ME3 and Kinect
#1
Posté 06 juin 2011 - 08:56
#2
Posté 06 juin 2011 - 08:57
When your life hangs in the balance, you don't want to waste time.
#3
Posté 06 juin 2011 - 09:00
Khayness wrote...
You can do that in 0,1 secs using the usual methods.
When your life hangs in the balance, you don't want to waste time.
True, you can..but involves pausing the game to issue orders, whereas this is in-game, making it more immersive (which is what ME is known for to begin with).
I dunno, im just saying, that the gameplay demo at E3 changed my mind on it. I thought it was going to be a gimmick like Forza 4's use of it (steering with your hand movements while the game controls your pedals). I think it has potential if its limited to voice commands and dialogue.
#4
Posté 06 juin 2011 - 09:05
Modifié par Sirsmirkalot, 06 juin 2011 - 09:06 .
#5
Posté 06 juin 2011 - 09:05
#6
Posté 06 juin 2011 - 09:06
#7
Posté 06 juin 2011 - 09:09
#8
Posté 06 juin 2011 - 09:10
#9
Guest_Zeta030_*
Posté 06 juin 2011 - 09:15
Guest_Zeta030_*
Anathemic wrote...
You know why ME 3 was delayed? For Kinect support...
Yeah. I'm not really pumped for Kinect or the longer wait time. The addition of Kinect doesn't sound so appealing because it takes away from Mass Effect as a series. Come on Bioware, don't just be in it for the money! Oh wait...
#10
Posté 06 juin 2011 - 09:15
#11
Posté 06 juin 2011 - 09:18
#12
Posté 06 juin 2011 - 09:19
#13
Posté 06 juin 2011 - 09:20
#14
Posté 06 juin 2011 - 09:21
Anathemic wrote...
You know why ME 3 was delayed? For Kinect support...
You know this for a fact? or are you just speculating?
Becaus ei would guess it was delayed so it wouldnt be competing with all of the other Holiday games releasing, and their are a BUNCH this year. Plenty of games have been either pushed back (ME3) or forward (Forza 4, BF3) so to avoid the holiday competition. MW3 will be the main reason, but for RPGs, you also got Skyrim releasing in November.
#15
Posté 06 juin 2011 - 09:22
neubourn wrote...
True, you can..but involves pausing the game to issue orders, whereas this is in-game, making it more immersive (which is what ME is known for to begin with).
I don't know about the X-Box, but I can spam Q and E helluva fast and you can map the squad powers to hotkeys.
It would make it immersive for me if I hear Shepard saying those commands.
Modifié par Khayness, 06 juin 2011 - 09:23 .
#16
Posté 06 juin 2011 - 09:24
hansamurai wrote...
Gimmicky, but most of the Kinect features would work with any old mic, including the headset included with the 360. Not buying Kinect just for this.
Parsing voice is a major CPU hog. We aren't talking some primitive voice recognition of a handful of preset commands. We are talking recognition of every single paraphrased line of dialogue. Doing this outside of the Kinect API on the X-Box would likely be a significant hit to the CPU and adversely affect frame rate.
#17
Posté 06 juin 2011 - 09:26
Khayness wrote...
neubourn wrote...
True, you can..but involves pausing the game to issue orders, whereas this is in-game, making it more immersive (which is what ME is known for to begin with).
I don't know about the X-Box, but I can spam Q and E helluva fast and you can map the squad powers to hotkeys.
You can only map one power per squad member to a hotkey on an X-Box. This allows you to use every single power of every single squadmate.
#18
Posté 06 juin 2011 - 09:26
Giving squad members commands? Yeah, kinda useful potentially, but ME2 usually was best if I did that in a small time-frame - too small to get in their name, and action spoken.
Interesting to anyone who has Kinect, I guess.
#19
Posté 06 juin 2011 - 09:29
Walker White wrote...
hansamurai wrote...
Gimmicky, but most of the Kinect features would work with any old mic, including the headset included with the 360. Not buying Kinect just for this.
Parsing voice is a major CPU hog. We aren't talking some primitive voice recognition of a handful of preset commands. We are talking recognition of every single paraphrased line of dialogue. Doing this outside of the Kinect API on the X-Box would likely be a significant hit to the CPU and adversely affect frame rate.
Not at the same time though. The wheel has, what, 6 lines maximum to pick from at once.
#20
Posté 06 juin 2011 - 09:31
#21
Posté 06 juin 2011 - 09:34
#22
Posté 06 juin 2011 - 09:41
JasonPogo wrote...
Wow yay! Shepard might not say whats on the wheel but now I can! Way to go Bioware....
Yeah but you'll have to say it slowly, then repeat it, then say it again slowly word by word, then the game will issue the wrong order, thats if my Kinnect experience is anything to go by.
I guess Bioware arent even pretending to care anymore, they've just started holding up big signs saying "WE SOLD OUR SOULS!"
#23
Posté 06 juin 2011 - 09:44
Why would I want to say out loud what I can read on the dialogue wheel, only to have Shepard say something related (or not) in a totally different voice?!?
Am I the only one who thinks this is a total immersion KILLER ???
It's like I'm doing a crappy dubbing job for my favorite tv show!
If Shepard was a silent hero like in DAO and the only time (s)he "speaks" is when you say something, that would help immersion, yes.
But this way?
Sorry, but this is really stupid, BioWare!
When it comes to issuing commands, I can see the appeal, though.
It's still an immersion killer because Shepard still has his/her own voice, but it's not as redundant as saying out loud what you just read....
But as has been said before, you'll quickly tire of issuing commands every second during combat.
Well, I don't have Kinect and ME3 sure won't convince me to get it. But I'm pretty sure it's the kind of gimmick a lot of people will want to try out (like the 3DS), so congratulations BW.
#24
Posté 07 juin 2011 - 05:43
Hello Bioware, congratulations with your presentation on E3 this year.
It was a true sight to behold and there's a few things that bug me about it, but I don't intend to flame. Okay, so yeah, I didn't like Mass Effect 1 or 2. I didn't like Dragon Age 2 from the looks of it and probably won't play it. I might buy Mass Effect 3, just as I did ME2 though. But playing it might come when I feel more in the mood for them.
The thing is. There's this thing you were really good at with your games. Best in the industry, next to Obsidian Entertainment. It was called 'role-playing'. Okay, yeah sure, you say. Role-playing is still a part of our series really, just look at these choices and consequences.
But that's not my problem. My problem is that Shephard, for all the glammer and changes I can make to his face, is not my character. He is Bioware's character. I can accept that. Other games do that and get away with it easily.
The culprit is the dialog options to voice-clips actually stated. They are written as sentences some of the time, but what happens is that Shephard states it in a completely different tone. Okay, this doesn't hurt ME1 or ME2 much.
But here's why I feel this needs a thread. Kinect in ME3 will allow you, the player, to speak Shephards lines. This is a HUUUUGE inovation for gaming. Problem is, Shephard is your speaker. You say the line written for you. Shephard says something else. Why?
Why not have the dialog option be at least part of what Shephard says? In your E3 demo, it made it look like Shephard was disagreeing with the player all the time.
Come on, why is this terrible design decision there? This is awful. I don't own an X-box 360 with Kinect, but I might buy a Kinect made for Windows 7 when it releases. And if that works with PC version of Mass Effect 3, guess what. I'm not using it. I'll probably never play it, but what the hell.
This is what we call an immersion breaker.
#25
Posté 07 juin 2011 - 05:45





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