislike "energy" objects in scifi given that there really is no "almost-realistic" scientific explanation for it, ME2 did have Tech Armor and those portable barriers the collectors could put up, so an "omni-blade" isnt too far fetched.


The Geth also had those energy barriers, if I recall. 

#184
Whatever42

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Il Divo wrote...

...

Having said that, I did feel very underwhelmed by the reveal trailer. The music was also not quite what I would have expected from the man who created the Requiem for a Dream. 


I would be shocked if that was the actual ME3 music. They only announced the composer a few months ago and with the game 9 months from release, he couldn't have actually scored it yet. That was simply filler music from ME2.

#185
AlanC9

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iakus wrote...

The need for a strong melee attack is understandable, particularly if husks are going to be a major source of enemy in this game. Just...not the attack they presented.


Husks fall apart from most anything anyway. You don't need a strong attack to deal with them so much as you need an AoE attack.

#186
Mecha Tengu

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lightsabers are fine

just..

no more "AWESOME HUR HUR DERP" moves please

#187
Iakus

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Il Divo wrote...

It must be said that this is where rule of cool starts kicking in. For all those saying 'it goes against lore', this is easily solved by a single codex entry. "New technology" is all Bioware needs to say. Although, codex entries are not my highest priority in Mass Effect 3 updates. 

Having said that, I did feel very underwhelmed by the reveal trailer. The music was also not quite what I would have expected from the man who created the Requiem for a Dream. 


It would have to be one heck of an entry.  These things have dramatically cooled my enthusiasm for ME3.

Well, not the blades specifically, more the indication that Bioware has stopped taking the ME universe at all seriously and is just using it as a backdrop for wiz-bang action stories.

I mean lightsabers and catsuits.  Great, now we have Star Wars and Star Trek occupying the same place at the same time.  Now all we need is a cute little robot to follow us around and...

Oh, wait...:D

#188
Iakus

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Il Divo wrote...

joltmajor wrote...

As much as I dislike "energy" objects in scifi given that there really is no "almost-realistic" scientific explanation for it, ME2 did have Tech Armor and those portable barriers the collectors could put up, so an "omni-blade" isnt too far fetched.


The Geth also had those energy barriers, if I recall. 


Tech armor I interpreted as merely a specialized variety of kinetic barriers.  Didn't like the look but meh, I don't play Sentinels.  And even if I did, I'd probably just look at it as an indicated like the ammo icon.

Portable barriers were, I thought, simply portable kinetic barrier projectors.  I can see those.  If you can make them small enough to fit onto an outfit, why not make ones to carry around to "build your own cover"?  

But an energy based melee weapon, especially in a universe which so far hasn't even been able to spit out directed energy weapons, is ridiculous.

Imagine if the Firefly universe suddenly had "tech blades"

#189
Iakus

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AlanC9 wrote...

iakus wrote...

The need for a strong melee attack is understandable, particularly if husks are going to be a major source of enemy in this game. Just...not the attack they presented.


Husks fall apart from most anything anyway. You don't need a strong attack to deal with them so much as you need an AoE attack.


Well, stronger than we had, anyway. 

Plus, there are apparently gonna be a lot of different husk varieties.  I'm thinking the stuff we've been facing may end up looking like zerglings in comparison...

#190
Dean_the_Young

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Meh. A hard-light sword is only a logical extension of the hard-light shields of tech-armor, and the hard-light combat drones.

And it at least looks better for doing massive damage than punching robots.

#191
Il Divo

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iakus wrote...


It would have to be one heck of an entry.  These things have dramatically cooled my enthusiasm for ME3.

Well, not the blades specifically, more the indication that Bioware has stopped taking the ME universe at all seriously and is just using it as a backdrop for wiz-bang action stories.


I don't see why. Plot and gameplay segregation has always been a problem. Admittedly, it's nice when a game makes the effort, but I don't hold my breath. I can walk around with a red lightsaber and force lightning random fools at my whim and Bastila makes no comment. Mass Effect 2 at least made the effort of providing a context for why ammunition became a factor. I personally never took Mass Effect's lore seriously, even from the start. Codex entries were strictly intended to justify gameplay mechanics, nothing more. 

I mean lightsabers and catsuits.  Great, now we have Star Wars and Star Trek occupying the same place at the same time.  Now all we need is a cute little robot to follow us around and...

Oh, wait...:D


Actually, ME3 demo displayed Ashley in armor, if I recall. It wasn't her heavy armor we're used to, but definitely not a 'catsuit'. I also find the designation of 'lightsaber' rather weak. The idea of a beam of light is not limited to Star Wars. 

#192
Il Divo

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iakus wrote...

 But an energy based melee weapon, especially in a universe which so far hasn't even been able to spit out directed energy weapons, is ridiculous.

Imagine if the Firefly universe suddenly had "tech blades"


And now they can use energy weapons. It's also a matter of what feels 'acceptable' in the context of a setting. Firefly is intended as a very gritty, down to earth, scifi setting. Indeed, that's one of its main appeals. Mass Effect (from the start) incorporated elements like kinetic barriers, guns with unlimited ammunition, sleek high-tec armor, giant robots, and advanced telekinesis. Tech blades in Firefly would be far more out of place than tech blades in Mass Effect.  

#193
Schneidend

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iakus wrote...

Tech armor I interpreted as merely a specialized variety of kinetic barriers.  Didn't like the look but meh, I don't play Sentinels.  And even if I did, I'd probably just look at it as an indicated like the ammo icon.

Portable barriers were, I thought, simply portable kinetic barrier projectors.  I can see those.  If you can make them small enough to fit onto an outfit, why not make ones to carry around to "build your own cover"?  

But an energy based melee weapon, especially in a universe which so far hasn't even been able to spit out directed energy weapons, is ridiculous.

Imagine if the Firefly universe suddenly had "tech blades"


It's not an energy blade. It's probably omni-gel manufactured into a solid object that merely looks translucent, like an Engineer's Combat Drone. It could also be a suspension of non-Newtonian fluid suspended in a mass effect field like Grunt's Fortification ability. All it would take to have a temporary knife in that instance would be to have a sonic pulse running through the construct at the right frequency to keep it completely solid for the duration of its use.

Either explanation is completely within the lore, and the Codex entry about it will no doubt mention that it is practical because it is nearly impossible to "disarm" a combatant of a military omni-tool, and a modern soldier is going to need a knife too rarely to bother carrying one.

#194
shumworld

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I saw the blade. It looks freaking awesome.

#195
Sylvianus

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Dean_the_Young wrote...

And it at least looks better for doing massive damage than punching robots.

Pretty much this. I want !

But I hope also that bioware will find a good explanation for this new tech. :)

How an omnitool can destroy an armor ? :)

#196
Xarello111

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shumworld wrote...

I saw the blade. It looks freaking awesome.


I agree, it looks really cool! :D

#197
Siibi

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Omni-blade looks awesome. I'll be using stealth and stab people in the back in ME3

#198
sonsonthebia07

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You are the only two. i think it was ****ing awesome. And from the sound of the 'wooo!' from the audience, so did they.


I rather enjoyed it myself. :)

I'll take whatever form of melee I can get.

Modifié par sonsonthebia07, 06 juin 2011 - 10:56 .


#199
AtreiyaN7

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I haven't seen anyone who has a problem with omni-tools or engineers' drones, so what's the big bloody deal? This omni-blade isn't a lightsaber, and it doesn't look like one either.

#200
Iakus

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[quote]Il Divo wrote...

[quote]iakus wrote...


I don't see why. Plot and gameplay segregation has always been a problem. Admittedly, it's nice when a game makes the effort, but I don't hold my breath. I can walk around with a red lightsaber and force lightning random fools at my whim and Bastila makes no comment. Mass Effect 2 at least made the effort of providing a context for why ammunition became a factor. I personally never took Mass Effect's lore seriously, even from the start. Codex entries were strictly intended to justify gameplay mechanics, nothing more. [/quote]

And one of the big complaints I've seen about DA2 is being able to perform blood magic in front of templars and not get a reaction.

Some people simply have different priorities in their games.

But one of the things I liked, at least with the first ME game, was this even though the science is different from the  "real world" it at least tried to keep itself consistent.  I liked that.  It showed that Bioware went that extra effort like you said..  Now it seems to be degenerating from "sf" to "scifi" to "syfy"


[quote]
Actually, ME3 demo displayed Ashley in armor, if I recall. It wasn't her heavy armor we're used to, but definitely not a 'catsuit'. I also find the designation of 'lightsaber' rather weak. The idea of a beam of light is not limited to Star Wars. 
[/quote]

This isn't the thread for it, but I saw that demo too.  It's not Miranda-bad.  But it's a catsuit. Especially compared to Kaidan's armor.:(

And I find the lightsaber designation all-too appropriate, and not just because TOR is being done by Bioware too.  As I said earlier, the blade looks exactly like a spiked omnitool display.  Which is a hologram, and thus light.  Make it look like a metal blade, and maybe I can revise my opinion.  Maybe.