Smaller Squad?
#1
Posté 06 juin 2011 - 08:00
Are they trying to make up for this by having more single mission squad members like Liara was for LotSB?
... Honestly I don't even really want new squadmates unless they're someone like Anderson. Can I at least have all the non-returning squadmates as ship crew so I can fly around the galaxy and talk to them about calibrations anyway?
#2
Posté 06 juin 2011 - 08:02
#3
Posté 06 juin 2011 - 08:05
Kitteh303 wrote...
A smaller squad could be more beneficial to the game in some ways. Bigger squads can mean that the game spreads itself too thin and what characters you do have are less developed.
While this is true, and I don't want more characters who are less developed, I would rather just have more characters that are more developed
I don't really think that's too greedy, right?
#4
Posté 06 juin 2011 - 08:07
#5
Posté 06 juin 2011 - 08:42
that'd be the best way to do it, but people would whine about "too many humans"Lunatic LK47 wrote...
I'm actually hoping that the ME2 LI's are the rest of the squad (i.e. Jacob, Miranda, Jack, and Thane).
#6
Posté 06 juin 2011 - 08:48
My bet is that we'll be switching out characters as we go along (ie Liara joins for a bit then leaves to do some shadow broker stuff) and then have a sort of Suicide mission thing with everyone at the end (providing you didn't ****** any off)
I mean, all the LIs have to join at some point and they are mostly all human so, like Clonedzero said, people would whine.
#7
Posté 06 juin 2011 - 08:49
problem is I still want NEW squad members. I don't like the James Vega idea, too many aliens out there, and we already have plenty of humans we can have. I'd rather have Blasto the jelly, or The Biotic God (volus) or an Elcor, Vorcha, Batarian or something else.
#8
Posté 06 juin 2011 - 08:58
#9
Posté 06 juin 2011 - 09:03
Last time I checked, isn't he dying?
#10
Posté 06 juin 2011 - 09:25
#11
Posté 06 juin 2011 - 09:40
#12
Posté 07 juin 2011 - 10:27
Sanunes wrote...
The problem I had with ME2 having twelve possible party members is there was a lot of overlap what they brought to the group. I am hoping there is more uniqueness to the party members you can bring in ME3.
Completely disagree. I thought that was the best thing about the ME2 squad's size - you weren't forced to use anyone you didn't like just because you needed their abilities. Like, if you wanted a biotic, but you couldn't stand Jack, you still had Thane, Samara/Morinth, Jacob and Miranda left to choose from.
I'm all for a big squad. I love having choice, and BioWare are so good at writing fleshed-out characters that I'll no doubt love them all anyway.
#13
Posté 07 juin 2011 - 11:22
Clonedzero wrote...
that'd be the best way to do it, but people would whine about "too many humans"Lunatic LK47 wrote...
I'm actually hoping that the ME2 LI's are the rest of the squad (i.e. Jacob, Miranda, Jack, and Thane).
This to me is the perfect compromise, we get a smaller squad than me2 but a larger one than me1 plus we get all available LI's back and despite what some may say the LI's are the most plot relevant to most players.
It would give us a squad makeup of 9 (liara,ash,sanders,miranda,jacob,jack,thane,garrus,tali) 5 humans and 4 aliens not a bad mix hell if they add in grunt it would give us 10 and a 5x5 split).
As for the human imbalance well in me1 we had 6 squaddies (4 aliens,2 humans) in me2 we had 12 (7 aliens 5 humans) so their is always some imbalance but since at the end we probably need to save earth it makes more sense that the imbalance this time is human over alien.
But like everyone i am beginning to worry about the squad makeup, i was initially delighted that we were getting most of our me1 crew back but i hoped and still hope for more of the me2 one. Otherwise what in the end was the point of me2 and the Sm in particular.
#14
Posté 07 juin 2011 - 11:26
#15
Posté 07 juin 2011 - 11:30
A solid six, is good enough I think. Though ME3 will probably have more around 8 or so. Who knows?
#16
Posté 07 juin 2011 - 11:30
#17
Posté 07 juin 2011 - 11:38
#18
Posté 07 juin 2011 - 11:47
Iwantobelieve wrote...
Bioware should just delete the romances. LI, LI, LI...Seriously it's like people are playing ME mostly to have virtual girl(boy)friends.
Yeah thats exactly why in an rpg people play the romance arcs just to have virtual girl/boy friends (note the sarcasm)
The basic format of any rpg is to have relationships with characters both romantic and platonic, you don't want to do the romance arc then fine that's your perogative, other people do. If they take out the romance arc as you suggest they're stripping the game of one of the biggest core rpg elements but perhaps your fine with that also?
You want a shooter with no rpg elements, well there's a plethora of those to choose from, most of which are done better that biowares attempt to grab some of that audience. The simple truth is that is bioware went down this route and removed romance arcs from their game then the core audience they've built up with diminish even more.
Not to mention the fact that because of how badly character interaction was handled in me2 you actually had to have a romantic relationship with a character to fully understand the characters viewpoint. Jack is a completely different character romanced than not romanced, this is why those elements are present and needed in an rpg.
#19
Posté 08 juin 2011 - 12:02
And I like the smaller squad, hopefully it means more quality of relationship with your companions instead of quantity.
#20
Posté 08 juin 2011 - 12:05
If deleting them, would mean adding real gameplay depth, I am ok with that.
Look at this forum, 50% of discussions are about LI, that shouldn't be.
#21
Posté 08 juin 2011 - 12:40
Iwantobelieve wrote...
Romances are not core RPG features, they are fan-service.
If deleting them, would mean adding real gameplay depth, I am ok with that.
Look at this forum, 50% of discussions are about LI, that shouldn't be.
Not that i want to get into a slanging match with you or nothing but you should read your last sentence again and then wonder why romance arcs are important.
If 50 per cent of discussions on a forum are about romance's then it stands to reason that there are people who expect and enjoy those romances in a bioware game. Your apparently not one of them which is your perogative my argument with you is not that you don't want the romances in the game but that you seem to think that the reason anyone else wants them is as some subsitute or replacement for a lack in their own lives, hence your virtual girlfriend quip.
If the romance arcs were forced or if you had to choose to romance someone no matter what then your argument might have more validity but you don't have to romance a character if thats your wish. To argue that because you don't wish it then it shouldn't be available for others is imo a flawed argument.
We may disagree on what is a fundamental rpg feature and what is fan service, hell we may argue on what constitutes a rpg altogether but that's missing the point. Bioware from me1 put romance arcs in the game for them to suddenly delete them like you suggest makes no sense whatsoever. Whatever core elements you want improved or gameplay depth you want added shouldn't come at the cost of deleting something thats been in the series from the start.
My point is that if its been there from the start it should be improved as much as many of the other core gameplay features they've worked on otherwise they're slacking as much in this element as in any other they don't improve upon.
Which brings me back to my orignal post and the reason i posted in this thread in the first place, imo bringing in all the Li's as full squadmates in me3 is the only way this can be accomplished, to do anything less is to give more to one set of fans than another.
#22
Posté 08 juin 2011 - 12:52
Iwantobelieve wrote...
Romances are not core RPG features, they are fan-service.
Third person action shooting, vehicle combat, ammo management, and many other items aren't "core RPG features" either. Hell, romance is more of a "core RPG feature" than any of those items are.
If deleting them, would mean adding real gameplay depth, I am ok with that.
"Real gameplay depth" is a meaningless statement. The romance options are, in fact, gameplay.
Look at this forum, 50% of discussions are about LI, that shouldn't be.
So your idea is to remove what is arguably the most popular feature of the game? From the perspective of a company that makes video games, does this not strike you as... rather dim?
And why on earth shouldn't this be? People shouldn't discuss their favourite parts of the game?
#23
Posté 08 juin 2011 - 12:57
#24
Posté 08 juin 2011 - 12:58
I picture the squad make up to be this:
Liara, Tali, Garrus, Sanders, Ashley or Kaidan, Grunt, Jack, Miranda, Jacob, and Thane
I believe all of the LI's from Mass Effect 1 and 2 would be in your squad. Otherwise it wouldn't make sense as to why you would put up the effort to "fall in love" with him/her in the first place. Also, Bioware did mention that romance's in ME 3 will be the fulfillment of everything that you have done with your mate throughout the previous game(s). Therefore every LI squad member from the previous games should be in ME 3 as a squad mateto "go full circle" with the relationship. Which is why I stated the above team setup to be that way.
#25
Posté 08 juin 2011 - 01:07
Maybe I over reacted sayin I'd like to delete them, but I think they are a very over rated part of gameplay in which folks focus too much in.
Wake up, Romances are supposed to be a "bonus content" rather than "most popular feature".
Even asked yourselves why Bioware series with so popular with girls more than Bethesda and co ?
I don't want ME to be a fan-service-space-opera-interactive-romance-film. ( No offense ladies).





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