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So, where is the roleplaying?


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#501
sympathy4saren

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TheBlackBaron wrote...

sympathy4saren wrote...

Lol. Your response was hilarious. I must have made you pretty mad.


I am here to serve. 

So if I don't want a pistol, I can't have none at all? Lame. I can't even have a say in weapons I do and don't want to have at any given point.


Miss the bit were Hudson said that all classes have access to all weapons, with limited slots to carry them? Or do you simply ignore whatever doesn't favor your worldview? 

Hey dudebro, did you see those sick graphics and that wicked combat? Man, that shyt is sweet!!!! Hope there are jetpacks like in Halo!!!!


u mad, bro? 

By the by, if you're as upset about streamlining and such as you seem to be, I suggest you go talk to your buddy Todd Howard. While you're there, please ask him why my axe is considered a blunt weapon, and where my spear from Morrowind went. 


What if I don't want a pistol, at all, in my possession? Gonna force me to have it. Tsk tsk.

I've heard my buddy Todd Howard talk a lot about the epicness that is Skyrim, the game ME3 ran away from. I'm looking forward to playing how I want and not being restricted by class. Ultra freedom. I'm curious, you should ask Todd if your spear was a weapon only seen in the economy and culture of Morrowind. Or hey...just go into a mill and forge one yourself.

I know I'm going to have to watch the local economy pretty closely. I mean, I could cook or forge spells and weapons and enchant what I want, when i want, but if I kill the wrong NPC or a freeroaming dragon wipes out a mill or crafting shop, particular weapons might become scarce or impossible to find in the local economy.

#502
jakal66

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FluffyScarf wrote...

People were let down by Oblivion too. Won't stop them from getting Skyrim.


Yeah that's because for every skyrim we have 1,000,000  first person shooters, so the picking is slim(AAA games that is of course)

#503
Ronnocloki

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My own two cents on this topic run can be summed up like this, It's to early to tell where the roleplaying is.
There seems to be two main ideas on this forum what roleplaying is, one is character development and player choices, and the other is inventory systems, skill points and the mechanics that are generally associated with rpgs. The former would almost require spoilers two show given that we are in the third act of the trilogy and the latter is not the most enthralling material to watch especially given that the game is probably still undergoing balance testing and any rpg mechanics will likely be exposed to changes before release.
Before you begin worying about ME3 think about which side of rpg's you find more important and keep in mind that we are still a long way from release.

Modifié par Ronnocloki, 07 juin 2011 - 04:47 .


#504
FluffyScarf

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Sure you're not describing Oblivion with mods? Pretty sure the hype was there too. Only for it come crashing down. Thank goodness for user patches and several gigs worth of mods.

#505
ink07

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LOL, comparing Skyrim, a 4 year deved massive open world fantasy game with a living NPC world, economy based on trade, alchemy, crafting and non scripted boss battles to a dudebro corridor shooter that boasts "rolling" as a new feature after 2 games. Yeah, try again.

#506
TheBlackBaron

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sympathy4saren wrote...

What if I don't want a pistol, at all, in my possession? Gonna force me to have it. Tsk tsk.


So your chief complaint is that the game is going to always have the option for the Normandy armory computers to manufacture a pistol, even if you never actually take it into battle, upgrade it, or acknowledge its existence. That about right? 

I've heard my buddy Todd Howard talk a lot about the epicness that is Skyrim, the game ME3 ran away from. I'm looking forward to playing how I want and not being restricted by class. Ultra freedom. I'm curious, you should ask Todd if your spear was a weapon only seen in the economy and culture of Morrowind. Or hey...just go into a mill and forge one yourself.


The irony here is so thick, you could cut it with a knife. 

Clearly, it's okay for them to remove spears in Oblivion and Skyrim because it fits the culture and setting, but don't you dare remove the ten different version of the Lancer ME1 had because it doesn't fit the culture or setting. 

Modifié par TheBlackBaron, 07 juin 2011 - 04:51 .


#507
FluffyScarf

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Two different games. For all the promises BW make and break, Beth are on equal footing. Don't be surprised if a lot of what Howard's saying ends up scrapped or underdeveloped.

#508
Myaku1313

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Tin Foil hat going on so far. >.>

Don't expect too much rpg from the first few trailers. >.> They have a year. Let it run it's course.

#509
AlanC9

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TheBlackBaron wrote...

sympathy4saren wrote...

What if I don't want a pistol, at all, in my possession? Gonna force me to have it. Tsk tsk.


So your chief complaint is that the game is going to always have the option for the Normandy armory computers to manufacture a pistol, even if you never actually take it into battle, upgrade it, or acknowledge its existence. That about right? 


I guess having a pistol anywhere on his ship would impede his role-playing.

#510
DialupToaster

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AlanC9 wrote...

TheBlackBaron wrote...

sympathy4saren wrote...

What if I don't want a pistol, at all, in my possession? Gonna force me to have it. Tsk tsk.


So your chief complaint is that the game is going to always have the option for the Normandy armory computers to manufacture a pistol, even if you never actually take it into battle, upgrade it, or acknowledge its existence. That about right? 


I guess having a pistol anywhere on his ship would impede his role-playing.

Yes becuse his shep is against my countries scond amendment...Image IPB

It impedes his role playing dramatically.

#511
Woodstock504

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I'm looking for some of that ME1 vibe. like every step you take is an epic decision. and I'd like to see the Mako again. i don't care what anyone says, I liked the Mako.

#512
Jaron Oberyn

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ChristianSoldier wrote...
SCREW ME1.


Image IPB


-Polite

#513
Jaron Oberyn

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Gatt9 wrote...

PoliteAssasin wrote...

And to add more to my post above Mr. Lee, the shooter fans already know that there's going to be pew pew in ME. However the RPG fans don't have the slightest idea of whether or not it will be since you guys stripped it bare in the second game. So was it wise to show off more shooting, or would it have been much better to put the "core fan's" mind at ease?

-Polite

-Polite


That's pretty much my takeaway here.  Reminds me of the E3 right before Fallout 3's release,  where Bethseda spent the whole thing talking about how great of a shooter it was.  It doesn't make me very confident,  or likely to make a Day 1 purchase,  of your RPG when all you're talking about is Shooter Shooter Shooter.  I can get that from Gears of War's show,  or COD's,  or any of 3 dozen other studio's games.  Odds are really good they'll all be better shooters too,  so mabye tell about about the RPG instead.

Something is just horribly wrong with the Industry when the only thing to talk about is how great of a Shooter your game is.  "You can have any game you want,  just so long as the only game you want is a Shooter".

I'm going to stop there on that topic before I start diving into why we're headed for a market crash again.

As far as the big "picture post" a couple posts above me goes, there's more than one way to play an RPG.  Munchkin,  Hack-n-Slash,  Monty Haul,  Min-Max,  they're all valid types of approaches to an RPG,  all supported by every ruleset created.  So the poster you're flaming,  he's right,  he does have a valid type of RPG there.  It may not be your style,  but it's still an RPG.

I also have to point out,  their...


Mass Effect does the player interaction with a story in a level never seen before to 3 separate video games taking the illusion of choice to a new level becoming a standard on the genre.


Um,  I'm sorry,  strongly disagree.  Most espeically in ME2,  there's no interaction or choice.  Your Shepherd and mine end up almost completely identical.  The only differences are Ashley vs Kadian,  Samara vs Daughter,  and whether or not Wrex lived.  You killed the same things I did,  in the same places,  pretty much in the same way,  with the exact same outcomes,  since there's no other deviation.  Everyone ends the game in the same way,  got there in the same way,  and there's no difference in our games.

Contrast this to a 13 year old game,  Fallout,  where depending on your stats and attributes we could've had completely different dialogues,  completely different outcomes from quests,  we could've had different companions because of our skills and dialogue choices,  we could've even ended the game in completely different ways.

The bar was set,  13 years ago,  and Bioware isn't able to even come remotely close 13 years later.  Yes,  it is possible that they'll manage to compare by the end of the 3rd game,  but right now,  they can't compete with a game 13 years old,  designed to run on a chip slower than my cell phone.


Excellent post. Its good to see that someone else notices that they're defining Shepard for us, rather than letting us define him. Another failed developer promise. So much for each player having a unique shepard/galaxy.

-Polite

#514
Ricinator

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why does everyone think we are talking about stats and menus? when i say RPG i mean how you actually interact with the people and drive the story. i don't give a crap about the HUD or menus at this point and neither does anyone here complaining about the lacking RPG. i just want it made clear that the conversations are as deep and rich as in ME1, after that layer the shooter crap on us... is that so hard???

#515
Abstract

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PoliteAssasin wrote...

Gatt9 wrote...

PoliteAssasin wrote...

And to add more to my post above Mr. Lee, the shooter fans already know that there's going to be pew pew in ME. However the RPG fans don't have the slightest idea of whether or not it will be since you guys stripped it bare in the second game. So was it wise to show off more shooting, or would it have been much better to put the "core fan's" mind at ease?

-Polite

-Polite


That's pretty much my takeaway here.  Reminds me of the E3 right before Fallout 3's release,  where Bethseda spent the whole thing talking about how great of a shooter it was.  It doesn't make me very confident,  or likely to make a Day 1 purchase,  of your RPG when all you're talking about is Shooter Shooter Shooter.  I can get that from Gears of War's show,  or COD's,  or any of 3 dozen other studio's games.  Odds are really good they'll all be better shooters too,  so mabye tell about about the RPG instead.

Something is just horribly wrong with the Industry when the only thing to talk about is how great of a Shooter your game is.  "You can have any game you want,  just so long as the only game you want is a Shooter".

I'm going to stop there on that topic before I start diving into why we're headed for a market crash again.

As far as the big "picture post" a couple posts above me goes, there's more than one way to play an RPG.  Munchkin,  Hack-n-Slash,  Monty Haul,  Min-Max,  they're all valid types of approaches to an RPG,  all supported by every ruleset created.  So the poster you're flaming,  he's right,  he does have a valid type of RPG there.  It may not be your style,  but it's still an RPG.

I also have to point out,  their...


Mass Effect does the player interaction with a story in a level never seen before to 3 separate video games taking the illusion of choice to a new level becoming a standard on the genre.


Um,  I'm sorry,  strongly disagree.  Most espeically in ME2,  there's no interaction or choice.  Your Shepherd and mine end up almost completely identical.  The only differences are Ashley vs Kadian,  Samara vs Daughter,  and whether or not Wrex lived.  You killed the same things I did,  in the same places,  pretty much in the same way,  with the exact same outcomes,  since there's no other deviation.  Everyone ends the game in the same way,  got there in the same way,  and there's no difference in our games.

Contrast this to a 13 year old game,  Fallout,  where depending on your stats and attributes we could've had completely different dialogues,  completely different outcomes from quests,  we could've had different companions because of our skills and dialogue choices,  we could've even ended the game in completely different ways.

The bar was set,  13 years ago,  and Bioware isn't able to even come remotely close 13 years later.  Yes,  it is possible that they'll manage to compare by the end of the 3rd game,  but right now,  they can't compete with a game 13 years old,  designed to run on a chip slower than my cell phone.


Excellent post. Its good to see that someone else notices that they're defining Shepard for us, rather than letting us define him. Another failed developer promise. So much for each player having a unique shepard/galaxy.

-Polite


You are the most melodramatic person on this forum. It's vaguely amusing.

#516
Admoniter

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Well I can't deny that I am worried about how the RPG half of this equation is doing. That said I Think it may be a tad early to say ME3 is ME2.1. Don't get me wrong I completely understand where you are coming from; but there are still a couple days left before E3 wraps up, plenty of time for them to show off said RPG features... provided they haven't been streamlined out.


Sidney wrote...
XP per kill is silly. ME2 is 100% right. You are asked to do X. X is, in most cases, not accumulate a body count.

LOL yes ME1s system flawed but ME2s is no better. Infact the flaws should be incredably apparent especially if exploration is a pillar of the game. Think about it for a second, is anybodies Shep truly unique if everybody gets the same results reagardless of what they do? So for example what is the point of exploring (note: this requires exploration to actually return) when you get no exp for discoveries, or hacking when you receive nothing beyond credits, what is the point of doing anything different if you are rewarded the same as everybody else?

Player A: goes from point A to B. Completes no additional secondary quests, kills only those infront of him and opts out of gathering any additional information that can be made availabe to him, hacks nothing, etc. Player B  thoroughly explores the environment, discover a mod for his weapon that he would ordinarly require a purchase, completes an availabe sidequest within the main mission, hacks whatever he can, etc. You are telling me that you see no problem with these to players recieving the same exp for two entirely different playthroughs?



Back to the point, I'm willing to wait now simply because Bioware hasn't completely burned their bridge with me; so for the moment I will be reasonable. But that said if there isn't an E3 video that at the very least contains some RPG elements the I'm going to have a big problem. ME has always been an action RPG series what are those who have been begging for an RPG bone since ME2 to think if at E3; the place where you showoff you game to the world involves you parading around just the action with no RPG in sight? Beyond that at this point BW devs word means very little to me; I remember them stating time and again that the RPG would be recieving as much attention as the shooter portion... I think we can all agree how that turned out. Point is "we're working on it, trust us" just doesn't fly anymore, because that is the exact same thing we heard last time. We aren't doing this because we want something to complain about, we are doing this because we care and because we feel that you have fell out of sync. I don't know about anybody else but I'm just trying to keep you guys honest; if only because I want to like BW and their products. But fool me once, shame on you; fool me twice... and you get the idea.

#517
Jaron Oberyn

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Abstract wrote...

You are the most melodramatic person on this forum. It's vaguely amusing.


I'm surprised you know the word.

-Polite

#518
AlanC9

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Ricinator wrote...

 i just want it made clear that the conversations are as deep and rich as in ME1, after that layer the shooter crap on us... is that so hard???


The ME1 convos were deep and rich?

#519
Ricinator

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PoliteAssasin wrote...

Abstract wrote...

You are the most melodramatic person on this forum. It's vaguely amusing.


I'm surprised you know the word.

-Polite

Image IPBImage IPB

I agree, go back to the hole you crawled out of Abstract.

#520
Ricinator

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AlanC9 wrote...

Ricinator wrote...

 i just want it made clear that the conversations are as deep and rich as in ME1, after that layer the shooter crap on us... is that so hard???


The ME1 convos were deep and rich?


Image IPBImage IPB

did you play the game at all? any of the side quests? or did you just smash A the whole time to get through the game?

#521
ohbobsagetpiss

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AlanC9 wrote...

Ricinator wrote...

 i just want it made clear that the conversations are as deep and rich as in ME1, after that layer the shooter crap on us... is that so hard???


The ME1 convos were deep and rich?



Compared to most games i've played they certainly were. But Mass Effect 2 was even better imo.

#522
Abstract

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PoliteAssasin wrote...

Abstract wrote...

You are the most melodramatic person on this forum. It's vaguely amusing.


I'm surprised you know the word.

-Polite


Ouch, that one hurt. Yes, because I disagree with you I am automatically less intelligent.  Perhaps not being a pretenious snob would help your case Polite.

Modifié par Abstract, 07 juin 2011 - 06:18 .


#523
TheKillerAngel

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In real life, do you get to change your STR, INT, DEX, and all that other stuff by allocating points and adding +x to them as you get a year older?

Modifié par TheKillerAngel, 07 juin 2011 - 06:17 .


#524
Ricinator

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ohbobsagetpiss wrote...

AlanC9 wrote...

Ricinator wrote...

 i just want it made clear that the conversations are as deep and rich as in ME1, after that layer the shooter crap on us... is that so hard???


The ME1 convos were deep and rich?



Compared to most games i've played they certainly were. But Mass Effect 2 was even better imo.

Image IPBImage IPB

Your serious? go back and play Mass Effect again then compare against ME2... i'll wait for you

#525
Abstract

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Ricinator wrote...

PoliteAssasin wrote...

Abstract wrote...

You are the most melodramatic person on this forum. It's vaguely amusing.


I'm surprised you know the word.

-Polite

Image IPBImage IPB

I agree, go back to the hole you crawled out of Abstract.


How original. Instead of stating why you apparently have something against me, you jump on Polite's bandwagon.