PoliteAssasin wrote...
And to add more to my post above Mr. Lee, the shooter fans already know that there's going to be pew pew in ME. However the RPG fans don't have the slightest idea of whether or not it will be since you guys stripped it bare in the second game. So was it wise to show off more shooting, or would it have been much better to put the "core fan's" mind at ease?
-Polite
-Polite
That's pretty much my takeaway here. Reminds me of the E3 right before Fallout 3's release, where Bethseda spent the whole thing talking about how great of a shooter it was. It doesn't make me very confident, or likely to make a Day 1 purchase, of your RPG when all you're talking about is Shooter Shooter Shooter. I can get that from Gears of War's show, or COD's, or any of 3 dozen other studio's games. Odds are really good they'll all be better shooters too, so mabye tell about about the RPG instead.
Something is just horribly wrong with the Industry when the only thing to talk about is how great of a Shooter your game is. "You can have any game you want, just so long as the only game you want is a Shooter".
I'm going to stop there on that topic before I start diving into why we're headed for a market crash again.
As far as the big "picture post" a couple posts above me goes, there's more than one way to play an RPG. Munchkin, Hack-n-Slash, Monty Haul, Min-Max, they're all valid types of approaches to an RPG, all supported by every ruleset created. So the poster you're flaming, he's right, he does have a valid type of RPG there. It may not be your style, but it's still an RPG.
I also have to point out, their...
Mass Effect does the player interaction with a story in a level never seen before to 3 separate video games taking the illusion of choice to a new level becoming a standard on the genre.
Um, I'm sorry, strongly disagree. Most espeically in ME2, there's no interaction or choice. Your Shepherd and mine end up almost completely identical. The only differences are Ashley vs Kadian, Samara vs Daughter, and whether or not Wrex lived. You killed the same things I did, in the same places, pretty much in the same way, with the exact same outcomes, since there's no other deviation. Everyone ends the game in the same way, got there in the same way, and there's no difference in our games.
Contrast this to a 13 year old game, Fallout, where depending on your stats and attributes we could've had completely different dialogues, completely different outcomes from quests, we could've had different companions because of our skills and dialogue choices, we could've even ended the game in completely different ways.
The bar was set, 13 years ago, and Bioware isn't able to even come remotely close 13 years later. Yes, it is possible that they'll manage to compare by the end of the 3rd game, but right now, they can't compete with a game 13 years old, designed to run on a chip slower than my cell phone.
Modifié par Gatt9, 07 juin 2011 - 03:40 .




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