Yeah,that line was badass but stupid. Some strategy is required to defeat such force.bleetman wrote...
"We need a plan to stop them!"
"We fight or we die. That's the plan."
"...I don't think planning means the same to you as it does to me."
New Mass Effect 3 website and E3 videos.
#76
Posté 07 juin 2011 - 01:52
#77
Posté 07 juin 2011 - 02:26
InfiniteCuts wrote...
1:36 and 1:53 marks of the Extended Walkthrough Part 1 video: is the pistol launching a grenade of some sort... or is this a talent with very fast animation?
I think that's Concussive Shot. Not sure though...
#78
Posté 07 juin 2011 - 03:02
#79
Posté 07 juin 2011 - 03:09
Seems like it... but for a pistol? I'm all for heavy firepower... but this is a stretch. That is something I'd expect to see with a shotgun or maybe an assault rifle attachment.Arcturus Shepard wrote...
InfiniteCuts wrote...
1:36 and 1:53 marks of the Extended Walkthrough Part 1 video: is the pistol launching a grenade of some sort... or is this a talent with very fast animation?
I think that's Concussive Shot. Not sure though...
#80
Posté 07 juin 2011 - 03:47
Ghost Warrior wrote...
Yeah,that line was badass but stupid. Some strategy is required to defeat such force.bleetman wrote...
"We need a plan to stop them!"
"We fight or we die. That's the plan."
"...I don't think planning means the same to you as it does to me."
Hence why that's probably a renegade response.
*runs away *
#81
Posté 07 juin 2011 - 04:42
#82
Posté 07 juin 2011 - 05:34
#83
Posté 07 juin 2011 - 05:43
'might have to get it.
#84
Posté 07 juin 2011 - 05:48
Modifié par R Rarzy, 07 juin 2011 - 05:48 .
#85
Posté 07 juin 2011 - 05:49
Modifié par joltmajor, 07 juin 2011 - 05:49 .
#86
Posté 07 juin 2011 - 06:22
Things might have changed since I read about it back then and systems have become way better to recognize speech patterns, but I'm not confident enough in it to want to 'play with my health'.
#87
Posté 07 juin 2011 - 06:59
(Seriously when will people learn it's classical music/instrumentation that provides the epic WOW feel, not GRAAHHH ROCK AND ROLL)
#88
Posté 07 juin 2011 - 07:08
joltmajor wrote...
Anyone else find the scores from the trailers to be a bit... uninspired?
(Seriously when will people learn it's classical music/instrumentation that provides the epic WOW feel, not GRAAHHH ROCK AND ROLL)
We are talking about BW marketing department here. So never. What worries me is if they are right and younger people think R&R conveys epicness better than, let´s say, the Riddle of Steel.
Modifié par Nerevar-as, 07 juin 2011 - 07:10 .
#89
Posté 07 juin 2011 - 07:21
Nerevar-as wrote...
joltmajor wrote...
Anyone else find the scores from the trailers to be a bit... uninspired?
(Seriously when will people learn it's classical music/instrumentation that provides the epic WOW feel, not GRAAHHH ROCK AND ROLL)
We are talking about BW marketing department here. So never. What worries me is if they are right and younger people think R&R conveys epicness better than, let´s say, the Riddle of Steel.
The thing is, it doesnt need telling. It's just that the next time a movie or game does music right, (a la Halo 1, or Conan, or anything scored by John Williams) those same kids will be tripping over themselves trying to figure out why it seems so epic.
EDIT: I've been had
Gotta keep my fanboyism in check. Bioware has yet to do anything glaringly bad.
Modifié par joltmajor, 07 juin 2011 - 07:31 .
#90
Posté 07 juin 2011 - 08:12
#91
Posté 07 juin 2011 - 08:15
#92
Posté 07 juin 2011 - 08:29
#93
Posté 07 juin 2011 - 09:25
#94
Posté 07 juin 2011 - 11:57
bleetman wrote...
"We need a plan to stop them!"
"We fight or we die. That's the plan."
"...I don't think planning means the same to you as it does to me."
That Shepard...always the brilliant tactican.
#95
Posté 08 juin 2011 - 12:10
I've been listening to metal for almost 20 years and it needs to stay the hell away from Mass Effect.MJRick wrote...
Please metal makes everything better.uv23 wrote...
Heavy metal in a Mass Effect soundtrack?? Really?? I'm not normally one for hyperbole, but that right there is a damn catastrophe.
#96
Posté 08 juin 2011 - 12:24
marshalleck wrote...
I've been listening to metal for almost 20 years and it needs to stay the hell away from Mass Effect.MJRick wrote...
Please metal makes everything better.uv23 wrote...
Heavy metal in a Mass Effect soundtrack?? Really?? I'm not normally one for hyperbole, but that right there is a damn catastrophe.
Why do I always agree with you?
But yeah, TW2 was not bettered with the inclusion of (thankfully a minor amount) metal pieces.
Modifié par -Skorpious-, 08 juin 2011 - 12:24 .
#97
Posté 08 juin 2011 - 12:45
HTTP 404 wrote...
are the demos set at "rediculously easy?' The cerberus troopers seem to be wearing tin foil armor. Not complaining, just curious. I would imagine insanity to involve more than just a few shots to take them down.
The demos have modifications that makes it easier for the developer to stay alive.
#98
Posté 08 juin 2011 - 02:09
#99
Posté 08 juin 2011 - 04:38
Forasou wrote...
BIOWARE games DO NOT need kinect or any fancy new ways to play games. We just want the great stories (excludes DA2) you guys were used to give us.. ):
Kinect is an option. Use it or don't. Simple.
So much stinkin' drama in this forum. I for one am more excited than ever for this game.
#100
Posté 08 juin 2011 - 04:42
MJRick wrote...
Please metal makes everything better.uv23 wrote...
Heavy metal in a Mass Effect soundtrack?? Really?? I'm not normally one for hyperbole, but that right there is a damn catastrophe.
This! \\m/
My Shep is a total metalhead. I've long advoated for the sci-fi themed metal band, Star one, for my ME soundtrack!





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